The lead Goblin who dropped Sildar was carruing a pouch containing three gold teeth (1 gp each) and 15 sp.
Sildar relays this information as his strength is restored.
Klarg, the bugbear who leads this goblin band, had orders to waylay Gundren. Sildar heard from the goblins that the Black Spider sent word that the dwarf was to be brought to him. Sildar doesn’t know who or what the Black Spider is. Gundren had a map showing the secret location of Wave Echo Cave, but the goblins took it when they captured him. Sildar believes that Klarg sent the map and the dwarf to the chief of the Cragmaws at a place called Cragmaw Castle. Sildar doesn’t know where that might be, but he suggests someone in Phandalin might know. Sildar’s gear was taken to Cragmaw Castle.
Sildar’s contact in Phandalin is a human wizard named Iarno Albrek. The wizard traveled to the town two months ago to establish order there. After the Lords’ Alliance received no word from Iarno, Sildar decided to investigate. Sildar tells the characters that he intends to continue on to Phandalin, since it’s the nearest settlement. He offers to pay the party 50 gp to provide escort. Although he has no money on him, Sildar can secure a loan to pay the characters within a day after arriving in Phandalin.
Sildar Hallwinter wants to remains with the party but is anxious to reach Phandalin as quickly as possible. He doesn’t have any weapons or armor, but he can take a scimitar from a defeated goblin or use a weapon loaned to him by a character.
The party takes a full rest after the battle. All injured characters may add back 4 hp if needed. Spells and special skills are reset for the day.
Decisions that need to be made. What to do with the tied up Goblin. What to do to get treasures to the wagons. How to divide the treasure. Where next?
OOC: All xp has been updated. Most characters leveled up so make appropriate upgrades. Rations that had recently been looted can be food source for the next two days.
Rollback Post to RevisionRollBack
DM - New World (LMP), Shield of Bahamut
Darkwing Skyyykiller-Aarakocra Monk- Lost in the Endless Tower
Kabarr Caldera- Fire Genasi- Fighter - Cold Cash
Talley Tafoia-Genasi Cleric-Rising of the Accursed Dragon
ooc: i assume were taking the stuff we found in the cavern as well. otherwise i suggest that. also, on the way i would like to get anything Sildar knows about these Echo Wave Cave and/or any chance we would know anything about the caves (history check maybe)
ooc: i’d be interested in interrogating the goblin but i would be mainly wanting to know more about how they live and wouldn’t ask specific stuff without prompting. i study people and strange cultures fasinate me. if the others want to kill him I would still be okay with it but try to talk little first, I’m morally flexable and not much of a people person.
other than getting my cut to fund my travels, i don’t care about the money. i do feel like the statue should be given to someone for research if it has any historical or cultural value.
Unfortunately, Arafiel was unable to detect any magic in the area. If the decision is to kill the Goblin, please make that clear. If the decision is to interrogate the Goblin, please make a roll or cast some sort of spell or scare him somehow. After multiple trips to and fro from wagon to cave, with the help of Thagakh, the cave is empty of all goods.
Sildar shares the history of the place while moving supplies to the wagons.
More than five hundred years ago, clans of dwarves and gnomes made an agreement known as the Phandelver’s Pact, by which they would share a rich mine in a wondrous cavern known as Wave Echo Cave. In addition to its mineral wealth, the mine contained great magical power. Human spellcasters allied themselves with the dwarves and gnomes to channel and bind that energy into a great forge (called the Forge of Spells), where magic items could be crafted. Times were good, and the nearby human town of Phandalin (pronounced fan-duh-lin) prospered as well. But then disaster struck when orcs swept through the North and laid waste to all in their path.
A powerful force of orcs reinforced by evil mercenary wizards attacked Wave Echo Cave to seize its riches and magic treasures. Human wizards fought alongside their dwarf and gnome allies to defend the Forge of Spells, and the ensuing spell battle destroyed much of the cavern. Few survived the cave-ins and tremors, and the location of Wave Echo Cave was lost.
For centuries, rumors of buried riches have attracted treasure seekers and opportunists to the area around Phandalin, but no one has ever succeeded in locating the lost mine. In recent years, people have resettled the area. Phandalin is now a rough-and-tumble frontier town. More important, the Rockseeker brothers — a trio of dwarves — have discovered the entrance to Wave Echo Cave, and they intend to reopen the mines.
Sildar met Gundren Rockseeker in Neverwinter and agreed to accompany him back to Phandalin. Sildar wants to investigate the fate of Iarno Albrek, a human wizard and fellow member of the Lords’ Alliance who disappeared shortly after arriving in Phandalin. Sildar hopes to learn what happened to Iarno, assist Gundren in reopening the old mine, and help restore Phandalin to a civilized center of wealth and prosperity.
ooc: intimidation: 8 get anything i can about the group at large. either way killing him when it’s time to move out (no risk of him warning others). otherwise on to town
with talk about an ancient ruin to explore, Johnson is probably the most animate anyone has seen him outside of combat.
Fewer than twenty goblins currently dwell in the lair.
Their leader is a bugbear named Klarg. He answers to King Grol, chief of the Cragmaw tribe, who dwells in Cragmaw Castle. It’s about twenty miles northeast of the Cragmaw hideout, in Neverwinter Wood. Klarg received a messenger goblin from King Grol a few days ago. The messenger told him that someone named the Black Spider was paying the Cragmaws to watch out for the dwarf Gundren Rockseeker, capture him, and send him and anything he was carrying back to King Grol. Klarg followed his orders. Gundren was ambushed and taken along with his personal effects, including a map. The dwarf and his map were delivered to King Grol, as instructed.
Rollback Post to RevisionRollBack
DM - New World (LMP), Shield of Bahamut
Darkwing Skyyykiller-Aarakocra Monk- Lost in the Endless Tower
Kabarr Caldera- Fire Genasi- Fighter - Cold Cash
Talley Tafoia-Genasi Cleric-Rising of the Accursed Dragon
johnson will fill everyone in on the intel we got and put a pin in that to check out when we can. otherwise, I’m ready to be somewhere with a decent bed for a night.
This room has large quantities of stolen goods from goblin raids along the road. The captured stores are bulky, and the characters will need a wagon to transport them. Lionshield Coster is stamped all over the crates and sacks. The name Phandelver is also on some items.
In addition to the stolen provisions, Klarg has a treasure chest that contains 600 cp, 110 sp, two potions of healing, and a jade statuette of a frog with tiny golden orbs for eyes (40 gp). The frog statuette is small enough to fit in a pocket or pouch.
After helping carrying the crates of supplies, the half-orc saw the stamps placed on the supplies the other group found while in the cave.
"Thagakh suggest we find Lionshield Coster. It might be connected to what we are looking."
there was nothing you could have done friend Arafiel puts his hand on Tyrus's shoulder
Laissez les bons temps rouler
Investigation 12
Ian goes back to the other cave to tie up the unconscious goblin.
OOC: I would like to have the 2 Morningstar from the bugbear if no one minds.
The lead Goblin who dropped Sildar was carruing a pouch containing three gold teeth (1 gp each) and 15 sp.
Sildar relays this information as his strength is restored.
Klarg, the bugbear who leads this goblin band, had orders to waylay Gundren. Sildar heard from the goblins that the Black Spider sent word that the dwarf was to be brought to him. Sildar doesn’t know who or what the Black Spider is. Gundren had a map showing the secret location of Wave Echo Cave, but the goblins took it when they captured him. Sildar believes that Klarg sent the map and the dwarf to the chief of the Cragmaws at a place called Cragmaw Castle. Sildar doesn’t know where that might be, but he suggests someone in Phandalin might know. Sildar’s gear was taken to Cragmaw Castle.
Sildar’s contact in Phandalin is a human wizard named Iarno Albrek. The wizard traveled to the town two months ago to establish order there. After the Lords’ Alliance received no word from Iarno, Sildar decided to investigate. Sildar tells the characters that he intends to continue on to Phandalin, since it’s the nearest settlement. He offers to pay the party 50 gp to provide escort. Although he has no money on him, Sildar can secure a loan to pay the characters within a day after arriving in Phandalin.
Sildar Hallwinter wants to remains with the party but is anxious to reach Phandalin as quickly as possible. He doesn’t have any weapons or armor, but he can take a scimitar from a defeated goblin or use a weapon loaned to him by a character.
The party takes a full rest after the battle. All injured characters may add back 4 hp if needed. Spells and special skills are reset for the day.
Decisions that need to be made. What to do with the tied up Goblin. What to do to get treasures to the wagons. How to divide the treasure. Where next?
OOC: All xp has been updated. Most characters leveled up so make appropriate upgrades. Rations that had recently been looted can be food source for the next two days.
DM - New World (LMP), Shield of Bahamut
Darkwing Skyyykiller-Aarakocra Monk- Lost in the Endless Tower
Kabarr Caldera- Fire Genasi- Fighter - Cold Cash
Talley Tafoia-Genasi Cleric-Rising of the Accursed Dragon
"This goblin is of no use to us. Let us end it and get Sildar here to Phandalin safely."
OOC: Hit Die for level 2 - 6
See my profile for all my PbP threads!
ooc: i assume were taking the stuff we found in the cavern as well. otherwise i suggest that. also, on the way i would like to get anything Sildar knows about these Echo Wave Cave and/or any chance we would know anything about the caves (history check maybe)
ooc: i’d be interested in interrogating the goblin but i would be mainly wanting to know more about how they live and wouldn’t ask specific stuff without prompting. i study people and strange cultures fasinate me. if the others want to kill him I would still be okay with it but try to talk little first, I’m morally flexable and not much of a people person.
other than getting my cut to fund my travels, i don’t care about the money. i do feel like the statue should be given to someone for research if it has any historical or cultural value.
Merry 1st lv halfling rogue
”Neverwinter” Johnson 1st lv human rogue
Akaas meditates in the full lotus position.
The half-orc does some stretching exercises while guarding the wagons to prepare his body for sudden events.
After my rest, I star carrying supplies to the wagons
strength check 17
as we rest i perform two rituals
1st detect magic
2nd if any items are radiating magic i will perform ritual for identify
after rest carry stuff to wagon :)
Laissez les bons temps rouler
When others begin talking about and carrying items to the wagon, Akaas will join in carrying.
Unfortunately, Arafiel was unable to detect any magic in the area. If the decision is to kill the Goblin, please make that clear. If the decision is to interrogate the Goblin, please make a roll or cast some sort of spell or scare him somehow. After multiple trips to and fro from wagon to cave, with the help of Thagakh, the cave is empty of all goods.
Sildar shares the history of the place while moving supplies to the wagons.
More than five hundred years ago, clans of dwarves and gnomes made an agreement known as the Phandelver’s Pact, by which they would share a rich mine in a wondrous cavern known as Wave Echo Cave. In addition to its mineral wealth, the mine contained great magical power. Human spellcasters allied themselves with the dwarves and gnomes to channel and bind that energy into a great forge (called the Forge of Spells), where magic items could be crafted. Times were good, and the nearby human town of Phandalin (pronounced fan-duh-lin) prospered as well. But then disaster struck when orcs swept through the North and laid waste to all in their path.
A powerful force of orcs reinforced by evil mercenary wizards attacked Wave Echo Cave to seize its riches and magic treasures. Human wizards fought alongside their dwarf and gnome allies to defend the Forge of Spells, and the ensuing spell battle destroyed much of the cavern. Few survived the cave-ins and tremors, and the location of Wave Echo Cave was lost.
For centuries, rumors of buried riches have attracted treasure seekers and opportunists to the area around Phandalin, but no one has ever succeeded in locating the lost mine. In recent years, people have resettled the area. Phandalin is now a rough-and-tumble frontier town. More important, the Rockseeker brothers — a trio of dwarves — have discovered the entrance to Wave Echo Cave, and they intend to reopen the mines.
Sildar met Gundren Rockseeker in Neverwinter and agreed to accompany him back to Phandalin. Sildar wants to investigate the fate of Iarno Albrek, a human wizard and fellow member of the Lords’ Alliance who disappeared shortly after arriving in Phandalin. Sildar hopes to learn what happened to Iarno, assist Gundren in reopening the old mine, and help restore Phandalin to a civilized center of wealth and prosperity.
DM - New World (LMP), Shield of Bahamut
Darkwing Skyyykiller-Aarakocra Monk- Lost in the Endless Tower
Kabarr Caldera- Fire Genasi- Fighter - Cold Cash
Talley Tafoia-Genasi Cleric-Rising of the Accursed Dragon
ooc: intimidation: 8 get anything i can about the group at large. either way killing him when it’s time to move out (no risk of him warning others). otherwise on to town
with talk about an ancient ruin to explore, Johnson is probably the most animate anyone has seen him outside of combat.
Merry 1st lv halfling rogue
”Neverwinter” Johnson 1st lv human rogue
WHAT THE GOBLIN KNOWS
Fewer than twenty goblins currently dwell in the lair.
Their leader is a bugbear named Klarg. He answers to King Grol, chief of the Cragmaw tribe, who dwells in Cragmaw Castle. It’s about twenty miles northeast of the Cragmaw hideout, in Neverwinter Wood. Klarg received a messenger goblin from King Grol a few days ago. The messenger told him that someone named the Black Spider was paying the Cragmaws to watch out for the dwarf Gundren Rockseeker, capture him, and send him and anything he was carrying back to King Grol. Klarg followed his orders. Gundren was ambushed and taken along with his personal effects, including a map. The dwarf and his map were delivered to King Grol, as instructed.
DM - New World (LMP), Shield of Bahamut
Darkwing Skyyykiller-Aarakocra Monk- Lost in the Endless Tower
Kabarr Caldera- Fire Genasi- Fighter - Cold Cash
Talley Tafoia-Genasi Cleric-Rising of the Accursed Dragon
johnson will fill everyone in on the intel we got and put a pin in that to check out when we can. otherwise, I’m ready to be somewhere with a decent bed for a night.
Merry 1st lv halfling rogue
”Neverwinter” Johnson 1st lv human rogue
Back to the haul . we should divide it before we get to town. Less eyes that way
Laissez les bons temps rouler
we could wait until after we ger paid for the deliveries but whatever everyone prefers.
ooc: is there a way to asses the value of items... that idol might be worth something but what would you roll for that
Merry 1st lv halfling rogue
”Neverwinter” Johnson 1st lv human rogue
History check on idol6
Religeon .12
Laissez les bons temps rouler
OOC: Here is a summary of the loot.
2 saddles, 31 gp, 185 sp, 701 cp, map case, explorer pack, 3 gold teeth, jade frog statue in the form of a Bullywug god named Croakus.
Weapons: 4 Shortbow, 52 arrows, 7 scimitar, 4 leather armor, 4 shields, 5 quivers, 2 Morningstar, 4 daggers, 1 crossbow, 20 bolts, 2 decks of cards, 1 arcane focus staff.
plus a wagon load of misc supplies with a lion marked on them.
Items requested by party members: Arafiel wants 1 Shortbow, 12 arrows, and a quiver.
Johnson wants the cards, 4 daggers, the crossbow and bolts.
Ian wants the Morningstars.
I can help with finding value but selling and trading is all about negotiation.
If I missed anything, let me know.
DM - New World (LMP), Shield of Bahamut
Darkwing Skyyykiller-Aarakocra Monk- Lost in the Endless Tower
Kabarr Caldera- Fire Genasi- Fighter - Cold Cash
Talley Tafoia-Genasi Cleric-Rising of the Accursed Dragon
OOC: forget what I said. I just have made a mistake.
After helping carrying the crates of supplies, the half-orc saw the stamps placed on the supplies the other group found while in the cave.
"Thagakh suggest we find Lionshield Coster. It might be connected to what we are looking."