Ivellios will take his scroll giving it to Grol and speaks in his native tongue.
Grol, read this to him it explains how my family got their nobility!Ileft to seek out my own adventure and see what lies above the sea!
Once Grol looks it over, it's a scroll of pedigree, it explains how his family got their nobility rank. His father was a general, leading a small group of fighter and stopping a massive sea spawn raid saving a few thousand civilians.
As Grols explains Zephyros shakes his head up and down smiling, as he present his signet medallion
As Sarros has said, you have heard of a notorious and unique kingdom of dwarves to the East who are not only successful miners, craftsmen, and traders, but also have been experimenting with machines that use the power of steam. Their secrets of how exactly this works are highly guarded and are restricted to only a few dwarves within the kingdom, and who these few dwarves may be are likely a secret amongst their very own kingdom to prevent their secrets from being leaked.
The bars that you have were possibly lost or more likely stolen while in transit to a large transaction if some kind, but what that may have been, you are not exactly sure. Based upon what Realgâr has said, their return would net you all notoriety and a special place of honor among their Clan.
Realgâr is impressed with Sarros and says, "Ah, so you do know a bit about my cousins then? Very impressive of you sir."
As Grol reads the scroll of pedigree, Realgâr says with a little bit of skepticism, but doesn't want to show it, "Well, if you say you're a noble by your folks' standard then I believe you since I know nothing about your kind. If your scroll is true then the battle sounds like it was indeed one for the ages."
Realgâr does, however, seem eager to get under way, so he says, "So, when shall we leave my friends? The cave system to the north is probably filled with all manner of nasty beasts. All we have to do is follow the road out of town and then go through the forest on a seldom trodden trail. We'll need to spend the night outdoors and then we should reach the caves the following day. I am at your service, so I can can leave whenever you wish, though I figure you all might want to sleep in a bed on solid ground for a night. I know I would."
He awaits to see if you all have any other questions wish to talk about anything else with him.
Sarros waits quietly to see what the other's decide to do. He thinks to himself, he may as well get comfortable, as he's booked a room for the evening and orders some dinner from the barman.
Thinking for some time, Ban clearly decides to have a change of heart. Then again, sounds good to be honoured."Uhm, I think I'm ready," she says thoughtfully while in thought.
Realgâr says to Sarros regarding his question about witnessing the Wheel Clan's marvels, "Me personally, I have not, but I would certainly love the opportunity to do so. You'd definitely need to be very trusted by them to see their works. Perhaps after all of this is over they will grant us the honor of doing so."
He then says to you all, "If you care to leave today we certainly can, it's entirely up to you." He also follows Sarros's lead and scarfs down his food and drink quickly to not let it go to waste. "This is an exciting day for me. I've been wanting to explore that place for some time now. Anyway, I'll go grab my gear then we can leave."
He walks upstairs to his room and is gone for a minute or two. You all finish your meals and drinks, then the dwarf comes back down with a backpack containing a bedroll, rope, and other adventuring gear. You all also see bagpipes, a lyre, and a trumpet.
"Shall we be off?"
(Reminder to purchase any supplies you might need. Will advance the story later tonight. If you need to purchase anything after we move on then it will be assumed it was done as we left town as there is a general store, smithy, small mage shop, etc)
Pushing her seat in, Ban stands up with her hands clasped behind her back. Answering the question, she looks his direction and says coyly, "Oh, you know. All kinds a places. The Feywild, the Isle of Despair, around."
You gather your belongings and meet with Realgâr at the center of town. As you're about to set off, Biscuit comes by to rent a dormitory type room for the crew, so you all inform him that you will be gone for a few days to get funding for the boat overhaul. He understands and you all follow Realgâr north on a cobble stone path through the center of town, all the way to the north entrance. The town buildings are look to be of modest design, but look comfortable enough, ranging from wooden buildings with straw thatched roofs to stone buildings with wooden shingles. The population is small and not much activity is seen on the street, a few solitary people walking by minding their own business, a few standing outside buildings having conversations, a couple vendors selling their wares, and some kids playing. The one common thing is the smell of fish in the air.
Walking to the north entrance you come to a wooden gate, flanked by a solid wooden fence on both sides that encompasses the border of town. The fence is made up tightly packed, upright logs about 10ft high that are sharpened to a point on top. There are a few watch towers at strategic positions down the perimeter of the fence as well as the gate. At the gate, two guards with wooden shields and spears open the gate for you all and you make your way through. You all walk through and they wish you a safe journey before closing the gate behind you and walking back up to their respective tower about 15ft off the ground. The cobble stone road as transitioned to dirt with light green and yellow grassy patches on both sides and a few solitary birch trees. There are a few farms just outside the wall and off in the distance you can see the road leads to a line of trees.
Walking down the road for a while, Realgâr talks about various bits of dwarven culture and stories to pass the time, eventually you all come to the tree line a couple hours later and it's now late afternoon. At the tree line there are a few stumps from where old harvested trees once stood and the dirt road turns East parallel to the trees, while a trail leads further into the forest.
At the tree stumps, Realgâr sits down and says, "Let's take a breather here for a few minutes. We're safe for now, but who knows what we will see deeper in the forest." There are a few critters scurrying around in trees around you, leaves and twigs on the ground, and some smaller bushes around you, so it appears to be what you would normally find in a forest area. You can see further down the trail the trees grow thicker and looks slightly darker from the lack of sunlight penetrating the canopy.
Realgâr takes out his lyre and begins strumming a few notes and says, "We should probably have a marchin' order on the trail, just in case we encounter any danger. There are beasts of the forests that we might see, but I've also heard of Goblins and other evil bastards who sometimes are seen deep in the woods. Can't be too careful. There is a clearin' deeper in the forest that I know about where we can sleep for the evenin'."
He continues strumming notes and awaits your responses.
Rollback Post to RevisionRollBack
After Apocalypse - Liavyre WithrethinElf Ranger
Dragon of Autumn - Geoff Krowly Human Cleric
Princes of the Apocalypse -Leofir SylvaranthElf Rogue
The Windhovers' Call -Xellos Mazoku Tiefling Sorcerer
Coming into the more forest-like areas, Ban is more relaxed and at ease. She'll speak Elvish to the small animals scampering by and generally be upbeat in composure. Upon hearing Realgâr's comments, she says "We'll be alright, I'm sure. Just be keep your head about." Filing in line, Ban stays nearer Gol.
Rollback Post to RevisionRollBack
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Sarros' ears prick up at the mention of the Wheel Clan.
"Tinkerkering Dwarves experimenting with steam contraptions, I believe..." Sarros says. "They sure sound like an interesting bunch."
"CoS" Rumble- Tabaxi Shadow Monk
Ivellios will take his scroll giving it to Grol and speaks in his native tongue.
Grol, read this to him it explains how my family got their nobility!Ileft to seek out my own adventure and see what lies above the sea!
Once Grol looks it over, it's a scroll of pedigree, it explains how his family got their nobility rank. His father was a general, leading a small group of fighter and stopping a massive sea spawn raid saving a few thousand civilians.
As Grols explains Zephyros shakes his head up and down smiling, as he present his signet medallion
Felix Windfall(Human-V Lv.7 Rogue) killed in ToA, Vallan Houndstrider (Halfling Ghostwise Lv.1 Fighter) in DiAGrol also searches his memory for the “Wheel Clan”
History: 17
Ban and Grol
As Sarros has said, you have heard of a notorious and unique kingdom of dwarves to the East who are not only successful miners, craftsmen, and traders, but also have been experimenting with machines that use the power of steam. Their secrets of how exactly this works are highly guarded and are restricted to only a few dwarves within the kingdom, and who these few dwarves may be are likely a secret amongst their very own kingdom to prevent their secrets from being leaked.
The bars that you have were possibly lost or more likely stolen while in transit to a large transaction if some kind, but what that may have been, you are not exactly sure. Based upon what Realgâr has said, their return would net you all notoriety and a special place of honor among their Clan.
Realgâr is impressed with Sarros and says, "Ah, so you do know a bit about my cousins then? Very impressive of you sir."
As Grol reads the scroll of pedigree, Realgâr says with a little bit of skepticism, but doesn't want to show it, "Well, if you say you're a noble by your folks' standard then I believe you since I know nothing about your kind. If your scroll is true then the battle sounds like it was indeed one for the ages."
Realgâr does, however, seem eager to get under way, so he says, "So, when shall we leave my friends? The cave system to the north is probably filled with all manner of nasty beasts. All we have to do is follow the road out of town and then go through the forest on a seldom trodden trail. We'll need to spend the night outdoors and then we should reach the caves the following day. I am at your service, so I can can leave whenever you wish, though I figure you all might want to sleep in a bed on solid ground for a night. I know I would."
He awaits to see if you all have any other questions wish to talk about anything else with him.
After Apocalypse - Liavyre Withrethin Elf Ranger
Dragon of Autumn - Geoff Krowly Human Cleric
Princes of the Apocalypse - Leofir Sylvaranth Elf Rogue
The Windhovers' Call - Xellos Mazoku Tiefling Sorcerer
High Times at Low Tides - DM
Sarros waits quietly to see what the other's decide to do. He thinks to himself, he may as well get comfortable, as he's booked a room for the evening and orders some dinner from the barman.
"CoS" Rumble- Tabaxi Shadow Monk
Thinking for some time, Ban clearly decides to have a change of heart. Then again, sounds good to be honoured. "Uhm, I think I'm ready," she says thoughtfully while in thought.
Sarros replies to Realgar:
"Yes! Well I've done a little research on different factions of the world... Have you seen the Wheel Clan's work first hand?"
"CoS" Rumble- Tabaxi Shadow Monk
Still drinking hear in my the talks of going Zephyros speaks in his native tongue seemingly wanting to go.
"Grol let's set off before I drink to much! Speaking in common is tiresome so I'll keep to my primordial for now!"
Felix Windfall(Human-V Lv.7 Rogue) killed in ToA, Vallan Houndstrider (Halfling Ghostwise Lv.1 Fighter) in DiAGrol turns to Zephyros and says...
Sounds good to me!
He then turns to Ban. “Sounds like we have a plan.” He carefully sets his glass down, eyeing the small amount remaining at the bottom.
As he stands he continues to Ban, “You ready?”
With ideas of grandeur, she responds, "Oh yeah, big guy. Might be a good time to stock up, if you don't have everything ya need."
Sarros, seeing the rest of the group preparing to leave, stuffs his face with the food he just ordered as quickly as he can. XD
"CoS" Rumble- Tabaxi Shadow Monk
Realgâr says to Sarros regarding his question about witnessing the Wheel Clan's marvels, "Me personally, I have not, but I would certainly love the opportunity to do so. You'd definitely need to be very trusted by them to see their works. Perhaps after all of this is over they will grant us the honor of doing so."
He then says to you all, "If you care to leave today we certainly can, it's entirely up to you." He also follows Sarros's lead and scarfs down his food and drink quickly to not let it go to waste. "This is an exciting day for me. I've been wanting to explore that place for some time now. Anyway, I'll go grab my gear then we can leave."
He walks upstairs to his room and is gone for a minute or two. You all finish your meals and drinks, then the dwarf comes back down with a backpack containing a bedroll, rope, and other adventuring gear. You all also see bagpipes, a lyre, and a trumpet.
"Shall we be off?"
(Reminder to purchase any supplies you might need. Will advance the story later tonight. If you need to purchase anything after we move on then it will be assumed it was done as we left town as there is a general store, smithy, small mage shop, etc)
After Apocalypse - Liavyre Withrethin Elf Ranger
Dragon of Autumn - Geoff Krowly Human Cleric
Princes of the Apocalypse - Leofir Sylvaranth Elf Rogue
The Windhovers' Call - Xellos Mazoku Tiefling Sorcerer
High Times at Low Tides - DM
Sarros asks Ban; "So where have you all just come from?" As they stand, ready to leave the bar.
"CoS" Rumble- Tabaxi Shadow Monk
To Grol
"Great let us head out!"
Felix Windfall(Human-V Lv.7 Rogue) killed in ToA, Vallan Houndstrider (Halfling Ghostwise Lv.1 Fighter) in DiAPushing her seat in, Ban stands up with her hands clasped behind her back. Answering the question, she looks his direction and says coyly, "Oh, you know. All kinds a places. The Feywild, the Isle of Despair, around."
Sarros nods thoughtfully.
"CoS" Rumble- Tabaxi Shadow Monk
You gather your belongings and meet with Realgâr at the center of town. As you're about to set off, Biscuit comes by to rent a dormitory type room for the crew, so you all inform him that you will be gone for a few days to get funding for the boat overhaul. He understands and you all follow Realgâr north on a cobble stone path through the center of town, all the way to the north entrance. The town buildings are look to be of modest design, but look comfortable enough, ranging from wooden buildings with straw thatched roofs to stone buildings with wooden shingles. The population is small and not much activity is seen on the street, a few solitary people walking by minding their own business, a few standing outside buildings having conversations, a couple vendors selling their wares, and some kids playing. The one common thing is the smell of fish in the air.
Walking to the north entrance you come to a wooden gate, flanked by a solid wooden fence on both sides that encompasses the border of town. The fence is made up tightly packed, upright logs about 10ft high that are sharpened to a point on top. There are a few watch towers at strategic positions down the perimeter of the fence as well as the gate. At the gate, two guards with wooden shields and spears open the gate for you all and you make your way through. You all walk through and they wish you a safe journey before closing the gate behind you and walking back up to their respective tower about 15ft off the ground. The cobble stone road as transitioned to dirt with light green and yellow grassy patches on both sides and a few solitary birch trees. There are a few farms just outside the wall and off in the distance you can see the road leads to a line of trees.
Walking down the road for a while, Realgâr talks about various bits of dwarven culture and stories to pass the time, eventually you all come to the tree line a couple hours later and it's now late afternoon. At the tree line there are a few stumps from where old harvested trees once stood and the dirt road turns East parallel to the trees, while a trail leads further into the forest.
At the tree stumps, Realgâr sits down and says, "Let's take a breather here for a few minutes. We're safe for now, but who knows what we will see deeper in the forest." There are a few critters scurrying around in trees around you, leaves and twigs on the ground, and some smaller bushes around you, so it appears to be what you would normally find in a forest area. You can see further down the trail the trees grow thicker and looks slightly darker from the lack of sunlight penetrating the canopy.
Realgâr takes out his lyre and begins strumming a few notes and says, "We should probably have a marchin' order on the trail, just in case we encounter any danger. There are beasts of the forests that we might see, but I've also heard of Goblins and other evil bastards who sometimes are seen deep in the woods. Can't be too careful. There is a clearin' deeper in the forest that I know about where we can sleep for the evenin'."
He continues strumming notes and awaits your responses.
After Apocalypse - Liavyre Withrethin Elf Ranger
Dragon of Autumn - Geoff Krowly Human Cleric
Princes of the Apocalypse - Leofir Sylvaranth Elf Rogue
The Windhovers' Call - Xellos Mazoku Tiefling Sorcerer
High Times at Low Tides - DM
Zephyros will lead the marching order
Felix Windfall(Human-V Lv.7 Rogue) killed in ToA, Vallan Houndstrider (Halfling Ghostwise Lv.1 Fighter) in DiASarros nods understandably and positions himself in the middle of the marching order.
"CoS" Rumble- Tabaxi Shadow Monk
Coming into the more forest-like areas, Ban is more relaxed and at ease. She'll speak Elvish to the small animals scampering by and generally be upbeat in composure. Upon hearing Realgâr's comments, she says "We'll be alright, I'm sure. Just be keep your head about." Filing in line, Ban stays nearer Gol.