Tetrevess says “thanks, I’ll take the book. Let’s look around and see what else is here”.
he puts The book and the spidersilk bag in his pack.
< Is that tbe way the drow went or back the way you came where rhe bug spear is sticking out of the ice?>
If it's the latter and you missed it:
This cavern has a fifteen-foot-high ceiling and a smaller, dead-end cave at the back of it. Sticking out of the larger cave’s floor at a sixty-degree angle is a giant-sized wooden spear with its obsidian tip pointing upward. The weapon glows with a faint, cold light.
.. if you did mean following the drkw, you'd emerge to find you've emerged from the south wall , a cylindrical, domed building made of seamless black stone and decorated with faintly glowing constellations. Rime-covered statues of human wizards stand in front of this building, gazing outward from atop three-foot-high stone pedestals. The building and statues are raised by a five-foot-high, curved stone platform enclosed by a low wall, with stone steps leading up to it.
speak with the nothics who are utterly ravenous and would eat you if they could, but pragmatic enough to avoid you since you'll definitely destroy them, but also spouting lore re: the city I think you're about to explore,
Akame warms his hands at the cube, wondering what possessed him to climb a wall of magic ice. Well, it ended well at least. He looks around to see if he could spot anything interesting, and also checks out the bodies. He says to the others, "We should go check out that room back there, with the spear, now that we have some time."
Angus agrees with Akame. "Yes, a giant glowing spear. That's something you don't see every day, and certainly not something you want to leave lying around for your enemies to acquire."
Akame warms his hands at the cube, wondering what possessed him to climb a wall of magic ice. Well, it ended well at least. He looks around to see if he could spot anything interesting, and also checks out the bodies. He says to the others, "We should go check out that room back there, with the spear, now that we have some time."
Perception 15
You could take that cube of solid brimstone with you. It's 3 in³ and generates enough drybheat to keep an area within 15ft to 95 degrees farenheit. <This does not count against the magic item limit>
Sam fails to remove the spear from the ice, but at his touch, the light surrounding the weapon fades and Samogri receives the following supernatural charm:
Vlagomir’s Spark. You gain 1 foot of height every hour and become proportionately heavier until you stand 21 feet tall and weigh 7,700 pounds. When you are 9 feet tall, your Strength becomes 19 unless it is already higher. For every 3 additional feet of height you gain, your Strength increases by 1, to a maximum of 23. Armor and clothing you are wearing and weapons you are carrying magically increase in size to match your growth. If you are the recipient of a greater restoration spell or similar magic, this charm vanishes from you, and you immediately shrink back to normal size, along with any armor, clothing, and weapons in your possession.
<edit you can try pulling it one more time if you want to wait for it. It's a DC 23 to pull it out. Spoiler: its just a spear, though 25ft long>
"Yes, it is indeed a fortuitous meeting of old allies and new."
Chadderlay will follow the others into the room with the giant spear and observe from there.
"I am curious to explore more of the lost city."
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Sam fails to remove the spear from the ice, but at his touch, the light surrounding the weapon fades and Samogri receives the following supernatural charm:
Vlagomir’s Spark. You gain 1 foot of height every hour and become proportionately heavier until you stand 21 feet tall and weigh 7,700 pounds. When you are 9 feet tall, your Strength becomes 19 unless it is already higher. For every 3 additional feet of height you gain, your Strength increases by 1, to a maximum of 23. Armor and clothing you are wearing and weapons you are carrying magically increase in size to match your growth. If you are the recipient of a greater restoration spell or similar magic, this charm vanishes from you, and you immediately shrink back to normal size, along with any armor, clothing, and weapons in your possession.
<edit you can try pulling it one more time if you want to wait for it. It's a DC 23 to pull it out. Spoiler: its just a spear, though 25ft long>
<It works on the first Ranger, monk, fighter or barbarian who touches it. The 'spark' of the precious owner now resides with Sam. The giant was a hunter of white dragons and a Chosen of Thrym, the evil god of frost giants.>
As you return to the opening to the tunnel leading to the ice bridge across whixh lies rhe ancient city and begin, again (for most) your descent, you find a man wandering the tunnel. His fingers are black with frostbite, and his mouth is agape in a silent scream. Although he appears real, the man is no more substantial than a phantom and does not respond to any interaction.
In the caves above, you hear the sounds if flesh being torn from bone as the nothics saver a meal of the freshly killed drow mage and the warrior who fell before he could flee.
For those just entering rhe city for the first time, it's accessible by an ice bridge, sits askew and it's in a huge cavern. Buildings are disused and streets are eerily lit by ancient magical flames.
Green and purple lights cast an otherworldly glow upon the frost draping the silent city. Clawing spires, broken domes, and steeples leaning at odd angles surround a huge citadel.
At the foot of the causeway, a giant statue lies prone and motionless, its surfaces gleaming with rime. It stretches 21 feet from top to bottom, lookong like a faceless, misshapen giant. Beside it, a huge sledgehammer lays discarded upon the ice covered ground.
<just so you know, this is a nonlinear pointcrawl style map, so I'm expexting someone to point to something or just start walking randomly at aome point. Also, if someone were the right size to weild rjst hammer, it does 6d6+Str damage and its not magical>
Rollback Post to RevisionRollBack
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< Is that tbe way the drow went or back the way you came where rhe bug spear is sticking out of the ice?>
If it's the latter and you missed it:
This cavern has a fifteen-foot-high ceiling and a smaller, dead-end cave at the back of it. Sticking out of the larger cave’s floor at a sixty-degree angle is a giant-sized wooden spear with its obsidian tip pointing upward. The weapon glows with a faint, cold light.
.. if you did mean following the drkw, you'd emerge to find you've emerged from the south wall , a cylindrical, domed building made of seamless black stone and decorated with faintly glowing constellations. Rime-covered statues of human wizards stand in front of this building, gazing outward from atop three-foot-high stone pedestals. The building and statues are raised by a five-foot-high, curved stone platform enclosed by a low wall, with stone steps leading up to it.
<options at the moment are:
follow the drow,
chat with the dryad again,
speak with the nothics who are utterly ravenous and would eat you if they could, but pragmatic enough to avoid you since you'll definitely destroy them, but also spouting lore re: the city I think you're about to explore,
Or, go back there and start exploring.
or try to pull out the spear from the ice.
So what do you want to do? >
Akame warms his hands at the cube, wondering what possessed him to climb a wall of magic ice. Well, it ended well at least. He looks around to see if he could spot anything interesting, and also checks out the bodies. He says to the others, "We should go check out that room back there, with the spear, now that we have some time."
Perception 20
Angus agrees with Akame. "Yes, a giant glowing spear. That's something you don't see every day, and certainly not something you want to leave lying around for your enemies to acquire."
Sam looks at it “hmm let me see” you see him reach out to the spear seeing it in ice sam will try and brake it free
strength check 14
You could take that cube of solid brimstone with you. It's 3 in³ and generates enough drybheat to keep an area within 15ft to 95 degrees farenheit. <This does not count against the magic item limit>
Sam fails to remove the spear from the ice, but at his touch, the light surrounding the weapon fades and Samogri receives the following supernatural charm:
Vlagomir’s Spark. You gain 1 foot of height every hour and become proportionately heavier until you stand 21 feet tall and weigh 7,700 pounds. When you are 9 feet tall, your Strength becomes 19 unless it is already higher. For every 3 additional feet of height you gain, your Strength increases by 1, to a maximum of 23. Armor and clothing you are wearing and weapons you are carrying magically increase in size to match your growth. If you are the recipient of a greater restoration spell or similar magic, this charm vanishes from you, and you immediately shrink back to normal size, along with any armor, clothing, and weapons in your possession.
<edit you can try pulling it one more time if you want to wait for it. It's a DC 23 to pull it out. Spoiler: its just a spear, though 25ft long>
<@rob88scps2: DID you wanna switch back to Angus in the game menu? I was going to look at his inventory and didn't see him there>
"Yes, it is indeed a fortuitous meeting of old allies and new."
Chadderlay will follow the others into the room with the giant spear and observe from there.
"I am curious to explore more of the lost city."
(Of cause Sam bloody get this)
(done)
" (Of cause Sam bloody get this) "
<It works on the first Ranger, monk, fighter or barbarian who touches it. The 'spark' of the precious owner now resides with Sam. The giant was a hunter of white dragons and a Chosen of Thrym, the evil god of frost giants.>
So, if you guys are ready to move onto the city...
11
As you return to the opening to the tunnel leading to the ice bridge across whixh lies rhe ancient city and begin, again (for most) your descent, you find a man wandering the tunnel. His fingers are black with frostbite, and his mouth is agape in a silent scream. Although he appears real, the man is no more substantial than a phantom and does not respond to any interaction.
In the caves above, you hear the sounds if flesh being torn from bone as the nothics saver a meal of the freshly killed drow mage and the warrior who fell before he could flee.
For those just entering rhe city for the first time, it's accessible by an ice bridge, sits askew and it's in a huge cavern. Buildings are disused and streets are eerily lit by ancient magical flames.
Ready to enter?
“Right then we’re too look first then” Sam says with some excitement but also with some caution
Angus looks at Samogri appraisingly. "You look different... a little... taller?"
<For those who havwnt already seen the bridge:>
Green and purple lights cast an otherworldly glow upon the frost draping the silent city. Clawing spires, broken domes, and steeples leaning at odd angles surround a huge citadel.
At the foot of the causeway, a giant statue lies prone and motionless, its surfaces gleaming with rime. It stretches 21 feet from top to bottom, lookong like a faceless, misshapen giant. Beside it, a huge sledgehammer lays discarded upon the ice covered ground.
<just so you know, this is a nonlinear pointcrawl style map, so I'm expexting someone to point to something or just start walking randomly at aome point. Also, if someone were the right size to weild rjst hammer, it does 6d6+Str damage and its not magical>