Sahadurs attack hits spearing into the ooze. the ooze makes a wet squelch sound and bursts across the floor . OOZE 3 dead
Tyrathias roll initiative to be added to attack phase. since its mid round go after Fayris who was skipped and going now( go ahead and rollinitiative and attack since its the end of a round it can be the last attack and we will go back through.)
Currently order virra - twitch - gar - fayris - kas’r - tyrathias - sahadur (also the gray ooze monsters have first attack,
my bad ooze should have 1 hp left resistant to fire......I missed it its dead.
Fayris casts bardic inspiration on virra. as a bonus action
You can inspire others through stirring words or music. To do so, you use a bonus action on your turn to choose one creature other than yourself within 60 feet of you who can hear you. That creature gains one Bardic Inspiration die, a d6.
Once within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the Bardic Inspiration die, but must decide before the DM says whether the roll succeeds or fails. Once the Bardic Inspiration die is rolled, it is lost. A creature can have only one Bardic Inspiration die at a time.
You can use this feature a number of times equal to your Charisma modifier (a minimum of once). You regain any expended uses when you finish a long rest.
tyrathias, Your attack is off target and you strike the ceiling causing a large chunk to fall on OOZE 8 dealing 3 damage(trying to level field abit so its not a total team kill)
oocTyrathias think up some back story the setting has some of the dragonborn working as the evil kings enforcers I suggest somethign outlandish like the king killed your family for asking for a raise so you are turning on him. this would give the dm a easy way to feed info into the party as things you heard or remember from working with the kingdom.
or maybe the kings got leverage over them some how? run it past dm so it doesnt cross the plot or make it unrelated like merc. etc.
ooc yeah I agree. I think maybe give each player an hour to play their turn in battle before skipping them. But maybe for every player skipped, an ooze is skipped, as well. That way it's still balanced
(Yeah basicly, I’m going to bed robtheroge will dm till I get back, not till like 2)
After sahadur gets up she points her bow at the ooze that just got burnt Attack: 18 Damage: 6
Tyrathias looks over at Sahadur and says "Good shot! I'm Tyrathias the Dragonborn Warlock. I'm pleased to be fighting alongside you."
Lf 22
monster# dmg tracking?
1
2
3 8+9+6=23=dead
4
5 6+6
window
6
7
door
8 3+3
9 2+3
10 2+3+8+4=17
Sahadurs attack hits spearing into the ooze. the ooze makes a wet squelch sound and bursts across the floor . OOZE 3 dead
Tyrathias roll initiative to be added to attack phase. since its mid round go after Fayris who was skipped and going now( go ahead and rollinitiative and attack since its the end of a round it can be the last attack and we will go back through.)
Currently order virra - twitch - gar - fayris - kas’r - tyrathias - sahadur (also the gray ooze monsters have first attack,
my bad ooze should have 1 hp left resistant to fire......I missed it its dead.
Fayris casts bardic inspiration on virra. as a bonus action
You can inspire others through stirring words or music. To do so, you use a bonus action on your turn to choose one creature other than yourself within 60 feet of you who can hear you. That creature gains one Bardic Inspiration die, a d6.
Once within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the Bardic Inspiration die, but must decide before the DM says whether the roll succeeds or fails. Once the Bardic Inspiration die is rolled, it is lost. A creature can have only one Bardic Inspiration die at a time.
You can use this feature a number of times equal to your Charisma modifier (a minimum of once). You regain any expended uses when you finish a long rest.
Bardic inspiration is being used with a pan pipe. Fayris Is attempting the Mission Impossible theme on the pipes
DM kstreak granted Bard ability to use pan pipe to shoot darts copying shortbow stats
shoots at ooze 10 as standard action
roll to hit 10
damage 4
So I roll initiative right now?
Initiative 11
Currently order virra - twitch - gar - fayris - kas’r - tyrathias - sahadur (also the gray ooze monsters have first attack, I think thats right
tyrathias, go ahead and attack or cast a spell then it will be the Monsters turn i think. p.s. corosive to metal
Cast Eldritch Blast on the big ooze by the door.
Hit 5
Damage 14
Damn it
tyrathias, Your attack is off target and you strike the ceiling causing a large chunk to fall on OOZE 8 dealing 3 damage(trying to level field abit so its not a total team kill)
oocTyrathias think up some back story the setting has some of the dragonborn working as the evil kings enforcers I suggest somethign outlandish like the king killed your family for asking for a raise so you are turning on him. this would give the dm a easy way to feed info into the party as things you heard or remember from working with the kingdom.
or maybe the kings got leverage over them some how? run it past dm so it doesnt cross the plot or make it unrelated like merc. etc.
(Lol thank you. I'd hate for that amazing damage roll to go to waste)
ooc thats what I thought as well sorry for making you go twice missed the attack dm had you make speed seem to be about 1 round a day so far.
I dont think we should wait all the time since some people will not log in everyday including me so im gonna go do the ooze turn
ooc yeah I agree. I think maybe give each player an hour to play their turn in battle before skipping them. But maybe for every player skipped, an ooze is skipped, as well. That way it's still balanced
The 3 oozes connected and blocking the door are unintelligently caught off guard by the rock falling on 8 they do not attack
6 and 7 by the window are caught off guard by the sudden blast from tyrathias as he unstealths causing them to mill in confusion.
OOze 2 attempts to absorb remains of ooze 3 Which were fire enhanced. if it absorbs next round as well it will gain ooze 3s fire ability
ooze 1,4,5 attack
1 attacks tyrathais
8 to hit
7 bludgeoning 7 acid
wow that was low rolls
Number three is th lowest at heath and seven is the second lowest