Aino's reaction resets. Still concentrating on Fear while Fire is alive, Aino switches her focus to Fire., using 50' movement on her Broom of Flying as needed. She yells to the fleeing Fire: "I heard a Deaf Leopard once say that it's better to burn out than fade away!"
Thumbtack does a flyby and takes the help action on Earth, out of poop for now but flapping her wings in Earth's face. She's worried about Thumbtack getting too close to Fire. Aino then attacks Fire twice with her Rapier, +2 using Booming Blade on the first one. Just straight rolls (rolled too many times but took first two). Also the next attack from anyone on Earth will be at advantage.
Attack 1: on Fire, straight roll. To hit: 20 + 1 from Bless = 21 Rapier, +2 magical piercing damage: 9 Booming Blade thunder damage: 5 Booming Blade extra additional thunder damage if Fire continues to move: 5
Attack 2: on Fire, straight roll To hit: 27 + 1 from Bless = 28 Rapier, +2 magical piercing damage: 12
Total damage on Fire: 26 (21 magical piercing and 5 thunder) OR 31 if Fire keeps moving (5 extra thunder from Booming Blade).
(Note that Aino is also resistant to fire damage due to her Fire Shield she cast before combat, having chosen the "cold" shield).
Next attack on Earth by anyone should be at advantage due to help from Thumbtack.
Aino, taking 13 (26 halved due to resistance) fire damage, has to make a DC10 CON Save to maintain concentration on Fear: 23
Might as well try the AoO because her reaction will reset on her turn before Fire and Earth have their turns again.
Aino AoO on Fire, to hit: 12 (rolled 2 on the d20) + 3 from Bless = 15 Damage on hit: 14 magical piercing
"Always douse your camp fire properly. At least two buckets of water, stirring in between with your Rapier, +2. Only you can prevent forest fires."
If the attack misses or Fire is still up despite the hit, Aino yells: "Casey, we need you to stay safe as our healer. I'm thinking keep your distance and finish of Fire at range as it runs away while the rest of us go to work on Earth. Most of the damage we've taken is because we're hitting Fire in melee."
Aino's AoO missed, but since she hit Fire with Booming Blade on her turn before Fire moved, Fire should take the additional secondary thunder damage from Booming Blade: only 5 more thunder damage this time (from post 1153 above). But every little bit matters.
This post has potentially manipulated dice roll results.
Casey shoots fire with eldritch blasts twice 15 to hit each time (with bless)! If those hit, 7 force damage. “It’s time you were extinguished!” Casey says.
Assuming Firedashed 60', Aino, still concentrating on Fear will suggest "Let Fire go. Casey can keep her distance and finish Fire off at range with her Eldritch Blast. We keep getting hurt attacking Fire in melee anyway. Let's focus on Earth here - he broke free of my Fear spell."
Thumbtack does a flyby and takes the help action on Earth, flapping her wings in Earth's face. Aino then attacks Earth twice with her Rapier, +2 using Booming Blade on the first one. First attack at advantage so best of 3d20s due to Elven Accuracy.
Attack 1: on Earth, at advantage due to help from Thumbtack, best of 3d20s due to Elven Accuracy. To hit: 30 (Nat. 20 on 2nd die after Nat. 1 on 1st die) Rapier, +2 magical piercing damage: 23 Booming Blade thunder damage: 16 Booming Blade extra additional thunder damage if Earth continues to move: 32
Attack 2: on Earth, straight roll To hit: 19 + 3 from Bless = 22 Rapier, +2 magical piercing damage: 9
Total damage on Earth: 48 (32 magical piercing and 16 thunder) OR 80 if Earth moves (32 extra thunder from Booming Blade).
"When people talk about ground zero, they're referring to your IQ, yeah?"
Con Save: 20 Total, thank the gods for a 4 on the Bless
Concentration for Bless: Nat 20 for 30 total
Dex Save: 20 Total
Concentration for Bless: 22
AoO Vs Fire: 18 Damage: 12 and then pursue 15 feet due to class ability
Storm then continues to follow Fire, "Whats wrong? Worried about being snuffed out?!"
Attack 1: 19 Damage: 13
Attack 2: 25 Damage: 7
Order: Casey, Stage, Aino, Kileprat, Earth, Fire Storm
Storm all 3 hit. Ouch not good. You take 40 damage.
Casey is up
Casey looks at her most badly hurt companions, and casts mass healing word and her friends and herself all gain 11 hp of healing.
She then shoots two eldritch blasts at Fire, 25 and 19 to hit for 9+6 damage (15 total if both hit)
OOC: I wanted to wish everyone a very Happy Holidays! I might be less responsive over these next couple of days because of it.
Both hit.
Rolled a 1 for the stage. Since their dead the stage reverts to normal.
Aino and Kileprat are up
(Ooc happy holidays everyone!)
(Happy Holidays everyone gets inspiration lol but really take a point)
At 32 damage, Kileprat is down from the hit,then sleeps thru the con saves and gets 11 healing. So she is up, but very weak.
On her turn, will drink potion of healing..7 hp
Merry Christmas.
Happy Holidays everyone! I should have a post up for Aino in the next hour.
Tanis(Ranger1): Shiverquill's Tempest City | Xarian(Fighter2): NioNSwiper's Tyranny of Dragons
Dyson/Eleo(TwilightCleric4): Vos' Beyond the Veil | Soren(ShepherdDruid5): Bartjeebus' Ravenloft | Ophelia(WildMagicSorcerer4): Ashen_Age's Risen from the Sands
Joren(EchoKnightFighter6): NotDrizzt's Simple Request | Sabetha(MercyMonk3): Bedlymn's Murder Court | Seri(NatureCleric3/DivineSoulSorcerer1): Bartjeebus' Greyhawk
Aino's reaction resets. Still concentrating on Fear while Fire is alive, Aino switches her focus to Fire., using 50' movement on her Broom of Flying as needed. She yells to the fleeing Fire: "I heard a Deaf Leopard once say that it's better to burn out than fade away!"
Thumbtack does a flyby and takes the help action on Earth, out of poop for now but flapping her wings in Earth's face. She's worried about Thumbtack getting too close to Fire. Aino then attacks Fire twice with her Rapier, +2 using Booming Blade on the first one. Just straight rolls (rolled too many times but took first two). Also the next attack from anyone on Earth will be at advantage.
Attack 1: on Fire, straight roll.
To hit: 20 + 1 from Bless = 21
Rapier, +2 magical piercing damage: 9
Booming Blade thunder damage: 5
Booming Blade extra additional thunder damage if Fire continues to move: 5
Attack 2: on Fire, straight roll
To hit: 27 + 1 from Bless = 28
Rapier, +2 magical piercing damage: 12
Total damage on Fire: 26 (21 magical piercing and 5 thunder) OR 31 if Fire keeps moving (5 extra thunder from Booming Blade).
(Note that Aino is also resistant to fire damage due to her Fire Shield she cast before combat, having chosen the "cold" shield).
Next attack on Earth by anyone should be at advantage due to help from Thumbtack.
Tanis(Ranger1): Shiverquill's Tempest City | Xarian(Fighter2): NioNSwiper's Tyranny of Dragons
Dyson/Eleo(TwilightCleric4): Vos' Beyond the Veil | Soren(ShepherdDruid5): Bartjeebus' Ravenloft | Ophelia(WildMagicSorcerer4): Ashen_Age's Risen from the Sands
Joren(EchoKnightFighter6): NotDrizzt's Simple Request | Sabetha(MercyMonk3): Bedlymn's Murder Court | Seri(NatureCleric3/DivineSoulSorcerer1): Bartjeebus' Greyhawk
HAPPY HOLIDAYS
Aino hits. Fire is looking real hurt but still able to run. AoO if you are able.
Aino take 15 halved
Fire will dash from Aino.
Earth is up rolled ac1 does not get its elemental attack back.
It will run the rest of the distance to attack Kileprat and Storm.
Attack on Kileprat 26 to hit. 7 damage.
Attack on Storm. 16 to hit miss.
Casey is up
Aino, taking 13 (26 halved due to resistance) fire damage, has to make a DC10 CON Save to maintain concentration on Fear: 23
Might as well try the AoO because her reaction will reset on her turn before Fire and Earth have their turns again.
Aino AoO on Fire, to hit: 12 (rolled 2 on the d20) + 3 from Bless = 15
Damage on hit: 14 magical piercing
"Always douse your camp fire properly. At least two buckets of water, stirring in between with your Rapier, +2. Only you can prevent forest fires."
If the attack misses or Fire is still up despite the hit, Aino yells: "Casey, we need you to stay safe as our healer. I'm thinking keep your distance and finish of Fire at range as it runs away while the rest of us go to work on Earth. Most of the damage we've taken is because we're hitting Fire in melee."
Best holiday wishes to everyone!
Tanis(Ranger1): Shiverquill's Tempest City | Xarian(Fighter2): NioNSwiper's Tyranny of Dragons
Dyson/Eleo(TwilightCleric4): Vos' Beyond the Veil | Soren(ShepherdDruid5): Bartjeebus' Ravenloft | Ophelia(WildMagicSorcerer4): Ashen_Age's Risen from the Sands
Joren(EchoKnightFighter6): NotDrizzt's Simple Request | Sabetha(MercyMonk3): Bedlymn's Murder Court | Seri(NatureCleric3/DivineSoulSorcerer1): Bartjeebus' Greyhawk
AoO: 17 Damage: 8 and pursues 15 feet with relentless avenger, this doesn’t provoke AoO
Aino reaction misses.
Storms hits. Storm take 8 damage
Aino's AoO missed, but since she hit Fire with Booming Blade on her turn before Fire moved, Fire should take the additional secondary thunder damage from Booming Blade: only 5 more thunder damage this time (from post 1153 above). But every little bit matters.
Tanis(Ranger1): Shiverquill's Tempest City | Xarian(Fighter2): NioNSwiper's Tyranny of Dragons
Dyson/Eleo(TwilightCleric4): Vos' Beyond the Veil | Soren(ShepherdDruid5): Bartjeebus' Ravenloft | Ophelia(WildMagicSorcerer4): Ashen_Age's Risen from the Sands
Joren(EchoKnightFighter6): NotDrizzt's Simple Request | Sabetha(MercyMonk3): Bedlymn's Murder Court | Seri(NatureCleric3/DivineSoulSorcerer1): Bartjeebus' Greyhawk
Casey shoots fire with eldritch blasts twice 15 to hit each time (with bless)! If those hit, 7 force damage. “It’s time you were extinguished!” Casey says.
Hit. Fire dims a little bit more.
Rolled a 1 for the stage no change.
Aino and Kileprat are up.
(Actually- forgot spiritual weapon- which will attack Earth)- 19 to hit, for 12 damage as the glowing, flying rapier attacks.
Assuming Fire dashed 60', Aino, still concentrating on Fear will suggest "Let Fire go. Casey can keep her distance and finish Fire off at range with her Eldritch Blast. We keep getting hurt attacking Fire in melee anyway. Let's focus on Earth here - he broke free of my Fear spell."
Thumbtack does a flyby and takes the help action on Earth, flapping her wings in Earth's face. Aino then attacks Earth twice with her Rapier, +2 using Booming Blade on the first one. First attack at advantage so best of 3d20s due to Elven Accuracy.
Attack 1: on Earth, at advantage due to help from Thumbtack, best of 3d20s due to Elven Accuracy.
To hit: 30 (Nat. 20 on 2nd die after Nat. 1 on 1st die)
Rapier, +2 magical piercing damage: 23
Booming Blade thunder damage: 16
Booming Blade extra additional thunder damage if Earth continues to move: 32
Attack 2: on Earth, straight roll
To hit: 19 + 3 from Bless = 22
Rapier, +2 magical piercing damage: 9
Total damage on Earth: 48 (32 magical piercing and 16 thunder) OR 80 if Earth moves (32 extra thunder from Booming Blade).
"When people talk about ground zero, they're referring to your IQ, yeah?"
Tanis(Ranger1): Shiverquill's Tempest City | Xarian(Fighter2): NioNSwiper's Tyranny of Dragons
Dyson/Eleo(TwilightCleric4): Vos' Beyond the Veil | Soren(ShepherdDruid5): Bartjeebus' Ravenloft | Ophelia(WildMagicSorcerer4): Ashen_Age's Risen from the Sands
Joren(EchoKnightFighter6): NotDrizzt's Simple Request | Sabetha(MercyMonk3): Bedlymn's Murder Court | Seri(NatureCleric3/DivineSoulSorcerer1): Bartjeebus' Greyhawk