“Let’s make sure we can recognize these two types of dangerous vines, especially Lir and Frangipani.” He looks at his friends “You made me captain but I’m no dictator. I want a vote on messing with the levers and potentially opening the vault, or moving on crew. What say you?”
(ooc can we do history or religion checks on this person, civilization? Sparhawk is not from this continent, so he probably has not heard these tales)
( none of you have been to Chult so nobody would know, but once you get to a city you could do some research)
"You can still smell through that nose of yours? I figured you never healed it so you wouldn't have to smell..." Bjorn randomly selects a crew mate to roast, "Frangipani. Is that not the reason?"
"The tenth year of her reign, eh. That's when this was built, anyway. I wonder how old it is now."
"You can still smell through that nose of yours? I figured you never healed it so you wouldn't have to smell..." Bjorn randomly selects a crew mate to roast, "Frangipani. Is that not the reason?"
"The tenth year of her reign, eh. That's when this was built, anyway. I wonder how old it is now."
Frangipani flashes a sharktoothed grin Bjorns way, " Never know....might attract fish...."
" Dryskins on the magic boat, me and Lir in the water and lets follow the river downstream to the coast."
"The way I see it, we got ourselves a magic item, and a lot of stuff we can likely sell when we find civilization. Common sense says we should quit while we're ahead."
Bjorn grins. "So naturally, I vote we find a way past that door."
“So now we are 2/2 on leaving or staying. Clearly no one has been here for quite some time. I think we can find our way back if we map. Perhaps getting more info on this woman and this place would be useful. Altough we lose out on potential findings now, we get to our employer on time and perhaps can communicate with Irongrass for our Abernath reward. I’d like to close a few loose ends. We now have options like we did before.”
he looks at the group, “so long way of me saying, my vote is we return here later and head to the town now. Take what else you will from here and let’s head out.”
"Aye, fair enough. Maybe some native can help us get the door open, since we're stuck anyway. I'll open up the boat and we can see if stuff gets squished when it's folded up, or if it gets preserved by magic."
He tests it with a random jar that doesn't smell too bad.
Clearly disappointed, "Bjorn, it was a great idea. We'll just have to carry these the old-fashioned way." Glancing at Lir and Frangipani, "Perhaps our odiferous friends will swim until they are cleaned off a bit?"
"Gather what else you will, remember these murals, the writing, and these levers for future consideration, and let's leave this place before something eats us."
Sparhawk fastens his weapons tighter and makes sure all is secured, as he gets ready to board the small boat.
"Hm. Well, should we load up all the jars, assuming we'll get the boat all the way to civilization, or only take what we can carry, assuming we'll return for the rest?"
"Hm. Well, should we load up all the jars, assuming we'll get the boat all the way to civilization, or only take what we can carry, assuming we'll return for the rest?"
( technically you now have 2 boats at your disposal)
(OOC: not to be greedy, but these jars could be a significant source of income for our group, as we presently have very little, although we would need to come up with a cover story of how we acquired these....Bjorns our man, or....from an ancient underwater shipwreck perhaps)
You all make your way out from the under ground part of the city, leaving the enigma of the door for another time. You dodge several other monkey piles on your way to the main river entrance. You manage to haul 30 jars of the exotic ingredients, taking advantage of having two boats to fit everything and increase seating comfort. After three days traveling on the river, you make it to the ocean outlet, where you rest a day. After securing your cargo for the bumps and bangs of ocean travel you set off following close to the coastline you encounter a dense fog, making it hard to navigate. The expert sea skills of Frangipani and Lir make all the difference and soon….
The familiar sounds of a harbor — creaking ropes, slapping waves, heavy barrels rolling across cobblestones — mingle with voices shouting and cursing in an unfamiliar language filled with clicks, inhalations, and singsongy words that make it sound almost musical. The aroma of unfamiliar spices and tropical fruit mixes with the wharfside smells of fish, tar, and canvas.
The fog gives way to the sunny and clear Port Nyanzaru. The port is an explosion of color. Buildings are painted in bright shades of blue, green, orange, and salmon pink, or their walls are adorned with murals portraying giant reptiles and mythical heroes. Every building sports baskets and clay urns of colorful flowers or is draped in leafy, flowering vines. Minstrels in bright clothing adorned with feathers and shells perform on street corners. Multicolored pennants and sun awnings flutter atop the city walls. A crowd of children dressed in feathered hats and capes races past the docks, squealing in delighted terror as a street performer costumed as a big-toothed lizard stomps and roars behind them. The whole city seems to be bustling, sweating, laughing, swearing, and singing.
As you pull the two boats up to the lower docks, you are greeted by a portly, dark skinned man with a long braided beard with no mustache and a bald head. He is wearing brightly colored silk robes with a belt of small bags lining his waist. In his hands he holds a wooden tablet with parchment secured to it and a writing implement that you have never seen before. He flags down a couple of young boys to aid you in securing the boats to the dock and to aid you in unloading the cargo next to a scale of some sort.
He speaks clearly, but with a heavy accent. Bjorn will recognize it as being different but similar to the Omu dialect he used with the aid of the scroll in the temple.
” Very Welcome friends to the princely Port Nyanzaru. I see you have quite the haul from your jungle excursion, I pray you didn’t lose many companions along the way. There is a 12% tithe on goods and artifacts, but just for today, in honor of my wife’s born day, I will provide you with a discounted rate of 10%. Please place all your trade goods and treasures onto the scale for appraisal “
Lir steps into the same pile Frangipani did with he same result. You stink for an hour
( none of you have been to Chult so nobody would know, but once you get to a city you could do some research)
"You can still smell through that nose of yours? I figured you never healed it so you wouldn't have to smell..." Bjorn randomly selects a crew mate to roast, "Frangipani. Is that not the reason?"
"The tenth year of her reign, eh. That's when this was built, anyway. I wonder how old it is now."
Sparhawk grins at the dwarf,
“well, I would heal it if I was allowed, but at this point, I’m becoming somewhat fond of it.”
”This place looks to me to have been here long before we were born. Even you Eberk. However, those jars preserved perfectly.”
Frangipani flashes a sharktoothed grin Bjorns way, " Never know....might attract fish...."
" Dryskins on the magic boat, me and Lir in the water and lets follow the river downstream to the coast."
“Alright, Frangipanis vote is to move on.”
”the rest of you?”
Lir speculatively sniffs at the odorous excrement after stuffing the jars of poison into various pockets and his backpack.
"Anything inside would smell us before seeing us. We could wait here - and come help if needed."
Looks around.
"I don't believe we will return here. It's a dead place."
“So unless I misunderstand, your vote is to explore, since we will not be back, Lir”
”we are split, 1/1. Bjorn, Eberk.”
"The way I see it, we got ourselves a magic item, and a lot of stuff we can likely sell when we find civilization. Common sense says we should quit while we're ahead."
Bjorn grins. "So naturally, I vote we find a way past that door."
“If we knew the land better, or if we were closer to our meeting place, I’d say we investigate. Unfortunately that is not the case. We should leave.”
“So now we are 2/2 on leaving or staying. Clearly no one has been here for quite some time. I think we can find our way back if we map. Perhaps getting more info on this woman and this place would be useful. Altough we lose out on potential findings now, we get to our employer on time and perhaps can communicate with Irongrass for our Abernath reward. I’d like to close a few loose ends. We now have options like we did before.”
he looks at the group, “so long way of me saying, my vote is we return here later and head to the town now. Take what else you will from here and let’s head out.”
"Aye, fair enough. Maybe some native can help us get the door open, since we're stuck anyway. I'll open up the boat and we can see if stuff gets squished when it's folded up, or if it gets preserved by magic."
He tests it with a random jar that doesn't smell too bad.
Bjorn grabs a jar of some herb that smells a bit like licorice and put it into the boat and triggers the folding operation. 1
In a flash the boats folds up into its small form, but the jar is left intact on the floor. Apparently the magic only works on the boat itself
Clearly disappointed, "Bjorn, it was a great idea. We'll just have to carry these the old-fashioned way." Glancing at Lir and Frangipani, "Perhaps our odiferous friends will swim until they are cleaned off a bit?"
"Gather what else you will, remember these murals, the writing, and these levers for future consideration, and let's leave this place before something eats us."
Sparhawk fastens his weapons tighter and makes sure all is secured, as he gets ready to board the small boat.
"Hm. Well, should we load up all the jars, assuming we'll get the boat all the way to civilization, or only take what we can carry, assuming we'll return for the rest?"
( technically you now have 2 boats at your disposal)
(OOC: not to be greedy, but these jars could be a significant source of income for our group, as we presently have very little, although we would need to come up with a cover story of how we acquired these....Bjorns our man, or....from an ancient underwater shipwreck perhaps)
You all make your way out from the under ground part of the city, leaving the enigma of the door for another time. You dodge several other monkey piles on your way to the main river entrance. You manage to haul 30 jars of the exotic ingredients, taking advantage of having two boats to fit everything and increase seating comfort. After three days traveling on the river, you make it to the ocean outlet, where you rest a day. After securing your cargo for the bumps and bangs of ocean travel you set off following close to the coastline you encounter a dense fog, making it hard to navigate. The expert sea skills of Frangipani and Lir make all the difference and soon….
The familiar sounds of a harbor — creaking ropes, slapping waves, heavy barrels rolling across cobblestones — mingle with voices shouting and cursing in an unfamiliar language filled with clicks, inhalations, and singsongy words that make it sound almost musical. The aroma of unfamiliar spices and tropical fruit mixes with the wharfside smells of fish, tar, and canvas.
The fog gives way to the sunny and clear Port Nyanzaru. The port is an explosion of color. Buildings are painted in bright shades of blue, green, orange, and salmon pink, or their walls are adorned with murals portraying giant reptiles and mythical heroes. Every building sports baskets and clay urns of colorful flowers or is draped in leafy, flowering vines. Minstrels in bright clothing adorned with feathers and shells perform on street corners. Multicolored pennants and sun awnings flutter atop the city walls. A crowd of children dressed in feathered hats and capes races past the docks, squealing in delighted terror as a street performer costumed as a big-toothed lizard stomps and roars behind them. The whole city seems to be bustling, sweating, laughing, swearing, and singing.
As you pull the two boats up to the lower docks, you are greeted by a portly, dark skinned man with a long braided beard with no mustache and a bald head. He is wearing brightly colored silk robes with a belt of small bags lining his waist. In his hands he holds a wooden tablet with parchment secured to it and a writing implement that you have never seen before. He flags down a couple of young boys to aid you in securing the boats to the dock and to aid you in unloading the cargo next to a scale of some sort.
He speaks clearly, but with a heavy accent. Bjorn will recognize it as being different but similar to the Omu dialect he used with the aid of the scroll in the temple.
” Very Welcome friends to the princely Port Nyanzaru. I see you have quite the haul from your jungle excursion, I pray you didn’t lose many companions along the way. There is a 12% tithe on goods and artifacts, but just for today, in honor of my wife’s born day, I will provide you with a discounted rate of 10%. Please place all your trade goods and treasures onto the scale for appraisal “