Piers gets off cathern's shoulder and reverts back to his human form.He says in quite worriedly tone " Cathern i have to say its amazing the fact you recall so many things!Hags are known for being conniving..Now as far as I see it we have two options if we want to find that Hag and vanquish her evil once and for all. One is find the gate to that demiplane and the last who's been there is our ghostly roommate Lif.Or follow recent cases about missing children...I believe that the Hag has an accomplish.if we find him/her he/she will lead us to her"
Piers backs a bit "that's even worse!Two hags are still more powerful than one.We ll definitely need the assistance of our patrons if we can call that the emerald enclave and force gray."
watching the painting, you notice some imperfections at the woman's face, like some warts, making she look a bit older than she appeared. other than that, there is nothing suspicious about the painting
searching trough the area, cat doesn't find anything. altough she finds a few more house sketches, nothing valuable is visible. it seems that it was kinda well-kept before being abandoned.
trying to recall information she gathered on the library, she recalls reading that hags often create covens, altough not because they like each other. she also read that a coven can be located by paying attention to the surroundings: some say that the lands housing a hag's coven can turn twisted and evil to reflect the wicked personality of its inhabitants.
Lore is silent while the others conduct their investigations, communing with his familiar. "Know anything about this place?" he asks. He relays anything pertinent then looks around, ready to move on.
"Your friend Lif could be the best source of information, since he's been here a while."
She checks the private bath "I agree Lore, I guess once we get some spirits here for Lif we'll ask". She giggles but then composes herself. "This area seems to be more of an apartment. Other than that painting, I don't see anything wrong with it. It has a stellar view."
She turns to now human Piers. "Do you think that Emerald Enclave, the owner of Phaulkonmere has a library?."
"Where's Drux?"
She decides to explore the last bedroom and bath then head to find Drux Then Check out the green house place.
(I think Ereshion and Baldur can move their own tokens if I remember right.)
Pier laughs " Haha nice a spirit for a spirit.. it ll be very spiritual..Anyway what was I saying..Oh yeah!Hmm they might have...Normally we druids pass our knowledge through words and stories.BUT since the enclave is so close to a metropolis like Waterdeep then they have to adapt so it is very likely.But what exactly we willl look for?tales of recorded history?myths and legends?"
Lore follows Cat upstairs, examining the library on the way. "Well, if we count the library as a bedroom, then there are three bedrooms on this floor and one below. Guests can sleep in either the common room, the spare room, or the attic."
"I think I would prefer a room on this floor if possible -- it will be quieter -- but I also appreciate I may not get a choice in the matter."
"Perhaps the first order of business is to get someone to oversee repairs, then investigate the hag's history?"
Piers trying to encourage cathern says "don't fret my friend I ll personally ask the enclave about books having information regarding Hags or any other unnatural creatures either native to this plane or not.For now I ll help you decipher any riddles they might occur during our research. I am mostly worried about missing children and if they happened any recent kidnappings "
lore's familiar, the sprite,responds in a puzzled tone "no. . . this is a interesting place, however i feel disgrace and malice all over the halls." he responds, with mild interest
when Lore asked the question, lif appeared from a all, looking at the group, apparently following them and eavesdropping the entire time. he writes on the wall with dust, the phase "50 years ago" appearing. he was with a curious look at you, appearing to wonder why you care so much about the hag's history
(sorry drux, i forgot your post ;-;)
Drux searches around the place, but doesn't find anything out of the ordinary. . . except for a few holes on the wood, where a few rats where making a nest. beside that. the exterior seems to be in better condition than the interior.
Lore watches the ghost writing on the wall, then a smile appears on his face, "There is a darkness here, we would lift it," he says in answer to the unspoken question. "The damage that hags do can last generations."
Lore is quiet a moment, listening to another voice, "Kess does not like this place much, and suggests the attic is farthest from the evil." He laughs out loud, "And she requests that perhaps the store room can be hers." He shrugs, still smiling. "My choice is apparently made for me. She does not need much space."
Turning back to Lif, he bows slightly, "Any ... suggestions ... you can make would be welcome."
Piers holding his chin ponders "50 years ago eh?right! Now as i proposed before we should look at the records of this Town.i have to add that another solution to our investigation is to ask a few of the urchins and beggars.They tend to know more things than even historians have no knowledge.i could look with some assistance. I am afraid although that splitting up isn't a great idea not since they might follow us "
"I guess, we could ask an old acquaintance of mine. Davil Starsong, he usually hangs out at the yawning porthole. But the Zhent are the ones who held me and Idoza captive, at first, when I was looking for Renaer. They usually want something in return for information, usually some service. Course on top, they also pay coin for the service." She taps her foot while in thought. Though the Zhentarim was on her shit list, they are knowledgeable. In passing thought, she wonders what was written on the letter she delivered to Renaer Neverember.
"Can any of you draw? Lugging that painting around would be, quite a choir. And yes, it might take longer but we need to stay together. You never know what will happen in Waterdeep and its good to have friends to back you up."
Piers gets off cathern's shoulder and reverts back to his human form.He says in quite worriedly tone " Cathern i have to say its amazing the fact you recall so many things!Hags are known for being conniving..Now as far as I see it we have two options if we want to find that Hag and vanquish her evil once and for all. One is find the gate to that demiplane and the last who's been there is our ghostly roommate Lif.Or follow recent cases about missing children...I believe that the Hag has an accomplish.if we find him/her he/she will lead us to her"
16 History
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Having spent some time sheltering in Neverwinter's libraries before she met Dagualt "I've read somewhere, Hags come in three's"
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Piers backs a bit "that's even worse!Two hags are still more powerful than one.We ll definitely need the assistance of our patrons if we can call that the emerald enclave and force gray."
watching the painting, you notice some imperfections at the woman's face, like some warts, making she look a bit older than she appeared. other than that, there is nothing suspicious about the painting
searching trough the area, cat doesn't find anything. altough she finds a few more house sketches, nothing valuable is visible. it seems that it was kinda well-kept before being abandoned.
trying to recall information she gathered on the library, she recalls reading that hags often create covens, altough not because they like each other. she also read that a coven can be located by paying attention to the surroundings: some say that the lands housing a hag's coven can turn twisted and evil to reflect the wicked personality of its inhabitants.
Lore is silent while the others conduct their investigations, communing with his familiar. "Know anything about this place?" he asks. He relays anything pertinent then looks around, ready to move on.
"Your friend Lif could be the best source of information, since he's been here a while."
She checks the private bath "I agree Lore, I guess once we get some spirits here for Lif we'll ask". She giggles but then composes herself. "This area seems to be more of an apartment. Other than that painting, I don't see anything wrong with it. It has a stellar view."
She turns to now human Piers. "Do you think that Emerald Enclave, the owner of Phaulkonmere has a library?."
"Where's Drux?"
She decides to explore the last bedroom and bath then head to find Drux Then Check out the green house place.
(I think Ereshion and Baldur can move their own tokens if I remember right.)
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Pier laughs " Haha nice a spirit for a spirit.. it ll be very spiritual..Anyway what was I saying..Oh yeah!Hmm they might have...Normally we druids pass our knowledge through words and stories.BUT since the enclave is so close to a metropolis like Waterdeep then they have to adapt so it is very likely.But what exactly we willl look for?tales of recorded history?myths and legends?"
Lore follows Cat upstairs, examining the library on the way. "Well, if we count the library as a bedroom, then there are three bedrooms on this floor and one below. Guests can sleep in either the common room, the spare room, or the attic."
"I think I would prefer a room on this floor if possible -- it will be quieter -- but I also appreciate I may not get a choice in the matter."
"Perhaps the first order of business is to get someone to oversee repairs, then investigate the hag's history?"
"Or I could study the book Drux found in the library." Cat shrugs
"Yeah an manager would be a good Idea Lore. How about the attic room is that not far enough?"
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Piers trying to encourage cathern says "don't fret my friend I ll personally ask the enclave about books having information regarding Hags or any other unnatural creatures either native to this plane or not.For now I ll help you decipher any riddles they might occur during our research. I am mostly worried about missing children and if they happened any recent kidnappings "
Cathern frowns "Well unless some nobles children have disappeared, I doubt if much will come of finding reports on missing urchins"
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Lore nods, his face bitter. "Aye. Children go missing all the time and few take the time to investigate. Best look wider."
Cathern nods "I wonder if any of those children in the painting, are alive. Some elves are long lived."
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
"Another question for Lif, perhaps. How long ago was it painted?"
lore's familiar, the sprite,responds in a puzzled tone "no. . . this is a interesting place, however i feel disgrace and malice all over the halls." he responds, with mild interest
when Lore asked the question, lif appeared from a all, looking at the group, apparently following them and eavesdropping the entire time. he writes on the wall with dust, the phase "50 years ago" appearing. he was with a curious look at you, appearing to wonder why you care so much about the hag's history
(sorry drux, i forgot your post ;-;)
Drux searches around the place, but doesn't find anything out of the ordinary. . . except for a few holes on the wood, where a few rats where making a nest. beside that. the exterior seems to be in better condition than the interior.
"Thanks Lif." Cathern smiles but then tries to figure out what the look is for. 17 Insight
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Lore watches the ghost writing on the wall, then a smile appears on his face, "There is a darkness here, we would lift it," he says in answer to the unspoken question. "The damage that hags do can last generations."
Lore is quiet a moment, listening to another voice, "Kess does not like this place much, and suggests the attic is farthest from the evil." He laughs out loud, "And she requests that perhaps the store room can be hers." He shrugs, still smiling. "My choice is apparently made for me. She does not need much space."
Turning back to Lif, he bows slightly, "Any ... suggestions ... you can make would be welcome."
Piers holding his chin ponders "50 years ago eh?right! Now as i proposed before we should look at the records of this Town.i have to add that another solution to our investigation is to ask a few of the urchins and beggars.They tend to know more things than even historians have no knowledge.i could look with some assistance. I am afraid although that splitting up isn't a great idea not since they might follow us "
"I guess, we could ask an old acquaintance of mine. Davil Starsong, he usually hangs out at the yawning porthole. But the Zhent are the ones who held me and Idoza captive, at first, when I was looking for Renaer. They usually want something in return for information, usually some service. Course on top, they also pay coin for the service." She taps her foot while in thought. Though the Zhentarim was on her shit list, they are knowledgeable. In passing thought, she wonders what was written on the letter she delivered to Renaer Neverember.
"Can any of you draw? Lugging that painting around would be, quite a choir. And yes, it might take longer but we need to stay together. You never know what will happen in Waterdeep and its good to have friends to back you up."
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please