The steam Mephits will move in on the group, the forms blurry and difficult to pin down. They will each swipe with a claw and then exhale a 15’ cone of steam onto you. ( since you are encircled each breath with cover 3 of you until you move further away from each other. I can make a map if you wish)
SM1 - Sparhawk claw Attack: 7 Damage: 2 + 2 fire, steam vs Sparhawk, Eberk, Bjorn 8 steam dmg (dex save dc10 for 1/2)
SM2- Frangipani claw Attack: 10 Damage: 4 + 2 fire , steam vs Lir, Frangipani, Sparhawk 7
Without drawing an opportunity attack, Sparhawk moves in on one of the little strange creatures and attacks with his longsword, he will then strike it again. Attack 1:Attack: 25 Damage: 11
Without drawing an opportunity attack, Sparhawk moves in on one of the little strange creatures and attacks with his longsword, he will then strike it again. Attack 1:Attack: 25 Damage: 11
Attack 2:Attack: 8 Damage: 9
( dex sav dc10 for the steam attacks for 1/2 dmg. Make sure you designate which kind you strike at, steam mephits are blurred so disadvantage to hit them)
This post has potentially manipulated dice roll results.
Mighty mud mephits attack: MM1- will move up to Sparhawk and sock him in the nose with his muddy fist Attack: 13 Damage: 4 and then spit a glob of mud on him afterwards ( make a dc11 dex save or be restrained for 1 min)
MM2- will move against Eberk and do the same. Punch Attack: 9 Damage: 7 and spit (dex sav)
MM3- will engage Frangipani with the old’ punch and spit. Attack: 16 Damage: 6
MM4- will go for Bjorn. Attack: 16 Damage: 7
MM5- will go for Lir, same as the others. Attack: 22 Damage: 7
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
The freezing water locks one of the Mud elementals in place ( grappled)
The steam Mephits will move in on the group, the forms blurry and difficult to pin down. They will each swipe with a claw and then exhale a 15’ cone of steam onto you. ( since you are encircled each breath with cover 3 of you until you move further away from each other. I can make a map if you wish)
SM1 - Sparhawk claw Attack: 7 Damage: 2 + 2 fire, steam vs Sparhawk, Eberk, Bjorn 8 steam dmg (dex save dc10 for 1/2)
SM2- Frangipani claw Attack: 10 Damage: 4 + 2 fire , steam vs Lir, Frangipani, Sparhawk 7
SM3- Eberk Claw Attack: 4 Damage: 2 + 3 fire, Steam vs Eberk, Frangipani, Bjorn 4
SM4 Bjorn claw Attack: 5 Damage: 2 + 4 fire, Steam vs Bjorn, Frangipani, Lir
SM5 Lir Claw Attack: 20 Damage: 4 + 1 fire, Steam vs Sparhawk, Lir, Eberk
Sm 4 steam dmg 5
Sm 5 steam dmg 3
( didn’t calculate for some reason…)
(Sparhawk is up before the mud Mephit s)
the battlefield becomes filled with steam and the screams of the scolded adventurers…
Lir uses his reaction to absorb elements 6
Lir lets the Mephit claw strike pass through him, draws his scimitar as the curved blade steams.
[Any attack on Lir until his next turn meets resistance].
(Do we dex save vs steam?: 13)
Without drawing an opportunity attack, Sparhawk moves in on one of the little strange creatures and attacks with his longsword, he will then strike it again.
Attack 1:Attack: 25 Damage: 11
Attack 2:Attack: 8 Damage: 9
( dex sav dc10 for the steam attacks for 1/2 dmg. Make sure you designate which kind you strike at, steam mephits are blurred so disadvantage to hit them)
(Oh sorry, let me re-reroll with disadvantage if that works)
Steam Mephit 1: attacks with disadvantage
Attack 1Attack: 10 Damage: 14
Attack 2Attack: 17 Damage: 13
DEX: 5
Oh, and a second DEX if I'm not mistaken: 19
Your correct 1/2 steam dmg for you
Sparhawk swings at the blurry steam creatures and can’t quite find purchase on their forms
“Spread out crew!” The burning Captain bellows.
Dex save x3
18
4
16
( when I get.off work, the mud employs will go)
Sparhawk yells out as he moves to spread out the enemy, "Anyone have ideas on their weaknesses?"
"We fight what we can fight first. Kill the mud spirits. Then we cool down the others."
Mighty mud mephits attack:
MM1- will move up to Sparhawk and sock him in the nose with his muddy fist Attack: 13 Damage: 4 and then spit a glob of mud on him afterwards ( make a dc11 dex save or be restrained for 1 min)
MM2- will move against Eberk and do the same. Punch Attack: 9 Damage: 7 and spit (dex sav)
MM3- will engage Frangipani with the old’ punch and spit. Attack: 16 Damage: 6
MM4- will go for Bjorn. Attack: 16 Damage: 7
MM5- will go for Lir, same as the others. Attack: 22 Damage: 7