This post has potentially manipulated dice roll results.
"What a hideous scene," Yoli observes as he strolls near the glass cabinet. "Hmm, this cabinet looks a little familiar." Yoli tries his best to recall what memory it triggers in his mind.
Everyone who looked at Tasha's wooden mannequini couldn't recall any other fact besides the obvious one: "She is a famous witch". ((Also thos who rolled history will need to make a Wisdom Saving throw)
Nuotrin walks up to the hand. "Good day, sir. Did you see a halfling with face paint run inside the tent? He was crying, and didn't get his ticket punched, so I'm a bit worried about him."
Nuotrin walks up to the hand. "Good day, sir. Did you see a halfling with face paint run inside the tent? He was crying, and didn't get his ticket punched, so I'm a bit worried about him."
The hand's eyes grow wide and then he shudders, he calls Noutrin to get closer to punch the ticket and does a clear movement to indicate that he is not interested in going in the hall. By now it is obvious that he can't talk, so that also frustrates him a bit (that and the earlier drama with the halflings) he does move his hands indicating that you may go in.
Everyone else who failed the Wis ST will fall to the ground considering everyhing hilariously funny - (Though we could roll 10 times for the duration of the spell, I'll simply go with a roll to determine the duration)
Andrick comes over to look, eye out for anything untoward…
In Halfling:
‘Are you alright?’
(History: 7 / Insight on the remaining Halfling: 4)
The halfling who remained outside watches confused at everyone laughing near hear and take some steps near the hall calling out his partner "Rubin! come back! I'm sorry...I don't know what happened!"
(If he hears the laughing, Nuotrin will think that the others would be safer since they are around other people)
Nuotrin nods in thanks at the hand and steps inside the hall of illusions, keeping his eyes open for the halfling.
As you enter the tent you see tall mirrors that line the interior walls of the tent. The mirrors near the entrance reflect you in your youth; the images grow steadily older, until the mirrors deep within the hall reflect you in your twilight years.
Noutrin walks inside bumping from time to time into a normal mirror set between special mirrors described above. After a minute looking around... ((you may roll 3 times perception...each roll is a minute but it'll be faster to simply roll all at once))
For some reason unknown to him, Yoli starts to giggle, but he doesn't see what is so funny that causes his friends to drop to the ground and roll around with laughter. He sees Nuotrin enter the tent, so he presents his ticket to the hand, and follows him in.
This post has potentially manipulated dice roll results.
Nuotrin looks in awe as he sees his younger self, very different from how he is now. The mirrors show a scrawny minotaur with small horns. Trying not to get distracted, he looks around for the halfling.
Peppermint, for reasons that are her own, has abso-no-way-lutely no desire to go into the mirror maze. Nope. Will not. Seeing herself reflected at an advance age is very not appealing to her, again, for reasons. ;)
Nuotrin looks in awe as he sees his younger self, very different from how he is now. The mirrors show a scrawny minotaur with small horns. Trying not to get distracted, he looks around for the halfling.
5
11
13
Noutrin bumps into a couple more of mirrors as he continue looking for Rubin...after three minutes he finally finds a new area but as he steps in there he come upon Rubin as he steps into the mirror to join a girl with a pig mask. After he passes through the pane, his youthful reflection takes the girl’s hand and walks away with her. The ring he intended for his sweetheart drops to the floor inside the hall as he disappears.
A sudden change in the carnival's mood cuts the effect of Tasha's mannequin spell - the Calliope music takes an eerie tone, you suddenfly were able to see more insects, predominantly flies.
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History : 14
Being a 1st year academic and proficient in arcane, would Hazel seen any magical spell cast on the poor halfling ? (Arcana: 7)
(rolled in the character sheet, because mobile)
Currently Playing: Regdus Ironfist (Greyhawk) Lvl 1 Storm Sorcerer ; Goraseth Drerjoxian (Icespeak) Lvl 3 Paladin Oath of Glory; Lerak (The Wild Beyond the Witchlight) Lvl 3 Barbarian Wild Magic
In Pause: Grimnir " Shadow-Feet", Lv 11 Owner of "The Basilisk & the Monk" (OotA) - Kurma Kappa, Lv 8 Priest of Oghma (ToA)
Currently DM'ing: Princes of Apocalypse >> Tomb of Annihilation
"What a hideous scene," Yoli observes as he strolls near the glass cabinet. "Hmm, this cabinet looks a little familiar." Yoli tries his best to recall what memory it triggers in his mind.
History check: 11
Wizard - Yoli Garrick, Wild Beyond the Witchlight
Andrick comes over to look, eye out for anything untoward…
In Halfling:
‘Are you alright?’
(History: 10 / Insight on the remaining Halfling: 22)
Everyone who looked at Tasha's wooden mannequini couldn't recall any other fact besides the obvious one: "She is a famous witch". ((Also thos who rolled history will need to make a Wisdom Saving throw)
Peppermint's Wis Save as a result of thinking about Tasha's history too much? 24
ey/em/eirs, or they/them works, too (just not he).
Role-playing since that keep on those borderlands. I love it so.
And again, because editing posts is The. Worst. now, until they fixture stupid javascript routines.
Peppermint's Wis Save as a result of thinking about Tasha's history too much? 22
ey/em/eirs, or they/them works, too (just not he).
Role-playing since that keep on those borderlands. I love it so.
Nuotrin walks up to the hand. "Good day, sir. Did you see a halfling with face paint run inside the tent? He was crying, and didn't get his ticket punched, so I'm a bit worried about him."
FYI Yoli has Detect Magic running.
Wisdom saving throw:7
Wizard - Yoli Garrick, Wild Beyond the Witchlight
Hazel wisdom save: 1
Currently Playing: Regdus Ironfist (Greyhawk) Lvl 1 Storm Sorcerer ; Goraseth Drerjoxian (Icespeak) Lvl 3 Paladin Oath of Glory; Lerak (The Wild Beyond the Witchlight) Lvl 3 Barbarian Wild Magic
In Pause: Grimnir " Shadow-Feet", Lv 11 Owner of "The Basilisk & the Monk" (OotA) - Kurma Kappa, Lv 8 Priest of Oghma (ToA)
Currently DM'ing: Princes of Apocalypse >> Tomb of Annihilation
Andrick Wisdom ST: 8+2 (his hand instinctively clenches on the seed token)
The hand's eyes grow wide and then he shudders, he calls Noutrin to get closer to punch the ticket and does a clear movement to indicate that he is not interested in going in the hall.
By now it is obvious that he can't talk, so that also frustrates him a bit (that and the earlier drama with the halflings) he does move his hands indicating that you may go in.
Everyone else who failed the Wis ST will fall to the ground considering everyhing hilariously funny - (Though we could roll 10 times for the duration of the spell, I'll simply go with a roll to determine the duration)
Minutes laughing uncontrollably: 6
The halfling who remained outside watches confused at everyone laughing near hear and take some steps near the hall calling out his partner "Rubin! come back! I'm sorry...I don't know what happened!"
(If he hears the laughing, Nuotrin will think that the others would be safer since they are around other people)
Nuotrin nods in thanks at the hand and steps inside the hall of illusions, keeping his eyes open for the halfling.
As you enter the tent you see tall mirrors that line the interior walls of the tent. The mirrors near the entrance reflect you in your youth; the images grow steadily older, until the mirrors deep within the hall reflect you in your twilight years.
Noutrin walks inside bumping from time to time into a normal mirror set between special mirrors described above. After a minute looking around... ((you may roll 3 times perception...each roll is a minute but it'll be faster to simply roll all at once))
For some reason unknown to him, Yoli starts to giggle, but he doesn't see what is so funny that causes his friends to drop to the ground and roll around with laughter. He sees Nuotrin enter the tent, so he presents his ticket to the hand, and follows him in.
3 perception rolls:
Wizard - Yoli Garrick, Wild Beyond the Witchlight
11
3
5
Wizard - Yoli Garrick, Wild Beyond the Witchlight
Nuotrin looks in awe as he sees his younger self, very different from how he is now. The mirrors show a scrawny minotaur with small horns. Trying not to get distracted, he looks around for the halfling.
5
20
5
Peppermint, for reasons that are her own, has abso-no-way-lutely no desire to go into the mirror maze. Nope. Will not. Seeing herself reflected at an advance age is very not appealing to her, again, for reasons. ;)
ey/em/eirs, or they/them works, too (just not he).
Role-playing since that keep on those borderlands. I love it so.
Noutrin bumps into a couple more of mirrors as he continue looking for Rubin...after three minutes he finally finds a new area but as he steps in there he come upon Rubin as he steps into the mirror to join a girl with a pig mask. After he passes through the pane, his youthful reflection takes the girl’s hand and walks away with her. The ring he intended for his sweetheart drops to the floor inside the hall as he disappears.
A sudden change in the carnival's mood cuts the effect of Tasha's mannequin spell - the Calliope music takes an eerie tone, you suddenfly were able to see more insects, predominantly flies.