"If this box is genuine, then we have both the remaining boxes that were to be delivered. That means we are now Sego's only hope", Drexon says as he looks over the scene.
"It also means we have the power to make the decision regarding this issue. It is more important than ever that we know what we are dealing with", he adds thoughtfully.
He turns to Old Man Jiminy.
"You are obviously more than you seem, and in more ways than one", he says pointing at the carriage that is hovering in place.
"What do you know of Bast Trench and these boxes?", he asks.
"Tell us all, or tell me", he adds telepathically to Jiminy.
Eremoz, you notice that Old Man Jiminy is looking to the left side of the carriage. He is wearing a stern expression on his face. You look toward where he is looking and see a dozen figures standing still roughly 120 feet away. You can just see that the figures are nearly transparent, but humanoid in form, just like the ones you have encountered before. Old Man Jiminy points at one of the figures and they disappear.
Dvark, you can see that the dead body is maybe a day old. There are no marks on the body except for the blood trail flowing from the ear, eyes, and nose.
Karm, you can see that the box is identical to the one the group is carrying. You do remember that Sego had told you about the redundancy she had placed for ensuring the delivery of the content of the box to Bast Trench; there are multiple boxes sent out and by the time you embarked on your journey, only one other box besides your own that are still on the way and unharmed.
Drexon, you don't hear any reply.
Old Man Jiminy turns to look at the body and at the group. He looks back toward the forest before sighing exasperatedly.
"Either get him inside the carriage or leave him there," he says. He turns back toward the front of the carriage and reins in the goats once more, ready to continue the journey. Drexon, in particular, can hear him grumbling under his breath. "Back again, huh? Can't stop being nosy, can you? Messing up plans several hundred years in the making, you did. Just hope everything goes as planned or I will reinforce the seal and revoke your privilages."
Drexon watches Old Man Jiminy suspiciously, but not being keen to take the body with them, simply gets back in the carriage.
It is odd that only now the ghosts are descending on the area. If the other box has been there for some time, why wouldn't they have come for it before now?
He is quiet for the moment, pondering what it all means. Old Man Jiminy had grumbled something about plans several hundred years in the making. Just what is going on?
"When did the War of the Best end?", he asks suddenly.
Cob picks up the box in his own hand and slips it into his pack.
"The box was left there in the open," Cob says. "Seems unlikely then that the killing was someone looking for the box. But regardless we best keep moving."
He makes no effort to bring the body into the carriage. As he's about to step back in, he hears Drexon's question and pauses to see if Jiminy will answer.
Dvark begins a final rite muttering under his breath "my your thread not be lost from the eternal tapestry, and-" but he has cut off and looks up at the exchange between Drexon and Jiminy. Then hearing Eremos point out the glowing figures he quickly snatch up the mail and jogs back to the carriage. "I think we had best return all we can and hope that we can figure out how to handle them when we get there"
"When did the War of the Best end, he said," Old Man Jiminy grumbles. "What do they teach the youngins these days? Five-One-One A-B-M. After the Battle of Montecarexpat, which is the last battle of the War of the Best. It's been 511 years since the War of the Best ended. Now, get in before whatever killed this man turns their attention to us."
Dvark, as you get the fallen mails and packages, you can see that it is mostly delivered to Bast Trench to someone named F. Morgenstern. A couple is to be delivered to a small fishing outpost due north from Bast Trench. You do notice that peeking under the body's hand is an open notebook that you have not noticed before. You grab it and there is a picture drawn shoddily on the open page with a red smear that you know must have been blood; it is of a tree stump with many gnarly roots.
When all has re-entered the carriage, Old Man Jiminy barks another order to the goats. The carriage jolts and moves once more toward Bast Trench. After another hour of travel, the forest begins to become sparser. You begin to see ruins of stone structures overgrown by plants. You look outside the carriage window and see a half-ruined citadel about half an hour away. Its wall has been overgrown by vines and a massive auburn-leafed tree has shattered the roof and the back of the citadel. It is unlike any structure you have seen before in terms of its architecture. It looks simple as if it was built in ages long before modern architecture hasn't yet reached its current potential. It looks ancient yet ageless at the same time.
{{Are we continuing the carriage ride all the way to Bast Trench or stopping before that?}}
Dvark spends the rest of the trip going through the sketchbook thing and looking through the mail and trying to memorize all the names so he knows who to deliver too.
"Think I'm in the same place as the rest of you. From your visions and a vague understanding of our current predicament I don't feel like it's too complicated." Dvark says in a low whisper trying to keep the conversation away from Jiminy, while he runs his hands through his hair anxiously
"but to go through it in case I'm wrong: we are currently carrying two small chunks of amber made of pure power. There's a big wall of the stuff and our boss wants to break it. We have two groups of ghosts chasing us one that wants the wall to break, one that wants it to stand. Team keep the wall told Drex that if it break then the evil king who almost was will try and kill us all and take over the world." Dvark pauses and let's put a deep sigh running his hands through his hair again.
"But we still have no idea what our bosses game, the big king guys game, or what anyone really wants and basically have to choose to either trust a scary zombie ghost or a weird twin lady who is definitely lieing to us about something but we aren't quite sure which part." Dvark rubs his eyes and slouches back in his chair.
"So basically we have a whole lot of new questions but no answers so we have to wing it and see how it turns out.
All of this wouldn't be an issue if we had time. But one group wants us there in a timely manner and as long as we can't rule that option out we have to consider it correct. As in, "what happens if it was the correct choice and we missed it"
Karm is visibly frustrated. Some part because for once in a time he does not know what to do, for another part because he doesn't know how to figure it out. He pulls on the fingers of his sleeve-gloves to distract him from the situation.
And as if thats not enough we find the other box as well.
Can we all get together for a second? No offense, Jiminy not you though. I am clueless on how to contine from here so im gonna tell you what i've hinted at in the tavern.
When all his companions gather karm will talk about himself for a bit
When i was a kid, shortly before 10 years of age i was sneaking around the house at night. I saw a bright light a bit off behind a mound close to the forrest. Stupid as i was went to check it out and found a crystal stuck in the ground. In the time it took me to get there i didn't get any smarter so i picked it up. Bad idea. It felt as if i was dying, the life getting sucked out of my veins. And then i saw stars, endless without bounds, and before me the same crystal i just touched, this time though at massive size. I blinked and was back on the ground without breath. Next moment i feel like my body is on fire as an entity made of flame crawls out of the ground just where i was crawling. I blink once more and the crystal, the entity are gone. But the scars remained
Im not sure what to make of this, but it just feels to connected to be a coincidence
"I think our best play here is to do our job. We were hired to bring the package to them and we do just that. Our more recent acquisition, we hide after we get dropped off. We could even inform them of the mail carrier's whereabouts, but unfortunately we didn't see any other package. That way we are reliable and even helped out a little extra. Gain their trust, get whatever other information we can, then we make our decision about the other box." Eremoz leans back in his seat. "Gives us a little breathing room at the very least."
"Ouch, not going to lie, that sounds awful. Was the crystal made of amber?", he asks, trying to tie Karm's experience to their current one. "I assume you have been researching this event for some time. Have you found anything relevant? Anything that ties it to Bast Trench?", he adds.
He watches Karm carefully, trying to get a read on him.
(OOC: Won't roll Insight unless asked, but he is trying to figure out whether Karm is telling the whole truth)
These are exactly the reasons i joined the archives, but i wasn't able to really find out much. Many primordial forces in history are depicted as humanoid figures of respective elements. I am unsure if the events unfolding now are of primordial or celestial cause. Angels are also often associated with fire, but then more in a healing sense, not a destructive one. I am unsure about the crystal. But if it was amber, that would have stuck with me.
Drexon is pretty good at reading people i think, so i will give you something You do not sense a lie. He really doesn't know what the crystal was made of. But you do get the feeling that he has something in mind that he hasn't told yet, but probably will later on
{{As a note, Jiminy is driving from outside the carriage. You can freely talk without being heard while inside the carriage.}}
Dvark, as you read through the pile of mails and packages that you have collected from the dead body, you discover that 7 are for F. Morgenstern in Bast Trench, 1 for Sego Ynnachi in Bast Trench, and 2 are for Klendale Thropp in Bast Cove. The notebook is more confusing as it holds several unknown symbols to you and pages upon pages of names, addresses, and numbers. You do notice that a couple of the most recent entries to the list are written as: 'J. Horinsfal | Vosan | 155M - G/P/R - #006' and 'J. Horinsfal | Vosan | 155M - G/P/R - #011'. As far as you know, there is no one by the surname Horinsfal in Vosan before you left.
About half an hour away from the outer courtyard of Bast Trench, you hear a thump on the roof of the carriage before Old Man Jiminy's muffled voice can be heard from outside. "Almost there, sonny," he says.
{{For reference, it is about 10 maybe 10.30 in the morning when you arrive at Bast Trench.}}
Cob pulls his head out from under the seat where he's been probing at the void down there without getting too far in.
"If we go down the what Sego says could be true road," Cob says as he rights himself back up on the seat. "Doesn't she only need on of these to get what she wants? Weren't they all just overkill to make sure one gets there. If giving her one brings the wall down and it turns out we don't want that, it's not going to matter that we have one box in reserve."
When Jiminy thumps on the roof, Cob jumps a little and looks up.
"I'm for waiting until the last second to make a decision. Let's see what we find once we get there." Cob adds, then sticks his head out the window and calls up to Jiminy. "Can you please drop us off before we get there? Somewhere we can't be seen by those in Bast Trench? We've, um, we want to surprise someone."
The carriage begins to veer a little off the trail. It eventually stops in a clearing surrounded by trees and ruins.
"We're here," Old Man Jiminy says.
Cob, you can feel bursts of fresh air coming out of the crawl space once in a while. There is a chance that there is a larger space beyond the darkness that covers the crawl space.
Drexon is pretty good at reading people i think, so i will give you something You do not sense a lie. He really doesn't know what the crystal was made of. But you do get the feeling that he has something in mind that he hasn't told yet, but probably will later on
(OOC: Nice, he does have a passive insight of 15 actually, so makes sense he gets some read)
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"If this box is genuine, then we have both the remaining boxes that were to be delivered. That means we are now Sego's only hope", Drexon says as he looks over the scene.
"It also means we have the power to make the decision regarding this issue. It is more important than ever that we know what we are dealing with", he adds thoughtfully.
He turns to Old Man Jiminy.
"You are obviously more than you seem, and in more ways than one", he says pointing at the carriage that is hovering in place.
"What do you know of Bast Trench and these boxes?", he asks.
"Tell us all, or tell me", he adds telepathically to Jiminy.
Persuasion: 7+6=13
Eremoz, you notice that Old Man Jiminy is looking to the left side of the carriage. He is wearing a stern expression on his face. You look toward where he is looking and see a dozen figures standing still roughly 120 feet away. You can just see that the figures are nearly transparent, but humanoid in form, just like the ones you have encountered before. Old Man Jiminy points at one of the figures and they disappear.
Dvark, you can see that the dead body is maybe a day old. There are no marks on the body except for the blood trail flowing from the ear, eyes, and nose.
Karm, you can see that the box is identical to the one the group is carrying. You do remember that Sego had told you about the redundancy she had placed for ensuring the delivery of the content of the box to Bast Trench; there are multiple boxes sent out and by the time you embarked on your journey, only one other box besides your own that are still on the way and unharmed.
Drexon, you don't hear any reply.
Old Man Jiminy turns to look at the body and at the group. He looks back toward the forest before sighing exasperatedly.
"Either get him inside the carriage or leave him there," he says. He turns back toward the front of the carriage and reins in the goats once more, ready to continue the journey. Drexon, in particular, can hear him grumbling under his breath. "Back again, huh? Can't stop being nosy, can you? Messing up plans several hundred years in the making, you did. Just hope everything goes as planned or I will reinforce the seal and revoke your privilages."
Drexon watches Old Man Jiminy suspiciously, but not being keen to take the body with them, simply gets back in the carriage.
It is odd that only now the ghosts are descending on the area. If the other box has been there for some time, why wouldn't they have come for it before now?
He is quiet for the moment, pondering what it all means. Old Man Jiminy had grumbled something about plans several hundred years in the making. Just what is going on?
"When did the War of the Best end?", he asks suddenly.
Cob picks up the box in his own hand and slips it into his pack.
"The box was left there in the open," Cob says. "Seems unlikely then that the killing was someone looking for the box. But regardless we best keep moving."
He makes no effort to bring the body into the carriage. As he's about to step back in, he hears Drexon's question and pauses to see if Jiminy will answer.
Eremoz gets back on the carriage. "So more ghosts and another box... What is the plan when we arrive?"
Dvark begins a final rite muttering under his breath "my your thread not be lost from the eternal tapestry, and-" but he has cut off and looks up at the exchange between Drexon and Jiminy. Then hearing Eremos point out the glowing figures he quickly snatch up the mail and jogs back to the carriage. "I think we had best return all we can and hope that we can figure out how to handle them when we get there"
"When did the War of the Best end, he said," Old Man Jiminy grumbles. "What do they teach the youngins these days? Five-One-One A-B-M. After the Battle of Montecarexpat, which is the last battle of the War of the Best. It's been 511 years since the War of the Best ended. Now, get in before whatever killed this man turns their attention to us."
Dvark, as you get the fallen mails and packages, you can see that it is mostly delivered to Bast Trench to someone named F. Morgenstern. A couple is to be delivered to a small fishing outpost due north from Bast Trench. You do notice that peeking under the body's hand is an open notebook that you have not noticed before. You grab it and there is a picture drawn shoddily on the open page with a red smear that you know must have been blood; it is of a tree stump with many gnarly roots.
When all has re-entered the carriage, Old Man Jiminy barks another order to the goats. The carriage jolts and moves once more toward Bast Trench. After another hour of travel, the forest begins to become sparser. You begin to see ruins of stone structures overgrown by plants. You look outside the carriage window and see a half-ruined citadel about half an hour away. Its wall has been overgrown by vines and a massive auburn-leafed tree has shattered the roof and the back of the citadel. It is unlike any structure you have seen before in terms of its architecture. It looks simple as if it was built in ages long before modern architecture hasn't yet reached its current potential. It looks ancient yet ageless at the same time.
{{Are we continuing the carriage ride all the way to Bast Trench or stopping before that?}}
Dvark spends the rest of the trip going through the sketchbook thing and looking through the mail and trying to memorize all the names so he knows who to deliver too.
Drexon watches the landscape go by, but struggles to really concentrate on it. He is deep in thought trying to figure what is going on.
"Anyone think they have made sense of any of this yet?", he asks after a while.
"Or are we just hoping all will become clear when we get there?".
He looks at the two boxes and wonders if they have just made themselves twice as a big a target.
"Think I'm in the same place as the rest of you. From your visions and a vague understanding of our current predicament I don't feel like it's too complicated." Dvark says in a low whisper trying to keep the conversation away from Jiminy, while he runs his hands through his hair anxiously
"but to go through it in case I'm wrong: we are currently carrying two small chunks of amber made of pure power. There's a big wall of the stuff and our boss wants to break it. We have two groups of ghosts chasing us one that wants the wall to break, one that wants it to stand. Team keep the wall told Drex that if it break then the evil king who almost was will try and kill us all and take over the world." Dvark pauses and let's put a deep sigh running his hands through his hair again.
"But we still have no idea what our bosses game, the big king guys game, or what anyone really wants and basically have to choose to either trust a scary zombie ghost or a weird twin lady who is definitely lieing to us about something but we aren't quite sure which part." Dvark rubs his eyes and slouches back in his chair.
"So basically we have a whole lot of new questions but no answers so we have to wing it and see how it turns out.
All of this wouldn't be an issue if we had time. But one group wants us there in a timely manner and as long as we can't rule that option out we have to consider it correct. As in, "what happens if it was the correct choice and we missed it"
Karm is visibly frustrated. Some part because for once in a time he does not know what to do, for another part because he doesn't know how to figure it out.
He pulls on the fingers of his sleeve-gloves to distract him from the situation.
And as if thats not enough we find the other box as well.
Can we all get together for a second? No offense, Jiminy not you though.
I am clueless on how to contine from here so im gonna tell you what i've hinted at in the tavern.
When all his companions gather karm will talk about himself for a bit
When i was a kid, shortly before 10 years of age i was sneaking around the house at night. I saw a bright light a bit off behind a mound close to the forrest. Stupid as i was went to check it out and found a crystal stuck in the ground. In the time it took me to get there i didn't get any smarter so i picked it up. Bad idea. It felt as if i was dying, the life getting sucked out of my veins. And then i saw stars, endless without bounds, and before me the same crystal i just touched, this time though at massive size.
I blinked and was back on the ground without breath. Next moment i feel like my body is on fire as an entity made of flame crawls out of the ground just where i was crawling. I blink once more and the crystal, the entity are gone. But the scars remained
Im not sure what to make of this, but it just feels to connected to be a coincidence
Olloray Dim - Limbo's Pit
Gunther Korroden - Nightmares in the Mist
Eremoz sits, deep in thought for a moment.
"I think our best play here is to do our job. We were hired to bring the package to them and we do just that. Our more recent acquisition, we hide after we get dropped off. We could even inform them of the mail carrier's whereabouts, but unfortunately we didn't see any other package. That way we are reliable and even helped out a little extra. Gain their trust, get whatever other information we can, then we make our decision about the other box." Eremoz leans back in his seat. "Gives us a little breathing room at the very least."
Drexon listens to Karm's story quietly.
"Ouch, not going to lie, that sounds awful. Was the crystal made of amber?", he asks, trying to tie Karm's experience to their current one. "I assume you have been researching this event for some time. Have you found anything relevant? Anything that ties it to Bast Trench?", he adds.
He watches Karm carefully, trying to get a read on him.
(OOC: Won't roll Insight unless asked, but he is trying to figure out whether Karm is telling the whole truth)
These are exactly the reasons i joined the archives, but i wasn't able to really find out much. Many primordial forces in history are depicted as humanoid figures of respective elements. I am unsure if the events unfolding now are of primordial or celestial cause. Angels are also often associated with fire, but then more in a healing sense, not a destructive one. I am unsure about the crystal. But if it was amber, that would have stuck with me.
You can absolutly roll insight if you want to
Olloray Dim - Limbo's Pit
Gunther Korroden - Nightmares in the Mist
Drexon
Insight: 2+5=7 (He believes every word :-) )
Drexon is pretty good at reading people i think, so i will give you something
You do not sense a lie. He really doesn't know what the crystal was made of. But you do get the feeling that he has something in mind that he hasn't told yet, but probably will later on
Olloray Dim - Limbo's Pit
Gunther Korroden - Nightmares in the Mist
{{As a note, Jiminy is driving from outside the carriage. You can freely talk without being heard while inside the carriage.}}
Dvark, as you read through the pile of mails and packages that you have collected from the dead body, you discover that 7 are for F. Morgenstern in Bast Trench, 1 for Sego Ynnachi in Bast Trench, and 2 are for Klendale Thropp in Bast Cove. The notebook is more confusing as it holds several unknown symbols to you and pages upon pages of names, addresses, and numbers. You do notice that a couple of the most recent entries to the list are written as: 'J. Horinsfal | Vosan | 155M - G/P/R - #006' and 'J. Horinsfal | Vosan | 155M - G/P/R - #011'. As far as you know, there is no one by the surname Horinsfal in Vosan before you left.
About half an hour away from the outer courtyard of Bast Trench, you hear a thump on the roof of the carriage before Old Man Jiminy's muffled voice can be heard from outside. "Almost there, sonny," he says.
{{For reference, it is about 10 maybe 10.30 in the morning when you arrive at Bast Trench.}}
Cob pulls his head out from under the seat where he's been probing at the void down there without getting too far in.
"If we go down the what Sego says could be true road," Cob says as he rights himself back up on the seat. "Doesn't she only need on of these to get what she wants? Weren't they all just overkill to make sure one gets there. If giving her one brings the wall down and it turns out we don't want that, it's not going to matter that we have one box in reserve."
When Jiminy thumps on the roof, Cob jumps a little and looks up.
"I'm for waiting until the last second to make a decision. Let's see what we find once we get there." Cob adds, then sticks his head out the window and calls up to Jiminy. "Can you please drop us off before we get there? Somewhere we can't be seen by those in Bast Trench? We've, um, we want to surprise someone."
The carriage begins to veer a little off the trail. It eventually stops in a clearing surrounded by trees and ruins.
"We're here," Old Man Jiminy says.
Cob, you can feel bursts of fresh air coming out of the crawl space once in a while. There is a chance that there is a larger space beyond the darkness that covers the crawl space.
(OOC: Nice, he does have a passive insight of 15 actually, so makes sense he gets some read)