Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
As you find your way to the end of the tunnel, you see and hear to stream just outside the grate. The grate is large enough for one person to pass thru unimpeded but it is locked. Over the sound of the water you stream you can hear so fighting still happening.
You can hear the faint sound of steel on steel ring in the air. You can tell the sound is echoing off of the trees. You also hear water splashing and see a stream that is about 8 to 10 feet wide and not very deep. Trees line the other side of the stream the moon is just over half full. Other than knowing that the temple is to the east you are not sure where the sound is truly coming from.
((By the way folks, Guidance is a cantrip, so if you're ever going to attempt a skill roll out of combat, you should turn to Amrak and ask for some help.))
Lynistra will fall in behind Adrex, "If you decide to spew again, I want a good handle to point you away from us."
Rollback Post to RevisionRollBack
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
OOC: We've been doing attack rolls for bashing doors.
And that's all I have to say about that.
(it is a strength check) first attempt failed.
Alexander Leatherer Ranger: Dragons of Autumn
Fenlamin Aloro Wizard: Journey Across The Planes
Amrak takes a swing: 14
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Amrak's swing comes down on the latch with a loud cling and bounces off. As the cloud of dirt and rust settles you see the door is still closed.
Alexander Leatherer Ranger: Dragons of Autumn
Fenlamin Aloro Wizard: Journey Across The Planes
“Give it a shot, Adrex. Amkol.” Amrak casts Guidance on Adrex, granting an extra 1d4 on a skill check.
Check out my Extended Signature here
Lynistra will attempt a to force the lock (STR check: 4), but her attempt is completely in vain.
(Would the DM have an issue with bashing the lock with my handaxe?)
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
Seeing the other trying to open the door he says "let me Do this" and he will try to Hit the door with all his strenght 26
--- Regular ---
LmOP, OotA and CoS as DM ---- SKT: Diero Merivaldi (Variant Human Arcane Trickster - lvl6) ---- ToA: Erevan (Drow Half-Elf Hexblade - lvl2)
--- PbP ---
Into the Mists - CoS: Euron Dread (Glasya Tiefling Hunter - lvl1) --- The Labyrinth of the Goblin King: Grigor Marsk (Human War Wizard - lvl3)
(Oog I will say I chuckled at the hand axe (and the several failed attemps) but would have aloud it.)
With one final slam on the latch it breaks free with a ting as metal pieces go flying. And the door swings open.
Alexander Leatherer Ranger: Dragons of Autumn
Fenlamin Aloro Wizard: Journey Across The Planes
Check out my Extended Signature here
You can hear the faint sound of steel on steel ring in the air. You can tell the sound is echoing off of the trees. You also hear water splashing and see a stream that is about 8 to 10 feet wide and not very deep. Trees line the other side of the stream the moon is just over half full. Other than knowing that the temple is to the east you are not sure where the sound is truly coming from.
Alexander Leatherer Ranger: Dragons of Autumn
Fenlamin Aloro Wizard: Journey Across The Planes
((By the way folks, Guidance is a cantrip, so if you're ever going to attempt a skill roll out of combat, you should turn to Amrak and ask for some help.))
Check out my Extended Signature here
In what order do you come out of the tunnel?
Alexander Leatherer Ranger: Dragons of Autumn
Fenlamin Aloro Wizard: Journey Across The Planes
Due to the wounds left by the rats, Amrak will hang toward the back of the pack while exiting the tunnel.
Check out my Extended Signature here
Roth'gar will exit first, quietly and steathily. After making such a large commotion, he wants to draw as little attention to the party as possible.
Stealth 10
Mavi Göz Mal - Half Orc Monk Level 1 Not Another Lost Mine of Phandelver
Drita - Aasimar Hexblade Warlock Lvl 3 Tomb of Annhilation
Iznik Sylnithas - Half Drow Blood Hunter Level 2 Precipice of Voids
“Amkol.” Amrak whispers a blessing over Roth’gar.
You get an extra d4 for your skill check.
Check out my Extended Signature here
4 Blessing from Amrak
Mavi Göz Mal - Half Orc Monk Level 1 Not Another Lost Mine of Phandelver
Drita - Aasimar Hexblade Warlock Lvl 3 Tomb of Annhilation
Iznik Sylnithas - Half Drow Blood Hunter Level 2 Precipice of Voids
Adrex will go after Roth'gal so he can protect the rest
--- Regular ---
LmOP, OotA and CoS as DM ---- SKT: Diero Merivaldi (Variant Human Arcane Trickster - lvl6) ---- ToA: Erevan (Drow Half-Elf Hexblade - lvl2)
--- PbP ---
Into the Mists - CoS: Euron Dread (Glasya Tiefling Hunter - lvl1) --- The Labyrinth of the Goblin King: Grigor Marsk (Human War Wizard - lvl3)
Lynistra will fall in behind Adrex, "If you decide to spew again, I want a good handle to point you away from us."
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
Adrex Looks a Bit ashamed to Lynistra „Im sorry. I don’t know what comes over me. I loose my nerves seeing all the tiny rats. It want happen again“
--- Regular ---
LmOP, OotA and CoS as DM ---- SKT: Diero Merivaldi (Variant Human Arcane Trickster - lvl6) ---- ToA: Erevan (Drow Half-Elf Hexblade - lvl2)
--- PbP ---
Into the Mists - CoS: Euron Dread (Glasya Tiefling Hunter - lvl1) --- The Labyrinth of the Goblin King: Grigor Marsk (Human War Wizard - lvl3)
Fontaine rubs his shoulder. His skin under his shirt is red and raw.
He frowns and follows the others.
And that's all I have to say about that.