Eremoz looks through the nearby items. “We would do well to have you at full strength, Drex. Anybody else need a rest? I think I might take a walk down by the docks in the meanwhile. Just to see if there is anything leading to the kids.”
"Drex did the heavy lifting in there. I'm good to go." Cob says. "I'll join you. Probably best not to get caught alone here until we really know who's involved."
"I agree we should likely stick together, I wouldn't want to get separated in a strange place, and time", Drexon says.
A smile spreads across his face as he adds, "You know what always helps me rest and relax, a game of chance or three. Maybe we could go to Twenty-One Jack for a drink and bite to eat, and a card game or two after our walk", he suggests.
“Alright, a quick walkabout. We take a look at the warehouse, find you a card game and get a drink, then we rest up for tonight.” Eremoz looks to the others for approval.
With a plan in mind, you exit the Verdant Mason manse and head west toward the Westmoor district. On your way, you are treated with the sight of several people, some wearing moss green cloaks and some others wearing city guard regalia, walking toward the Mayor's Office with a bundle of folders in hand. You notice that one of them is the halfling that led the investigation at the warehouse yesterday. It looks like the Rangers Conclave and the city guard have been busy. Some of them look rumpled as if they hadn't gone home since yesterday.
Following the main street, you arrive at the warehouse in question quite quickly. The foot traffic is not as crowded as yesterday, most probably from the residual fear that whatever happened in the warehouse district would happen again somewhere in the city. Some of the shops that you remember opened yesterday are temporarily closed today -- family emergency said most of the signs on the door.
The warehouse itself is bustling with activity. Carts are parked outside the warehouse as workers in blue clothing move crates, barrels, and some misshapen packaging out of the warehouse. Some of the areas in and around the warehouse are still cordoned off, mainly the area where the scorch marks are, but the workers seem to ignore it and simply move around it or just hover overhead of it. It seems they are emptying the warehouse and transporting it to another place. There is a larger presence of city guards around the district to escort the procession.
"I have to admit, I am not sure what we are looking for here", Drexon says to the others. "Do you think we should talk to some of the workers, see if any were here yesterday?"
He watches the workers, seeing if any do actually take more notice of the scorch marks, or if any seem distant or traumatised in any way.
From a distance, you can tell that they are mostly trying to move everything out of the warehouse as quickly as possible. There is a sense of urgency with the move. They are mostly shying away from places with scorch marks, deep slashes, and dried blood, but in a way that is not causing detriment to their activities. A few arcane casters would magically raise some crates over the cordoned area on the floor. A few workers would use a pulley instead of a trolley to avoid violating the cordon. In a way, they seem to be moving their goods away so the investigators can glean more from the crime scene.
You do also notice that these people are looking fresh as if they just came to the city in the morning. None of them are showing the same weariness as the city guards or the other surrounding warehouse workers in the area. Apart from one person in bandages directing a part of the workers, you can see none of the other injured people from yesterday. These people seem to be additional workers called from another place, possibly the Mantagard Annex or the closest city's Annex.
"Perhaps the one over there with bandages knows something? The others seem fresh, and why empty the whole place, unless they think there is more to find?", Drexon muses.
While the others look more closely at the warehouse and work going on, Cob turns to watch where the goods are being moved to. If it’s a nearby warehouse, Cob will make his way over there to see what security is like there. While he does, he keeps an eye on the actual goods being moved. Is there anything distinctive about it? Anything that links it all together and separates it from what else is being moved in and out of warehouses (markings, insignia, clover leafs, etc).
This post has potentially manipulated dice roll results.
Eremoz heads over to the bandage covered person, waving Karm along. “Uh.. Hello, my friend and I are travelers, new to town. We were wondering if you may be looking for more help with moving things. We are able-bodied and hoping to make some coin.”
The bandaged man sighs and nods. "Help is always appreciated," the man says. "After yesterday's ordeal, not many want to help us. My name is Cassel, and I am the head of operations of this warehouse. We cannot offer you much. Maybe 25 bronze a person. We're moving all these crates, barrels, and boxes to the carts. After the attack on the warehouse yesterday, we are moving all of them to the Annex for temporary storage before they are sent to other cities, the mainland vault, or auctioned off."
Most of the goods being moved seem normal. They are simple boxes or crates or barrels that can easily be bought commercially. Some of them don't have any distinctive markings, while some others have the logo of the Archive of Ages stamped on them. All of them are being loaded onto carts. A squad of city guards and rangers escort each cart when they leave the warehouse.
"Well, the warehouse houses provision for procurers and a couple of magical items that are waiting to be delivered to the main headquarter of the Archive of Ages or the major Annex in Vortesso," Cassel says. "We are also temporary storage for other businesses and merchants in the areas. It is a lucrative place in the eyes of gangs and robbers. We've been attacked maybe once or twice a month since we commissioned the place, but none were as devastating as yesterday's attack. We were caught off guard. The usual robbers usually only harassed us for entrance or tried futilely to pick the lock. This one was different. They're prepared and well-equipped. One was even capable of casting devastating magic. Some of the other workers that usually helped us feared another attack from the same group and refused to help or come near until the situation settled. Not even the presence of the city guards and the rangers dissuades their worries."
"They wore red," Cassel says. "Not the red of the Scarlet Barony. We know they are good kids. Sometimes they would help us. No, this is different. It feels more like an inside job or a rival gang. We're trying to track down which one of us snitched, but so far, we can't find anything. Every staff had been accounted for. The conclave's Mind Delvers also didn't find anything. We're as stumped as you are at the moment, but we're leaning more toward the Barony's rival taking their chance to disturb the peace. We've been hearing, you know. It's whispers and rumors, but some people said that there is another gang rising up in the city quite recently -- the last 2 or 3 years or so."
After seeing nothing particularly interesting, Cob drifts back over to the where Eremoz is having his conversation and catches the last bits of what has been said.
"There must have been something pretty valuable here then," Cob adds. "What did they take?"
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Eremoz looks through the nearby items. “We would do well to have you at full strength, Drex. Anybody else need a rest? I think I might take a walk down by the docks in the meanwhile. Just to see if there is anything leading to the kids.”
Cob looks over at Eremoz.
"Drex did the heavy lifting in there. I'm good to go." Cob says. "I'll join you. Probably best not to get caught alone here until we really know who's involved."
"I agree we should likely stick together, I wouldn't want to get separated in a strange place, and time", Drexon says.
A smile spreads across his face as he adds, "You know what always helps me rest and relax, a game of chance or three. Maybe we could go to Twenty-One Jack for a drink and bite to eat, and a card game or two after our walk", he suggests.
“Alright, a quick walkabout. We take a look at the warehouse, find you a card game and get a drink, then we rest up for tonight.” Eremoz looks to the others for approval.
Agreed. Maybe, Drexon, you could teach me how to play, even.
Olloray Dim - Limbo's Pit
Gunther Korroden - Nightmares in the Mist
With a plan in mind, you exit the Verdant Mason manse and head west toward the Westmoor district. On your way, you are treated with the sight of several people, some wearing moss green cloaks and some others wearing city guard regalia, walking toward the Mayor's Office with a bundle of folders in hand. You notice that one of them is the halfling that led the investigation at the warehouse yesterday. It looks like the Rangers Conclave and the city guard have been busy. Some of them look rumpled as if they hadn't gone home since yesterday.
Following the main street, you arrive at the warehouse in question quite quickly. The foot traffic is not as crowded as yesterday, most probably from the residual fear that whatever happened in the warehouse district would happen again somewhere in the city. Some of the shops that you remember opened yesterday are temporarily closed today -- family emergency said most of the signs on the door.
The warehouse itself is bustling with activity. Carts are parked outside the warehouse as workers in blue clothing move crates, barrels, and some misshapen packaging out of the warehouse. Some of the areas in and around the warehouse are still cordoned off, mainly the area where the scorch marks are, but the workers seem to ignore it and simply move around it or just hover overhead of it. It seems they are emptying the warehouse and transporting it to another place. There is a larger presence of city guards around the district to escort the procession.
"I have to admit, I am not sure what we are looking for here", Drexon says to the others. "Do you think we should talk to some of the workers, see if any were here yesterday?"
He watches the workers, seeing if any do actually take more notice of the scorch marks, or if any seem distant or traumatised in any way.
Perception: 13+5=18
From a distance, you can tell that they are mostly trying to move everything out of the warehouse as quickly as possible. There is a sense of urgency with the move. They are mostly shying away from places with scorch marks, deep slashes, and dried blood, but in a way that is not causing detriment to their activities. A few arcane casters would magically raise some crates over the cordoned area on the floor. A few workers would use a pulley instead of a trolley to avoid violating the cordon. In a way, they seem to be moving their goods away so the investigators can glean more from the crime scene.
You do also notice that these people are looking fresh as if they just came to the city in the morning. None of them are showing the same weariness as the city guards or the other surrounding warehouse workers in the area. Apart from one person in bandages directing a part of the workers, you can see none of the other injured people from yesterday. These people seem to be additional workers called from another place, possibly the Mantagard Annex or the closest city's Annex.
"Perhaps the one over there with bandages knows something? The others seem fresh, and why empty the whole place, unless they think there is more to find?", Drexon muses.
“Maybe they could use an extra pair of hands as well. Get a closer look, maybe.”
I haven't had a proper workout in a while. You might be up to something, Eremoz. Should we go ask?
Olloray Dim - Limbo's Pit
Gunther Korroden - Nightmares in the Mist
"I think it is a great idea, I'll hang back and keep an eye on things", Drexon offers.
"You've got this", he says to Eremoz, muttering some words in deep speech and clapping him on the back, helping him focus.
While the others look more closely at the warehouse and work going on, Cob turns to watch where the goods are being moved to. If it’s a nearby warehouse, Cob will make his way over there to see what security is like there. While he does, he keeps an eye on the actual goods being moved. Is there anything distinctive about it? Anything that links it all together and separates it from what else is being moved in and out of warehouses (markings, insignia, clover leafs, etc).
Eremoz heads over to the bandage covered person, waving Karm along. “Uh.. Hello, my friend and I are travelers, new to town. We were wondering if you may be looking for more help with moving things. We are able-bodied and hoping to make some coin.”
Persuasion: 8 with guidance 2
The bandaged man sighs and nods. "Help is always appreciated," the man says. "After yesterday's ordeal, not many want to help us. My name is Cassel, and I am the head of operations of this warehouse. We cannot offer you much. Maybe 25 bronze a person. We're moving all these crates, barrels, and boxes to the carts. After the attack on the warehouse yesterday, we are moving all of them to the Annex for temporary storage before they are sent to other cities, the mainland vault, or auctioned off."
Most of the goods being moved seem normal. They are simple boxes or crates or barrels that can easily be bought commercially. Some of them don't have any distinctive markings, while some others have the logo of the Archive of Ages stamped on them. All of them are being loaded onto carts. A squad of city guards and rangers escort each cart when they leave the warehouse.
That should at least get us something good to eat. May i ask, what happened then to scare away the workers?
Olloray Dim - Limbo's Pit
Gunther Korroden - Nightmares in the Mist
"Well, the warehouse houses provision for procurers and a couple of magical items that are waiting to be delivered to the main headquarter of the Archive of Ages or the major Annex in Vortesso," Cassel says. "We are also temporary storage for other businesses and merchants in the areas. It is a lucrative place in the eyes of gangs and robbers. We've been attacked maybe once or twice a month since we commissioned the place, but none were as devastating as yesterday's attack. We were caught off guard. The usual robbers usually only harassed us for entrance or tried futilely to pick the lock. This one was different. They're prepared and well-equipped. One was even capable of casting devastating magic. Some of the other workers that usually helped us feared another attack from the same group and refused to help or come near until the situation settled. Not even the presence of the city guards and the rangers dissuades their worries."
“By the looks of it, you saw first hand. Anything noticeable about the attackers? So we can keep any eye out while we help.”
"They wore red," Cassel says. "Not the red of the Scarlet Barony. We know they are good kids. Sometimes they would help us. No, this is different. It feels more like an inside job or a rival gang. We're trying to track down which one of us snitched, but so far, we can't find anything. Every staff had been accounted for. The conclave's Mind Delvers also didn't find anything. We're as stumped as you are at the moment, but we're leaning more toward the Barony's rival taking their chance to disturb the peace. We've been hearing, you know. It's whispers and rumors, but some people said that there is another gang rising up in the city quite recently -- the last 2 or 3 years or so."
After seeing nothing particularly interesting, Cob drifts back over to the where Eremoz is having his conversation and catches the last bits of what has been said.
"There must have been something pretty valuable here then," Cob adds. "What did they take?"