Well I hope his strength modifier is high (though as a paladin it should be). I cast Arms of Hadar
You invoke the power of Hadar, the Dark Hunger. Tendrils of dark energy erupt from you and batter all creatures within 10 feet of you. Each creature in that area must make a Strength saving throw. On a failed save, a target takes 2d6 necrotic damage and can’t take reactions until its next turn. On a successful save, the creature takes half damage, but suffers no other effect.
Ooze six and seven will continue to Guard the window for some wired reason is seems like there trying to keep you from learning something about this room, like they can’t let you live because you came up to the room and saw something you weren’t supposed to see
8, 9, and 10 split back up from taking damage and one of them move to the window and the other two move to what looks like a box in the corner leaving the door unblocked but they still look like have have no intention on letting you leave with your lives
You see that the oozes are not completely blocking what they’re trying too block you can see something or many things but you can’t tell that looks like it’s shining. The box is completely covered by a sheet but you can still see something shining so you know it has to be bright
Yes
gar is right outside the door / now stepping up to the door to target the next closest one to the door with my bow Attack: 9 Damage: 9
dern it im better than this / as i tell myself to concentrate
Fayris rolls to be conscious
16
Fayris now awake but unable to fight.
My Save DC is 8 + 4 + 2 = 14. SO oozes 8 and 9 take 12 damage, ooze 10 takes 6.
I'm new to all this so I think that's how the spells with save DCs work.
So if I'm reading this right. 8 and 9 are still clinging to life. So sahadur will put one more in the doorAttack: 6 Damage: 10
I believe it's the Ooze's turn now
ooze number one will move and climb onto the wall climbing up to the ceiling preparing for an attack
Ooze two will attack Tyrathias with an upper cut from an ax shaped hand Attack: 17 Damage: 6 EDIT: success
Ooze number four will try and join ooze number one on the ceiling but doesn’t have enough stick and falls for the ceiling dealing 2 damage
Ouch.
Ooze six and seven will continue to Guard the window for some wired reason is seems like there trying to keep you from learning something about this room, like they can’t let you live because you came up to the room and saw something you weren’t supposed to see
8, 9, and 10 split back up from taking damage and one of them move to the window and the other two move to what looks like a box in the corner leaving the door unblocked but they still look like have have no intention on letting you leave with your lives
Can i try to investigate to see what that box is, or what the oozes are trying to do?
Yep roll for investigation
Investigation 12
You see that the oozes are not completely blocking what they’re trying too block you can see something or many things but you can’t tell that looks like it’s shining. The box is completely covered by a sheet but you can still see something shining so you know it has to be bright
Can I try to hide and then stealth over to the box?
Stealth 22