This post has potentially manipulated dice roll results.
As the rest join them, Faera smiles, "Yep, I told Othri to go get some rest and we'd check on her later. She congratulated our team for taking down the beast. Also said she was familiar with peryton's and that they live in mountainous regions, not by the forests. I thought that odd and was reminded that when the harpies attacked, it wasn't in their normal area either - brought there by the brooch. Anyways, sure I can send Oliver up and see what he can find."
She pulls the tiny owl out of the folds of her cloak and sends him in the direction they were fairly sure the tower was located.
This post has potentially manipulated dice roll results.
As soon as everyone is ready to head to the old tower, Thurodim would take point, Skullcleaver fastened on his back as he makes his way in the direction the peryton came from, ready to adjust his direction when Oliver returns with a report to Faera.
Survival if needed to find our way through the forest: 19 Another roll if help action is given: 7 Perception to notice threats: 11
Ghurr happily helps Thurodim find a trail in the woods. Ghurr's happiest when he's in a forest. Even though the trees are a little different here, and flying, carnivorous deer aren't something he's come across before, being in the woods makes him feel like he's closer to home.
This post has potentially manipulated dice roll results.
Mala follows the others through the woods, though she keeps an eye on their course for herself. (Survival: 28) She keeps to the back of the group, walking along in silence.
Your journey through the woods late in the morning is quite pleasant, especially compared to the adrenaline-pumping battle of the night before. The pale spring sun through the shifting trees makes the early spring flowers appear to dance - pillows of snowdrops gathered in the shelter of tree roots, smatterings of little yellow buttercups like day-time stars fallen to the forest floor.
Once, Thurodim feels the ground rumble, ever so softly. Rememering the sudden attack of the insect creatures last night, he flags the others to a stop, and makes them pause until the rumbling has passed.
Leading the way with enthusiasm, eager to reach the tower, Thurodim follows the old path you had used last night. However it eventually fades, unused in a long time, and you all realise it will be impossible to follow the old way any further as it has been reclaimed by the forest. Thurodim does his best, but about half an hour after the last vestige of path had gone, Mala realises they are angling too far north, and calls forward. Course corrected, you continue.
A little while later, Ghurr feels the gentle breeze change. It doesn't feel unnatural, but it seems insistent. It nudges his legs and his feet ~west~west~west~ It reminds him of a conversation held just outside the Fault Gate just two days ago. The route you have all been following, trying to match the flight of the peryton as closely as possible, will take you north-west.
Faera - Oliver, flying high above, occasionally dips back close enough to report on what he sees which is... nothing. Farmland and towns far to the west, and the land declining gently to the north, becoming every more densely covered in trees, but within the woods as far as he can see there are no towers, no buildings at all.
"Shaun?" Mala says, mostly to herself. She doesn't object to him following his hunch though. But she does talk to Faera as they continue traveling. "Didn't we have clear directions to this place? It's odd we can't see it from the air."
Seeing Ghurr take off in a new direction, Thurodim stops and looks to Mala, and as she follows Ghurr so does the half-orc, keeping an eye out for threats.
Faera turns to Mala, "It is strange. Oliver doesn't see any tower, no buildings at all within the forest. I don't know what to think about this. But it looks like Ghurr has a new direction, guess we follow that until we know otherwise. In the meantime, I'll keep Oliver up in the air, checking for anything that might be the tower we are looking for."
”Ghurr forgot you all didn’t meet Shaun. He was nice. We talked at gate while waiting for rest of you to show up. He said he was just old traveler but Ghurr think he maybe magic. Maybe when wind.”
"Shaun said he was an old traveler, but you think he's magically the wind? And we're following Shawn now is it? I think maybe following Ghurr is not such a good idea!" Mala says, though she doesn't stop nor suggests a different course.
Thurodim grunts an indecisive response, not sure what to think of Ghurr's friend Shaun and the team's new direction, but he assumes they will find out in time if this way is the right way.
Ghurr leads the way, guided by the breeze that gently rustles his hair.
Sure enough, after just a few minutes you find, hidden among the trees, a stone construction. It is grown all over with moss and plantlife, but the overall shape can be made out - flat, roughly cut slabs of stone propped to make walls and a flat roof. This must be the Giant's Grave.
It is about 30ft end to end, though only 5ft wide. One end, facing roughly north, stands about 5ft tall, and slopes backwards so that the southern end is barely 1ft tall.
Simply walking around the Grave, however, reveals an entrance to the structure at the lower end, a slope cut down into the earth to create a tunnel of sorts.
It looks a little like this, albeit in denser woodland and all grown over:
This post has potentially manipulated dice roll results.
"Why are we here?" Thurodim asks with a slight frown as he watches the stone construction, then moving around to see if he can spot any traces of the peryton having a nest around here, also trying to spot an animal to ask about this place.
"Shaun said the tower was near the grave? That gives me an idea."
Faera sits on the ground and Oliver comes down and lights upon her shoulder. She pulls out her spellbook and for the next ten minutes casts the ritual detect magic
Once it is finished, she stands up, brushes herself off and takes a look around.
"...ello...lo..." the tomb echoes back in Ghurrs voice.
After Faera competes her ritual, besides the usual aura surrounding the various magic items held by the party, she sees a strong glow from the taller end of the stones that tells her there is Divination magic here.
Ghurr taps Ilithir's shoulder and waves a finger at his clothes.
"Nice." Ghurr says.
As the rest join them, Faera smiles, "Yep, I told Othri to go get some rest and we'd check on her later. She congratulated our team for taking down the beast. Also said she was familiar with peryton's and that they live in mountainous regions, not by the forests. I thought that odd and was reminded that when the harpies attacked, it wasn't in their normal area either - brought there by the brooch. Anyways, sure I can send Oliver up and see what he can find."
She pulls the tiny owl out of the folds of her cloak and sends him in the direction they were fairly sure the tower was located.
Olivers Perception 20
As soon as everyone is ready to head to the old tower, Thurodim would take point, Skullcleaver fastened on his back as he makes his way in the direction the peryton came from, ready to adjust his direction when Oliver returns with a report to Faera.
Survival if needed to find our way through the forest: 19 Another roll if help action is given: 7
Perception to notice threats: 11
Ghurr happily helps Thurodim find a trail in the woods. Ghurr's happiest when he's in a forest. Even though the trees are a little different here, and flying, carnivorous deer aren't something he's come across before, being in the woods makes him feel like he's closer to home.
Mala follows the others through the woods, though she keeps an eye on their course for herself. (Survival: 28) She keeps to the back of the group, walking along in silence.
Rabbit Sebrica, Sorcerer || Skarai, Monk || Lokilia Vaelphin, Druid || Vanizi, Warlock || Britari / Halila Talgeta / Jesa Gumovi || Neital Rhessil, Wizard ||
Iromae Quinaea, Cleric || Meira Dheran, Rogue || Qirynna Thadri, Wizard || Crisaryn Melkial, Sorcerer
Your journey through the woods late in the morning is quite pleasant, especially compared to the adrenaline-pumping battle of the night before. The pale spring sun through the shifting trees makes the early spring flowers appear to dance - pillows of snowdrops gathered in the shelter of tree roots, smatterings of little yellow buttercups like day-time stars fallen to the forest floor.
Once, Thurodim feels the ground rumble, ever so softly. Rememering the sudden attack of the insect creatures last night, he flags the others to a stop, and makes them pause until the rumbling has passed.
Leading the way with enthusiasm, eager to reach the tower, Thurodim follows the old path you had used last night. However it eventually fades, unused in a long time, and you all realise it will be impossible to follow the old way any further as it has been reclaimed by the forest. Thurodim does his best, but about half an hour after the last vestige of path had gone, Mala realises they are angling too far north, and calls forward. Course corrected, you continue.
A little while later, Ghurr feels the gentle breeze change. It doesn't feel unnatural, but it seems insistent. It nudges his legs and his feet ~west~west~west~ It reminds him of a conversation held just outside the Fault Gate just two days ago. The route you have all been following, trying to match the flight of the peryton as closely as possible, will take you north-west.
Faera - Oliver, flying high above, occasionally dips back close enough to report on what he sees which is... nothing. Farmland and towns far to the west, and the land declining gently to the north, becoming every more densely covered in trees, but within the woods as far as he can see there are no towers, no buildings at all.
DM - Storm King's Thunder
DM - Torosevia (WIP homebrew world)
Kelytha Meliamne - Matti Silverstorm - Silver - Star-Setting-In-The-East - Tor Baltos
Thurodim continues tirelessly in the direction Mala tells him to.
"Ghurr feels like should keep going more west," Ghurr says then waves around at the wind. "Maybe wind give directions to giant's grave nearby."
He looks around at the signs of the wind in the rustling leaves and waving branches and smiles.
"If wind is new friend named Shaun, then hello Shaun," Ghurr says. "If not, then hello wind."
Unless the others object, Ghurr lets the wind guide him a little and keeps going.
"Shaun?" Mala says, mostly to herself. She doesn't object to him following his hunch though. But she does talk to Faera as they continue traveling. "Didn't we have clear directions to this place? It's odd we can't see it from the air."
Rabbit Sebrica, Sorcerer || Skarai, Monk || Lokilia Vaelphin, Druid || Vanizi, Warlock || Britari / Halila Talgeta / Jesa Gumovi || Neital Rhessil, Wizard ||
Iromae Quinaea, Cleric || Meira Dheran, Rogue || Qirynna Thadri, Wizard || Crisaryn Melkial, Sorcerer
Seeing Ghurr take off in a new direction, Thurodim stops and looks to Mala, and as she follows Ghurr so does the half-orc, keeping an eye out for threats.
Perception: 17
Faera turns to Mala, "It is strange. Oliver doesn't see any tower, no buildings at all within the forest. I don't know what to think about this. But it looks like Ghurr has a new direction, guess we follow that until we know otherwise. In the meantime, I'll keep Oliver up in the air, checking for anything that might be the tower we are looking for."
Ghurr looks back at the others and smiles.
”Ghurr forgot you all didn’t meet Shaun. He was nice. We talked at gate while waiting for rest of you to show up. He said he was just old traveler but Ghurr think he maybe magic. Maybe when wind.”
"Shaun said he was an old traveler, but you think he's magically the wind? And we're following Shawn now is it? I think maybe following Ghurr is not such a good idea!" Mala says, though she doesn't stop nor suggests a different course.
Rabbit Sebrica, Sorcerer || Skarai, Monk || Lokilia Vaelphin, Druid || Vanizi, Warlock || Britari / Halila Talgeta / Jesa Gumovi || Neital Rhessil, Wizard ||
Iromae Quinaea, Cleric || Meira Dheran, Rogue || Qirynna Thadri, Wizard || Crisaryn Melkial, Sorcerer
Thurodim grunts an indecisive response, not sure what to think of Ghurr's friend Shaun and the team's new direction, but he assumes they will find out in time if this way is the right way.
Ghurr leads the way, guided by the breeze that gently rustles his hair.
Sure enough, after just a few minutes you find, hidden among the trees, a stone construction. It is grown all over with moss and plantlife, but the overall shape can be made out - flat, roughly cut slabs of stone propped to make walls and a flat roof. This must be the Giant's Grave.
It is about 30ft end to end, though only 5ft wide. One end, facing roughly north, stands about 5ft tall, and slopes backwards so that the southern end is barely 1ft tall.
Simply walking around the Grave, however, reveals an entrance to the structure at the lower end, a slope cut down into the earth to create a tunnel of sorts.
It looks a little like this, albeit in denser woodland and all grown over:
DM - Storm King's Thunder
DM - Torosevia (WIP homebrew world)
Kelytha Meliamne - Matti Silverstorm - Silver - Star-Setting-In-The-East - Tor Baltos
"Why are we here?" Thurodim asks with a slight frown as he watches the stone construction, then moving around to see if he can spot any traces of the peryton having a nest around here, also trying to spot an animal to ask about this place.
Perception: 18
Ghurr just smiles and shrugs at Thurodim's question.
"Shaun said the tower was near this grave," Ghurr says. Then looks north from where they are. "Maybe tower is invisible."
He looks down into the tunnel into the grave.
"Hello," he calls down.
"Shaun said the tower was near the grave? That gives me an idea."
Faera sits on the ground and Oliver comes down and lights upon her shoulder. She pulls out her spellbook and for the next ten minutes casts the ritual detect magic
Once it is finished, she stands up, brushes herself off and takes a look around.
"Near," Ghurr says with a nod. "Or maybe not far. But close."
"...ello...lo..." the tomb echoes back in Ghurrs voice.
After Faera competes her ritual, besides the usual aura surrounding the various magic items held by the party, she sees a strong glow from the taller end of the stones that tells her there is Divination magic here.
DM - Storm King's Thunder
DM - Torosevia (WIP homebrew world)
Kelytha Meliamne - Matti Silverstorm - Silver - Star-Setting-In-The-East - Tor Baltos