As the group are running, she turns to the others "That's 4 of them but there could be 8 more somewhere. We need to get off the streets and to a vantage point of Night Town to find a way in. They won't be able to follow us in there."
Jairo continues to lead them that way by turning off down different alleyways trying to force the pursuers to lose sight of the group.
OOC: Does Jairo know of any safehouses near the edge of Night Town used by the Thieves Guild?
Dm: mmmm. I'll say yes there is 1 safe house you have herd of that has a secret route to night town. Roll a history check to see if you remember where it is. I'm going to say you have never been there.
Jairo keeps dashing forward, "If you guys have any way to obscure us using your magic tricks that would be great. I do know a friend that has a unused dwelling near to Night Town we could hide in - I've just got a keep an eye out for it."
Jairo rounds the corner clocks the trip wire and quickly adjust passing it with no issues.
With an natty 20. Lia is not so lucky she sees it at the last moment and it snags one of her feet and she starts to tumble. She tucks and rolls poping back up bit her moment is too great and she hits a stack of boxes. The boxes start to tilt. Thinking on her feet she pushes them and they start to fall causing an avalanche of boxes. It hits a support beam and a near by balcony collapses crushing 3 of the 4 Pursuers
The party stands in the ally. 3 against one. What do you do. If you fight you will have advantage on the first round as the enemy is stunned by the turn of events. But these guys also are at a level of knowledge to know counter spell. Do you fight or run?....
Liawenys casts Firebolt on the stack of boxes, holding her right hand horizontal by her breast palm up and moving it away from her level in a giving gesture, left index finger pointing at the boxes
Ignis Varu
O clumsy me...FIRE!!! FIRE!!! and heads out after Prisca and Jairo...
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Dex save: 6
With an 18 you are sure it was counter spell.
Group 1 hits the ball bearing and 2 fall prone the other 2 stop to help the others up.
The party pulls away to 75 ft.
Groups 2 and 3 are still no where to be seen.
Round 3 begin
Liawenys looks back at their persuers, and, seeing they are distracted, casts Sleep again, placing the the locus amongst them to include all 4
Dormir Nina Sleep 31
(ooc: 31 hp worth of the 4 chasers are unconscious for 1 minute) and Lia continues running with the others
As the group are running, she turns to the others "That's 4 of them but there could be 8 more somewhere. We need to get off the streets and to a vantage point of Night Town to find a way in. They won't be able to follow us in there."
Jairo continues to lead them that way by turning off down different alleyways trying to force the pursuers to lose sight of the group.
OOC: Does Jairo know of any safehouses near the edge of Night Town used by the Thieves Guild?
Dm: mmmm. I'll say yes there is 1 safe house you have herd of that has a secret route to night town. Roll a history check to see if you remember where it is. I'm going to say you have never been there.
As they run Jairo imagines a mental map of the city.
History:16
With a 16 you remember the area but not the exact location. The area is 2 rounds away and you will need to find a sign once there.
Having not done much work in mid town. You recall the basic layout of the district
Prisca keeps on dashing. Putting his trust in Jairo
All right, wait a second, any one else around following us...
Perception 8
Jairo keeps dashing forward, "If you guys have any way to obscure us using your magic tricks that would be great. I do know a friend that has a unused dwelling near to Night Town we could hide in - I've just got a keep an eye out for it."
Looks like we gave the one bunch the slip, but we should keep looking for others
Lia you quickly glance back and can't see them. The party dashes on down a side street towards the north side of the city.
Group 1 is now 105 feet away. You have lost them.
Group 2: 8
Group 3: 20
5
As you round the corner. There is a trip wire you don't see till the last moment. 4 people dressed in dark green robes stand ready to pounce.
Everyone give me a dex save.
Dex 22
Dex save:19
Jairo rounds the corner clocks the trip wire and quickly adjust passing it with no issues.
With an natty 20. Lia is not so lucky she sees it at the last moment and it snags one of her feet and she starts to tumble. She tucks and rolls poping back up bit her moment is too great and she hits a stack of boxes. The boxes start to tilt. Thinking on her feet she pushes them and they start to fall causing an avalanche of boxes. It hits a support beam and a near by balcony collapses crushing 3 of the 4 Pursuers
Prisca Dex Save
18
Prisca trips and falls over. (Prone)
The party stands in the ally. 3 against one. What do you do. If you fight you will have advantage on the first round as the enemy is stunned by the turn of events. But these guys also are at a level of knowledge to know counter spell. Do you fight or run?....
Liawenys casts Firebolt on the stack of boxes, holding her right hand horizontal by her breast palm up and moving it away from her level in a giving gesture, left index finger pointing at the boxes
Ignis Varu
O clumsy me...FIRE!!! FIRE!!! and heads out after Prisca and Jairo...