"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
The jabberwoxk pursues for a while, but as you near the castle, it sets it's sights on the badger minstrels, still.playong for the guests in the garden. Picollo can freely enter the castle.
If she enters by the carriage house, I guess Sam and Warsuke have finished their duel (it's still Sam's turn, iirc)
Trisk arrives at the cauldron well ahead of the others.
<If I don't hear otherwise, Elidon and Steongheart will see Warduke and fight him, on their way to the cauldron>
Trisk will take a look around the cauldron (perception: 14) and inside to see anything of interest.
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
This post has potentially manipulated dice roll results.
Two figures are frozen, statue-like, off to one side of the cauldron: an imperious, middle-aged woman with long white hair and white robes, and a younger woman clad in armor and wearing a white cape. The older woman is reaching desperately toward the cauldron, while the armored woman at her side is grasping a fine-looking quarterstaff.
<i guess yoi coukd try attuning to it or legend lore spell or something.>
Steongheart and Elidon enter the castle, stopping as they approach the tower filled with slime, as they notice Warduke, who Strongheart recognizes and challenges. "Stand down, evildoer!"
The dread helmed warrior growls in reply, telling the bastion of goodness, "I will not be ordered about by the likes of you. Youve i terfered with the League long enough!"
The two clash, locking swords as the flames that enrobe Warduke's blade lap at their skin, singeing the hairs of Strongheart's impeccably trimmed beard, rhe swear beadin on his brow. Steele, the knight's blade, notices an opening and shifts in Strongheart's hands, luring Warduke into a forced misstep. As Warduke moves to attack, Strongheart shifts away feom his attacker, teipping him.a d casting him.into the put of slime. The dark-helmed warrior tries to gran the ledge as he plummets toward the slime.
Warduke's fingers grasp at the ledge, but one by one, he feels them slip from the stone surface and the red glowing eyes stare into the distant roof if the tower, beyond the cages and the picies, as his arms flail hoping to catch anything, but finding nothing but the inviting acrid stench of the slime as it envelops his foem, pulling him beneath the surface.
As hr watches the slime, it bubbles above the sunken suit of armor, but from its fetid depths rises a hand, clawing its way out of the pit. Through the vicous ooze a lesser demon, a manes, like the one in the cage above manages to surface.
... the demon makes his way to the edge of the pit and finds purxhase. He begons to pull himself out if the ooze, scaling the wall, his eyes set on Sam and Strongheart.
<wanna do anything about that, Sam?>
...
<For the others> Triska and Picollo are at tbe cauldron... its the thing that froze everyone on time. You could tey attuning ro it. I dont usually care about attunement, but for legendary, it makes sense, so you can learn what it does. Or you couks try asking someone. But just aboit everyone is frozen.
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Piccolo will begin playing a beautiful melody on her tiny woodwind instrument.
Small ethereal cherub's materialize in the air, each playing a lyre, flitting and floating about. . They then attack the demon, leaving all others in the area unharmed. (Spirit Guardians (4th level): Wisdom DC 21): 19 radiant damage.
When you cast this spell, you can designate any number of creatures you can see to be unaffected by it. An affected creature's speed is halved in the area, and when the creature enters the area for the first time on a turn or starts its turn there, it must make a Wisdom saving throw. On a failed save, the creature takes 3d8 radiant damage (if you are good or neutral) or 3d8 necrotic damage (if you are evil). On a successful save, the creature takes half as much damage.)
... the demon makes his way to the edge of the pit and finds purxhase. He begons to pull himself out if the ooze, scaling the wall, his eyes set on Sam and Strongheart.
<wanna do anything about that, Sam?>
...
<For the others> Triska and Picollo are at tbe cauldron... its the thing that froze everyone on time. You could tey attuning ro it. I dont usually care about attunement, but for legendary, it makes sense, so you can learn what it does. Or you couks try asking someone. But just aboit everyone is frozen.
( sorry irl just caught up with me)
sam looks at it “do you mind” as he attack with his glavie
Any Humanoid creature that attunes to the cauldron must succeed on a DC 15 Constitution saving throw or be aged to the point of decrepitude. In this state, the creature's speed is halved, the range of its vision and hearing is reduced to 30 feet, and it has disadvantage on all ability checks, attack rolls, and saving throws. The creature will reach the end of its natural life span in 18 days.
Sam is still fighting Warduke. Kos is on his way to the cauldron.
<do you guys want Eludon and Strongheart to go to one of the three places the party is split among?>
(ooc: Trisk is on his way to the cauldron.)
Piccolo listens to the burble, and becomes very confused while she is hiding (cha save 12, tried using lucky feat, 16).D4: 3
<The creature does nothing except use all its movement to move in a random direction.>
Clock face 8
That's northeast, vaguely toward the palace, I'd say jabberwock is north - northwest.
Piccolo jumps out from her hiding place. She dashes 80 feet, then using (cunning action) she dashes another 80 feet for a total of 160 feet.
The jabberwoxk pursues for a while, but as you near the castle, it sets it's sights on the badger minstrels, still.playong for the guests in the garden. Picollo can freely enter the castle.
If she enters by the carriage house, I guess Sam and Warsuke have finished their duel (it's still Sam's turn, iirc)
Trisk arrives at the cauldron well ahead of the others.
<If I don't hear otherwise, Elidon and Steongheart will see Warduke and fight him, on their way to the cauldron>
Piccolo, seeing that the Jabberwock has lost interest in her, will try to find Trisk. She will move at 160ft/ rd.
Trisk will take a look around the cauldron (perception: 14) and inside to see anything of interest.
Two figures are frozen, statue-like, off to one side of the cauldron: an imperious, middle-aged woman with long white hair and white robes, and a younger woman clad in armor and wearing a white cape. The older woman is reaching desperately toward the cauldron, while the armored woman at her side is grasping a fine-looking quarterstaff.
<i guess yoi coukd try attuning to it or legend lore spell or something.>
Steongheart and Elidon enter the castle, stopping as they approach the tower filled with slime, as they notice Warduke, who Strongheart recognizes and challenges. "Stand down, evildoer!"
The dread helmed warrior growls in reply, telling the bastion of goodness, "I will not be ordered about by the likes of you. Youve i terfered with the League long enough!"
The two clash, locking swords as the flames that enrobe Warduke's blade lap at their skin, singeing the hairs of Strongheart's impeccably trimmed beard, rhe swear beadin on his brow. Steele, the knight's blade, notices an opening and shifts in Strongheart's hands, luring Warduke into a forced misstep. As Warduke moves to attack, Strongheart shifts away feom his attacker, teipping him.a d casting him.into the put of slime. The dark-helmed warrior tries to gran the ledge as he plummets toward the slime.
Str save DC15 13
<Sam's also there and its his turn>
Warduke's fingers grasp at the ledge, but one by one, he feels them slip from the stone surface and the red glowing eyes stare into the distant roof if the tower, beyond the cages and the picies, as his arms flail hoping to catch anything, but finding nothing but the inviting acrid stench of the slime as it envelops his foem, pulling him beneath the surface.
Strongheart turns to Sam, "Do you stand with us, on the side of good?" he asks.
“I stand with my friends and I wasn’t with him” looking where the warduke once stood
As hr watches the slime, it bubbles above the sunken suit of armor, but from its fetid depths rises a hand, clawing its way out of the pit. Through the vicous ooze a lesser demon, a manes, like the one in the cage above manages to surface.
... the demon makes his way to the edge of the pit and finds purxhase. He begons to pull himself out if the ooze, scaling the wall, his eyes set on Sam and Strongheart.
<wanna do anything about that, Sam?>
...
<For the others> Triska and Picollo are at tbe cauldron... its the thing that froze everyone on time. You could tey attuning ro it. I dont usually care about attunement, but for legendary, it makes sense, so you can learn what it does. Or you couks try asking someone. But just aboit everyone is frozen.
Trisk will try to attune to the cauldron.
Piccolo will begin playing a beautiful melody on her tiny woodwind instrument.
Small ethereal cherub's materialize in the air, each playing a lyre, flitting and floating about. . They then attack the demon, leaving all others in the area unharmed.
(Spirit Guardians (4th level): Wisdom DC 21): 19 radiant damage.
When you cast this spell, you can designate any number of creatures you can see to be unaffected by it. An affected creature's speed is halved in the area, and when the creature enters the area for the first time on a turn or starts its turn there, it must make a Wisdom saving throw. On a failed save, the creature takes 3d8 radiant damage (if you are good or neutral) or 3d8 necrotic damage (if you are evil). On a successful save, the creature takes half as much damage.)
Bonus action: Hide: 28 stealth.
( sorry irl just caught up with me)
sam looks at it “do you mind” as he attack with his glavie
19 to hit 12 slashing + 5 force
28 to hit 5 slashing + 13 force
stalker flurry 15
Roll a Con save
Any Humanoid creature that attunes to the cauldron must succeed on a DC 15 Constitution saving throw or be aged to the point of decrepitude. In this state, the creature's speed is halved, the range of its vision and hearing is reduced to 30 feet, and it has disadvantage on all ability checks, attack rolls, and saving throws. The creature will reach the end of its natural life span in 18 days.
The spirit guardians make short work of the demon that was once warduke. They likewise destroy the cages manes in the cage 10ft above the sludge pit.