In the city of Neverwinter, a dwarf named Gundren Rockseeker recruited you into a secret group intent on locating the Mine of Phandelver's Pact, lost five hundred years ago. Legend has it that the mine contained a forge capable of producing magic items. Some say a trove of enchanted equipment is still there and that magic still resides in the forge.
In the centuries since, countless prospectors have searched for the lost mine, but none succeeded until now. The Rockseeker brothers have told you that they found the entrance a month ago, but they want the help of capable adventurers who can keep their discovery secret and keep the dwarves safe.
Gundren then set out on horseback ahead of the group, along with a warrior escort named Sildar Hallwinter, claiming he needed to arrive early to “take care of business.”
You've been riding in a wagon for a couple of days now with Gundren's cousin Drundle, a calm and quiet dwarf with a beard that appears coppery in the sunlight and brown in the dark. Your wagonload of provisions draws ever closer to the rough-and-tumble settlement of Phandalin, about two days’ travel southeast of Neverwinter.
You just recently veered east along the Triboar Trail, and though you've encountered no trouble so far, this territory can be dangerous.
"So how did you all meet my cousin Gundren?"Drundle asks after saying very little for most of the journey. With a smile, he adds,"And how did you earn his trust? This is a big discovery to share with an adventurer, after all."
(Players have been selected. If I shared the campaign link with you, then you may make your first post when you're ready.)
*Feu looked up to Drundle with a neutral expression. They set down across from him on the wagon.* "It was mainly by chance." *They say.*
They stood 5 feet and 8 inches tall. They looked like a human with short and straight violet red hair that is undercut beneath, white skin, red eyes and wearing a unique looking necklace. The necklace had a bright red gem, sharp and rectangular at the top, and circular at the bottom. The design made it look like it was part of something.
They wore a simple shirt with a vest over it, dark red pants and heeled boots.
"I got into a fight with a few people, Gundren saw it. After I was done with them, your brother asked if could help with a few things. This is the fourth 'quest' he asked me to help with, guess now he trusts me enough for some old mine."
*Feu shrugs while closing their eyes.* "That's all really."
Rweni tosses a stray lock of red hair out of her eyes. She seemed more focused on listening to the birds in the trees and the wind blowing through the leaves. She answered Drundle, still seemingly distracted, ”Gundren. Yes. We happened to meet on the road. I was alone and Gundren asked if I’d accompany him to Neverwinter. Of course, I was thinking the same thing. It’s safer to travel in pairs, after all. I suppose after accompanying him to Neverwinter, he trusted me. He asked if I was interested. I’m certainly interested. Of course, I can always hop off and melt back into the woods.”Rweni redirects her attention to Drundle and smiles.
She then pulls her hand-carved wooden flute out and whistles a melodious tune in a Pentatonic Minor scale, similar to Native American music that takes the listener into a calm, trance-like state. Her hair, the color of a brilliant harvest moon, is short and wavy with angled layers, longer towards the front. Her turquoise eyes glimmer like a forest stream. Her fair skin, the color of warm ivory is lightly sun-kissed with freckles that decorate the bridge of her nose and high cheekbones. A pair of large raven feathers are braided in one long strand of her hair that hangs past her left ear. Rweni wears a deer-skin dress, tanned, with fringes. The dress is also adorned with bright, colorful feathers molted from various songbirds. The dress is fringed at the bottom and goes slightly past her knees. A thick, dark brown belt cinches the dress in place around her waist. Her shoes are also deer-skin and fit tightly around her feet, exposing her ankles and calves.
She turns to Feu and stops playing her flute. ”How rude of me to play while you are talking. My name is Rweni Autumnblood. Do you like music? It’s a past-time of mine, really.” She grabs a small seed-pod that has fallen from the trees and laying on the wagon floor. She whispers to the seed-pod and gently strokes it with a fingertip, ”Bloom, my tiny friend.” The seed-pod slightly enlarges in her hand a small, woody tentacle sprouts with a white micro-blossom. She hands it to Feu. ”For a new friend! What’s your name?”
*Feu cautiously accepts the white flower while looking at Rweni with a side eye* "...Feu. Just, Feu." *Feu responded in a wary tone.*
*Feu looks at the flower, almost confused by the gesture.* "Thanks, I guess? As for your question, can't really say, never really stopped to appreciate any song."
*Feu shifts their gaze to Killian.* "Pleasure, I guess."
Parin, a quite elf sits in the back looking through a worn notebook. He is a very tanned elf with bronze skin and very lean muscular build. He wears burnt red pants and shirt. Off his back you see an unusual weapon a double bladed scimitar. He wears no armor, but holds himself in a way that you get the idea he can hold his own.
"Greetings companions. My name is Parin Naïlo. I am an archeologist and Gundren heard my name and reached out to me to both provide protection as well as provide some historical details of the mine. I look forward to working with you all"
“Gundren always was a collector of interesting folk,” Drundle comments.
After the wagon has rolled along the Triboar Trail for about half a day, it comes around a bend, where the party spots two dead horses sprawled about fifty feet ahead, blocking the path. Each has several black-feathered arrows sticking out of it. The woods press close to the trail here, with a steep embankment and dense thickets on either side.
(To make sure the game doesn’t slow too much, feel free to make rolls without my prompting. In order to make a roll, you must describe what your character is doing that would warrant that roll. The rolls that are applicable will be used in my next post. I’ll note whenever a roll isn’t used due to not being applicable.)
”Oh! Those poor horses!” Rweni jumps down from the wagon and runs up to the dead animals. She pulls the arrows out and examines them for any clues on who would have done this. She looks around for any footprints also.
Parin, Rweni, and Killian determine quickly that these are the crude arrows of goblins, and Parin discerns that they were killed here perhaps two days ago.
"Those are Gundren's horses!" Drundle cries as he hops down from the wagon and rushes over. He stands still, staring with wide eyes.
Only Feu spots the four goblins, two hidden on either side of the road just behind the thickets at the tops of the embankments. They are all about to draw their bows, and their eyes are locked on the unmoving dwarf.
(Please roll initiative. Only Feu isn't surprised during the first round. Assume the goblins are 30' away from you and that climbing the embankment without losing 5 extra feet of movement would require a successful DC 10 Athletics or Acrobatics roll. Below is an idea of the scene. If you send me a square-cropped picture of your character's face, I'll make a token to add to combat maps.)
(Initiative Order: Killian Goblin 1 Either Parin or Feu and then the other--the rules say you two get to decide who goes first when your rolls are a draw Goblin 2 Drundle Rweni Goblin 3 Goblin 4 Round 1 begins.)
(Killian is surprised. His turn ends. He is still able to take reactions if any apply this round.)
(Goblin 1's turn.)
From the northern woods, an arrow flies past Drundle's face and sticks into one of the dead horses as the high-pitched cries of excited goblins fill the air.
"Surrender! Or we kill everything!" one of them yells.
(Parin will be surprised in Round 1, so let's have Feu go now. You two can post an OOC note to decide if you want to let the other person go first next round or to request to go first.)
Feu walks twenty feet closer, cracking their shouler. "Get a move on, you all!" They yell as energy starts to form around their arm and necklace.
They stare at the goblin to their left. "Let's see if you'll be just as boring to deal with as this trip was." Feu cast Chromatic Orb, targeting the goblin closest to them, on their left side. Choosing fire as the orb's element.
In the city of Neverwinter, a dwarf named Gundren Rockseeker recruited you into a secret group intent on locating the Mine of Phandelver's Pact, lost five hundred years ago. Legend has it that the mine contained a forge capable of producing magic items. Some say a trove of enchanted equipment is still there and that magic still resides in the forge.
In the centuries since, countless prospectors have searched for the lost mine, but none succeeded until now. The Rockseeker brothers have told you that they found the entrance a month ago, but they want the help of capable adventurers who can keep their discovery secret and keep the dwarves safe.
Gundren then set out on horseback ahead of the group, along with a warrior escort named Sildar Hallwinter, claiming he needed to arrive early to “take care of business.”
You've been riding in a wagon for a couple of days now with Gundren's cousin Drundle, a calm and quiet dwarf with a beard that appears coppery in the sunlight and brown in the dark. Your wagonload of provisions draws ever closer to the rough-and-tumble settlement of Phandalin, about two days’ travel southeast of Neverwinter.
You just recently veered east along the Triboar Trail, and though you've encountered no trouble so far, this territory can be dangerous.
"So how did you all meet my cousin Gundren?" Drundle asks after saying very little for most of the journey. With a smile, he adds, "And how did you earn his trust? This is a big discovery to share with an adventurer, after all."
(Players have been selected. If I shared the campaign link with you, then you may make your first post when you're ready.)
*Feu looked up to Drundle with a neutral expression. They set down across from him on the wagon.* "It was mainly by chance." *They say.*
They stood 5 feet and 8 inches tall. They looked like a human with short and straight violet red hair that is undercut beneath, white skin, red eyes and wearing a unique looking necklace. The necklace had a bright red gem, sharp and rectangular at the top, and circular at the bottom. The design made it look like it was part of something.
They wore a simple shirt with a vest over it, dark red pants and heeled boots.
"I got into a fight with a few people, Gundren saw it. After I was done with them, your brother asked if could help with a few things. This is the fourth 'quest' he asked me to help with, guess now he trusts me enough for some old mine."
*Feu shrugs while closing their eyes.* "That's all really."
Rweni tosses a stray lock of red hair out of her eyes. She seemed more focused on listening to the birds in the trees and the wind blowing through the leaves. She answered Drundle, still seemingly distracted, ”Gundren. Yes. We happened to meet on the road. I was alone and Gundren asked if I’d accompany him to Neverwinter. Of course, I was thinking the same thing. It’s safer to travel in pairs, after all. I suppose after accompanying him to Neverwinter, he trusted me. He asked if I was interested. I’m certainly interested. Of course, I can always hop off and melt back into the woods.” Rweni redirects her attention to Drundle and smiles.
She then pulls her hand-carved wooden flute out and whistles a melodious tune in a Pentatonic Minor scale, similar to Native American music that takes the listener into a calm, trance-like state. Her hair, the color of a brilliant harvest moon, is short and wavy with angled layers, longer towards the front. Her turquoise eyes glimmer like a forest stream. Her fair skin, the color of warm ivory is lightly sun-kissed with freckles that decorate the bridge of her nose and high cheekbones. A pair of large raven feathers are braided in one long strand of her hair that hangs past her left ear. Rweni wears a deer-skin dress, tanned, with fringes. The dress is also adorned with bright, colorful feathers molted from various songbirds. The dress is fringed at the bottom and goes slightly past her knees. A thick, dark brown belt cinches the dress in place around her waist. Her shoes are also deer-skin and fit tightly around her feet, exposing her ankles and calves.
She turns to Feu and stops playing her flute. ”How rude of me to play while you are talking. My name is Rweni Autumnblood. Do you like music? It’s a past-time of mine, really.” She grabs a small seed-pod that has fallen from the trees and laying on the wagon floor. She whispers to the seed-pod and gently strokes it with a fingertip, ”Bloom, my tiny friend.” The seed-pod slightly enlarges in her hand a small, woody tentacle sprouts with a white micro-blossom. She hands it to Feu. ”For a new friend! What’s your name?”
*Feu cautiously accepts the white flower while looking at Rweni with a side eye* "...Feu. Just, Feu." *Feu responded in a wary tone.*
*Feu looks at the flower, almost confused by the gesture.* "Thanks, I guess? As for your question, can't really say, never really stopped to appreciate any song."
*Feu shifts their gaze to Killian.* "Pleasure, I guess."
Parin, a quite elf sits in the back looking through a worn notebook. He is a very tanned elf with bronze skin and very lean muscular build. He wears burnt red pants and shirt. Off his back you see an unusual weapon a double bladed scimitar. He wears no armor, but holds himself in a way that you get the idea he can hold his own.
"Greetings companions. My name is Parin Naïlo. I am an archeologist and Gundren heard my name and reached out to me to both provide protection as well as provide some historical details of the mine. I look forward to working with you all"
D&D since 1984
“Gundren always was a collector of interesting folk,” Drundle comments.
After the wagon has rolled along the Triboar Trail for about half a day, it comes around a bend, where the party spots two dead horses sprawled about fifty feet ahead, blocking the path. Each has several black-feathered arrows sticking out of it. The woods press close to the trail here, with a steep embankment and dense thickets on either side.
(To make sure the game doesn’t slow too much, feel free to make rolls without my prompting. In order to make a roll, you must describe what your character is doing that would warrant that roll. The rolls that are applicable will be used in my next post. I’ll note whenever a roll isn’t used due to not being applicable.)
(Sorry, the notification didn't show up until I actually sent the message. Continue on.)
”Oh! Those poor horses!” Rweni jumps down from the wagon and runs up to the dead animals. She pulls the arrows out and examines them for any clues on who would have done this. She looks around for any footprints also.
Investigation: 15
Parin also jumps down to investigate.
1) search the bodies and area to determine who and how long ago; Investigation: 19
2) will look around the area to see if they are still around. Investigation: 14
D&D since 1984
Feu jumps down as well. But keeps close to the wagon. They try to listen and pay attention to their surroundings as much as possible.
Perception: 17
Parin, Rweni, and Killian determine quickly that these are the crude arrows of goblins, and Parin discerns that they were killed here perhaps two days ago.

"Those are Gundren's horses!" Drundle cries as he hops down from the wagon and rushes over. He stands still, staring with wide eyes.
Only Feu spots the four goblins, two hidden on either side of the road just behind the thickets at the tops of the embankments. They are all about to draw their bows, and their eyes are locked on the unmoving dwarf.
(Please roll initiative. Only Feu isn't surprised during the first round. Assume the goblins are 30' away from you and that climbing the embankment without losing 5 extra feet of movement would require a successful DC 10 Athletics or Acrobatics roll. Below is an idea of the scene. If you send me a square-cropped picture of your character's face, I'll make a token to add to combat maps.)
Initiative: 12
Initiative: 3
Parin Init 7
D&D since 1984
(Initiative Order:
Killian
Goblin 1
Either Parin or Feu and then the other--the rules say you two get to decide who goes first when your rolls are a draw
Goblin 2
Drundle
Rweni
Goblin 3
Goblin 4
Round 1 begins.)
(Killian is surprised. His turn ends. He is still able to take reactions if any apply this round.)
(Goblin 1's turn.)
From the northern woods, an arrow flies past Drundle's face and sticks into one of the dead horses as the high-pitched cries of excited goblins fill the air.
"Surrender! Or we kill everything!" one of them yells.
(Parin will be surprised in Round 1, so let's have Feu go now. You two can post an OOC note to decide if you want to let the other person go first next round or to request to go first.)
Feu walks twenty feet closer, cracking their shouler. "Get a move on, you all!" They yell as energy starts to form around their arm and necklace.
They stare at the goblin to their left. "Let's see if you'll be just as boring to deal with as this trip was." Feu cast Chromatic Orb, targeting the goblin closest to them, on their left side. Choosing fire as the orb's element.
Attack: 18
(Feu, you can go before Parin)
D&D since 1984