Trisk takes a moment at the top of the spiral staircase before the locked double doors.
Is there a keyhole for the lock?
Or a small gap under the door?
"What do you think Tesservett, private chambers... a bedroom, offices, or a treasure room?"
(bump)
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Trisk takes a moment at the top of the spiral staircase before the locked double doors.
Is there a keyhole for the lock?
Or a small gap under the door?
"What do you think Tesservett, private chambers... a bedroom, offices, or a treasure room?"
(bump)
I responded. It's a magically locked door. At the bottom of the stairs you can even see the back of a similar door Picollo could see the front of. Neither of you can open it. It's an arcane seal. See #6954
Drain approaches the door Uriel is investigating to see if there is a lock that he can undo.
if the door is locked, pick locks attempt: 16
Nope, not even the appearance of a mundane lock.
There are a few doors pictured on the east side with no locks. Also three walls that are completely destroyed, allowing very easy access to explore those areas. One is the aforementioned round table room, but the other two might have more to them. Let me clear some ofog from the map...
Beyond the ruins of the west state room, steam rises from a murky bathing pool. The tiled floor around the bath is cracked and ruined, as though something huge had stomped across it. Whatever caused this damage also left a gaping hole in one wall, through which you can see open air and the twilight.
All is silent, until.. far in tbe distance, feom beyond the unlocked door to the east, comes the sound of China shattering as it hits stone. Then, mere silence, once more.
There's a long hallway with two soars on the right, one near and one far. Halfway between the two, a hallway opens to the left. Glancing down this hall, you see it is empty except for one door on the far right.
While investigating, you hear, feom beyond the second south-facing door, a loud belch.
The tiny girl moves toward the source of the noise. (Musical Telepathy: She plays a tune to the person on the other side of the door (it is an image of them sharing their food and drink with her, as she is hungry and tired, and of them not being rude but hospitable (Persuasion: 35, I know.....its good to be a bard with expertise)
Drain believes he recognizes the explosion that he saw through his familiar outside the tower. He is going to head into that room, and see if he can see the knight that he saw before being blasted out of the room.
Hearing the sounds of breaking china in the distance, Uriel heads over to back up the tiny girl in case there is danger instead of welcome behind the door. He drinks one of his healing potions in an attempt to heal the damage done by the rug:
Healing: 7
Rollback Post to RevisionRollBack
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
"These doors appear to be magically locked. We'll have to find another way to go."
Trisk will go back down the spiral staircase and look to meet up with Piccolo and the others.
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
The tiny girl moves toward the source of the noise. (Musical Telepathy: She plays a tune to the person on the other side of the door (it is an image of them sharing their food and drink with her, as she is hungry and tired, and of them not being rude but hospitable (Persuasion: 35, I know.....its good to be a bard with expertise)
We need to discuss this homebrew. What's the range proposed in this Telepathy? You don't even know what's there to communicate with. On the other side of a door. Is it only humanoids or any creature type?
Drain believes he recognizes the explosion that he saw through his familiar outside the tower. He is going to head into that room, and see if he can see the knight that he saw before being blasted out of the room.
I have no idea.. you mean the one on the upper level of a tower? Can you fly up there? If so, you can reach it. Otherwise, try taking the stairs yoi passed in the first hallway that weren't spiraled and yoi can get there thst way.
It does not.
<Bump>
Piccolo plays one note (and those near hear see an image of Trisk).
She then begins to move toward his last known position, dashing 60 feet.
(bump)
We're not under initiative. don't worry about dashing and movement speeds
I responded. It's a magically locked door. At the bottom of the stairs you can even see the back of a similar door Picollo could see the front of. Neither of you can open it. It's an arcane seal. See #6954
Uriel:
Uriel tries to quietly open the door.
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Drain:
Drain approaches the door Uriel is investigating to see if there is a lock that he can undo.
if the door is locked, pick locks attempt: 18
The one with a hart or lion on it? If you mean those, then no. They don't open.
Nope, not even the appearance of a mundane lock.
There are a few doors pictured on the east side with no locks. Also three walls that are completely destroyed, allowing very easy access to explore those areas. One is the aforementioned round table room, but the other two might have more to them. Let me clear some ofog from the map...
Beyond the ruins of the west state room, steam rises from a murky bathing pool. The tiled floor around the bath is cracked and ruined, as though something huge had stomped across it. Whatever caused this damage also left a gaping hole in one wall, through which you can see open air and the twilight.
The tiny girl carefully looks for traps, and listens intently for any other signs of movement. (Perception: 20)
All is silent, until.. far in tbe distance, feom beyond the unlocked door to the east, comes the sound of China shattering as it hits stone. Then, mere silence, once more.
<going to check it out?>
If you do...
There's a long hallway with two soars on the right, one near and one far. Halfway between the two, a hallway opens to the left. Glancing down this hall, you see it is empty except for one door on the far right.
While investigating, you hear, feom beyond the second south-facing door, a loud belch.
The tiny girl moves toward the source of the noise.
(Musical Telepathy: She plays a tune to the person on the other side of the door (it is an image of them sharing their food and drink with her, as she is hungry and tired, and of them not being rude but hospitable (Persuasion: 35, I know.....its good to be a bard with expertise)
Drain:
Drain believes he recognizes the explosion that he saw through his familiar outside the tower. He is going to head into that room, and see if he can see the knight that he saw before being blasted out of the room.
Uriel:
Hearing the sounds of breaking china in the distance, Uriel heads over to back up the tiny girl in case there is danger instead of welcome behind the door. He drinks one of his healing potions in an attempt to heal the damage done by the rug:
Healing: 7
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
"These doors appear to be magically locked. We'll have to find another way to go."
Trisk will go back down the spiral staircase and look to meet up with Piccolo and the others.
We need to discuss this homebrew. What's the range proposed in this Telepathy? You don't even know what's there to communicate with. On the other side of a door. Is it only humanoids or any creature type?
I have no idea.. you mean the one on the upper level of a tower? Can you fly up there? If so, you can reach it. Otherwise, try taking the stairs yoi passed in the first hallway that weren't spiraled and yoi can get there thst way.