(OOC: We have to decide who are the "good guys" and who are the "bad guys." I think if we release a few we are confident in, we can then get more answers to help in our other choices.)
(I'm a bit confused, how if we know their name can we release them?)
I thought you uncovered rhis already. You say their name and touch them with a unicorn horn. Pretty sure Thinnings, the butter told you about this. I think that's how ... wait.. for Sparhawk I let a PCs spell do the trick. I gave someone a unicorn horn and they gave it to a tree, so I let the spell work to move things along. Anyhow, that's it. You just gotta use the horn and touch them with it while saying their name.
Elkhorn the dwarf would have indicated that the knight was Steongheart. He claims that he devotes himself to an ideal: that the world can be spared from evil by those who have enough courage to stand against it.
"Elidon, can you please touch your horn to the knight and speak his name, Strongheart?"
Trisk watches from a relatively safe distance, not sure if there is going to be any kind of strange backlash from the magical process.
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
(ooc: the illusory bridge only lasts a minute, but if someone left their rope there it should still be there... unless someone else came along and absconded with it.)
(plus: I can remake the illusory bridge if needed to have Elidon reach Strongheart.)
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
I don't think the unicorn is going to walk rhe tightrope, but if someone wants to make a dex check, they can try it. Am I piloting Elidon? If anyone else wants to take over, please feel welcome to do so any time.
I think I'm hearing cast the bridge illusion again. As Elidon ventures onto the bridge, he sees the tall slender hag still lookong out over the pit from her place above the throne room in the central tower. She might be frozen like the knight, motionless as she is.
Armed with the knowledge of the knight's name, Elidon fearlessly ventures out on the illusiory bridge made firm, touches the falling knight with his horn and says, "Strongheart, revive!"
This post has potentially manipulated dice roll results.
As Elidon touches the falling frozen fighter, the hag in the central tower speaks a single sound, "قف" instantly appears beside him, her four arms outstretched, her elaborate dress drawn as curtains revealing the puppet theater she carries about her waist. She grabs hold of the unicorn with both pairs of arms and squeezes him. 19 for 35 bludgeoning and target is grappled. Escape DC 15, with 36 additional damage at the start of each of the hags turns while the grapple persists.
<so, did the illusory bridge become permanent, that's how I'm picturing it. Otherwise this takes place on a tightrope, which would be pretty fun, too.>
This post has potentially manipulated dice roll results.
As the hag grabs the unicorn, Strongheart shouts, oblivious to the current events surrounding him, ".. in the name of all that us good and.. whaaahhh!" He shouts as the effe ts if gravity begin to pull him toward the swirling chaos below, still unaware of the rope tied around him.
Elidon, finding himself bound by the hag, struggles to break free. 19
Unable to loose himself from the slender woman's four-aemwd grasp, Elidon reacts quickly, teleporting himself, the knight and the hag, unwilling to release the unicorn, bound thus to her fate, willing for the purposes ilof the spell, caught in the terms of the arcane contract. The trio vanish from sight.
Players: your path to the throne room is clear, if that's where you were headed. Otherwise, where to?
"We should help get Strongheart grounded both literally and figuratively."
(Where else was there someone frozen?)
Trisk thinks for a moment, "Maybe we should avoid the throne room for now." (Is this the same throne room Trisk was in before or a new one?)
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
The spell definitely happened, but she's gone, effects unknown. She and Steongheart were teleported somewhere by Elidon.
<You said you were tired of witches, so I moved her. She's still around here somewhere but you literally just fought her sister. It gets repetitive. Thats why I didn't put Bavlorna in Loomlurch, too. But the current rukes say one slotted spell per turn, so i dont think you can cast charm creature as well this turn. I dont think this imoacts anything except you save a spell slot.>
(No worries, the charm creature is an ability from the (Fey Step: Autumn. Immediately after you use your Fey Step, up to two creatures of your choice that you can see within 10 feet of you must succeed on a Wisdom saving throw or be charmed by you for 1 minute, or until you or your companions deal any damage to the creatures. In my reading, not sure its a spell, seems to be a bonus action, but I'm sure everything was happening at once so she disappeared).
Piccolo looks a tthe group, raising both hands, and seems to humph with her breath.
Trisk feels Piccolo's disappointment and offers, "Think of this way, less to deal with."
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Did you want to deal wirh Endelyn now? You know you can't kill her without an eclipse. I just removed a fight and sidestepped running a pet NPC. I. Willing to undo this if it's what you want, though. So, what's your plan? You've got a unicorn, horn and all. He's still in the castle. Throne room with some bad guys, cauldron with a jabberwock, and the majority of the unexplored upstairs. And of course, Zybilna, herself. And there's one cool room on tje first floor you didn't check, but it can definitely be skipped. It was beside the hall with the rug.
"Let's go check that room near where the rugs attacked."
Trisk leads the way and tries the door.
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
I thought you uncovered rhis already. You say their name and touch them with a unicorn horn. Pretty sure Thinnings, the butter told you about this. I think that's how ... wait.. for Sparhawk I let a PCs spell do the trick. I gave someone a unicorn horn and they gave it to a tree, so I let the spell work to move things along. Anyhow, that's it. You just gotta use the horn and touch them with it while saying their name.
Piccolo agrees, the knight is a good start.
Elkhorn the dwarf would have indicated that the knight was Steongheart. He claims that he devotes himself to an ideal: that the world can be spared from evil by those who have enough courage to stand against it.
"Elidon, can you please touch your horn to the knight and speak his name, Strongheart?"
Trisk watches from a relatively safe distance, not sure if there is going to be any kind of strange backlash from the magical process.
<You tied a rope to him using an illusory bridge. Is it still there or just 1 minute and gone? >
(ooc: the illusory bridge only lasts a minute, but if someone left their rope there it should still be there... unless someone else came along and absconded with it.)
(plus: I can remake the illusory bridge if needed to have Elidon reach Strongheart.)
I don't think the unicorn is going to walk rhe tightrope, but if someone wants to make a dex check, they can try it. Am I piloting Elidon? If anyone else wants to take over, please feel welcome to do so any time.
I think I'm hearing cast the bridge illusion again. As Elidon ventures onto the bridge, he sees the tall slender hag still lookong out over the pit from her place above the throne room in the central tower. She might be frozen like the knight, motionless as she is.
Armed with the knowledge of the knight's name, Elidon fearlessly ventures out on the illusiory bridge made firm, touches the falling knight with his horn and says, "Strongheart, revive!"
Piccolo helps Ellison (acrobatics:27) she will play a heroic tune to further assist (bardic inspiration: add 1d10 to roll)
As Elidon touches the falling frozen fighter, the hag in the central tower speaks a single sound, "قف" instantly appears beside him, her four arms outstretched, her elaborate dress drawn as curtains revealing the puppet theater she carries about her waist. She grabs hold of the unicorn with both pairs of arms and squeezes him. 19 for 35 bludgeoning and target is grappled. Escape DC 15, with 36 additional damage at the start of each of the hags turns while the grapple persists.
<so, did the illusory bridge become permanent, that's how I'm picturing it. Otherwise this takes place on a tightrope, which would be pretty fun, too.>
<so, who is running Elidon? Is it me?>
(You can play Ellison as Nov, he has 1d10 on save firm bardic inspiration)
piccolo has had quite enough of these ill tempered witches
she plays a shrill note on her instrument, casting Tasha’s hideous laughter on the witch (wisdom dc 21)
then teleports using fey step (autumn) looks into the eyes of the witch, charm (creature) dc 19 wisdom save.
As the hag grabs the unicorn, Strongheart shouts, oblivious to the current events surrounding him, ".. in the name of all that us good and.. whaaahhh!" He shouts as the effe ts if gravity begin to pull him toward the swirling chaos below, still unaware of the rope tied around him.
Elidon, finding himself bound by the hag, struggles to break free. 19
Unable to loose himself from the slender woman's four-aemwd grasp, Elidon reacts quickly, teleporting himself, the knight and the hag, unwilling to release the unicorn, bound thus to her fate, willing for the purposes ilof the spell, caught in the terms of the arcane contract. The trio vanish from sight.
Players: your path to the throne room is clear, if that's where you were headed. Otherwise, where to?
(Ooc did piccolos spell go off?)
"We should help get Strongheart grounded both literally and figuratively."
(Where else was there someone frozen?)
Trisk thinks for a moment, "Maybe we should avoid the throne room for now." (Is this the same throne room Trisk was in before or a new one?)
The spell definitely happened, but she's gone, effects unknown. She and Steongheart were teleported somewhere by Elidon.
<You said you were tired of witches, so I moved her. She's still around here somewhere but you literally just fought her sister. It gets repetitive. Thats why I didn't put Bavlorna in Loomlurch, too. But the current rukes say one slotted spell per turn, so i dont think you can cast charm creature as well this turn. I dont think this imoacts anything except you save a spell slot.>
(No worries, the charm creature is an ability from the (Fey Step: Autumn. Immediately after you use your Fey Step, up to two creatures of your choice that you can see within 10 feet of you must succeed on a Wisdom saving throw or be charmed by you for 1 minute, or until you or your companions deal any damage to the creatures. In my reading, not sure its a spell, seems to be a bonus action, but I'm sure everything was happening at once so she disappeared).
Piccolo looks a tthe group, raising both hands, and seems to humph with her breath.
Trisk feels Piccolo's disappointment and offers, "Think of this way, less to deal with."
Did you want to deal wirh Endelyn now? You know you can't kill her without an eclipse. I just removed a fight and sidestepped running a pet NPC. I. Willing to undo this if it's what you want, though. So, what's your plan? You've got a unicorn, horn and all. He's still in the castle. Throne room with some bad guys, cauldron with a jabberwock, and the majority of the unexplored upstairs. And of course, Zybilna, herself. And there's one cool room on tje first floor you didn't check, but it can definitely be skipped. It was beside the hall with the rug.
"Let's go check that room near where the rugs attacked."
Trisk leads the way and tries the door.
Sam just looks at the events that’s just happened “well we need to move quick”