Orbis looks at Marlandro Gaelkur and then the the group. He throws up his hands. "Please, please allow me to deliver the last rites before you ki... tort.... question him!"
He puts his hand on Marlandro Gaelkur's shoulder and prays aloud. "Great Lords, Gods and Elders, bless this soul, embrace him on his journey into the nether. Keep him safe and guide him should he fall down into the lower planes of the abyss. Spirituius di sanctio dio nachti infernalio!"
He now whispers in his ear. "I can't buy you any more time than that. Tell them what they want to know so we can all walk out of here!" "By the way, do you have a liquor cabinet? I hate to watch them kill while I'm sober."
The man finally cedes to the pressure. "We are the Believers. We carry out thespecial ceremonies and rites passed down for generations. The wealthiest and most powerful people in Red Larch are members. We use our influence to guide town affairs and take care of people who cause problems when it becomes clear that something must be done for the good of the town. The Believers formed years ago when miners discovered a secret underground chamber beneath the town. Strange things happened in the chamber, heavy stones levitating and moving about when no one was around. We have used the chamber to honor those who died in quarry accidents and to appease Beshaba, goddess of misfortune and accidents, for as long as time can remember. We gather at the tomb once every nine nights to see if any stones have moved — and if any have, we meet the next night to discuss what the movements mean, and what is to be done. That is why we are here today. A priest, Larrakh, came to Red Larch some months ago, and he has helped us interpret the signs from the stones ever since! The Delvers do not interfere with his work. The decisions that we make are for the good of all!"
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Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1) DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
Leofir says, "Was that so hard? Though I'm not certain about *wealthiest* or about your intentions, when you have a counterfeiter among you." He glares at Marlandro. "Now, where might we find this Larrakh?"
He pauses for a moment to look at his companions to see what they wish to do.
"N.. No offence, sir, but you did just threaten to kill us..."
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Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1) DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
"Well we can go tell the city militia about what you're involved in abductions and murders has a nice ring to it does it not. To me that sounds worse than threat... plus we have proof."
"I think we should do this anyways. I wouldn't like having those people running around and planning some nasty things for the good people of this area. Or ourselves."
Shaa looks at the others, eyebrow raised questioningly.
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1) DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
"Take us to your leader. Once we hear it from him, perhaps we'll have a better idea about what in the nine hells is going on here." Rey suggests. "We'll take each one of you as a prisoner. On the caucious side, fellas. You gotta understand. It doesn't sound like what you're doing here is... good."
"We'll have to go to Waelvur's Wagonworks to find him."
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Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1) DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
The group, shivering in fear, leads you to a large building at the central intersection. The workshop is a cluttered, untidy shed surrounded by dozens of wagons shrouded in worn canvas tarpaulins. A crudely hand-lettered sign over the wide main door proclaims this to be “Waelvur’s Wagonworks.” Inside, half a dozen wagons stand in various stages of assembly, surrounded by stools, ladders, and benches. Wooden pillars support a loft that is an open latticework of boards, serving as home to some birds and storage for scores of wooden wagon wheels. They then take you out back into a smaller shed.
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1) DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
"Well, um, Larrakh may not exactly be happy to see you..."
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Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1) DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
There is no one else around, it's getting quite dark. There are multiple other buildings around, this is in the centre of Red Larch.
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Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1) DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
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Orbis looks at Marlandro Gaelkur and then the the group. He throws up his hands.
"Please, please allow me to deliver the last rites before you ki... tort.... question him!"
He puts his hand on Marlandro Gaelkur's shoulder and prays aloud.
"Great Lords, Gods and Elders, bless this soul, embrace him on his journey into the nether.
Keep him safe and guide him should he fall down into the lower planes of the abyss.
Spirituius di sanctio dio nachti infernalio!"
He now whispers in his ear.
"I can't buy you any more time than that. Tell them what they want to know so we can all walk out of here!"
"By the way, do you have a liquor cabinet? I hate to watch them kill while I'm sober."
REINCARNATED II: BASIL BARLEYCORN, LIGHTFOOT HALFLING BARD
PRINCES OF THE APOCALYPSE: ORBIS, EARTH GENASI LIFE CLERIC
ZM AstralRat's D&Z
The man finally cedes to the pressure. "We are the Believers. We carry out thespecial ceremonies and rites passed down for generations. The wealthiest and most powerful people in Red Larch are members. We use our influence to guide town affairs and take care of people who cause problems when it becomes clear that something must be done for the good of the town. The Believers formed years ago when miners discovered a secret underground chamber beneath the town. Strange things happened in the chamber, heavy stones levitating and moving about when no one was around. We have used the chamber to honor those who died in quarry accidents and to appease Beshaba, goddess of misfortune and accidents, for as long as time can remember. We gather at the tomb once every nine nights to see if any stones have moved — and if any have, we meet the next night to discuss what the movements mean, and what is to be done. That is why we are here today. A priest, Larrakh, came to Red Larch some months ago, and he has helped us interpret the signs from the stones ever since! The Delvers do not interfere with his work. The decisions that we make are for the good of all!"
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1)
DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
Leofir says, "Was that so hard? Though I'm not certain about *wealthiest* or about your intentions, when you have a counterfeiter among you." He glares at Marlandro. "Now, where might we find this Larrakh?"
He pauses for a moment to look at his companions to see what they wish to do.
After Apocalypse - Liavyre Withrethin Elf Ranger
Dragon of Autumn - Geoff Krowly Human Cleric
Princes of the Apocalypse - Leofir Sylvaranth Elf Rogue
The Windhovers' Call - Xellos Mazoku Tiefling Sorcerer
High Times at Low Tides - DM
"I think we'd like to meet this Larrakh..."
"CoS" Rumble- Tabaxi Shadow Monk
"Yeah I guess we should probably get going but if you guys try and make it seem like we're the bad guys to anyone we will be back"
"N.. No offence, sir, but you did just threaten to kill us..."
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1)
DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
"Well we can go tell the city militia about what you're involved in abductions and murders has a nice ring to it does it not. To me that sounds worse than threat... plus we have proof."
"I think we should do this anyways. I wouldn't like having those people running around and planning some nasty things for the good people of this area. Or ourselves."
Shaa looks at the others, eyebrow raised questioningly.
Writing a Story
https://www.dndbeyond.com/forums/d-d-beyond-general/story-lore/27837-magister-reborn-story-thread
"Here's your gold (100 gold coins each), I can show you the way to Larrakh if you want! Don't kill us!"
(8)
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1)
DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
As Yuron pulls his bolt out the door frame he will look over his shoulder "Up to you guys"
Are these coins real? 6 insight
"Take us to your leader. Once we hear it from him, perhaps we'll have a better idea about what in the nine hells is going on here." Rey suggests. "We'll take each one of you as a prisoner. On the caucious side, fellas. You gotta understand. It doesn't sound like what you're doing here is... good."
"CoS" Rumble- Tabaxi Shadow Monk
Leofir says, "Well come on, show us where this Larrakh is hiding."
After Apocalypse - Liavyre Withrethin Elf Ranger
Dragon of Autumn - Geoff Krowly Human Cleric
Princes of the Apocalypse - Leofir Sylvaranth Elf Rogue
The Windhovers' Call - Xellos Mazoku Tiefling Sorcerer
High Times at Low Tides - DM
"We'll have to go to Waelvur's Wagonworks to find him."
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1)
DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
"Lead the way." Rey would like to follow closely behind his prisoner, with his axe stowed, but hand on it just in case.
"CoS" Rumble- Tabaxi Shadow Monk
The group, shivering in fear, leads you to a large building at the central intersection. The workshop is a cluttered, untidy shed surrounded by dozens of wagons shrouded in worn canvas tarpaulins. A crudely hand-lettered sign over the wide main door proclaims this to be “Waelvur’s Wagonworks.” Inside, half a dozen wagons stand in various stages of assembly, surrounded by stools, ladders, and benches. Wooden pillars support a loft that is an open latticework of boards, serving as home to some birds and storage for scores of wooden wagon wheels. They then take you out back into a smaller shed.
"Well, here we are."
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1)
DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
Shaa moves to the side and keeps a good view of all inside.
He is ready to take action if things go sideways but for now, he will keep quiet.
Writing a Story
https://www.dndbeyond.com/forums/d-d-beyond-general/story-lore/27837-magister-reborn-story-thread
Yuron would like to see if he's lying about this being the place.
17 insight
If the guy isn't lying:
Yuron will poke his captive "Is there anything we should know about inside before we continue?" Yuron will also have his crossbow drawn and ready.
"What are we doing with these guys once we're inside?"
The guy is not lying.
"Well, um, Larrakh may not exactly be happy to see you..."
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1)
DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
Is there anyone else around DM? Or is it all fairly quiet?
"I think I have some rope in my pack, perhaps we can tie them up for now?"
"CoS" Rumble- Tabaxi Shadow Monk
There is no one else around, it's getting quite dark. There are multiple other buildings around, this is in the centre of Red Larch.
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1)
DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum