This post has potentially manipulated dice roll results.
Seeing the bandit go down Sasha would run after the sheep first, glancing over to see that no bandits are coming back to interfere. She would blast any bandits stupid enough to come closer after seeing her blast their friends to a pulp. If they don't she would try to herd the flock of sheeps back using her flute as per usual, hoping that the cattle farmers will collect the running cattle.
Gerty breathes a sigh of relief as the bandits scatter. While she stares down at what she thought was a bidderboo, perplexed in the fact that it hasn't changed back, she sees Sasha out of the corner of her eye. As she looks up to see what is going on, she realizes that some of their livestock was being taken away, she breaks out of her reverie and chases after Sasha hoping to get their animals back.
Seeing the bandit go down Sasha would run after the sheep first, glancing over to see that no bandits are coming back to interfere. She would blast any bandits stupid enough to come closer after seeing her blast their friends to a pulp. If they don't she would try to herd the flock of sheeps back using her flute as per usual, hoping that the cattle farmers will collect the running cattle.
Performance if needed: 7
The sheep and cattle are more than 60’ from your position and still running. We will need a different initiative order to include the now out of control animals for your attempt to recollect them. Also don’t forget the other animals which are not confined or restrained in anyway.
This post has potentially manipulated dice roll results.
For initiative we will make it simple: the party, the cows, the sheep. There are 3 cows still in range for retrieving and the sheep will move as one as is their custom. Will straight roll, no initiative bonuses.
the party: 14
the cows 20
the sheep 9
To succeed, you need to divert them back to camp or restrain/ grapple them. You need to do one or the other within 3 rounds or they get too far out of range. Also, if no one watches the animals at camp, more might escape each round they are unsupervised based on odd or even roll.
This post has potentially manipulated dice roll results.
Looks like the sheep have first go. ( in case your unfamiliar with herding, pressure towards their head by positioning yourself will guide them away from you. To turn them left, you put pressure or position yourself on the right, etc… concurrently it works the same from their flank, as long as you either touch them or are far enough to the side they can see/ sense you)
Sheep: 10
the Sheep have decided to stop for a bite of tasty grass
Luke looks around and doesn’t see anymore bandits. He shouts to the group about the loose sheep and cows, and climbs down to check on the horses at camp
Two of the cows keep running, bolting in opposite directions from each other. The other one decided that the sheep had the right idea and a few bites of grass are in order so it stays where it is.
the north bound cow makes it to F0
the south bound cow makes it to B13, trampling the corpse of the bandit
Seeing the bandit go down Sasha would run after the sheep first, glancing over to see that no bandits are coming back to interfere. She would blast any bandits stupid enough to come closer after seeing her blast their friends to a pulp. If they don't she would try to herd the flock of sheeps back using her flute as per usual, hoping that the cattle farmers will collect the running cattle.
Performance if needed: 14
Gerty breathes a sigh of relief as the bandits scatter. While she stares down at what she thought was a bidderboo, perplexed in the fact that it hasn't changed back, she sees Sasha out of the corner of her eye. As she looks up to see what is going on, she realizes that some of their livestock was being taken away, she breaks out of her reverie and chases after Sasha hoping to get their animals back.
The sheep and cattle are more than 60’ from your position and still running. We will need a different initiative order to include the now out of control animals for your attempt to recollect them. Also don’t forget the other animals which are not confined or restrained in anyway.
For initiative we will make it simple: the party, the cows, the sheep. There are 3 cows still in range for retrieving and the sheep will move as one as is their custom. Will straight roll, no initiative bonuses.
the party: 14
the cows 20
the sheep 9
To succeed, you need to divert them back to camp or restrain/ grapple them. You need to do one or the other within 3 rounds or they get too far out of range. Also, if no one watches the animals at camp, more might escape each round they are unsupervised based on odd or even roll.
we will see how well this process works.
Looks like the sheep have first go. ( in case your unfamiliar with herding, pressure towards their head by positioning yourself will guide them away from you. To turn them left, you put pressure or position yourself on the right, etc… concurrently it works the same from their flank, as long as you either touch them or are far enough to the side they can see/ sense you)
Sheep: 10
the Sheep have decided to stop for a bite of tasty grass
(All in the party can post next? I can take Luke out of the tree?)
Sasha dashes closer to her flock of sheeps, trying not to scare them, ready to charm them with her flute play again.
(Reaches K13 I think)
Yes, you all go simultaneously so you can better work together
Luke looks around and doesn’t see anymore bandits. He shouts to the group about the loose sheep and cows, and climbs down to check on the horses at camp
Aaron seems to be getting a grip on himself as he hollers, "The livestock, I completely forgot about them!"
He makes his way straight north, in an effort to cut off the sheep from going east. (Dash 60ft)
Say which block to make it easier
(Roundup Minigame Time?)
Relieved that the fighting is over, Loran will try to work with Aaron and Sasha to corner the sheep.
He'll try to reach Q13 or at least get as close as he can to there.
He's taking the Ye old Dash Action.
High Hopes, Low Rolls. Timezone Is EST.
Surely THIS one will reach an ending...
William goes back to the camp to keep watch over the animals there.
Player: Any Good Alignment // DM: Lawful Evil
Gerty dashes her little heart out, only getting to maybe O16? With her short little legs, she is huffing and puffing.
T13 Seems about right
1318For the Cows move.
odd the cow runs, even it stays in place. 1d4 with determine the direction they go. 1=north, 2= south, 3= east, 4=west
cow1 Move? 16, direction 4
cow2 Move? 3. Direction 1
cow3. Move? 8. Direction. 1
Two of the cows keep running, bolting in opposite directions from each other. The other one decided that the sheep had the right idea and a few bites of grass are in order so it stays where it is.
the north bound cow makes it to F0
the south bound cow makes it to B13, trampling the corpse of the bandit
(If I missed someone’s move let me know. After the sheep go I will post a new position map so you can properly plan your actions)
the Sheep will use the same formula, except they move as a unit
Move? 9. Direction 4
Looks like the sheep are enjoying the grass at this spot.