With a lot of assistance you all manage to get Millwater freed from the web ball which he was able to stop before he was caught between two of them. The mage hand works to push and flatten the balls to one side of the corridor before making them flat enough to give you all a 4 foot wide space to get past them. moving one at a time and sideways is the only way for some to get past. Once past you all are at the T intersection. Left, right or back to the once round webbing?
"Thank you! Bouncing thoughts in there, (giggling) this is a really neat resource! We know it's flammable and sticky! Makes me wonder if it could be used as bandages, maybe sprinkle crushed shrimp shells to clot the wound? Any uses in nature can you think off?" Millwater says while picking clumps out of his fur and playing with the strands.
"Probably enough for several shirts, not arrowproof but certainly makes extraction easier. Hurmmmp, thinking silk from worms, it's a type of silk isn't it?" He ponders, wrapping the accumulated pile around his wrist.
Millwater saunters to Sorrow's side on all 4 paws.
Sorrow rests a hand on Mills head for a second and smiles. ‘Never lose that wide eyed wonderment, my friend.’ Shifting her hand back to the axe she inclines her head to the right, waiting for anyone to speak up differently. If none, she haws down the right side.
At the T intersection you turn to the right. Following this corridor it runs 50 feet before turning to the left. Following it you soon start to see more webs along the ceiling. After following this corridor you soon come to a doorway that is covered in webs. The webs are not thick enough to prevent you seeing some movements behind the webbing inside a room which you can not get a good look due to the webbing. How many objects are moving is hard to determine as they appear hazy through the webbing. You can tell these are the large spiders you have delt with before in this cave system. The webbing across the doorway can be cut or burned away.
Whispering, Festoon offers "My Uncle can go invisible and clear webs, if I'm close enough. That way we can see whatever it is beyond that doorway. Want me to try it?"
Rollback Post to RevisionRollBack
“Can you tell me the difference between a witch and a wizard?" "Sure, a wizard is what they call you when they want to hire you, and a witch is what they call you when they're getting ready to run you out of town.” SunWolf replied ― Barbara Hambly, The Witches of Wenshar
Sorrow inclines her head toward the web filled opening, then nods. Gripping the axe she waits for the web to clear enough she can see what lays in wait.
As the invisible hand clears the webbing from the doorway it causes the spiders to all stop what they were doing and watch the doorway waiting to see what has disturbed their webbing. As the webbing clears enough you see an enormous room more than 60 feet to a side and across. In the area you can see you see there are at least eight large spiders looking at you.
What are your next actions? Yes initiative rolls are needed as well as any "to hit/damage rolls" You are all in combat at this time.
"They're coming! I'll try and hold them off so they don't swarm us." He says, then pulling his wet rag over his nose, boldly steps in front of Sorrow.
With as much grace under fear as he can muster, Millwater zigzags on the ground then leaps into a wall. Using his muscles to spring away twirling and twisting, in constant motion. After a few seconds a pattern to his batshit emerges. A hole in the center of the hallway to loose bolts and arrows!
This post has potentially manipulated dice roll results.
Festoon slips into hiding , readying his bow and firing at the nearest spider, before hiding again.
Attack: 20 Damage: 12
Stealth: 12
Rollback Post to RevisionRollBack
“Can you tell me the difference between a witch and a wizard?" "Sure, a wizard is what they call you when they want to hire you, and a witch is what they call you when they're getting ready to run you out of town.” SunWolf replied ― Barbara Hambly, The Witches of Wenshar
"Practice makes perfect, I guess one thing we can appreciate," J'nah said was taking aim, "the more we keep fighting these guys the more we know where to make it hurt!"
As Millwater moves to block the doorway Sorrow moves forward to launch a javelin at one of the spiders striking it for 4 damage. J'nah shoots the same spider spider striking it for an additional 14 damage. The spiders fire back with wedding. two hit Millwater He needs two DC 12 vs strength checks to break free for both., He is currently held. Veeshal is also held and needs to to roll a strength check to break free DC 12. many other shots miss the party. Tail-Feathers runs forward to the spiders closest to the party and preforms the spell Thunderclap which sends a burst of sound through the gathered spiders. As the sound quickly dies out the spiders turn towards her. fortunately for her only four can get to her at a time as they quickly surround her. They miss with their bites. Mouser shoots at one of the spiders attacking Tail-Feathers Seeing as it was the one Sorrow and J'nah hit it twitches as it dies. Another spider moves to takes its place as it pushes the dead spider to the side.
Thus ends round one Need everyone's actions for round two
Festoon uses the immobilized party members to hide behind as he moves out, shoots, then hides again.
Attack: 11 Damage: 11
Stealth: 25
Rollback Post to RevisionRollBack
“Can you tell me the difference between a witch and a wizard?" "Sure, a wizard is what they call you when they want to hire you, and a witch is what they call you when they're getting ready to run you out of town.” SunWolf replied ― Barbara Hambly, The Witches of Wenshar
Biting his lip and twisting away from the webs, Millwater struggles to free himself. Stomping on a strand to stretch it out and thrust his torso through. A soft "eep" escapes as the webs tighten.
12 DC Strength check 10
12 DC Strength check. 6
Millwater Male Tabaxi Monk WoM 3 I 18/18HP Held with Webs
This post has potentially manipulated dice roll results.
Sorrow pulls her axe free and wades forward, gliding to the right and trying for at least a 45 degree angle away from Tail Feathers before she swings the axe.
Att: 18
Dam: 6
Rollback Post to RevisionRollBack
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With a lot of assistance you all manage to get Millwater freed from the web ball which he was able to stop before he was caught between two of them. The mage hand works to push and flatten the balls to one side of the corridor before making them flat enough to give you all a 4 foot wide space to get past them. moving one at a time and sideways is the only way for some to get past. Once past you all are at the T intersection. Left, right or back to the once round webbing?
"Thank you! Bouncing thoughts in there, (giggling) this is a really neat resource! We know it's flammable and sticky! Makes me wonder if it could be used as bandages, maybe sprinkle crushed shrimp shells to clot the wound? Any uses in nature can you think off?" Millwater says while picking clumps out of his fur and playing with the strands.
"Probably enough for several shirts, not arrowproof but certainly makes extraction easier. Hurmmmp, thinking silk from worms, it's a type of silk isn't it?" He ponders, wrapping the accumulated pile around his wrist.
Millwater saunters to Sorrow's side on all 4 paws.
Millwater Male Tabaxi Monk WoM 3 I 18/18HP
Sorrow rests a hand on Mills head for a second and smiles. ‘Never lose that wide eyed wonderment, my friend.’ Shifting her hand back to the axe she inclines her head to the right, waiting for anyone to speak up differently. If none, she haws down the right side.
At the T intersection you turn to the right. Following this corridor it runs 50 feet before turning to the left. Following it you soon start to see more webs along the ceiling. After following this corridor you soon come to a doorway that is covered in webs. The webs are not thick enough to prevent you seeing some movements behind the webbing inside a room which you can not get a good look due to the webbing. How many objects are moving is hard to determine as they appear hazy through the webbing. You can tell these are the large spiders you have delt with before in this cave system. The webbing across the doorway can be cut or burned away.
What is everyone's next action.
Whispering, Festoon offers "My Uncle can go invisible and clear webs, if I'm close enough. That way we can see whatever it is beyond that doorway. Want me to try it?"
“Can you tell me the difference between a witch and a wizard?"
"Sure, a wizard is what they call you when they want to hire you, and a witch is what they call you when they're getting ready to run you out of town.” SunWolf replied
― Barbara Hambly, The Witches of Wenshar
Sorrow inclines her head toward the web filled opening, then nods. Gripping the axe she waits for the web to clear enough she can see what lays in wait.
As the invisible hand clears the webbing from the doorway it causes the spiders to all stop what they were doing and watch the doorway waiting to see what has disturbed their webbing. As the webbing clears enough you see an enormous room more than 60 feet to a side and across. In the area you can see you see there are at least eight large spiders looking at you.
What are your next actions? Yes initiative rolls are needed as well as any "to hit/damage rolls" You are all in combat at this time.
Initiative 14
"They're coming! I'll try and hold them off so they don't swarm us." He says, then pulling his wet rag over his nose, boldly steps in front of Sorrow.
With as much grace under fear as he can muster, Millwater zigzags on the ground then leaps into a wall. Using his muscles to spring away twirling and twisting, in constant motion. After a few seconds a pattern to his batshit emerges. A hole in the center of the hallway to loose bolts and arrows!
KI ²/3 Patient Defense for Dodge!
Millwater Male Tabaxi Monk WoM 3 I 18/18HP
Festoon slips into hiding , readying his bow and firing at the nearest spider, before hiding again.
Attack: 20 Damage: 12
Stealth: 12
“Can you tell me the difference between a witch and a wizard?"
"Sure, a wizard is what they call you when they want to hire you, and a witch is what they call you when they're getting ready to run you out of town.” SunWolf replied
― Barbara Hambly, The Witches of Wenshar
Seeing the spiders, Tail Feathers runs up to get within 5 feet of as many spiders as possible to cast Thunderclap at them.
Initiative: 7
Thunderclap: Con save 13, fail is 1 thunder damage
"Practice makes perfect, I guess one thing we can appreciate," J'nah said was taking aim, "the more we keep fighting these guys the more we know where to make it hurt!"
Init 17
Shortbow: 17 to Hit (22 -5 for Sharpshooter)
Hordebreaker Shot: 8 (13 - 5)
Damage: 14 (6 + 3 Dex + 10 from Sharpshooter)
Switching to a javelin, Sorrow steps forward and launches it at the spiders.
INIT: 3
Att: 24
Dam: 9
Vee shifts right enough to clear Sorrows shoulder, aims at the spider Sorrow attacked and fires.
INIT:20
Att:17
Dam:2
As Millwater moves to block the doorway Sorrow moves forward to launch a javelin at one of the spiders striking it for 4 damage. J'nah shoots the same spider spider striking it for an additional 14 damage. The spiders fire back with wedding. two hit Millwater He needs two DC 12 vs strength checks to break free for both., He is currently held. Veeshal is also held and needs to to roll a strength check to break free DC 12. many other shots miss the party. Tail-Feathers runs forward to the spiders closest to the party and preforms the spell Thunderclap which sends a burst of sound through the gathered spiders. As the sound quickly dies out the spiders turn towards her. fortunately for her only four can get to her at a time as they quickly surround her. They miss with their bites. Mouser shoots at one of the spiders attacking Tail-Feathers Seeing as it was the one Sorrow and J'nah hit it twitches as it dies. Another spider moves to takes its place as it pushes the dead spider to the side.
Thus ends round one Need everyone's actions for round two
Festoon uses the immobilized party members to hide behind as he moves out, shoots, then hides again.
Attack: 11 Damage: 11
Stealth: 25
“Can you tell me the difference between a witch and a wizard?"
"Sure, a wizard is what they call you when they want to hire you, and a witch is what they call you when they're getting ready to run you out of town.” SunWolf replied
― Barbara Hambly, The Witches of Wenshar
Biting his lip and twisting away from the webs, Millwater struggles to free himself. Stomping on a strand to stretch it out and thrust his torso through. A soft "eep" escapes as the webs tighten.
12 DC Strength check 10
12 DC Strength check. 6
Millwater Male Tabaxi Monk WoM 3 I 18/18HP Held with Webs
Taking out her scimitar, she swings at the closest spider.
Attack: 7 Damage: 8
J'nah seeing millwater struggle tries to cut him loose.
19 to hit, 7 damage.
Vee, cursing softly, struggles against the stickiness of the web.
ST Ck: 14
Sorrow pulls her axe free and wades forward, gliding to the right and trying for at least a 45 degree angle away from Tail Feathers before she swings the axe.
Att: 18
Dam: 6