(I was just getting everyone's actions ready, nothing has been resolved yet. Belovaar is at the top of the initiative order though. We are in combat. So go ahead and take your actions and I'll resolve everything asap. Athyra did not, but the skeletons are between you and Belovaar, but they seem to be focused on Etrigan at the moment)
This post has potentially manipulated dice roll results.
(Wild Surge result: An intangible spirit, which looks like a flumph appears within 5 feet of Belovaar (assuming he's within 30 feet - otherwise the furthest skeleton). At the end of the current turn, the spirit explodes, and each creature within 5 feet of it must succeed on a Dexterity saving throw or take 1d6 force damage. Until your rage ends, you can use this effect again, summoning another spirit, on each of your turns as a bonus action.)
Rohesia makes her way directly for the nearest skeleton, swinging wildly with her newly acquired longsword, holding it with both hands. (Longsword Attack: 16 Damage: 11) (Longsword Attack: 15 Damage: 9)
Your initial hits strike true, Athyra getting a piece of Lord Belovaar while Rohesia makes quick work of one of the skeletons! The other skeleton shambles over and stops near the pillar before slowly rocking over towards Rohesia! A strange apparition appears near Belovaar before exploding in a small puff, barely making him flinch.
Etrigan it's a heavy load, but after some giving it the old college try the pillar reluctantly slides back into place, making a dull clinking sound. It flashes a dull glow for a moment and then goes dark.
At this point you see 2 more skeletons rise out of a crypt closer to Belovaar!
Rohesia direct another intangible flumph looking spirit to appear near the farthest of the next 2 skeletons which have now appeared. She turns to take on the next one that is approaching her. (Longsword Attack: 11 Damage: 13) (Longsword Attack: 12 Damage: 13)
With a look of surprise on his invisible red glaring eyes as he manages to push back the pillar into it's proper place, Etrigan flies over to the other dislocated pillar to try to push that too in place again.
(Just to move things along, we'll assume Athyra and Daj have come to help you Etrigan)
The second pillar slides back into place with a low groan, another click and clank of metal and stone resounding through the chamber as you see a beam of light suddenly burst through the ceiling and light up the pillars with a dull red glow. You also see the inscription on the sarcophagus begin to glow as well, as Belovaar howls in anger and summons another pair of skeletons to move your way!
Invisible and hovering above the others, carried by his bat-like wings, Etrigan the demon studies the sarcophagus and Belovaar, pondering if the prison is secure again or if something more would be needed before they go back to the surface for a well-earned vacation.
There is definitely a connection between the pillars holding up the Spire, the inscription on the sarcophagus, and Belovaar. From your magical training you can recall there is power in words.
Hovering invisible between the pillars and above Lord Belovaar and his Sarcophagus, Etrigan calls out in a commanding voice. "May you live forever as you wished, trapped among your works of wickedness."
This post has potentially manipulated dice roll results.
(Not sure whether previous attacks hit or not? I'm guessing they didn't? Any result from the flumph?)
As before, Rohesia directs yet another intangible flumph spirit to appear behind the same skeleton as it did last time. She continues attacking the nearest skeleton, wielding the longsword two-handed: (Longsword Attack: 14 Damage: 6) (Longsword Attack: 9 Damage: 15)
Your flumph and blades have been doing their job, but Belovaar has been working against you, summoning more and more undead forces!
However! As Etrigan reads off the inscription once more you watch as a red energy sweeps through the room and Belovaar's form starts to dissipate, his horrified, angry visage stretching out as it is pulled slowly back into the sarcophagus! "I will return!!!!" He manages in a ghostly scream before a blinding light flashes through the room and all is quiet again. No Belovaar, no skeletons. Just your group and a bunch of coffins.
As you start to piece it together you hear in your minds,"Hello? Hello! I was able to mend the Imperius, so we're back in business. Did you find out what caused the earthquake? Has Belovarr escaped!?"
Rohesia looks at the others. "DId we find what caused the earthquake? I'd guess the earthquake caused the pillars to shift." She then shouts out louder. "Don't think Belovarr escaped! Everything seems to be back in place down here!"She looks over at the demon-like man. He seemed like he knew more about how this sort of magic worked than she did.
(I was just getting everyone's actions ready, nothing has been resolved yet. Belovaar is at the top of the initiative order though. We are in combat. So go ahead and take your actions and I'll resolve everything asap. Athyra did not, but the skeletons are between you and Belovaar, but they seem to be focused on Etrigan at the moment)
Rohesia steels herself for the battle, focusing her adrenaline to take action and release her magic (Bonus Action - Rage, triggering Wild Surge: 3)
Rabbit Sebrica, Sorcerer || Skarai, Monk || Lokilia Vaelphin, Druid || Vanizi, Warlock || Britari / Halila Talgeta / Jesa Gumovi || Neital Rhessil, Wizard ||
Iromae Quinaea, Cleric || Meira Dheran, Rogue || Qirynna Thadri, Wizard || Crisaryn Melkial, Sorcerer
(Wild Surge result: An intangible spirit, which looks like a flumph appears within 5 feet of Belovaar (assuming he's within 30 feet - otherwise the furthest skeleton). At the end of the current turn, the spirit explodes, and each creature within 5 feet of it must succeed on a Dexterity saving throw or take 1d6 force damage. Until your rage ends, you can use this effect again, summoning another spirit, on each of your turns as a bonus action.)
Rohesia makes her way directly for the nearest skeleton, swinging wildly with her newly acquired longsword, holding it with both hands.
(Longsword Attack: 16 Damage: 11)
(Longsword Attack: 15 Damage: 9)
Rabbit Sebrica, Sorcerer || Skarai, Monk || Lokilia Vaelphin, Druid || Vanizi, Warlock || Britari / Halila Talgeta / Jesa Gumovi || Neital Rhessil, Wizard ||
Iromae Quinaea, Cleric || Meira Dheran, Rogue || Qirynna Thadri, Wizard || Crisaryn Melkial, Sorcerer
Your initial hits strike true, Athyra getting a piece of Lord Belovaar while Rohesia makes quick work of one of the skeletons! The other skeleton shambles over and stops near the pillar before slowly rocking over towards Rohesia! A strange apparition appears near Belovaar before exploding in a small puff, barely making him flinch.
Etrigan it's a heavy load, but after some giving it the old college try the pillar reluctantly slides back into place, making a dull clinking sound. It flashes a dull glow for a moment and then goes dark.
At this point you see 2 more skeletons rise out of a crypt closer to Belovaar!
(Round 2 actions!)
Rohesia direct another intangible flumph looking spirit to appear near the farthest of the next 2 skeletons which have now appeared. She turns to take on the next one that is approaching her.
(Longsword Attack: 11 Damage: 13)
(Longsword Attack: 12 Damage: 13)
Rabbit Sebrica, Sorcerer || Skarai, Monk || Lokilia Vaelphin, Druid || Vanizi, Warlock || Britari / Halila Talgeta / Jesa Gumovi || Neital Rhessil, Wizard ||
Iromae Quinaea, Cleric || Meira Dheran, Rogue || Qirynna Thadri, Wizard || Crisaryn Melkial, Sorcerer
With a look of surprise on his invisible red glaring eyes as he manages to push back the pillar into it's proper place, Etrigan flies over to the other dislocated pillar to try to push that too in place again.
Etrigan Strength check: 3
And lets out a growl of frustration.
(I will move things along in the morning here if we don't hear from Athyra)
(Just to move things along, we'll assume Athyra and Daj have come to help you Etrigan)
The second pillar slides back into place with a low groan, another click and clank of metal and stone resounding through the chamber as you see a beam of light suddenly burst through the ceiling and light up the pillars with a dull red glow. You also see the inscription on the sarcophagus begin to glow as well, as Belovaar howls in anger and summons another pair of skeletons to move your way!
Invisible and hovering above the others, carried by his bat-like wings, Etrigan the demon studies the sarcophagus and Belovaar, pondering if the prison is secure again or if something more would be needed before they go back to the surface for a well-earned vacation.
(make an arcana check)
Etrigan Arcana: 21 Another roll if Zasz is able to advice on this: 17
There is definitely a connection between the pillars holding up the Spire, the inscription on the sarcophagus, and Belovaar. From your magical training you can recall there is power in words.
Hovering invisible between the pillars and above Lord Belovaar and his Sarcophagus, Etrigan calls out in a commanding voice. "May you live forever as you wished, trapped among your works of wickedness."
(Sorry for not posting! For some reason I thought we were still waiting on someone else for the initiative order.)
If the skeletons are still here, Athyra will try to cover Etrigan as he recites the words. She strikes at one of the skeletons.
To hit:24
Damage:8
To hit:18
Damage:5
(No worries! Going to wait for Rohesia tonight to finish!)
(Sounds good!)
(Not sure whether previous attacks hit or not? I'm guessing they didn't? Any result from the flumph?)
As before, Rohesia directs yet another intangible flumph spirit to appear behind the same skeleton as it did last time. She continues attacking the nearest skeleton, wielding the longsword two-handed:
(Longsword Attack: 14 Damage: 6)
(Longsword Attack: 9 Damage: 15)
Rabbit Sebrica, Sorcerer || Skarai, Monk || Lokilia Vaelphin, Druid || Vanizi, Warlock || Britari / Halila Talgeta / Jesa Gumovi || Neital Rhessil, Wizard ||
Iromae Quinaea, Cleric || Meira Dheran, Rogue || Qirynna Thadri, Wizard || Crisaryn Melkial, Sorcerer
Your flumph and blades have been doing their job, but Belovaar has been working against you, summoning more and more undead forces!
However! As Etrigan reads off the inscription once more you watch as a red energy sweeps through the room and Belovaar's form starts to dissipate, his horrified, angry visage stretching out as it is pulled slowly back into the sarcophagus! "I will return!!!!" He manages in a ghostly scream before a blinding light flashes through the room and all is quiet again. No Belovaar, no skeletons. Just your group and a bunch of coffins.
As you start to piece it together you hear in your minds, "Hello? Hello! I was able to mend the Imperius, so we're back in business. Did you find out what caused the earthquake? Has Belovarr escaped!?"
Rohesia looks at the others. "DId we find what caused the earthquake? I'd guess the earthquake caused the pillars to shift." She then shouts out louder. "Don't think Belovarr escaped! Everything seems to be back in place down here!" She looks over at the demon-like man. He seemed like he knew more about how this sort of magic worked than she did.
Rabbit Sebrica, Sorcerer || Skarai, Monk || Lokilia Vaelphin, Druid || Vanizi, Warlock || Britari / Halila Talgeta / Jesa Gumovi || Neital Rhessil, Wizard ||
Iromae Quinaea, Cleric || Meira Dheran, Rogue || Qirynna Thadri, Wizard || Crisaryn Melkial, Sorcerer