"As I said--distrusting." The woman speaks, observing the town even as the others do. "We will have to approach them somehow. I cannot say what might be the best method, but keep your blades sheathed, if not left behind."
Nodding, as if agreeing with herself, she announces, "Waiting on the boat won't certainly help us." and clears the railing in a single bound, landing on the dock beyond with ease.
"Ok. Let me approach with Chatcho." Aluve pulls his cloak off and gestures for one of the crew to come and take it. He takes weapons and hands them over as well. "I suggest you don't lose these friend."
"Ok. Chatcho, our new friends and I will approach unarmed towards the settlement. There is no sense in us all walking into a trap and to be honest I think if everything goes south the rest of you will be able to help this crew get out of here. Once we make contact and are not murdered the rest of you should join us. We have no idea how many of them there are so engaging them in combat is our very last resort."
This post has potentially manipulated dice roll results.
Archibald is following the directive not to draw weapons, but his hands are twitching for want of them. He stands back and watches for trouble as his allies move in
May I borrow a copper dej/circle/piece from someone?
While waiting with his hand outstretched, Chatcho shifts his consciousness to his familiar, Tik-Tik, and checks in on Zue and the Nevael brother. He is deaf and blind to the happenings around his body.
"Seriously? You want me to stay on board while you head out and check things out? Especially when I'm the one that built a report with these two?" Using her thumb to gesture to the two former prisoners. She stays put, but scowls and crosses her arms, watching as the others leave the ship and head down the dock.
"Branch is right, she did a good, uh, a good job setting us up with these folks. She should go with you. If you need someone to stay with the ship, I'll do it,"Bramble offers.
Aluve turns and looks at the young Branch who was clearly not impressed by the plan.
"Alright Branch" , he calls, " you come with us...but remember either leave your weapons behind or keep them very concealed. We need them to trust us." Aluve smiles and flicks his head as if saying " lets go then".
May I borrow a copper dej/circle/piece from someone?
While waiting with his hand outstretched, Chatcho shifts his consciousness to his familiar, Tik-Tik, and checks in on Zue and the Nevael brother. He is deaf and blind to the happenings around his body.
Archibald holds out a copper coin. He's confused when you don't react, because you can't see, but eventually puts it in your outstretched hand.
Branch's face breaks into a smile, and trying to cover her obvious enthusiasm, she says as nonchalantly as possible, "Oh of course. Leaving my weapons is uh, not an easy thing to do, but I will." and she hands off her weapons to Bramble and jumps over the side of the boat, catching up with the rest.
The interior of the ship's cabin is quiet, with most everyone preoccupied by their arrival at the village. The injured brother and Zue are where they were left, while the uninjured one, and Alfreid sit at a table, talking quietly and playing cards.
"-off this wretched thing." Alfreid is saying in the moment. "It's certainly no hospital..." The brother replies, after adjusting his cards.
They both remain quiet for several moments, until the door swings open, letting daylight cascade into the room. The Half-orc enters, and stands near the others, "What are we playing?"
The unknown crewmate takes Aluve's effects, grunting something in response the man's words. As Aluve leads the charge after the Myrkfithr Chetowa, he drops the items unceremoniously where they will remain out of the way of his work, and returns to that work. As the aforementioned, as well as Chatcho, Branch, and Hanson join the woman on the dock, she leads the way further on. She moves slowly, cautiously, as if any step might be her last, and any building might hold assassins. She takes them a few dozen feet before the fork in the road, then looks back to see if they have any plan on which way to go.
Branch stops as the woman states the man they left back onboard was from here. "So first off, if there is possibly treasure in the temple, we might not want to head there. That could give the wrong impression. But, I think it makes sense to ask Myrkfithr Sveinninn, so let me do so!" and without another word, the water genasi darts back off in the direction of the ship, climbs aboard and heads to the cabin.
Baring nothing stops her, she heads into the cabin and (wakes him if need be, gently) "Sir? Myrkfithr Sveinninn? Would you mind joining us on land? We have been told that you are from this area and well, we would love a guide of some sort as we're a bit lost."
Aluve smirks as Branch darts off to wake the sleeping man. "Ok. Lets wait wait for Branch to come back, I was leaning towards the temple originally but if we approach the location they keep their treasure it could be a little more risky."
A pressure, light and familiar, builds up against Chatcho's mental barriers. Though their companionship is yet brief, the familiarity brings images of Tik-Tik to the mind, beyond a shadow of a doubt. Once he lowers his barriers to the contact, the pressure hardens suddenly and spikes his mind with something like fear, or dread. A flood of concepts, vague images, and emotions throw themselves upon him, until the words form. Their origin unknown, either by the cat's mind or his own, but their meaning clear.
Kak/seeker of combat/a warrior chak'dra/moves a mind/makes someone dra/sleep/unconscious!
A flicker of movement draws Chatcho then, back to his present mind. A chk! sound announces the impact of an arrow, which bounces off the street cobbles a foot or so from him and skitters another ten or so along its route--a warning shot. A moment later, another impact flanks the group, with a similar chk! and skittering sounds. The group returns their attention to the town, and more aptly, the location of the bowmen, but none can be seen. In their stead, a single man stands between the two houses on the main road.
Branch swings the door to the cabin open, and steps inside. The next of things to take place happen in a flash. Next to the small two-person table, there is a body, laying face-down and obscured by the cloak they wear. Huddled against a corner is the merchantman, Alfried, looking as if he'd seen a ghost. A sense of apprehension and horror floods her, as she follows his gaze to Zue, or where she should be. However, before her mind can make sense of anything, a fist smashes into her nose, scattering her thoughts and forcing stars into her vision.
"Steh forward!" The man snarls in a thick accent, planting a long blade between two cobbles and letting it stand on its own, "Ye dogs of men, I deman sa'isfaction!"
"Stille thiksjalfr!" The woman calls back, cooly. Perhaps it was meant to be a spell, but another arrow skipping past the stones near her foot puts an end to that as quickly as it began, revealing one of the archer's positions in a window of one of the buildings.
"Yours is nah but blus'er and wicked words, ye witch o' 'e black wood! Ye are a deceiver and of ill content! I woul' nah hear ye black words had ye not broken bread with 'e born banamathr!" Though he speaks with considerable venom to his words, he lays it on even more thickly at the title, and accusation, he seems to have leveled at the party. "I say again, steh forward ye wicked ones, and fass me with honour! Or ye will fall to 'e arrows as ye flee back to your wretched ship!"
Dazed as Branch is, she can still sense her attacker moving behind her, and though she is fast, they are strong. The sound of the door shutting behind them rings into the cabin as an arm crosses in front of her neck, and squeezes. Though she twists and writhes, and does her utmost to break the hold, her attacker manages to maintain it, if only barely. Her exertions drain her quickly, as she gasps--only to find no air forthcoming.
Panic seizes Chatcho, unwilling to relinquish sight and sound on hostile ground yet hesitant to relinquish their sole means of egress. Archibald answers the challenge and Chatcho risks the shift in attention to See and Hear through Tik-Tik.
"Please! We mean no harm. We have approached with no weapons in good faith. We seek only help and perhaps the sharing of knowledge. Then we will be on our way. We have seen some ungodly things on our path here. Please we seek only assistance."
Aluve remains calm, they were told to expect hesitance and resistance. They had only fired warning shots....if they were aggressive people, they would have killed them on the spot.
Chatcho places his dagger on a nearby crate, considering all around him.
We may be equally vulnerable on the ship. I’ll accompany you, Aluve.
"As I said--distrusting." The woman speaks, observing the town even as the others do. "We will have to approach them somehow. I cannot say what might be the best method, but keep your blades sheathed, if not left behind."
Nodding, as if agreeing with herself, she announces, "Waiting on the boat won't certainly help us." and clears the railing in a single bound, landing on the dock beyond with ease.
"Ok. Let me approach with Chatcho." Aluve pulls his cloak off and gestures for one of the crew to come and take it. He takes weapons and hands them over as well. "I suggest you don't lose these friend."
"Ok. Chatcho, our new friends and I will approach unarmed towards the settlement. There is no sense in us all walking into a trap and to be honest I think if everything goes south the rest of you will be able to help this crew get out of here. Once we make contact and are not murdered the rest of you should join us. We have no idea how many of them there are so engaging them in combat is our very last resort."
"You all ok with that?"
Archibald is following the directive not to draw weapons, but his hands are twitching for want of them. He stands back and watches for trouble as his allies move in
Perception 16
Paladin - warforged - orange
Chatcho nods and then turns to everyone present.
May I borrow a copper dej/circle/piece from someone?
While waiting with his hand outstretched, Chatcho shifts his consciousness to his familiar, Tik-Tik, and checks in on Zue and the Nevael brother. He is deaf and blind to the happenings around his body.
"Seriously? You want me to stay on board while you head out and check things out? Especially when I'm the one that built a report with these two?" Using her thumb to gesture to the two former prisoners. She stays put, but scowls and crosses her arms, watching as the others leave the ship and head down the dock.
"Branch is right, she did a good, uh, a good job setting us up with these folks. She should go with you. If you need someone to stay with the ship, I'll do it," Bramble offers.
Aluve turns and looks at the young Branch who was clearly not impressed by the plan.
"Alright Branch" , he calls, " you come with us...but remember either leave your weapons behind or keep them very concealed. We need them to trust us." Aluve smiles and flicks his head as if saying " lets go then".
Archibald holds out a copper coin. He's confused when you don't react, because you can't see, but eventually puts it in your outstretched hand.
Paladin - warforged - orange
Branch's face breaks into a smile, and trying to cover her obvious enthusiasm, she says as nonchalantly as possible, "Oh of course. Leaving my weapons is uh, not an easy thing to do, but I will." and she hands off her weapons to Bramble and jumps over the side of the boat, catching up with the rest.
Han follows leaving the blades on the ship but keeping his lute.
The interior of the ship's cabin is quiet, with most everyone preoccupied by their arrival at the village. The injured brother and Zue are where they were left, while the uninjured one, and Alfreid sit at a table, talking quietly and playing cards.
"-off this wretched thing." Alfreid is saying in the moment.
"It's certainly no hospital..." The brother replies, after adjusting his cards.
They both remain quiet for several moments, until the door swings open, letting daylight cascade into the room. The Half-orc enters, and stands near the others, "What are we playing?"
===================================================================================================================
The unknown crewmate takes Aluve's effects, grunting something in response the man's words. As Aluve leads the charge after the Myrkfithr Chetowa, he drops the items unceremoniously where they will remain out of the way of his work, and returns to that work. As the aforementioned, as well as Chatcho, Branch, and Hanson join the woman on the dock, she leads the way further on. She moves slowly, cautiously, as if any step might be her last, and any building might hold assassins. She takes them a few dozen feet before the fork in the road, then looks back to see if they have any plan on which way to go.
Chatcho feels Archibald place the copper piece in his hand and returns to his senses.
Thank you, Archibald.
Chatcho follows the party to the fork and discusses their next move.
Branch stops as the woman states the man they left back onboard was from here. "So first off, if there is possibly treasure in the temple, we might not want to head there. That could give the wrong impression. But, I think it makes sense to ask Myrkfithr Sveinninn, so let me do so!" and without another word, the water genasi darts back off in the direction of the ship, climbs aboard and heads to the cabin.
Baring nothing stops her, she heads into the cabin and (wakes him if need be, gently) "Sir? Myrkfithr Sveinninn? Would you mind joining us on land? We have been told that you are from this area and well, we would love a guide of some sort as we're a bit lost."
Aluve smirks as Branch darts off to wake the sleeping man. "Ok. Lets wait wait for Branch to come back, I was leaning towards the temple originally but if we approach the location they keep their treasure it could be a little more risky."
A pressure, light and familiar, builds up against Chatcho's mental barriers. Though their companionship is yet brief, the familiarity brings images of Tik-Tik to the mind, beyond a shadow of a doubt. Once he lowers his barriers to the contact, the pressure hardens suddenly and spikes his mind with something like fear, or dread. A flood of concepts, vague images, and emotions throw themselves upon him, until the words form. Their origin unknown, either by the cat's mind or his own, but their meaning clear.
Kak/seeker of combat/a warrior chak'dra/moves a mind/makes someone dra/sleep/unconscious!
A flicker of movement draws Chatcho then, back to his present mind. A chk! sound announces the impact of an arrow, which bounces off the street cobbles a foot or so from him and skitters another ten or so along its route--a warning shot. A moment later, another impact flanks the group, with a similar chk! and skittering sounds. The group returns their attention to the town, and more aptly, the location of the bowmen, but none can be seen. In their stead, a single man stands between the two houses on the main road.
===================================================================================================================
Branch swings the door to the cabin open, and steps inside. The next of things to take place happen in a flash. Next to the small two-person table, there is a body, laying face-down and obscured by the cloak they wear. Huddled against a corner is the merchantman, Alfried, looking as if he'd seen a ghost. A sense of apprehension and horror floods her, as she follows his gaze to Zue, or where she should be. However, before her mind can make sense of anything, a fist smashes into her nose, scattering her thoughts and forcing stars into her vision.
===================================================================================================================
"Steh forward!" The man snarls in a thick accent, planting a long blade between two cobbles and letting it stand on its own, "Ye dogs of men, I deman sa'isfaction!"
"Stille thiksjalfr!" The woman calls back, cooly. Perhaps it was meant to be a spell, but another arrow skipping past the stones near her foot puts an end to that as quickly as it began, revealing one of the archer's positions in a window of one of the buildings.
"Yours is nah but blus'er and wicked words, ye witch o' 'e black wood! Ye are a deceiver and of ill content! I woul' nah hear ye black words had ye not broken bread with 'e born banamathr!" Though he speaks with considerable venom to his words, he lays it on even more thickly at the title, and accusation, he seems to have leveled at the party. "I say again, steh forward ye wicked ones, and fass me with honour! Or ye will fall to 'e arrows as ye flee back to your wretched ship!"
===================================================================================================================
Dazed as Branch is, she can still sense her attacker moving behind her, and though she is fast, they are strong. The sound of the door shutting behind them rings into the cabin as an arm crosses in front of her neck, and squeezes. Though she twists and writhes, and does her utmost to break the hold, her attacker manages to maintain it, if only barely. Her exertions drain her quickly, as she gasps--only to find no air forthcoming.
Archibald feels more comfortable at this mention of honor. A showdown.
"Nobody wicked here but what you have with you. If you need honor, I have enough for both of us. I'll face you. Come look me in the eye."
Paladin - warforged - orange
Panic seizes Chatcho, unwilling to relinquish sight and sound on hostile ground yet hesitant to relinquish their sole means of egress. Archibald answers the challenge and Chatcho risks the shift in attention to See and Hear through Tik-Tik.
"Please! We mean no harm. We have approached with no weapons in good faith. We seek only help and perhaps the sharing of knowledge. Then we will be on our way. We have seen some ungodly things on our path here. Please we seek only assistance."
Aluve remains calm, they were told to expect hesitance and resistance. They had only fired warning shots....if they were aggressive people, they would have killed them on the spot.
Branch completely taken by surprise, tries to get out of the choke hold before it is too late...
Acrobatics 21