((I think we're all waiting to see the result of Lurn charging forward. If there's drider visible, Kroshav has something, but if it's ducked to the side, or is just super fast and able to outpace Lurn...))
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DM:Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
((Oh yeah, I'm not changing my plans for this turn, not after I've made rolls. I'm just thinking about future options.
And as for pinning it down... Well, it's literally impossible to fully catch it. No matter what we do it'll always be capable of using a Sprint to get out of the 40 feet of light. If SG was up and Lurn was in line with the drider it would spend... Actually, maybe 40' of movement to get out of the 15' range? Enemy speed is halved within the area, so if he's *in line* with it, then 30 movement moves it 15 which is still in range, another 10 to cover the last 5' out, then it can freely move its remaining speed. If it has the standard 30' movement speed, a sprint puts it at most 40' away, which Light still reaches. I am entirely capable of just using sprint actions endlessly to hug things to death.
So yeah, if I can cast Spirit Guardians without the drider just turning and running away at full power (I don't think I've shown them SG so not sure if they'd be worried), I can then use one sprint and until there's a turn the drider will never escape the light even with sprint actions unless it has high speed.
Alternately, I could just cast Blindness/Deafness on it and ruin its ability to navigate.))
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Active Characters: Ernos, Tiefling Warlock in Tests and Trials | Khond Stardancer,Centaur Rogue in The Forgotten Wish | Blumeria "Bolt" Sirgula,Dragonborn Fighter/Sorcerer in Forged In Chaos
(( Having light on it will be great because then it will also open the avenue of shooting poison arrow at it. Is there a chance to put it to sleep in that case? ))
((Well... I thought I had a good option, but in reading my spell closer... I don't. :facepalm: Think it's gotten me before, but Command they need to share a language, which I don't think we've heard any drow speaking Common... If the drider is within a Dash, that may be Kroshav's best move at this point, javelin would be long range.))
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DM:Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
((Well, if the drider is within 60 ft, Kroshav will try to get to it and lock it down. The second half of my good idea is still a good idea, but not as easy as being able to command it to approach instead of having to chase after it.))
Still sticking with moving as close as I can get and hitting it with the Toll, but that should get it into light, yes.
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Active Characters: Ernos, Tiefling Warlock in Tests and Trials | Khond Stardancer,Centaur Rogue in The Forgotten Wish | Blumeria "Bolt" Sirgula,Dragonborn Fighter/Sorcerer in Forged In Chaos
Also, if Lurn moves towards the drider again it will become visible. I believe that is Hound's intention this turn, so go ahead and act as if he already did that.
Roll the bless outside for those of you that got blessed by Lurn so I can easily change it if Lurn loses concentration. Forgot that Joe had bless, wouldn't have mattered.))
((Think it all depends on if Lurn's able to get him solidly in the light, or if he's going to keep kiting us until we run into an ambush....))
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock
((I'll hold off until you decide.))
((I think we're all waiting to see the result of Lurn charging forward. If there's drider visible, Kroshav has something, but if it's ducked to the side, or is just super fast and able to outpace Lurn...))
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock
((Oh yeah, I'm not changing my plans for this turn, not after I've made rolls. I'm just thinking about future options.
And as for pinning it down... Well, it's literally impossible to fully catch it. No matter what we do it'll always be capable of using a Sprint to get out of the 40 feet of light. If SG was up and Lurn was in line with the drider it would spend... Actually, maybe 40' of movement to get out of the 15' range? Enemy speed is halved within the area, so if he's *in line* with it, then 30 movement moves it 15 which is still in range, another 10 to cover the last 5' out, then it can freely move its remaining speed. If it has the standard 30' movement speed, a sprint puts it at most 40' away, which Light still reaches. I am entirely capable of just using sprint actions endlessly to hug things to death.
So yeah, if I can cast Spirit Guardians without the drider just turning and running away at full power (I don't think I've shown them SG so not sure if they'd be worried), I can then use one sprint and until there's a turn the drider will never escape the light even with sprint actions unless it has high speed.
Alternately, I could just cast Blindness/Deafness on it and ruin its ability to navigate.))
Active Characters:
Ernos, Tiefling Warlock in Tests and Trials | Khond Stardancer, Centaur Rogue in The Forgotten Wish | Blumeria "Bolt" Sirgula, Dragonborn Fighter/Sorcerer in Forged In Chaos
((Kroshav has options, but only if he sees it. So like I said, depends on if Lurn can get light on it.))
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock
(( Having light on it will be great because then it will also open the avenue of shooting poison arrow at it. Is there a chance to put it to sleep in that case? ))
((Don't know if drider physiology is different, but don't think that either drow or spiders are immune to poisoned condition.))
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock
((I can say that if Lurn moves to the east he will light up the drider after, i think, 10' of movement.))
((Well... I thought I had a good option, but in reading my spell closer... I don't. :facepalm: Think it's gotten me before, but Command they need to share a language, which I don't think we've heard any drow speaking Common... If the drider is within a Dash, that may be Kroshav's best move at this point, javelin would be long range.))
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock
((That troll just ignored you, she had her big handsome firbolg!
But ya, Kroshav hasn't understood anything said by any of the Drow.))
((Well, if the drider is within 60 ft, Kroshav will try to get to it and lock it down. The second half of my good idea is still a good idea, but not as easy as being able to command it to approach instead of having to chase after it.))
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock
Still sticking with moving as close as I can get and hitting it with the Toll, but that should get it into light, yes.
Active Characters:
Ernos, Tiefling Warlock in Tests and Trials | Khond Stardancer, Centaur Rogue in The Forgotten Wish | Blumeria "Bolt" Sirgula, Dragonborn Fighter/Sorcerer in Forged In Chaos
Drider wisdom save: 21
Joe attacks when the monster comes into view (just a firebolt this round, she doesn't have much in the way of spells to stop it).
Attack: 18 Damage: 7
The drider shudders and wipes blood away from its eyes after the tolling. It answers Lurn in a low and raspy whisper,
"I have failed Lady Lolth too many times, returning to her in failure will provide no comfort. You can find your comfort with your weak god."
It then proceeds to unload arrows into the firbolg.
Attack: 12 Damage: 8
Attack: 24 Damage: 12
Attack: 18 Damage: 12
The drider presses itself against the wall to avoid a partially powerful firebolt before once again moving into the darkness beyond Lurn's light.
((Concentration on bless for those two hits Hound!
Jaq can still see the drider, again it is 10' beyond the edge of the light.))
Kroshav (Prot. poison, Blessed) <----
Lurn/Mikram (Blessed) <----
Joe (Blessed) <----
Cladmir (Blessed) <----
Jaq (Blessed, Prot. poison) <----
Drow
Map ((I have went ahead and marked the areas of light from Lurn's shield in yellow. The drider is just outside of it)):
((Bloody drider. Realizing I probably should have lit up Sword last turn. 🙄))
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock
((Suggest Joe upcast magic missile, since this guy's so armored?))
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock
((Sure, I'll do that this turn. 3rd level?
Also, if Lurn moves towards the drider again it will become visible. I believe that is Hound's intention this turn, so go ahead and act as if he already did that.
Roll the bless outside for those of you that got blessed by Lurn so I can easily change it if Lurn loses concentration. Forgot that Joe had bless, wouldn't have mattered.))
Kroshav will light up Sword and charge forward towards Lurn.
((Should just be Kroshav and Clad that are under K's bless, everyone else is under Lurn, with Mikram not blessed?))
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock
((Sounds right. So just @Row needs to keep it in mind until Hound makes the rolls.))