It turns out the goblin was telling the truth, no more traps are encountered!
Following the goblins’ trail, you come across a large cave in a hillside five miles from the scene of the ambush. A shallow stream flows out of the cave mouth, which is screened by dense briar thickets. A narrow dry path leads into the cave on the right-hand side of the stream.
This post has potentially manipulated dice roll results.
Kestrell looks alarmed as the goblins start shouting, and then looks toward the thicket. "Over there! in the bushes!" he shouts as he runs towards the creatures shouting:
"A goblin on the sword is better than two in the bush!" (Casting Vicious Mockery, the goblin has to make a DC13 Wis save or take 2 psychic damage and it has disadvantage on it's next attack.
Acidic runs over, lining up the goblins for his breath weapon. As he crosses the stream, he discovers that it is only a couple of feet deep, easily wadeable. He lines up the goblins and releases his breath weapon. Goblin Dex Save: 12, 18.
Kestrell also darts over, releasing his spell as he does, but the goblin manages to shrug off the effects of the spell.
The goblins run through the underbrush away from Acidic and send arrows at Copra as they see he is holding the rope: 15, 10. Damage if needed: 4, 4.
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After Acidic gets back up he says, "Copra tell your goblin pet to tell us if any more traps are up ahead. Thank you"
The goblin is rolling on the ground laughing and pointing. He says in Goblin:
"That's the funniest thing I've seen all day. Keep going, fools! You will perish!"
Copra easily pulls Acidic out of the pit.
"akdslfjal;fja"
shut up
intimidation10
"aflkjdakljienboaieiiwoqwirupqt opuwtnnjkvnmc,zvnz,z.v,nz.vnczcm.cnxzvm,.znvm,z.nvehjkhslhfjkal38uiyueiryouwquoryqi"
are there any more traps
The goblin shakes his head, no.
insite 9
You're not sure. The goblin is hard to get a read on.
We keep going in the same order.
Perception: 4
It turns out the goblin was telling the truth, no more traps are encountered!
Following the goblins’ trail, you come across a large cave in a hillside five miles from the scene of the ambush. A shallow stream flows out of the cave mouth, which is screened by dense briar thickets. A narrow dry path leads into the cave on the right-hand side of the stream.
We continue in to the cave and sneak in.
stealth: 21
"jkfla;jfkl;fjkaf;jakfljfka;fjdjfl;akjal;fjkal;fjkalf;jdkal;fdjka;sfajkdlsjkfkls;jieoutrqioqyturncnvmznv,xc.urieujdu44ojjjohnaiuihn "
hey goblin wats your name and can you do me a faver distract the goblins in the eating cave
persuasion15
stels 8
Acidic starts to creep stealthily through the tall grass towards the cave entrance as Copra whispers to the goblin.
The goblin get's a sly look on it's face and suddenly shouts:
Goblin:
"HELP! INTRUDERS!"
A rustling from the thick bushes to the east turns out to be a pair of goblins drawing their bows and nocking arrows.
Everyone roll initiative and take your turn if higher than the goblins: 12
Kestrell's initiative: 7
Kestrell looks alarmed as the goblins start shouting, and then looks toward the thicket. "Over there! in the bushes!" he shouts as he runs towards the creatures shouting:
"A goblin on the sword is better than two in the bush!" (Casting Vicious Mockery, the goblin has to make a DC13 Wis save or take 2 psychic damage and it has disadvantage on it's next attack.
Goblin's Wis save: 10
Kestrell ends up moving to the edge of the creek.
inisutive 21
initiative: 16
Acidic charges up a acid barf and fires at the goblins doing 4 acid damage. the goblins have to get a Dex save higher than 12
initiative: 9
" Oh crap," Gloria grumbles shoving her cookies back in her pocket.
Round 1:
Acidic runs over, lining up the goblins for his breath weapon. As he crosses the stream, he discovers that it is only a couple of feet deep, easily wadeable. He lines up the goblins and releases his breath weapon. Goblin Dex Save: 12, 18.
Kestrell also darts over, releasing his spell as he does, but the goblin manages to shrug off the effects of the spell.
The goblins run through the underbrush away from Acidic and send arrows at Copra as they see he is holding the rope: 15, 10. Damage if needed: 4, 4.