This post has potentially manipulated dice roll results.
Vlar moves to a spot where he can see, and be within 120 feet of, some of the goblins who have not acted yet. He sends a flurry of blasts of flames at them... Scorching Ray Ray 1: 13 to hit, 11 Fire Damage. Ray 2: 19 to hit, 12 Fire Damage. Ray 3: 23 to hit, 16 Fire Damage.
Action Surge...< br /> Scorching Ray Ray 1: 25 to hit, 16 Fire Damage. Ray 2: 20 to hit, 13 Fire Damage. Ray 3: 15 to hit, 15 Fire Damage.
He then moves behind some cover, expecting some sort of ranged response to his attack.
Okay. Vlar knocks out five goblins with his scorching rays, and Bolin takes out two more, leaving two scimitar wielders and a bowman on Soot. The commotion of battle has attracted the attention of the graveyard platoon and the scavenger platoon. They should begin arriving in the next round.
Deragor is inside the command tent and has not been seen yet. The only light in the tent is coming from the sunlight outside. Again, two hobgoblin clerics and their four bugbear bodyguards stand over several small, locked chests. It is your turn; so, what do you do, Deragor?
Deragor takes out the two hobgoblin priests, but now the bugbears know he is there. Give me a stealth check to see if you can gain cover.
A dash would put Prim about 10 feet from the command tent, where she is able to hide either inside or around a nearby tent. Give me a perception check.
Meanwhile, the four hobgoblin squad leaders enter the fray. Two fire arrows at Soot and miss. One attacks Soot, doing 10 hp damage with his longsword. The fourth one attacks Bolin with his longsword, also doing 10 hp damage. Also, a husky looking goblin takes a couple of swings at Soot with his scimitar. The first one hits for 5 hp damage, and the second swing does 4 hp. So, Soot takes a total of 19 hp damage, Bolin takes 10 hp, and no one seems to notice Vlar or Prim.
Soot unsheathes his rapier and swinging Dow at the head of the nearest goblin (12 and 18 if Hes asleep I have advantage 10 damage plus sneak attack 13 23 total) he lifts the blade rubs off the blood and setting it on his sheath speckles of frozen blood appear he takes 30 movement near the tent (cunning action) he hides in best cover available
Meanwhile, inside the tent, Deragor is having trouble finding cover as two of the bugbears move in to attack. The other two grab a couple of the small chests, and Prim sees them as they exit the command tent.
Not wanting to rush into the fray just yet Audun calmly yet quickly loads another crossbow bolt and fires it at a scimitar goblin. He whispers to himself. “Your fighting style is sloppy and a disgrace to all who wield such blades, die goblin.”
Two more arrows come whizzing at Soot and hit him for 12 hp damage total, then Soot kills the last scimitar-wielding goblin. As the goblin dies, Audun's arrow finds its mark.
Prim puts one of the fleeing bugbears to sleep. It falls to the ground, dropping the small chests it carries in the process. Its partner hesitates momentarily as it feels some of the effect of the spell then turns and begins running north with its chests.
Vlar, it's your turn.
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All but one goblin bowman are put to sleep. Nine (9) goblins with scimitars are almost upon Soot. Prim, you could dash and get within 60 feet of them.
Okay. So, Vlar, it is your turn, then Bolin, followed by Deragor.
Vlar moves to a spot where he can see, and be within 120 feet of, some of the goblins who have not acted yet. He sends a flurry of blasts of flames at them...
Scorching Ray
Ray 1: 13 to hit, 11 Fire Damage.
Ray 2: 19 to hit, 12 Fire Damage.
Ray 3: 23 to hit, 16 Fire Damage.
Action Surge...< br /> Scorching Ray
Ray 1: 25 to hit, 16 Fire Damage.
Ray 2: 20 to hit, 13 Fire Damage.
Ray 3: 15 to hit, 15 Fire Damage.
He then moves behind some cover, expecting some sort of ranged response to his attack.
Prim will check the battlefield positions to try and dash while the goblins are distracted by Soot & Vlar.
She'll move from cover to cover (tents?) to minimize being noticed.
(What's going on in the tent with the orbs?
Are other goblinoids heading this way from other parts of the camp?)
Bolin would like to rage and then sprint towards the goblins attacking soot and take a swing at 2 of them
Attack 1 10
Attack 2 17
Damage 1 12
Damage 2 11
Okay. Vlar knocks out five goblins with his scorching rays, and Bolin takes out two more, leaving two scimitar wielders and a bowman on Soot. The commotion of battle has attracted the attention of the graveyard platoon and the scavenger platoon. They should begin arriving in the next round.
Deragor is inside the command tent and has not been seen yet. The only light in the tent is coming from the sunlight outside. Again, two hobgoblin clerics and their four bugbear bodyguards stand over several small, locked chests. It is your turn; so, what do you do, Deragor?
[I need to eliminate the two clerics first, before they…] - he thinks to himself, then takes a deep breath, aims and shoots.
(But first, he cast Hunter's Mark 1st lv as a bonus action on Cleric 1 - so the Pass without Trace is gone)
Attack 1 -> Cleric 1:
To hit (I assume the first attack has advantage): 26
Damage: 11 (Longbow) + 4 (Hunter's Mark) + 4 (Gathered Swarm), total of 19 dmg
Attack 2 -> (IF the Cleric 1 did die, then Deragor attack the Cleric 2, otherwise Cleric 1)
To hit (I assume no more advantage): 23
Damage: 12 (Longbow)
( IF the target is still Cleric 1, then 2 (Hunter's Mark), total of 14 dmg)
And after the attacks he tries to take cover behind something inside the tent.
(OOC: I forgot the Elven Accuray feat, but i rolled it afterwards, it didn't change the outcome)
(At this point Prim is thinking it's gone to sh*t out here, but are the gobs in the tent getting ready to summon more gobs from Acheron?
So she had been 90 ft to cast sleep but she could dash 60 ft. Which could put her closer than the 60 ft Wither spell she was thinking of (?)
How close would that put her to the command tent, still trying to stay behind cover? Can she hear anything from the command tent?)
Deragor takes out the two hobgoblin priests, but now the bugbears know he is there. Give me a stealth check to see if you can gain cover.
A dash would put Prim about 10 feet from the command tent, where she is able to hide either inside or around a nearby tent. Give me a perception check.
Meanwhile, the four hobgoblin squad leaders enter the fray. Two fire arrows at Soot and miss. One attacks Soot, doing 10 hp damage with his longsword. The fourth one attacks Bolin with his longsword, also doing 10 hp damage. Also, a husky looking goblin takes a couple of swings at Soot with his scimitar. The first one hits for 5 hp damage, and the second swing does 4 hp. So, Soot takes a total of 19 hp damage, Bolin takes 10 hp, and no one seems to notice Vlar or Prim.
Wicker, it's your turn.
Here is a map, Soot: https://inkarnate.com/m/KKEdMb--goblin-orb-camp-1 You are near the green tents in the middle of the camp. Deragor is inside.
Stealth check: 8
Perception 18
She'll use perception to decide between inside main tent or by nearby tent
Soot unsheathes his rapier and swinging Dow at the head of the nearest goblin (12 and 18 if Hes asleep I have advantage 10 damage plus sneak attack 13 23 total) he lifts the blade rubs off the blood and setting it on his sheath speckles of frozen blood appear he takes 30 movement near the tent (cunning action) he hides in best cover available
(Do I go after Soot?)
Soot, you are going out of turn. It is Wicker's turn, then the remaining goblins go.
Meanwhile, inside the tent, Deragor is having trouble finding cover as two of the bugbears move in to attack. The other two grab a couple of the small chests, and Prim sees them as they exit the command tent.
3rd level sleep spell for 49 sleep points immediately on the fleeing bug bears as soon as Prim can act (or react).
Okay. We are a the top of the second round of combat. Initiative order is as follows:
22 Wicker Nightroot
19 hobgoblin priests (dead, inside command tent)
18 goblin bowmen (2 left)
18 goblin scimitar-wielders (1 left)
17 Soot Craivenclaw
16 Audun Sandtoes
16 Primrose Perianth
16 Vlar
15 bugbear orb keepers
15 bugbear fighters (inside command tent)
12 Bolin Brickbreaker
10 Deragor (inside command tent)
09 hobgoblins
08 goblin boss
Two more platoons of goblins and hobgoblins are on their way and will be arriving in time for the next round of combat.
Not wanting to rush into the fray just yet Audun calmly yet quickly loads another crossbow bolt and fires it at a scimitar goblin. He whispers to himself. “Your fighting style is sloppy and a disgrace to all who wield such blades, die goblin.”
(To hit, 19+7. 26.)
(Damage, 6+4. 10 Piercing.)
”Death finds you foul creature.”
(OOC. Visiting family, probably slow reactions, but Prim is still determined to stop those bug bears & get those balls. That didn't sound right.)
Two more arrows come whizzing at Soot and hit him for 12 hp damage total, then Soot kills the last scimitar-wielding goblin. As the goblin dies, Audun's arrow finds its mark.
Prim puts one of the fleeing bugbears to sleep. It falls to the ground, dropping the small chests it carries in the process. Its partner hesitates momentarily as it feels some of the effect of the spell then turns and begins running north with its chests.
Vlar, it's your turn.