Stables: The Stable system is a young and fragile organization. It is only within the last two centuries that the Horsemen retread the old paths and connected the people. Now there exists stables in Necluda, Central Hyrule, and Tabantha. The Stables are always looking for strong-willed adventurers to scout out and clear territory so that new stables can be built. As of yet, the Geruda, and the Gorons remain uncontacted since the Great Cataclysm.
Hylian/Half Elf, Horizon Walker Ranger and Archeological Expeditionary Scout.
Alignment:Lawful Good
Gender:Male
Eyes:Green
Height:5’ 8” Hair:Dirty blonde
Skin:Fair
Age:26
Weight:150lb.
I grew up in Hateno village. I learned the basics of hunting in the Midla and Gunner Woods. I learned the arts of stealth and archery and began to roam further and further from the village, eventually seeing fort Hateno for myself.
The ruins of the fort inspired me to venture farther and farther afield, searching out and exploring evert ruin I could and learning about who built them. I eventually became a well known guide and scout for archeological adventures, as well as a skilled cartographer.
As I delved into these ruins I began to sense a slight shift in the world around me whenever evil creatures began to appear nearby. It isn’t a sense I can describe exactly. Just a sense of something on the horizon, urging me to caution.
Description: Garvii is a gruff wanderer seeking inner peace and purpose while flaring into violent outbursts with his Great Sword while in combat.
Background: Garvii left Rito Village before reaching adulthood. The ease with which the other Rito found their inner song bewildered him. When he listened to his heart, he heard nothing but silence… and it infuriated him. Fearful for how his perspective would impact his family, he left the comfort of home to wander alone in search of his song.
The first few years in the wilderness were strenuous but Garvii took to the hermetic lifestyle quickly enough and found a quiet serenity in the rocky bluffs and canyons of the southern Tabantha Frontier while not fighting for his life. He adopted a ferocious fighting style with his ancestral Greatsword, The Roc Feather, to combat the Blue Lizalfos & Black Bokoblin native to the area, channeling his inner frustrations.
The Roc Feather: (2d6 damage) A Rito Greatsword passed down through the tribe and given to Garvii before he left the village. The only one of it’s kind, it boasts similar craftsmanship to the extremely light Rito Broadswords. Because of this, the incredibly strong can swing it incredibly fast and even use it mid flight. This sword’s attack rolls gain the added proficiency bonus of the user’s strength AND dexterity.
+8 (2d6 + 3)
Slashing dmg
Eagle Feather Totem Charm attached to the hilt of The Roc Feather Greatsword
Related to Barbarian Path of the Totem Warrior: Eagle
Name: Esi Race: Hylian dnd race (v human) Alignment: LN Gender: Female Eyes: Green Height:5’ 5" Hair: Dark brown Skin: tanned from the sun Age: 25 Weight: 120lb. Class: Ranger-fighter muti, hunter background job thing: Scout Background: Esi grew up in Hateno Village which managed to survive the onslaught of monsters that rose from the Cal's influence over the land. protected within the walls Esi found most of her inspiration from the guards that protected her livelihood, so when she reached the age to be able to start training she took the chance. the training was for both Physical and Mental strength in different areas and she found that her strong willpower and endurance means she could become a great guard but from more training, she would have made an even better scout so she became one.
being a scout isn't easy. first of all, you need to always be prepared, being in unknown territory is risky and you are always at risk of being ambushed. Second, you need to be fast and have good endurance, you could be travelling far away and night is a bad time to be out in the open with Cal's monsters roaming the land. Esi knew these risks but being a scout is Vital to the village and she knew that. While in her training for being a Scout she met up with another trainee who thinks a lot like her in terms of importance but with differences. she soon befriended the trainee. They often worked together and ended up being put on the same Scout team. They were quite effective in their missions but one separated them when they got ambushed by a group of lizardfolk. they fought them off but the friend didn't make it she died the next morning from blood loss. this deeply affected Esi as that person was her deepest friend in the force. soon after beating the news, she set off on her mission to avenge her friend so she set out.
after packing up for her mission, she left her village, there she was on her own in the wilderness. Her scout training helped her to survive but now and again she got ambushed and she suffered some harm. after a week of being on her own, she decided to try to improve her skills with archery and swordsmanship to lessen the risk of injury. She set up her training area in an old ruin where there are some book goblins set up in a camp she could farm for her skill improvement. this worked to improve her skill and reduced the risk of injuries she gets from combat. she then left the ruins and went on her way to find all the lizardfolk and kill them all for revenge for her fallen friend.
Call me the Potato Cat. I shall be your guide in my Potato wisdom. Warning: Potato Wisdom is copyrighted and if used will result in 4573 Potato Cats boiling you in Canola oil for aproxomently 4.3 hours at 93 degrees C. do not copy my Qoutes
Backstory: Conmin was the son of a traveler and a philandering maiden. After the traveler left, the boy and maiden sunk into destitution, resorting to stealing and begging to survive. After contracting typhoid from drinking dirty water the mother, with her weakened immune system died, while Conmin survived, but just barely. Using his newfound skills to survive, he almost reached adulthood before he was cast out of the village, with his last hurrah being stealing the prized eightfold blade from Kakariko's chief. Now he wanders the wilderness, killing monsters and living off of the wildlife, occasionally stopping by Kakariko to steal a cuccoo or two.
description: tan skin, short green hair, violet eyes
Background: Aster has always loved her life in the lost woods, but being around the same trees and fellow kokiri’s grew rather boring. She thought there had to be a better way to serve The Great Deku Tree. So she ventured on her own, saying farewell to her dozen brothers and sisters. She didn’t have a destination in mind, but decided to go wherever the breeze picked up the leaves and followed.
Description: Syren is a blue Zora with markings on her body reminiscent of lightning. When she casts spells, electricity courses across her body, and these markings glow a faint blue. Her eyes are a seafoam green.
Background: Across the mountains of Lanayru, within a reservoir gorge, lies the palace-like expanse of the city known only to the common-speakers of Hylia as 'Zora's Domain'. Syren's Mother, Elecia, has no mate, and no one knows who Syren's Father is. Elecia herself has kept this a secret to all, including Syren herself. Nonetheless, Syren was born beneath a torrential storm that lasted for three days, Syren born just as it was dissipating. Some believe Syren's birth was a positive omen, a sign of hope...but as her life went on, others believed the storm, a sign of her birth, was an ill omen, and that Syren's life signaled a greater storm that would come one day.
From a very young age, Syren was a very odd Zora. Not only did she have the power to handle electricity, unlike her kin, but she thrived in it. Born with the power of lightning in her veins, Syren didn't fear the storm. She grew up to be a daredevil, getting into scraps and letting her peers dare her into doing just about any kind of daredevil stunt. However, as she aged and grew, so too did her power. It became harder to control, and the power became tied to her emotions. On more than one occasion did she accidentally zap her kin as she grew up, and the group of friends she had shrank and shrank. Her Mother tried to take her to the healers, for perhaps they could teach her to hone this power for something positive. Unfortunately, even as they followed the ancient tomes of Lady Mipha to heal, Syren barely learned anything at all as the brunt of her power transformed the magic, this vessel of the Goddess' power, into a force of destruction.
Those in charge of Zora's domain made their decision- Syren would be given basic provisions and supplies, and then be banished from Zora's Domain. She was too great a risk to herself and others. Syren was told she could never return until she learned to control her power, or found a way to get rid of it. So now, Syren travels the countryside, searching for answers to the core of her power...and how she can best control it before it consumes her.
AC: 18 (Zora-made Chain Mail, Shield)
Zora-made Bident: +5 to hit, 1d6+2 damage
Spells: Sorcerer- Save DC14, +6 to hit Cleric- Save DC13, +5 to hit
Stables: The Stable system is a young and fragile organization. It is only within the last two centuries that the Horsemen retread the old paths and connected the people. Now there exists stables in Necluda, Central Hyrule, and Tabantha. The Stables are always looking for strong-willed adventurers to scout out and clear territory so that new stables can be built. As of yet, the Geruda, and the Gorons remain uncontacted since the Great Cataclysm.
Rations:
Quinn: 3
Garvii: 3
Conmin: 3
Aster: 3
Syren: 3
Quin Longfeather
Hylian/Half Elf, Horizon Walker Ranger and Archeological Expeditionary Scout.
Hair:Dirty blonde
I grew up in Hateno village. I learned the basics of hunting in the Midla and Gunner Woods. I learned the arts of stealth and archery and began to roam further and further from the village, eventually seeing fort Hateno for myself.
Character sheet with stats:
https://ddb.ac/characters/78878974/rmQG9p
Character
Character Name: Garvii the Wandering Rito Warrior
Str.16 Dex.15 Con.14 Int.12 Wis.12 Cha.9
Alignment: Split between LN and CN
Race: Rito (DnD Race - Aarakocra)
Gender: Male
Plumage: Brown
Class: Barbarian
Age: 30
Description: Garvii is a gruff wanderer seeking inner peace and purpose while flaring into violent outbursts with his Great Sword while in combat.
Background: Garvii left Rito Village before reaching adulthood. The ease with which the other Rito found their inner song bewildered him. When he listened to his heart, he heard nothing but silence… and it infuriated him. Fearful for how his perspective would impact his family, he left the comfort of home to wander alone in search of his song.
The first few years in the wilderness were strenuous but Garvii took to the hermetic lifestyle quickly enough and found a quiet serenity in the rocky bluffs and canyons of the southern Tabantha Frontier while not fighting for his life. He adopted a ferocious fighting style with his ancestral Greatsword, The Roc Feather, to combat the Blue Lizalfos & Black Bokoblin native to the area, channeling his inner frustrations.
Character Sheet Link: https://ddb.ac/characters/81966196/vcLFpZ
Equipment
Name: Esi
Race: Hylian dnd race (v human)
Alignment: LN
Gender: Female
Eyes: Green
Height:5’ 5"
Hair: Dark brown
Skin: tanned from the sun
Age: 25
Weight: 120lb.
Class: Ranger-fighter muti, hunter
background job thing: Scout
Background: Esi grew up in Hateno Village which managed to survive the onslaught of monsters that rose from the Cal's influence over the land. protected within the walls Esi found most of her inspiration from the guards that protected her livelihood, so when she reached the age to be able to start training she took the chance. the training was for both Physical and Mental strength in different areas and she found that her strong willpower and endurance means she could become a great guard but from more training, she would have made an even better scout so she became one.
being a scout isn't easy. first of all, you need to always be prepared, being in unknown territory is risky and you are always at risk of being ambushed. Second, you need to be fast and have good endurance, you could be travelling far away and night is a bad time to be out in the open with Cal's monsters roaming the land. Esi knew these risks but being a scout is Vital to the village and she knew that. While in her training for being a Scout she met up with another trainee who thinks a lot like her in terms of importance but with differences. she soon befriended the trainee. They often worked together and ended up being put on the same Scout team. They were quite effective in their missions but one separated them when they got ambushed by a group of lizardfolk. they fought them off but the friend didn't make it she died the next morning from blood loss. this deeply affected Esi as that person was her deepest friend in the force. soon after beating the news, she set off on her mission to avenge her friend so she set out.
after packing up for her mission, she left her village, there she was on her own in the wilderness. Her scout training helped her to survive but now and again she got ambushed and she suffered some harm. after a week of being on her own, she decided to try to improve her skills with archery and swordsmanship to lessen the risk of injury. She set up her training area in an old ruin where there are some book goblins set up in a camp she could farm for her skill improvement. this worked to improve her skill and reduced the risk of injuries she gets from combat. she then left the ruins and went on her way to find all the lizardfolk and kill them all for revenge for her fallen friend.
Equipment:
Longbow: +10 1d8+3
Piercing dmg
Shortsword: +6 1d6+3
Piercing dmg
Dagger: +6 1d4+3
Piercing dmg
sheet: https://www.dndbeyond.com/characters/81915940
Call me the Potato Cat. I shall be your guide in my Potato wisdom.
Warning: Potato Wisdom is copyrighted and if used will result in 4573 Potato Cats boiling you in Canola oil for aproxomently 4.3 hours at 93 degrees C. do not copy my Qoutes
Name: Conmin Enzoro
Str 9 dex 13 con 10 int 16 wis 12 cha 14
Race: Hylian (wood elf)
Gender: male
Class: fighter 3 rogue 2
Backstory: Conmin was the son of a traveler and a philandering maiden. After the traveler left, the boy and maiden sunk into destitution, resorting to stealing and begging to survive. After contracting typhoid from drinking dirty water the mother, with her weakened immune system died, while Conmin survived, but just barely. Using his newfound skills to survive, he almost reached adulthood before he was cast out of the village, with his last hurrah being stealing the prized eightfold blade from Kakariko's chief. Now he wanders the wilderness, killing monsters and living off of the wildlife, occasionally stopping by Kakariko to steal a cuccoo or two.
Handaxe +2 to hit 1d6-1
Longbow +4 to hit 1d8 +1
Longsword +2 to hit 1d8-1
Eightfold blade +4 to hit 1d8+1
Sorry, forgot the link to my character sheet
Here it is: https://ddb.ac/characters/81966306/bxvtsK
Name: Aster
Race: kokiri (forest gnome)
gender: female
class: cleric (nature domain)
alignment: CG
description: tan skin, short green hair, violet eyes
Background: Aster has always loved her life in the lost woods, but being around the same trees and fellow kokiri’s grew rather boring. She thought there had to be a better way to serve The Great Deku Tree. So she ventured on her own, saying farewell to her dozen brothers and sisters. She didn’t have a destination in mind, but decided to go wherever the breeze picked up the leaves and followed.
AC: 15
mace: +6 to hit 1d6+3
Light crossbow: +5 to hit 1d8+2
https://ddb.ac/characters/82256156/QF8Sbi
Name: Syren
Race: Zora (Triton)
Pronouns: She/Her
Class: Sorcerer (Storm) / Cleric (Tempest)
Description: Syren is a blue Zora with markings on her body reminiscent of lightning. When she casts spells, electricity courses across her body, and these markings glow a faint blue. Her eyes are a seafoam green.
Background:
Across the mountains of Lanayru, within a reservoir gorge, lies the palace-like expanse of the city known only to the common-speakers of Hylia as 'Zora's Domain'. Syren's Mother, Elecia, has no mate, and no one knows who Syren's Father is. Elecia herself has kept this a secret to all, including Syren herself. Nonetheless, Syren was born beneath a torrential storm that lasted for three days, Syren born just as it was dissipating. Some believe Syren's birth was a positive omen, a sign of hope...but as her life went on, others believed the storm, a sign of her birth, was an ill omen, and that Syren's life signaled a greater storm that would come one day.
From a very young age, Syren was a very odd Zora. Not only did she have the power to handle electricity, unlike her kin, but she thrived in it. Born with the power of lightning in her veins, Syren didn't fear the storm. She grew up to be a daredevil, getting into scraps and letting her peers dare her into doing just about any kind of daredevil stunt. However, as she aged and grew, so too did her power. It became harder to control, and the power became tied to her emotions. On more than one occasion did she accidentally zap her kin as she grew up, and the group of friends she had shrank and shrank. Her Mother tried to take her to the healers, for perhaps they could teach her to hone this power for something positive. Unfortunately, even as they followed the ancient tomes of Lady Mipha to heal, Syren barely learned anything at all as the brunt of her power transformed the magic, this vessel of the Goddess' power, into a force of destruction.
Those in charge of Zora's domain made their decision- Syren would be given basic provisions and supplies, and then be banished from Zora's Domain. She was too great a risk to herself and others. Syren was told she could never return until she learned to control her power, or found a way to get rid of it. So now, Syren travels the countryside, searching for answers to the core of her power...and how she can best control it before it consumes her.
AC: 18 (Zora-made Chain Mail, Shield)
Zora-made Bident: +5 to hit, 1d6+2 damage
Spells:
Sorcerer- Save DC14, +6 to hit
Cleric- Save DC13, +5 to hit
https://ddb.ac/characters/83059266/48a2vS