You all turn left and follow the path downwards It turn left and right but no side passages are seen until you see a light further down one that is stronger than the ambient light around you. It is about 80 feet ahead.
Millwater stops a moment to examine the light. [torch, fire, maybe divine glow???] Looking around for debris or claw holds, while preparing himself mentally for a fight.
Touches the Tabaxi on the shoulder and raises her closed fist. Squatting down beside Mill, she chin points at the light and says softly ‘Have a look see, and report back. Nothing else. Just a recee and back again.’
I will need a couple investigation checks from Millwater
Millwater makes his way6 down towards the light. He gets close enough to see the light was made from a large fire. He then sees a large group of goblins dancing around the fire as a huge giant of a goblin lording over them. The large goblin looks over at the opening as if he could see Millwater. Millwater suddenly fled back up towards the group.
Mouser get his bow ready, grinning at the thought of playing with some goblins and pincushioning them profoundly. "How many were there?"
Rollback Post to RevisionRollBack
“Can you tell me the difference between a witch and a wizard?" "Sure, a wizard is what they call you when they want to hire you, and a witch is what they call you when they're getting ready to run you out of town.” SunWolf replied ― Barbara Hambly, The Witches of Wenshar
Looking over her comrade in arms, Sorrow grins as she unclips the axe and finds both the best grip and her zen. Rumbling deep in her chest she nods and sets off towards the light, attempting to move quietly and with stealth but quickly.
Stealth: 8
(While she thinks she did good, obviously she needs more practice…)
As you make your way down the hallway to the lighted area you see many goblins come into the hallway towards you with weapons out. The distance between the two parties is about 50 feet.
I will need any actions, attacks, damage or spells you wish to do.
This post has potentially manipulated dice roll results.
Mouser takes a pot shot at a goblin with his bow, then hides behind one of the larger party members for cover.
Initiative: 16
Attack: 8 Damage: 11 If Faerie Fire occurs before Mouser's init, aim for that one for ADV on attack. 9 and I'll get Sneak attack as well 3.
Stealth:12
Rollback Post to RevisionRollBack
“Can you tell me the difference between a witch and a wizard?" "Sure, a wizard is what they call you when they want to hire you, and a witch is what they call you when they're getting ready to run you out of town.” SunWolf replied ― Barbara Hambly, The Witches of Wenshar
As you near each other missiles go flying back and forth Sorrow, Veeshal and Millwater are able to connect with their attacks dealing some damage. Arrows come back towards you with Mouser being hit for 5 damage, Veeshal for 5 damage Sorrow for 2 damage Tail-feathers for 3 damage and Millwater for 6 damage the other arrows miss. The goblins draw their short swords and charge. There are three who are outlined in fairy fire.
From hiding, Mouser plinks another shot at a rushing goblin, meaning to take down the near baddies before the far ones. He then hides again.
Attack: 14 Damage: 16
Stealth: 24
HP: 16
Rollback Post to RevisionRollBack
“Can you tell me the difference between a witch and a wizard?" "Sure, a wizard is what they call you when they want to hire you, and a witch is what they call you when they're getting ready to run you out of town.” SunWolf replied ― Barbara Hambly, The Witches of Wenshar
Muttering about goblins and their ancestry, Vee lets the Xbow fall back on its sling to draw his hammer. Stepping forward into the fray, he once again calls upon his deity’s holy magic to form the spiritual hammer as well. N Hammer att: 22 Damage: 8
‘Left it is.’
You all turn left and follow the path downwards It turn left and right but no side passages are seen until you see a light further down one that is stronger than the ambient light around you. It is about 80 feet ahead.
Millwater stops a moment to examine the light. [torch, fire, maybe divine glow???] Looking around for debris or claw holds, while preparing himself mentally for a fight.
Millwater Male Tabaxi Monk WoMercy 4 I 19/23HP
Touches the Tabaxi on the shoulder and raises her closed fist. Squatting down beside Mill, she chin points at the light and says softly ‘Have a look see, and report back. Nothing else. Just a recee and back again.’
I will need a couple investigation checks from Millwater
Millwater makes his way6 down towards the light. He gets close enough to see the light was made from a large fire. He then sees a large group of goblins dancing around the fire as a huge giant of a goblin lording over them. The large goblin looks over at the opening as if he could see Millwater. Millwater suddenly fled back up towards the group.
Millwater comes back, wide eyed and says "I just saw a huge goblin with a bunch of smaller ones dancing around him! I have no idea if they saw me."
Millwater Male Tabaxi Monk WoMercy 4 I 19/23HP
Mouser get his bow ready, grinning at the thought of playing with some goblins and pincushioning them profoundly. "How many were there?"
“Can you tell me the difference between a witch and a wizard?"
"Sure, a wizard is what they call you when they want to hire you, and a witch is what they call you when they're getting ready to run you out of town.” SunWolf replied
― Barbara Hambly, The Witches of Wenshar
Feeling good, Tail nods her head. Following the others lead, she holds the scimitar, ready to attack.
Looking over her comrade in arms, Sorrow grins as she unclips the axe and finds both the best grip and her zen. Rumbling deep in her chest she nods and sets off towards the light, attempting to move quietly and with stealth but quickly.
Stealth: 8
(While she thinks she did good, obviously she needs more practice…)
As you make your way down the hallway to the lighted area you see many goblins come into the hallway towards you with weapons out. The distance between the two parties is about 50 feet.
I will need any actions, attacks, damage or spells you wish to do.
Sorrow:
Init 15
Att 17
Dam 12
Veeshal:
Init 18
Att 22
Dam 6
Seeing the goblins,Tails cast Fairie Fire trying to get as many as possible to glow with a faint blue light.
Initiative: 4
Mouser takes a pot shot at a goblin with his bow, then hides behind one of the larger party members for cover.
Initiative: 16
Attack: 8 Damage: 11 If Faerie Fire occurs before Mouser's init, aim for that one for ADV on attack. 9 and I'll get Sneak attack as well 3.
Stealth:12
“Can you tell me the difference between a witch and a wizard?"
"Sure, a wizard is what they call you when they want to hire you, and a witch is what they call you when they're getting ready to run you out of town.” SunWolf replied
― Barbara Hambly, The Witches of Wenshar
Millwater slips 2 shurikin from his pocket and tosses them into the throng of goblins!
Initiative 7
Attack 26 Damage 7
Attack 2 9 Damage 6
Millwater Male Tabaxi Monk WoMercy 4 I 19/23HP
As you near each other missiles go flying back and forth Sorrow, Veeshal and Millwater are able to connect with their attacks dealing some damage. Arrows come back towards you with Mouser being hit for 5 damage, Veeshal for 5 damage Sorrow for 2 damage Tail-feathers for 3 damage and Millwater for 6 damage the other arrows miss. The goblins draw their short swords and charge. There are three who are outlined in fairy fire.
From hiding, Mouser plinks another shot at a rushing goblin, meaning to take down the near baddies before the far ones. He then hides again.
Attack: 14 Damage: 16
Stealth: 24
HP: 16
“Can you tell me the difference between a witch and a wizard?"
"Sure, a wizard is what they call you when they want to hire you, and a witch is what they call you when they're getting ready to run you out of town.” SunWolf replied
― Barbara Hambly, The Witches of Wenshar
Millwater's reaction to the missile was a deft sweep of his arm to deflect it.
Keeping inline with Sorrow, Millwater let's loose 2 more shurikins into the throng.
Attack 27 Damage 9
Attack2 15 Damage 9
Millwater Male Tabaxi Monk WoMercy 4 I 19/23HP
Growling, Tail heads to the closest glowing goblin and swings her scimitar.
Attack: 19 Damage: Unable to parse dice roll.
Muttering about goblins and their ancestry, Vee lets the Xbow fall back on its sling to draw his hammer. Stepping forward into the fray, he once again calls upon his deity’s holy magic to form the spiritual hammer as well.
N Hammer att: 22 Damage: 8
S Hammer att: 11 Damage 10