This post has potentially manipulated dice roll results.
Griell takes a potion of healing as they go.
Soon the passage opens up into another wide cavern. A blast furnace and a mechanical bellows powered by a waterwheel dominate this large chamber. The furnace is cold and dark, but heaps of coal are piled nearby, along with carts full of unrefined ore. The waterwheel sits in a ten-foot-wide channel cut into the floor of the room, but the channel is dry. Passages exit to the west, south, and east. The empty channel exits to the north and east.
More than a dozen withered corpses are scattered around the room. These slain dwarves and orcs are still wearing the remnants of their armour. Floating above them is a skull engulfed in green flame. As the party take in this sight a number of the corpses begin to rise.
DM - Warlock of Firetop Mountain
Round Two : 14 vs 20
DM - Warlock of Firetop Mountain
Kara : Attack: 15 Damage: 7 and Attack: 14 Damage: 7
Griel : Attack: 21 Damage: 7 and Attack: 6 Damage: 10
Vishka : Attack: 16 Damage: 6
Griell CON : 6
DM - Warlock of Firetop Mountain
DM - Warlock of Firetop Mountain
Attack: 22 Damage: 15
DM - Warlock of Firetop Mountain
DM - Warlock of Firetop Mountain
Griell is unable to move.
DM - Warlock of Firetop Mountain
DM - Warlock of Firetop Mountain
Round 3 : 7 vs 7
DM - Warlock of Firetop Mountain
Attack: 18 Damage: 13
DM - Warlock of Firetop Mountain
Sweeping Attack : 3
DM - Warlock of Firetop Mountain
Griell still remains paralysed.
DM - Warlock of Firetop Mountain
DM - Warlock of Firetop Mountain
Attack: 22 Damage: 8
DM - Warlock of Firetop Mountain
Attack: 13 Damage: 8
Round 4 : 4 vs 19
DM - Warlock of Firetop Mountain
Attack: 27 Damage: 18
DM - Warlock of Firetop Mountain
"I think I prefer the bat things."
DM - Warlock of Firetop Mountain
DM - Warlock of Firetop Mountain
The group climb the stairs to the east and follow the passageway north.
DM - Warlock of Firetop Mountain
Soon the passage opens up into another wide cavern. A blast furnace and a mechanical bellows powered by a waterwheel dominate this large chamber. The furnace is cold and dark, but heaps of coal are piled nearby, along with carts full of unrefined ore. The waterwheel sits in a ten-foot-wide channel cut into the floor of the room, but the channel is dry. Passages exit to the west, south, and east. The empty channel exits to the north and east.
More than a dozen withered corpses are scattered around the room. These slain dwarves and orcs are still wearing the remnants of their armour. Floating above them is a skull engulfed in green flame. As the party take in this sight a number of the corpses begin to rise.
"Oh crap."
Round 1 : 18 vs 5
DM - Warlock of Firetop Mountain