Nothing happens last watch and the wolves have seemed to move on. According to the map, you have about 4 hours of travel before having to turn into the woods to get to Cragmaw.
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DM - New World (LMP), Shield of Bahamut
Darkwing Skyyykiller-Aarakocra Monk- Lost in the Endless Tower
Kabarr Caldera- Fire Genasi- Fighter - Cold Cash
Talley Tafoia-Genasi Cleric-Rising of the Accursed Dragon
After 3 hours of travel following the map, you come to an area of the woods that is not accessible by wagon. According to the map you have about 4 miles to go to the castle. If you are leaving the wagon alone roll to hide the treasure. Travel order and specific movement is needed during this phase.
Each player can roll a deception ability check for hiding the wagon.
As the group picks their way towards the castle, a clearing opens up around the structure. Raised by a talented wizard-noble of old Phalorm, an ancient realm that once controlled much of the North, the stronghold consists of seven overlapping towers; however, its upper levels have long since collapsed to heaps of crumbling masonry. Only the ground floor is still sound enough to be habitable. The main entrance is before you but more would need to be investigated if you are not going to the front.
Rollback Post to RevisionRollBack
DM - New World (LMP), Shield of Bahamut
Darkwing Skyyykiller-Aarakocra Monk- Lost in the Endless Tower
Kabarr Caldera- Fire Genasi- Fighter - Cold Cash
Talley Tafoia-Genasi Cleric-Rising of the Accursed Dragon
Ian guides Arafiel to a safe location with good coverage as he takes out one of the daggers and cuts his own arm with the blade says “my blood to Venomfang who has given up his life so that I may have a nice new suit of armor. May this dagger bring pain to those who have taken our Dwarf boss.” Ian takes time to attune to the blade. Ian keeps a lookout for Johnson and Jester.
Johnson and Jester are able to traverse completely around the castle undetected. The castle consists of seven crumbling towers of different sizes and heights, but the upper stories are all in varying states of collapse. A short flight of steps leads up to a terrace in front of the main entryway. Past the wreckage of a pair of sundered doors lies a shadowed hall. Round towers loom over the entranceway, with dark arrow slits looking down on the terrace.
On the south side of the old castle, an overgrown path leads to a passage that climbs up into the wall. A large iron door stands here, sheltered from direct outside attack. Arrow slits ten feet above the ground overlook the path.
The northern tower: Dusty canvas hides the northern entrance to this area, blending in with the surrounding stonework and rubble.
The centuries have not been kind to Cragmaw Castle. The goblins have shored up the weakest areas beneath its falling towers with crude timbers, but it’s only a matter of time before the structure collapses completely.
Ceilings. Ceilings are 15 feet high unless noted otherwise.
Walls. Exterior walls and load-bearing interior walls are 5 feet thick, with 3 feet of mortared fill sandwiched between 1-foot-thick courses of hard stone blocks. Interior walls are 1-foot-thick worked stone.
Arrow slits in the castle walls are 10 feet above the outside ground level, 4 feet above the interior floor level, 8 inches wide, and 4 feet high. A creature on one side of an arrow slit gains three-quarters cover against attacks from the other side.
Ian feels a surg of energy flow through him and then the same tingling sensation as when he ate some of the green dragon. The dagger feels light and natural to his grip.
"It seems to me, that if they try to cover an entrance so it is hidden from view, that is the way to go in. That canvas will work in our favour as much as theirs. We can use it to provide cover if we need to pick the lock, and it takes longer the expected. " Boghadair says to the others.
This post has potentially manipulated dice roll results.
"Yes, North Tower. Hopefully it will surprise them enough to give us the advantage as we look for our dwarf." Boghadair says. He then sneaks to the canvas and hides underneath hoping the others follow.
I will take the last watch.
Perception: 17
Nothing happens last watch and the wolves have seemed to move on. According to the map, you have about 4 hours of travel before having to turn into the woods to get to Cragmaw.
DM - New World (LMP), Shield of Bahamut
Darkwing Skyyykiller-Aarakocra Monk- Lost in the Endless Tower
Kabarr Caldera- Fire Genasi- Fighter - Cold Cash
Talley Tafoia-Genasi Cleric-Rising of the Accursed Dragon
Xp updated
DM - New World (LMP), Shield of Bahamut
Darkwing Skyyykiller-Aarakocra Monk- Lost in the Endless Tower
Kabarr Caldera- Fire Genasi- Fighter - Cold Cash
Talley Tafoia-Genasi Cleric-Rising of the Accursed Dragon
"Let us be on, then" Tyrus says, "My purpose is to protect, and there's a dwarf that may need protecting. I am anxious to find this place."
See my profile for all my PbP threads!
After 3 hours of travel following the map, you come to an area of the woods that is not accessible by wagon. According to the map you have about 4 miles to go to the castle. If you are leaving the wagon alone roll to hide the treasure. Travel order and specific movement is needed during this phase.
Each player can roll a deception ability check for hiding the wagon.
DM - New World (LMP), Shield of Bahamut
Darkwing Skyyykiller-Aarakocra Monk- Lost in the Endless Tower
Kabarr Caldera- Fire Genasi- Fighter - Cold Cash
Talley Tafoia-Genasi Cleric-Rising of the Accursed Dragon
deception:9
somewhere in the middle for marching order
Laissez les bons temps rouler
Deception 12
Tyrus will take the rearguard through the forest and allow the less clunky of us to lead the way.
Tyrus decepts: 9
See my profile for all my PbP threads!
Ian will take the lead.
stealth 11
perception 7
deception 11
deception: 5
johnson will help ian scout out in front.
perception: 13
stealth: 21
Merry 1st lv halfling rogue
”Neverwinter” Johnson 1st lv human rogue
As the group picks their way towards the castle, a clearing opens up around the structure. Raised by a talented wizard-noble of old Phalorm, an ancient realm that once controlled much of the North, the stronghold consists of seven overlapping towers; however, its upper levels have long since collapsed to heaps of crumbling masonry. Only the ground floor is still sound enough to be habitable. The main entrance is before you but more would need to be investigated if you are not going to the front.
DM - New World (LMP), Shield of Bahamut
Darkwing Skyyykiller-Aarakocra Monk- Lost in the Endless Tower
Kabarr Caldera- Fire Genasi- Fighter - Cold Cash
Talley Tafoia-Genasi Cleric-Rising of the Accursed Dragon
Can Johnson use his stealth to take a look around the castle for alternate entrances?
Deception 7
Boghadair takes up the rear. Keeping an eye out for anything coming at us from behind.
Stealth 11
Perception: 8
Arafiel summons Jester and has her accompany Johnson/scout the castle
someone please guide me while i am doing this i will not be able to see
Arafiel is looking through Jesters Eyes
Laissez les bons temps rouler
Ian guides Arafiel to a safe location with good coverage as he takes out one of the daggers and cuts his own arm with the blade says “my blood to Venomfang who has given up his life so that I may have a nice new suit of armor. May this dagger bring pain to those who have taken our Dwarf boss.” Ian takes time to attune to the blade. Ian keeps a lookout for Johnson and Jester.
perception 11
Johnson and Jester are able to traverse completely around the castle undetected. The castle consists of seven crumbling towers of different sizes and heights, but the upper stories are all in varying states of collapse. A short flight of steps leads up to a terrace in front of the main entryway. Past the wreckage of a pair of sundered doors lies a shadowed hall. Round towers loom over the entranceway, with dark arrow slits looking down on the terrace.
On the south side of the old castle, an overgrown path leads to a passage that climbs up into the wall. A large iron door stands here, sheltered from direct outside attack. Arrow slits ten feet above the ground overlook the path.
The northern tower: Dusty canvas hides the northern entrance to this area, blending in with the surrounding stonework and rubble.
The centuries have not been kind to Cragmaw Castle. The goblins have shored up the weakest areas beneath its falling towers with crude timbers, but it’s only a matter of time before the structure collapses completely.
Ceilings. Ceilings are 15 feet high unless noted otherwise.
Walls. Exterior walls and load-bearing interior walls are 5 feet thick, with 3 feet of mortared fill sandwiched between 1-foot-thick courses of hard stone blocks. Interior walls are 1-foot-thick worked stone.
Arrow slits in the castle walls are 10 feet above the outside ground level, 4 feet above the interior floor level, 8 inches wide, and 4 feet high. A creature on one side of an arrow slit gains three-quarters cover against attacks from the other side.
Ian feels a surg of energy flow through him and then the same tingling sensation as when he ate some of the green dragon. The dagger feels light and natural to his grip.
DM - New World (LMP), Shield of Bahamut
Darkwing Skyyykiller-Aarakocra Monk- Lost in the Endless Tower
Kabarr Caldera- Fire Genasi- Fighter - Cold Cash
Talley Tafoia-Genasi Cleric-Rising of the Accursed Dragon
"It seems to me, that if they try to cover an entrance so it is hidden from view, that is the way to go in. That canvas will work in our favour as much as theirs. We can use it to provide cover if we need to pick the lock, and it takes longer the expected. " Boghadair says to the others.
Arafiel refocuses "i agree that could be best"
Laissez les bons temps rouler
So do we want to go in the north tower?
"Yes, North Tower. Hopefully it will surprise them enough to give us the advantage as we look for our dwarf." Boghadair says. He then sneaks to the canvas and hides underneath hoping the others follow.
Stealth 11