The spider on Veeshal attempts to bite him Biting him for 5 damage He needs to make a Con save DC 11 or take 9 damage 4 if saves. Millwater lays on the floor dreaming some dream. Thus he is unable to attack. Tail-Feathers does some chant before releasing a thunderclap into the spiders causing some damage. Mouser shoots a spider hitting it for some damage. Veeshal finds he can hit the spider before him with his hammer causing some damage to it. It falls to the ground twitching in its death. Another spider tries to attack J'nah as he goes to aid Millwater. He is missed however. Sorrow moves to another spider swinging her axe in hopes of killing another spider. She hits it causing some damage to it. It too falls to the ground where it twitches in its death. J'nah upon reaching Millwater is able to cast healing magic into him giving him 6 hit points. Millwater has been saved. Another spider attempts to attack Sorrow but missed. Another spider aims at Tailfeathers shooting out some weening that sticks to her causing her to be immobilized. She can attempt to break free by rolling a strength check at DC 10. Tail-Feathers is unable to move or cast spells unless she breaks the webs or someone cuts her free. If someone tried cuting her free they must roll an attack greater than 10 or they cause her their damage.
Thus ends this round. Let me know what your next action will be.
(Attack of opportunity on me from the one that attacked me unless it went down in the fighting)
Rolling away, J'nah brings up the bow and aims at the one that webbed Tail-Feathers then let's loose.
Shortbow attack: 26 to hit
Shortbow attack: 7 piercing
Hordebreaker attack (If another creature is within 5' of the first): 11 (let me know if there was a creature within 5 because I can't take the shot or use the ammo if there is not.)
Millwater picks himself up and tries to steady himself with his back against the wall. His head is pounding and all his long muscles ache like they have been overextended.
Momentarily surprised by the toxicity of the bite (by Lloth I’m part DROW and that shouldn’t hurt like that!!) Vee shakes off the majority of the venom to lash back at any spider within reach.
Sorrow moves towards the closest living spider and as she tries a backhanded swing, momentarily glances at the battlefield to account for her companions and misses.
This post has potentially manipulated dice roll results.
Festoon takes another shot at an attacking web-spinner, trying to put it down.
Attack: 20 Damage: 10
Hiding.21
Rollback Post to RevisionRollBack
“Can you tell me the difference between a witch and a wizard?" "Sure, a wizard is what they call you when they want to hire you, and a witch is what they call you when they're getting ready to run you out of town.” SunWolf replied ― Barbara Hambly, The Witches of Wenshar
Millwater is able to stand back up after the healing He checks himself out as combat continues around him. Tail-Feathers is still entangled in webs. Mouser shoots another arrow hitting a spider for some damage. A spider aims its web at J'nah but misses him. Veeshal swings his hammer at a spider but misses. Sorrow swings at a spider but also misses. J'nah shoots at the spider which attacked Tail-Feathers striking it for some damage. Another spider tries to bite Sorrow but slips falling to the floor between Sorrow and Veeshal. Any attacking this spider gets advantage on it this next round. Another spider attacks Sorrow biting her for 7 damage She needs to make a cons saving throw DC 11 or take 10 poison damage 5 if saves.
Thus ends this round. Tail-Feathers still needs to do a strength check DC 10 to break out of the web. Or another party member can attempt to cut her free. Please tell me your next moves.
Seeing Tailfeathers struggling within the web, Festoon slings his bow and pulls out a dagger, rushes over to them, and slices away at the restraints. Once freed, Festoon then moves behind cover to continue his barrage.
BA Hide - 26
Rollback Post to RevisionRollBack
“Can you tell me the difference between a witch and a wizard?" "Sure, a wizard is what they call you when they want to hire you, and a witch is what they call you when they're getting ready to run you out of town.” SunWolf replied ― Barbara Hambly, The Witches of Wenshar
Shuddering a bit, Sorrow shakes off the venom burn and looks for another spider. If none, she’ll move to the opening on the right and look down it. Seeing a bunch of hairy legs, Sorrow lashes out with her axe.
Millwater advances to a spider and attacks it dealing damage to it meanwhile Tail-Feathers finally struggles enough to break free from the webbing. Mouser is right there ready to cut her free bit sees she has freed herself. Veeshal advances on a spider where he tries to attack it but it moved out of his way. Sorrow attacks another spider dealing it damage J'nah attacks the other spider causing enough damage it falls to the ground where it twitches in its death. The spider by Sorrow attacks her but misses the spider by Veeshal attack him striking him with a bite causing 2 damage He must make a con saving throw DC 11 or take 6 damage from poison 3 if he saves thus ends this round.
Watching Veeshal go down, Millwater expends his KI into a Flurry of Blows. Madder than a barbarian last round, this time he extends his claws for a sweeping kick following with a backhanded slash. His offhand forms a cup and he strikes Veeshal's wound deftly, Healing it!
Flurry of Blows
After you take the Attack action on your turn, you can spend 1 ki point to make two unarmed strikes as a bonus action.
Attack 1 +6 = 7 5 +4 = 9 Damage
Bonus 19 +6 = 25 4 +4 = 8 Damage
Hand of Healing
As an action, you can spend 1 ki point to touch a creature and restore 1d4+3 hit points.
When you use your Flurry of Blows, you can replace one of the unarmed strikes with a use of this feature without spending a ki point for the healing.
This post has potentially manipulated dice roll results.
Going back to tried and true, Festoon fires another arrow from hiding, stealthing back into the protective cover.
Attack: 22 Damage: 16
Stealth: 17
Rollback Post to RevisionRollBack
“Can you tell me the difference between a witch and a wizard?" "Sure, a wizard is what they call you when they want to hire you, and a witch is what they call you when they're getting ready to run you out of town.” SunWolf replied ― Barbara Hambly, The Witches of Wenshar
The only way to get past this is to put these creatures down. J'nah draws two more arrows and aims the scant few meters carefully following up with the same line that was so effective before, trying to make pincushions of the Giant Spiders.
Once again, here's hoping they're close enough for me to hit both.
Sharpshooter (-5 to Hit, +10 to Dmg): 21 to hit
Damage: 18
Sharpshooter HB (If applicable, -5 to Hit, +10 to Dmg): 19
Between Sorrow, J/nah, Mouser and Millwater the last two spiders are killed. Millwater even healed Veeshal for 7 points of healing.
This ends the combat You find yourself in a 50 by 50 room Including the doorway you came in from there are three exits from this room. One on each of the left and right walls ten feet from the far wall. The ceiling is covered in webs with six areas of dense webbing the spiders used as their nest. All this is 20 feet upwards with the nest areas being at least 30 feet up. The floor is semi smooth stones. If you search the room you will find no treasure and you notice the room used to be a natural cave which has been made to be more square.
The spider on Veeshal attempts to bite him Biting him for 5 damage He needs to make a Con save DC 11 or take 9 damage 4 if saves. Millwater lays on the floor dreaming some dream. Thus he is unable to attack. Tail-Feathers does some chant before releasing a thunderclap into the spiders causing some damage. Mouser shoots a spider hitting it for some damage. Veeshal finds he can hit the spider before him with his hammer causing some damage to it. It falls to the ground twitching in its death. Another spider tries to attack J'nah as he goes to aid Millwater. He is missed however. Sorrow moves to another spider swinging her axe in hopes of killing another spider. She hits it causing some damage to it. It too falls to the ground where it twitches in its death. J'nah upon reaching Millwater is able to cast healing magic into him giving him 6 hit points. Millwater has been saved. Another spider attempts to attack Sorrow but missed. Another spider aims at Tailfeathers shooting out some weening that sticks to her causing her to be immobilized. She can attempt to break free by rolling a strength check at DC 10. Tail-Feathers is unable to move or cast spells unless she breaks the webs or someone cuts her free. If someone tried cuting her free they must roll an attack greater than 10 or they cause her their damage.
Thus ends this round. Let me know what your next action will be.
(Attack of opportunity on me from the one that attacked me unless it went down in the fighting)
Rolling away, J'nah brings up the bow and aims at the one that webbed Tail-Feathers then let's loose.
Shortbow attack: 26 to hit
Shortbow attack: 7 piercing
Hordebreaker attack (If another creature is within 5' of the first): 11 (let me know if there was a creature within 5 because I can't take the shot or use the ammo if there is not.)
Growling at the stuff on her, Tail does her best to pull it off.
12
Millwater picks himself up and tries to steady himself with his back against the wall. His head is pounding and all his long muscles ache like they have been overextended.
Millwater Male Tabaxi Monk WoM 3 I HP 6/18
Momentarily surprised by the toxicity of the bite (by Lloth I’m part DROW and that shouldn’t hurt like that!!) Vee shakes off the majority of the venom to lash back at any spider within reach.
Con save: 18
Surprised by the venom he misses badly.
Att: 6
Sorrow moves towards the closest living spider and as she tries a backhanded swing, momentarily glances at the battlefield to account for her companions and misses.
Att: 7
Festoon takes another shot at an attacking web-spinner, trying to put it down.
Attack: 20 Damage: 10
Hiding.21
“Can you tell me the difference between a witch and a wizard?"
"Sure, a wizard is what they call you when they want to hire you, and a witch is what they call you when they're getting ready to run you out of town.” SunWolf replied
― Barbara Hambly, The Witches of Wenshar
Millwater is able to stand back up after the healing He checks himself out as combat continues around him. Tail-Feathers is still entangled in webs. Mouser shoots another arrow hitting a spider for some damage. A spider aims its web at J'nah but misses him. Veeshal swings his hammer at a spider but misses. Sorrow swings at a spider but also misses. J'nah shoots at the spider which attacked Tail-Feathers striking it for some damage. Another spider tries to bite Sorrow but slips falling to the floor between Sorrow and Veeshal. Any attacking this spider gets advantage on it this next round. Another spider attacks Sorrow biting her for 7 damage She needs to make a cons saving throw DC 11 or take 10 poison damage 5 if saves.
Thus ends this round. Tail-Feathers still needs to do a strength check DC 10 to break out of the web. Or another party member can attempt to cut her free. Please tell me your next moves.
Millwater slams his fists into the face of the downed spider!
attack 16 (13 A/D) +6 = 22 Damage 2 +4 = 6
Bonus attack 17 (9 A/D) +6 = 23 Damage 3 +4 = 7
Millwater Male Tabaxi Monk WoM 3 I HP 6/18
Tail keeps struggling to get out of the web.
Strength check: 14
J'nah aims for two that are close by and seeing how big these guys are looks for stem areas.
Sharpshooter (-5 to Hit, +10 to Dmg): 14 to hit
Damage: 17 if they hit.
Sharpshooter HB (If applicable, -5 to Hit, +10 to Dmg): NAT 20, 23
Damage: 14
(If not the second shot does not trigger as Hordebreaker requires targets to be within 5' of each other)
Seeing Tailfeathers struggling within the web, Festoon slings his bow and pulls out a dagger, rushes over to them, and slices away at the restraints. Once freed, Festoon then moves behind cover to continue his barrage.
BA Hide - 26
“Can you tell me the difference between a witch and a wizard?"
"Sure, a wizard is what they call you when they want to hire you, and a witch is what they call you when they're getting ready to run you out of town.” SunWolf replied
― Barbara Hambly, The Witches of Wenshar
Shuddering a bit, Sorrow shakes off the venom burn and looks for another spider. If none, she’ll move to the opening on the right and look down it. Seeing a bunch of hairy legs, Sorrow lashes out with her axe.
Att: 20
Dam: 16
Vee will follow Sorrows lead-look for enemy then move to the opening on the left.
Seeing another spider, Vee swings his hammer at it but slips a tad on the blood and gore already on the floor.
Att: 11
Dam: 8
Millwater advances to a spider and attacks it dealing damage to it meanwhile Tail-Feathers finally struggles enough to break free from the webbing. Mouser is right there ready to cut her free bit sees she has freed herself. Veeshal advances on a spider where he tries to attack it but it moved out of his way. Sorrow attacks another spider dealing it damage J'nah attacks the other spider causing enough damage it falls to the ground where it twitches in its death. The spider by Sorrow attacks her but misses the spider by Veeshal attack him striking him with a bite causing 2 damage He must make a con saving throw DC 11 or take 6 damage from poison 3 if he saves thus ends this round.
I will need your actions for the next round
Watching Veeshal go down, Millwater expends his KI into a Flurry of Blows. Madder than a barbarian last round, this time he extends his claws for a sweeping kick following with a backhanded slash. His offhand forms a cup and he strikes Veeshal's wound deftly, Healing it!
Flurry of Blows
After you take the Attack action on your turn, you can spend 1 ki point to make two unarmed strikes as a bonus action.
Attack 1 +6 = 7 5 +4 = 9 Damage
Bonus 19 +6 = 25 4 +4 = 8 Damage
As an action, you can spend 1 ki point to touch a creature and restore 1d4+3 hit points.
When you use your Flurry of Blows, you can replace one of the unarmed strikes with a use of this feature without spending a ki point for the healing.
Hand of Healing 4 +3 = 7 HP
Millwater Male Tabaxi Monk WoM 3 I 6/18 HP
Going back to tried and true, Festoon fires another arrow from hiding, stealthing back into the protective cover.
Attack: 22 Damage: 16
Stealth: 17
“Can you tell me the difference between a witch and a wizard?"
"Sure, a wizard is what they call you when they want to hire you, and a witch is what they call you when they're getting ready to run you out of town.” SunWolf replied
― Barbara Hambly, The Witches of Wenshar
The only way to get past this is to put these creatures down. J'nah draws two more arrows and aims the scant few meters carefully following up with the same line that was so effective before, trying to make pincushions of the Giant Spiders.
Once again, here's hoping they're close enough for me to hit both.
Sharpshooter (-5 to Hit, +10 to Dmg): 21 to hit
Damage: 18
Sharpshooter HB (If applicable, -5 to Hit, +10 to Dmg): 19
Damage: 14
Sorrow, growing in barely controlled anger, moves to the closest spider and strikes out:
Att: 18
Dam: 11
Between Sorrow, J/nah, Mouser and Millwater the last two spiders are killed. Millwater even healed Veeshal for 7 points of healing.
This ends the combat You find yourself in a 50 by 50 room Including the doorway you came in from there are three exits from this room. One on each of the left and right walls ten feet from the far wall. The ceiling is covered in webs with six areas of dense webbing the spiders used as their nest. All this is 20 feet upwards with the nest areas being at least 30 feet up. The floor is semi smooth stones. If you search the room you will find no treasure and you notice the room used to be a natural cave which has been made to be more square.
What is everyone's next move?