This post has potentially manipulated dice roll results.
The little guys alive and kicking don’t you worry. The captain grabs the back of his head in pain, but still has the ability to dodge the elbow strike, and is now giving you a look of pure murder.
Onto the wolves turn. The She-Wolf casts her single eye around the battle field, and suddenly darts around Ab and Val, to pounce on Berrus while he’s distracted by Klarg’s deadly dance.
Hit: 20
It’s a solid miss, even while dueling with Klarg, Berrus is aware of the She-Wolves surprise attack, and skill fully dodged, the She-Wolf flying past, and ending up hiding behind Klarg.
(As Long as Klarg is standing where is his, any ranged attacks on She-Wolf are at disadvantage.)
Kor(22), Wolf(22), Val(13), Klarg(12), North Cap(8), Ab(7), Berrus(7), LeftCap(6), Mav(3)
Mav yells to everyone, "Focus on Klarg, I'll finish the little one here. We promised the pack that they can deal with the wolf as they see fit! It is for them to pursue justice for what she did!" As Mav says this he looks over to the wolf to lock eyes as to let her know that she is wanted by her former pack alive to be punished for the betrayal.
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Mavi Göz Mal - Half Orc Monk Level 1 Not Another Lost Mine of Phandelver
Drita - Aasimar Hexblade Warlock Lvl 3 Tomb of Annhilation
This post has potentially manipulated dice roll results.
Seeing that Klarg is bleeding profusely, Valathar raises the scimitar he'd been holding aside his staff. "Die you monster!" Valathar bellows, lunging forward with the last of his strength in a desperate bid to slay the hairy creature.
Attack: 9 Damage: 2 Slashing Damage
Damn, I thought it was Kor's turn. I'm so sorry guys! I've been waiting patiently :P
This post has potentially manipulated dice roll results.
Val, despite your mighty efforts, your staff bounces off Klarg’s shoulder pauldrens, not doing any damadge what’soever to to hulking goblinoid.
Klarg, hanging on to consciousness from the beating he’s had so far, once again tries to swing his mace at Berrus.
Hit: 11
Damage: 15
(Took a sneak peak at your character sheet, and I believe that’s a knock out for Berrus. I’ll change things around if I’m wrong.)
Berrus, despite your best efforts, dodging maces and wolves seems to be to much for a starting adventurer, and you feel a sharp explosion of blunt pain behind your head before everything goes dark. Ab your up!
Okay, you are currently at one death counter, zero save counters. 3 death is well, death, 3 Save is stabization. Healing abilities are an automatic triple save counter if I remember right, an ally can spend their turn trying to give you one save counter, a crit is auto save and 1 hp, a crit fail is 2 death counters. Someone feel free to correct me if I’m wrong.
If an ally uses their action and makes a 10 Medicine save, you're stabilized which means you stop making death throws (but still unconscious, still at 0 Hp, and can still be killed)
If you're hit while you're at 0 Hp it's 1 death saving throw failure unless it's a critical hit, then it's 2 (it's automatically a critical hit if the attacker is within 5 ft. of you and the attack hits)
This post has potentially manipulated dice roll results.
Ab, maybe the goblin torture got to you a little harder then you thought it did, cause that’s another arrow flying wide. Berrus meanwhile still bleeding and unconscious with possible head trauma, probably also fell on a bad angle or something, it’s not looking good.
Left Captains turn! This goblin has a broken nose, and blood is pouring down all over its face, murder blazing in his eyes while it swings wildly at Mav.
Hit: 12
Another Swing and a Miss! Mav and Kor, you’re up!
Kor(22), Wolf(22), Val(13), Klarg(12), North Cap(8), Ab(7), Berrus(7), LeftCap(6), Mav(3)
Kor pulls himself to his feet using the crates for support. This fight needed to end now and he figured taking out the big guy would go a long way towards that. Drawing back his bow with a grimace of pain as wounds from the wolf flared, Kor sighted in the bugbear.
Attack: 13 Damage: 9
If I remember correctly, Klarg is in melee with Val still, so Kor still gets sneak attack although he doesn't have advantage.
Yeah, I'm thinking if AB survives after the wolf and Klarg's turn you (AB) may want to Help action Kor so I can roll with advantage. With +5 to hit and 2d6+3 for damage it's fairly likely I'll kill him if I can use adv. Only thing is, you'll have to be in melee range of Klarg to do the Help action.
The little guys alive and kicking don’t you worry. The captain grabs the back of his head in pain, but still has the ability to dodge the elbow strike, and is now giving you a look of pure murder.
Onto the wolves turn. The She-Wolf casts her single eye around the battle field, and suddenly darts around Ab and Val, to pounce on Berrus while he’s distracted by Klarg’s deadly dance.
Hit: 20
It’s a solid miss, even while dueling with Klarg, Berrus is aware of the She-Wolves surprise attack, and skill fully dodged, the She-Wolf flying past, and ending up hiding behind Klarg.
(As Long as Klarg is standing where is his, any ranged attacks on She-Wolf are at disadvantage.)
Kor(22), Wolf(22), Val(13), Klarg(12), North Cap(8), Ab(7), Berrus(7), LeftCap(6), Mav(3)
Its your turn Val!
Mav yells to everyone, "Focus on Klarg, I'll finish the little one here. We promised the pack that they can deal with the wolf as they see fit! It is for them to pursue justice for what she did!" As Mav says this he looks over to the wolf to lock eyes as to let her know that she is wanted by her former pack alive to be punished for the betrayal.
Mavi Göz Mal - Half Orc Monk Level 1 Not Another Lost Mine of Phandelver
Drita - Aasimar Hexblade Warlock Lvl 3 Tomb of Annhilation
Iznik Sylnithas - Half Drow Blood Hunter Level 2 Precipice of Voids
Ooc. This must have posted while i was halfway through the intended post....because the one i saw when i posted was below
AttackAttack: 10 Damage: 10
Laissez les bons temps rouler
Ooc .im going to out of contact for a little so to avoid delay
Next turn attack either klarg or wolf in that order
AttackAttack: 21 Damage: 10
Laissez les bons temps rouler
Reminder, Val it’s your turn! Klarg’s looking pretty banged up, one good attack may or may not be what it takes to finish him up.
Seeing that Klarg is bleeding profusely, Valathar raises the scimitar he'd been holding aside his staff. "Die you monster!" Valathar bellows, lunging forward with the last of his strength in a desperate bid to slay the hairy creature.
Attack: 9 Damage: 2 Slashing Damage
Damn, I thought it was Kor's turn. I'm so sorry guys! I've been waiting patiently :P
Edit: 1 damage. What is my life.
Val, despite your mighty efforts, your staff bounces off Klarg’s shoulder pauldrens, not doing any damadge what’soever to to hulking goblinoid.
Klarg, hanging on to consciousness from the beating he’s had so far, once again tries to swing his mace at Berrus.
Hit: 11
Damage: 15
(Took a sneak peak at your character sheet, and I believe that’s a knock out for Berrus. I’ll change things around if I’m wrong.)
Berrus, despite your best efforts, dodging maces and wolves seems to be to much for a starting adventurer, and you feel a sharp explosion of blunt pain behind your head before everything goes dark. Ab your up!
Damn. That puts me to 0 . Deathsave?
since Ab and i are simultaneous
death save 2
Laissez les bons temps rouler
Yes, because your turn does come up in the order next. So feel free to do that, waiting for that and Ab’s turn.
oohh thats not good
Laissez les bons temps rouler
Okay, you are currently at one death counter, zero save counters. 3 death is well, death, 3 Save is stabization. Healing abilities are an automatic triple save counter if I remember right, an ally can spend their turn trying to give you one save counter, a crit is auto save and 1 hp, a crit fail is 2 death counters. Someone feel free to correct me if I’m wrong.
Plus i think if someone hits me while down thats an auto 2 .Which in this case is ded. So act quick fellows . :)
Laissez les bons temps rouler
OOC: Yeah, we've got to finish this quick!
If an ally uses their action and makes a 10 Medicine save, you're stabilized which means you stop making death throws (but still unconscious, still at 0 Hp, and can still be killed)
If you're hit while you're at 0 Hp it's 1 death saving throw failure unless it's a critical hit, then it's 2 (it's automatically a critical hit if the attacker is within 5 ft. of you and the attack hits)
AB aims his longbow at the bugbear this time.
Longbow Attack: 6; Damage: 4 Piercing damage
OOC: Sorry, y'all.
Ab, maybe the goblin torture got to you a little harder then you thought it did, cause that’s another arrow flying wide. Berrus meanwhile still bleeding and unconscious with possible head trauma, probably also fell on a bad angle or something, it’s not looking good.
Left Captains turn! This goblin has a broken nose, and blood is pouring down all over its face, murder blazing in his eyes while it swings wildly at Mav.
Hit: 12
Another Swing and a Miss! Mav and Kor, you’re up!
Kor(22), Wolf(22), Val(13), Klarg(12), North Cap(8), Ab(7), Berrus(7), LeftCap(6), Mav(3)
Kor pulls himself to his feet using the crates for support. This fight needed to end now and he figured taking out the big guy would go a long way towards that. Drawing back his bow with a grimace of pain as wounds from the wolf flared, Kor sighted in the bugbear.
Attack: 13 Damage: 9
If I remember correctly, Klarg is in melee with Val still, so Kor still gets sneak attack although he doesn't have advantage.
Damn boys, we're going to get smashed by this dude haha
You’re probably right, unfortunately your arrow bounces off his rusty metal shoulder pauldren, doing no damadge to the beast like goblinoid.
Mav you’re still up!
Mav swings his staff, and gives a nice sparta kick to the puny goblin who doesnt want to die...
Staff Attack: 9 Damage: 6
Kick Attack: 23 Damage: 3
Mavi Göz Mal - Half Orc Monk Level 1 Not Another Lost Mine of Phandelver
Drita - Aasimar Hexblade Warlock Lvl 3 Tomb of Annhilation
Iznik Sylnithas - Half Drow Blood Hunter Level 2 Precipice of Voids
Yeah, I'm thinking if AB survives after the wolf and Klarg's turn you (AB) may want to Help action Kor so I can roll with advantage. With +5 to hit and 2d6+3 for damage it's fairly likely I'll kill him if I can use adv. Only thing is, you'll have to be in melee range of Klarg to do the Help action.