Tuuli rejoins the party as they enter the alley. A religious procession of some sort – perhaps a dozen people in elaborate garb holding a variety of odd objects and musical instruments is in the middle of a ritual.
Fang flies out from Zartan's cloaks and vanishes silently over the alley.
Pax recognizes the ceremony as a ritualized speak with dead in progress. One of the musicians at the perimeter – an older woman – just smiles at Pax's respectful questions and responds by sprinkling something wet on Pax's hand as she whispers an arcane word. (Pax is blessed.)
Bendrak just barges through, and receives scowls from several among the procession. But he sees no owl. The warehouse seems to have once been some sort of manufacturing facility, but it appears to be abandoned now. There is a large wooden double door in front, and a smaller door to its right.
The man in front, however, looks more sick than drunk. He shivers visibly with cold, even though it's a mild night. He stumbles against the far wall of the alley in front of the warehouse and gasps.
"Tuuli, give me a moment to check in on that fella." Walt says as he points at the man.
Walt cautiously approaches the man and says "You feeling okay there, friend? You coming down with a cold? Here, let's sit over here away from the crowd." Walt attempts to guide the man to the side in hopes of keeping him away from anyone else.
If he follows, Walt won't go too far away. He just wants to create some space between the sick man and the crowd. Walt fetches some of the arrows he pickup from the men outside Milpazul and snaps them in half to make a small pile of kindling. He casts Produce Flame on the pile and starts small fire. Walt looks to the sick man and says "Here, warm yourself by the fire. I'll be back soon to check on you. Maybe I can find some hot pozole to warm your belly." With that, Walt looks at his friends and motions towards the warehouse door.
Rollback Post to RevisionRollBack
Pronouns: he/him/his
Pud - lvl 7 Human Artificer - Alchemist (The Wild Beyond the Witchlight).
Quinn - lvl 4 Human Ranger - Hunter (Phandelver and Below: The Shattered Obelisk)
Pax feels the warmth flow through him, the same feeling he gets when he helps people. With a bow to the woman, he says, "May your dead find peace."
Seeing that Walt has taken care of the old man best he can. Recognising this as Sereno there is little else they can do.
Nodding to Tuuli, Pax moves up to check the smaller door. Ordinarily one should check for traps, but Pax feels the owl has lead them here to help it, not harm it, and so he trusts that no traps have been laid. He opens the door to look inside the warehouse.
Other than the sick man, there is nobody else in the alley near the warehouse, which is perhaps two hundred feet from where the religious procession blocks the alley near the busy roadway. Here it is quiet and dark, although the moon illuminates the cityscape here with an eerie glow.
"An owl," whispers the man, hunched against the wall of a neighboring warehouse. "It had long legs... and it blew a wind, a cold wind," he adds between shivers, "so cold..." He is grateful for Walt's fire. "It flew onto the roof." He points to the roof of the abandoned warehouse.
Pax tries the smaller door. It swings open.
The warehouse measures about sixty feet by ninety feet and features a raised catwalk along two sides, accessible by ladders. Two fifteen-foot-diameter containers are suspended over the warehouse floor by chains, which run up and through a winch before descending to a mechanical control console atop the catwalk. Two doors near the console lead to other rooms. Two large piles of scrap metal fill much of the floor.
Walt looks to the shivering man, thankful for the information he shared. “Thank you, señor. Sit by the fire and keep yourself warm.” Walt looks at the exterior of the building, searching for signs of ownership or any sort of affiliation with Itzmin or the cultists. Perception check 17
Walt steps into the warehouse following Tuuli and Pax. He secures his shield to his pack, hoping to portray that he isn’t here to fight. Walt surveys the room and takes note of the contains suspended overhead. He mutters to himself “hmm…let’s not get squished by those containers.”
Walt hugs the walls and moves to follow Tuuli up the stairs. He’s sure to keep some space between himself and Tuuli to give her space to retreat if necessary.
Pax casts his eyes around the room, taking in the surroundings. Curious about what connection this building may have to Serapio and his story, he looks first at the piles of scrap metal, trying to determine the function of this factory.
Tuuli, Walt, and Aranor climb the metal ladder inside the door up to the wide, metal catwalk above. Pax and Zartan remain below, and Bendrak remains outside, keeping an eye on their rear.
It is dark on the catwalk, and hard to see far. All is quiet, within.
Zartan can see that the scrap piles contain mostly iron and a few scraps of low-quality silver. The contents of the two huge suspended containers cannot be determined from the floor.
(Check your positions on the map - does this seem correct to you?)
Tuuli, hampered by the darkness, tries to move quietly along the catwalk towards the back of the building, one hand on the railing (it looks like there's a railing, but there exist catwalks without them...).
Perception (I'll roll twice in case there's Disadvantage for darkness, igl): 3 and 19, 3 was first, so Perception of 9 whether Disadvantage or not) Stealth: 21
She can't see what's ahead, but she's being very quiet about it.
Rollback Post to RevisionRollBack
ey/em/eirs, or they/them works, too (just not he). Role-playing since that keep on those borderlands. I love it so.
Aranor notices Tuuli struggling in the darkness, and he taps her gently on the shoulder. "Let me go first," he whispers. "I can see just fine."
And if something horrible jumps out from the shadows, his heavily armored body should probably be the one taking the hit he thinks but doesn't mention. As he walks forward slowly and carefully, he tries to make as little noise as his armor will allow (which is still quite a bit of noise unfortunately), and he keeps his eyes peeled for any sight of the owl.
Walt says to the group “You know, owls have incredible night vision. If he’s watching us, he‘s probably already spotted us.” Walt casts produce flame to light the way. “No sense in stumbling around like fools. And Aranor, they have amazing hearing as well” he says with a smile.
Rollback Post to RevisionRollBack
Pronouns: he/him/his
Pud - lvl 7 Human Artificer - Alchemist (The Wild Beyond the Witchlight).
Quinn - lvl 4 Human Ranger - Hunter (Phandelver and Below: The Shattered Obelisk)
Aranor notices it just as Walt lights up the interior with his flame.
A bipedal owl, the size of a human, rocking back and forth in the darkness, deep in the shadows at the east end of the catwalk. Pax and Walt (with high passive Insight) can tell that it appears to be locked in some sort of internal struggle with itself – and nearly overcome by fear. It begins to mutter aloud in a language none of you recognize.
"We only want to help you," says Aranor, taking another cautious step forward. He doesn't want to spook Serapio, if that is who this is, but he wants to get close enough to see more about his condition. "Your name is Serapio, yes?"
Tuuli rejoins the party as they enter the alley. A religious procession of some sort – perhaps a dozen people in elaborate garb holding a variety of odd objects and musical instruments is in the middle of a ritual.
Fang flies out from Zartan's cloaks and vanishes silently over the alley.
Pax recognizes the ceremony as a ritualized speak with dead in progress. One of the musicians at the perimeter – an older woman – just smiles at Pax's respectful questions and responds by sprinkling something wet on Pax's hand as she whispers an arcane word. (Pax is blessed.)
Bendrak just barges through, and receives scowls from several among the procession. But he sees no owl. The warehouse seems to have once been some sort of manufacturing facility, but it appears to be abandoned now. There is a large wooden double door in front, and a smaller door to its right.
The man in front, however, looks more sick than drunk. He shivers visibly with cold, even though it's a mild night. He stumbles against the far wall of the alley in front of the warehouse and gasps.
"So, in?" Tuuli asks, nodding towards the warehouse.
ey/em/eirs, or they/them works, too (just not he).
Role-playing since that keep on those borderlands. I love it so.
"Tuuli, give me a moment to check in on that fella." Walt says as he points at the man.
Walt cautiously approaches the man and says "You feeling okay there, friend? You coming down with a cold? Here, let's sit over here away from the crowd." Walt attempts to guide the man to the side in hopes of keeping him away from anyone else.
If he follows, Walt won't go too far away. He just wants to create some space between the sick man and the crowd. Walt fetches some of the arrows he pickup from the men outside Milpazul and snaps them in half to make a small pile of kindling. He casts Produce Flame on the pile and starts small fire. Walt looks to the sick man and says "Here, warm yourself by the fire. I'll be back soon to check on you. Maybe I can find some hot pozole to warm your belly." With that, Walt looks at his friends and motions towards the warehouse door.
Pronouns: he/him/his
Pud - lvl 7 Human Artificer - Alchemist (The Wild Beyond the Witchlight).
Quinn - lvl 4 Human Ranger - Hunter (Phandelver and Below: The Shattered Obelisk)
Pax feels the warmth flow through him, the same feeling he gets when he helps people. With a bow to the woman, he says, "May your dead find peace."
Seeing that Walt has taken care of the old man best he can. Recognising this as Sereno there is little else they can do.
Nodding to Tuuli, Pax moves up to check the smaller door. Ordinarily one should check for traps, but Pax feels the owl has lead them here to help it, not harm it, and so he trusts that no traps have been laid. He opens the door to look inside the warehouse.
Tuuli stammers as she realizes Pax is just going to open the door, and takes a step back, involuntarily, in case something untoward happens.
ey/em/eirs, or they/them works, too (just not he).
Role-playing since that keep on those borderlands. I love it so.
Aranor steps up next to Tuuli and watches as Pax opens the door. His hand strays to the hilt of his sword, just in case.
Extended Signature
Characters: Bryony Alderleaf (Phandelver and Below) ♦ Vesta Trevelyan (Vecna: Eve of Ruin) ♦ Ada Kendrick (Curse of Strahd) ♦ Gareth Blackwood (Dragon of Icespire Peak) ♦ Karys Velthune (Out of the Abyss) ♦ Surina Xarith (Simple, Heroic Adventure)
DM: Baldur's Gate: Descent Into Avernus
Other than the sick man, there is nobody else in the alley near the warehouse, which is perhaps two hundred feet from where the religious procession blocks the alley near the busy roadway. Here it is quiet and dark, although the moon illuminates the cityscape here with an eerie glow.
"An owl," whispers the man, hunched against the wall of a neighboring warehouse. "It had long legs... and it blew a wind, a cold wind," he adds between shivers, "so cold..." He is grateful for Walt's fire. "It flew onto the roof." He points to the roof of the abandoned warehouse.
Pax tries the smaller door. It swings open.
The warehouse measures about sixty feet by ninety feet and features a raised catwalk along two sides, accessible by ladders. Two fifteen-foot-diameter containers are suspended over the warehouse floor by chains, which run up and through a winch before descending to a mechanical control console atop the catwalk. Two doors near the console lead to other rooms. Two large piles of scrap metal fill much of the floor.
Pax motions to everyone that it is safe to enter.
Tuuli follows Pax in, scanning the inside of the building, and moving to climb one of the ladders. "It's on the roof, right?" she asks as she goes.
ey/em/eirs, or they/them works, too (just not he).
Role-playing since that keep on those borderlands. I love it so.
Walt looks to the shivering man, thankful for the information he shared. “Thank you, señor. Sit by the fire and keep yourself warm.” Walt looks at the exterior of the building, searching for signs of ownership or any sort of affiliation with Itzmin or the cultists. Perception check 17
Walt steps into the warehouse following Tuuli and Pax. He secures his shield to his pack, hoping to portray that he isn’t here to fight. Walt surveys the room and takes note of the contains suspended overhead. He mutters to himself “hmm…let’s not get squished by those containers.”
Walt hugs the walls and moves to follow Tuuli up the stairs. He’s sure to keep some space between himself and Tuuli to give her space to retreat if necessary.
Pronouns: he/him/his
Pud - lvl 7 Human Artificer - Alchemist (The Wild Beyond the Witchlight).
Quinn - lvl 4 Human Ranger - Hunter (Phandelver and Below: The Shattered Obelisk)
Zartan move forward into the building and scopes it out.
Investigation: 24
D&D since 1984
Aranor follows Tuuli and Walt up one of the ladders to the catwalk above. Then he begins to look around for a way to access the roof.
Extended Signature
Characters: Bryony Alderleaf (Phandelver and Below) ♦ Vesta Trevelyan (Vecna: Eve of Ruin) ♦ Ada Kendrick (Curse of Strahd) ♦ Gareth Blackwood (Dragon of Icespire Peak) ♦ Karys Velthune (Out of the Abyss) ♦ Surina Xarith (Simple, Heroic Adventure)
DM: Baldur's Gate: Descent Into Avernus
Pax casts his eyes around the room, taking in the surroundings. Curious about what connection this building may have to Serapio and his story, he looks first at the piles of scrap metal, trying to determine the function of this factory.
Tuuli, Walt, and Aranor climb the metal ladder inside the door up to the wide, metal catwalk above. Pax and Zartan remain below, and Bendrak remains outside, keeping an eye on their rear.
It is dark on the catwalk, and hard to see far. All is quiet, within.
Zartan can see that the scrap piles contain mostly iron and a few scraps of low-quality silver. The contents of the two huge suspended containers cannot be determined from the floor.
(Check your positions on the map - does this seem correct to you?)
Zartan moves up the stairs
D&D since 1984
Tuuli, hampered by the darkness, tries to move quietly along the catwalk towards the back of the building, one hand on the railing (it looks like there's a railing, but there exist catwalks without them...).
Perception (I'll roll twice in case there's Disadvantage for darkness, igl): 3 and 19, 3 was first, so Perception of 9 whether Disadvantage or not)
Stealth: 21
She can't see what's ahead, but she's being very quiet about it.
ey/em/eirs, or they/them works, too (just not he).
Role-playing since that keep on those borderlands. I love it so.
Aranor notices Tuuli struggling in the darkness, and he taps her gently on the shoulder. "Let me go first," he whispers. "I can see just fine."
And if something horrible jumps out from the shadows, his heavily armored body should probably be the one taking the hit he thinks but doesn't mention. As he walks forward slowly and carefully, he tries to make as little noise as his armor will allow (which is still quite a bit of noise unfortunately), and he keeps his eyes peeled for any sight of the owl.
Perception - 15
Stealth - 2 (Disadvantage)
(Of course I rolled a nat 20 for stealth but I have disadvantage so 2 it is lol)
Extended Signature
Characters: Bryony Alderleaf (Phandelver and Below) ♦ Vesta Trevelyan (Vecna: Eve of Ruin) ♦ Ada Kendrick (Curse of Strahd) ♦ Gareth Blackwood (Dragon of Icespire Peak) ♦ Karys Velthune (Out of the Abyss) ♦ Surina Xarith (Simple, Heroic Adventure)
DM: Baldur's Gate: Descent Into Avernus
Walt says to the group “You know, owls have incredible night vision. If he’s watching us, he‘s probably already spotted us.” Walt casts produce flame to light the way. “No sense in stumbling around like fools. And Aranor, they have amazing hearing as well” he says with a smile.
Pronouns: he/him/his
Pud - lvl 7 Human Artificer - Alchemist (The Wild Beyond the Witchlight).
Quinn - lvl 4 Human Ranger - Hunter (Phandelver and Below: The Shattered Obelisk)
Aranor notices it just as Walt lights up the interior with his flame.
A bipedal owl, the size of a human, rocking back and forth in the darkness, deep in the shadows at the east end of the catwalk. Pax and Walt (with high passive Insight) can tell that it appears to be locked in some sort of internal struggle with itself – and nearly overcome by fear. It begins to mutter aloud in a language none of you recognize.
"Leave me!" it finally rasps, in Common.
"We only want to help you," says Aranor, taking another cautious step forward. He doesn't want to spook Serapio, if that is who this is, but he wants to get close enough to see more about his condition. "Your name is Serapio, yes?"
Extended Signature
Characters: Bryony Alderleaf (Phandelver and Below) ♦ Vesta Trevelyan (Vecna: Eve of Ruin) ♦ Ada Kendrick (Curse of Strahd) ♦ Gareth Blackwood (Dragon of Icespire Peak) ♦ Karys Velthune (Out of the Abyss) ♦ Surina Xarith (Simple, Heroic Adventure)
DM: Baldur's Gate: Descent Into Avernus