Ricdak pulls out his rope and helps Boomi lash the would be blacksmith to the improvised stretcher...Right Depths, can you walk point for us whilst me and Boomi carry this fellow back to town?
Perception rolls every one, and initiative, and initiative
This post has potentially manipulated dice roll results.
Ricdak looks up to see 3 humans moving to surround them...
Crumbs! Trouble front!
Rickie picks up his crossbow, loading it, and fires at Bandit 4 80 feet away to the west. Bandit 2 is to the east, and Thug 2 is to the south, along the path back to town...
Ugh here we go again. As a bonus action Boomi casts spiritual weapon.
<You create a floating, spectral weapon within range that lasts for the duration or until you cast this spell again. When you cast the spell, you can make a melee spell attack against a creature within 5 feet of the weapon. On a hit, the target takes force damage equal to 1d8 + your spellcasting ability modifier.
As a bonus action on your turn, you can move the weapon up to 20 feet and repeat the attack against a creature within 5 feet of it.>
It looks like a giant beer mug. Boomi will then pull out his hammer and attack the nearest enemy with the mug and hammer.
Bandit 4 sees the flame coming and avoids it with a very stylish forward somersault, completely nailing the recovery which of course leaves him perfectly placed for Boomi's Holy Tankard in the head...
(ooc: this group of ne'er do wells is dead, what do our heroes do next?)
This post has potentially manipulated dice roll results.
Boomi will dismiss his mug and pull out his drinking horn. Nothing like a stiff drink after a fight ey lads. He will offer the horn to the others before search the area and dead bodies.
Boomi sees Thug 1, and Bandits 1 and 3 running into position about 120 feet away along the path back to town, each about 10 feet apart. Bandit 1 is to the west, Bandit 3 is to the East, and Thug 1 is on the path in the middle...
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Boomi not too gently stuffs the smith in a sleeping bag then he uses some rope to secure him tight, reach to lash on the branches.
Ricdak pulls out his rope and helps Boomi lash the would be blacksmith to the improvised stretcher...Right Depths, can you walk point for us whilst me and Boomi carry this fellow back to town?
Perception rolls every one, and initiative, and initiative
Initiative 12
perception 15
Initiative 15
Perception 17
Initiative: 22
Perception: 6
there should be a ctg wiki
Ricdak looks up to see 3 humans moving to surround them...
Crumbs! Trouble front!
Rickie picks up his crossbow, loading it, and fires at Bandit 4 80 feet away to the west. Bandit 2 is to the east, and Thug 2 is to the south, along the path back to town...
Attack: 22 Damage: 5
Ugh here we go again. As a bonus action Boomi casts spiritual weapon.
<You create a floating, spectral weapon within range that lasts for the duration or until you cast this spell again. When you cast the spell, you can make a melee spell attack against a creature within 5 feet of the weapon. On a hit, the target takes force damage equal to 1d8 + your spellcasting ability modifier.
As a bonus action on your turn, you can move the weapon up to 20 feet and repeat the attack against a creature within 5 feet of it.>
It looks like a giant beer mug. Boomi will then pull out his hammer and attack the nearest enemy with the mug and hammer.
Hammer attack: 8
Damage: 8
Bonus action Mug: 15
Damage: 7
(ooc: they are all 80 feet away)
Copy
Boomi will move 20 ft closer to the nearest still bonus action cast the spell then pull out his crossbow and shoot it at the nearest enemy.
Crossbow attack 19
Damage 6
(Ooc: sorry forgot to add mug attack still stands unless you want me to reroll)
(ooc - original mug attack is fine... what was your target?)
The Thug blocking our escape incase it comes to that
ooc: Depths? Are you up?
(Yeah. Sorry for the delay.)
Depths snipes Bandit 2 with their crossbow.
Attack: 23 Damage: 12
there should be a ctg wiki
Depth's well placed bolt lodges in Bandit 2's mouth, the fiend falls backwards, sightless eyes staring up at the cerulean blue sky....
Boomi's magical mystical mug smashes down on Thug 2's head, the human dropping like a sack of potatoes...
Ricdak's bolt smashes into Bandit 4's nose. He starts screaming in pain, blood pouring down his face...
End round 1
Round 2 begins
Rickie loads another bolt, and fires it at Bandit 4...
Attack: 19 Damage: 11
Bandit 4 moves towards Rickie 30 feet, shooting his own crossbow at the halfling
Attack: 21 Damage: 9
post when able
Bandit 4 is 50 feet away from Rickie
Bonus action: Boomi moves the mug to the next closest enemy within 60 feet. And cast Sacred Flame.
SF: 7 DC14 dex save.
Mug attack: 10
Damage: 12
Bandit 4 Dex save 19
Bandit 4 sees the flame coming and avoids it with a very stylish forward somersault, completely nailing the recovery which of course leaves him perfectly placed for Boomi's Holy Tankard in the head...
(ooc: this group of ne'er do wells is dead, what do our heroes do next?)
Boomi will dismiss his mug and pull out his drinking horn. Nothing like a stiff drink after a fight ey lads. He will offer the horn to the others before search the area and dead bodies.
Perception: 11
If investigation-6 to roll
Boomi sees Thug 1, and Bandits 1 and 3 running into position about 120 feet away along the path back to town, each about 10 feet apart. Bandit 1 is to the west, Bandit 3 is to the East, and Thug 1 is on the path in the middle...