You hear a click and the door unlocks. The heavy doors creak open and you see a circular Sanctum. You seen a bald Dwarven man with pale skin, bent over a table with a large book opened. His beard is russet colored. in the Middle you see Lady Elowyn's body submerged in a swirling pool of glowing water. Each side of the room has stacks of scrolls on bookshelves. There are banners that ring the room with arcane symbols
Kha glances about the room through the door before stepping through. He shakes his head in pity as the dwarf is seemingly trying to cling on to the littlest bit of hope. The half orc then enters the chamber a step and clears his throat. "Ahem.. Hello there, sir. I think we have a message for you from someone that you care about."
This post has potentially manipulated dice roll results.
Eline looks at the dwarf and at the others. She strives to make something of the situation--as much as she can, and remains calm. Looking about, she briefly scans the room for anything that could be out of sorts.
13 Perception to see if there is anything off or Thandie about this particular room and its occupant.
"I am trying to save her NOW GET OUT!" yells the dwarven man. With the doors open Lady Elowyn drifts in "Look at what you have done let me go."The Dwarven man seems to age and look even frailer than he is at the sight of Lady Elowyn. "No you don't understand I am trying to save you. Get out before its too late" In a fit of anger Lady Elowyn cause a fell wind to blow. Candles snuffed out and scrolls begin flying around the room.
The ground shudders violently underneath your feet. Lady Elowyn seems also shocked by it
In the pool you see it darken as black ink exudes from the body and when it reached the surface it turns into a thick black smoke. Lady Elowyn's body rises out of the water with a menacing grin and jagged cracks crisscrossing her face. It looks to Lady Elowyn and some kind of supernatural force starts to drag Lady Elowyn to her body. The Dwarven runs and stands in front of the ghostly Lady Elowyn. "You can't take her". The creature lashes out with clawed hand and knocks him away.
Trem starts acting like a proper rouge and gets back behind the door (bonus action hide: stealth check 13) and pops back to shoot an arrow at the creature (action) to hit: nat 1 but if the 13 is enough to hide it's 15 (advantage) for 6 dmg and 4 sneak dmg. And pops back behind the door.
Having lost faith in his bow Trem tries to stab the creature with his rapier: 14 to hit, 4 dmg. If someone else is in melee with the creature by Trem's turn: 4 sneak dmg
And bonus action disengage en gets as far away possible.
"Well, it's a shame it had to come to this." Kha draws his hammer and marches up to the creature. "You can't have her, demon!" The cleric's weapon crashes into the side of his target.
This post has potentially manipulated dice roll results.
Intiative : 18
Reginald uses an Active arcana check as his action to determine what the dwarf is actually trying to do (Fom the runes on the wall, around the pool and the pool itself). (Arcana +6 : 18)
I will.
Cats go Moo!
Trem takes out his Thieves Tools and - with Reginald's help and Kha's guidance - tries to pick the lock: 26 + 2 = 28 (rolled in game log)
Player: Any Good Alignment // DM: Lawful Evil
You hear a click and the door unlocks. The heavy doors creak open and you see a circular Sanctum. You seen a bald Dwarven man with pale skin, bent over a table with a large book opened. His beard is russet colored. in the Middle you see Lady Elowyn's body submerged in a swirling pool of glowing water. Each side of the room has stacks of scrolls on bookshelves. There are banners that ring the room with arcane symbols
Does the Dwarf notice us?
Player: Any Good Alignment // DM: Lawful Evil
Not yet as he is focused on the open book
Kha glances about the room through the door before stepping through. He shakes his head in pity as the dwarf is seemingly trying to cling on to the littlest bit of hope. The half orc then enters the chamber a step and clears his throat. "Ahem.. Hello there, sir. I think we have a message for you from someone that you care about."
The dwarven man turns startled knocking his book onto the floor. He has a haggard look with thick bags under his eyes '"How..How did you get in?"
Yeah, that one's on me... *teeth chattering*
Player: Any Good Alignment // DM: Lawful Evil
The dwarven man begins to panic "No you must leave. Go Away!"
Eline looks at the dwarf and at the others. She strives to make something of the situation--as much as she can, and remains calm. Looking about, she briefly scans the room for anything that could be out of sorts.
13 Perception to see if there is anything off or Thandie about this particular room and its occupant.
Well you see the body submerged in the pool and scrolls piled high and the distraught Dwarven man
"Why is she being held captive here, at least in spirit? What's going on here?"
13 Persuasion
"I am trying to save her NOW GET OUT!" yells the dwarven man. With the doors open Lady Elowyn drifts in "Look at what you have done let me go." The Dwarven man seems to age and look even frailer than he is at the sight of Lady Elowyn. "No you don't understand I am trying to save you. Get out before its too late" In a fit of anger Lady Elowyn cause a fell wind to blow. Candles snuffed out and scrolls begin flying around the room.
The ground shudders violently underneath your feet. Lady Elowyn seems also shocked by it
In the pool you see it darken as black ink exudes from the body and when it reached the surface it turns into a thick black smoke. Lady Elowyn's body rises out of the water with a menacing grin and jagged cracks crisscrossing her face. It looks to Lady Elowyn and some kind of supernatural force starts to drag Lady Elowyn to her body. The Dwarven runs and stands in front of the ghostly Lady Elowyn. "You can't take her". The creature lashes out with clawed hand and knocks him away.
What does the party do?
Trem starts acting like a proper rouge and gets back behind the door (bonus action hide: stealth check 13) and pops back to shoot an arrow at the creature (action) to hit: nat 1 but if the 13 is enough to hide it's 15 (advantage) for 6 dmg and 4 sneak dmg. And pops back behind the door.
Player: Any Good Alignment // DM: Lawful Evil
13 was not enough to hide and you arrow misses the mark.
Everyone please roll initiative and post when able
Round1
Trem's initiative 13
Having lost faith in his bow Trem tries to stab the creature with his rapier: 14 to hit, 4 dmg. If someone else is in melee with the creature by Trem's turn: 4 sneak dmg
And bonus action disengage en gets as far away possible.
((Pah! Trem is rolling terrible))
Player: Any Good Alignment // DM: Lawful Evil
(Initiative 14)
"Well, it's a shame it had to come to this." Kha draws his hammer and marches up to the creature. "You can't have her, demon!" The cleric's weapon crashes into the side of his target.
(19 to hit, 5 damage)
8 Initiative
Eline leaps into action, though checking herself this time so as not to be so reckless, and gets behind Trem and Kha. She readies her ice knife spell.
Intiative : 18
Reginald uses an Active arcana check as his action to determine what the dwarf is actually trying to do (Fom the runes on the wall, around the pool and the pool itself). (Arcana +6 : 18)
Cats go Moo!
He will use his move action to go over closer to the book to look at what the dwarf was reading.
Cats go Moo!