A disembodied voice says "Well, what are we waiting for?"
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Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1) DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
The metal rungs are secure for the entire descent, and within two or three minutes all five of you are standing at the beginning of a tunnel that leads in a southerly direction (toward the keep). The floors and walls of the tunnels are constructed of smooth stone blocks; the ceiling appears to be a series of thick wooden beams that have been sealed with tar. The passageway is 4' wide and 6' tall; so you will need to walk single file.
The tunnel runs in a straight line for over one hundred feet before it makes a left turn of roughly 45 degrees. Not long after that the tunnel abruptly ends. You can see that, in order to continue any farther you will need to open a very small, sturdy oak door that is nearly a perfect 3' x 3' square. An examination of the hinge configuration tells you that the door will open toward you. A simple sliding mechanism serves to latch the door.
Frandal:Other than its size and location, there's nothing out of the ordinary with the door. You don't see any evidence to suggest that it will trigger a trap.
"There are a lot of squares here. I wonder if that means anything."
History: 7
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Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1) DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
Everyone: The sliding latch mechanism moves without any real difficulty, and the small, square door swings open (toward all of you) with a faint creak. A gentle rush of slightly warmer air enters the tunnel from whatever room it is that lies on the other side of the door. Because the door is positioned at ground level, you must, with the exception of Ozum, kneel if you wish to see through the opening. The door has been set into a stone wall that is nearly eighteen inches thick; directly on the other side of the opening the only thing you can see is an upright wooden barrel. This does not surprise you because, after all, Bharash has told you that the secret entrance leads into the wine cellar. Until you move this wooden barrel, you will be unable to proceed any farther or to see anything else in the room ahead of you. The room into which you are peering is just as dark as your current surroundings in the tunnel. It is also just as quiet. A quick investigation of the wine barrel that blocks your path into the next room tells you that the barrel is empty and is, therefore, relatively light.
“I move the barrel to the left, enter and cover you at the right side of the entance. Let’s go”
Then Frandal does as he as said, moving the barrel to the left and pushing himself through the door and keenling on the right side of the entrance, bow and arrow at the ready.
Acrobatics just in case or just to see how smooth goes his movement... 27
Frandal: Slowly and deliberately, you slide the barrel to the left and attempt to make as little noise as possible as you do so. All in all, you're very pleased with your effort, and you feel confident that you haven't alerted anyone who might be above ground in the keep. You enter the wine cellar and you see barrels sitting on end on the floor as well as barrels on their sides in metal racks. The room has an irregular shape; it is nearly a triangle. There's a door in the wall to your left.
This post has potentially manipulated dice roll results.
You hear soft knocks and pats on all of the barrels. One of them moves a little. "Just checking out these barrels, in case we need to celebrate later."
Investigation: 17
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Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1) DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
A disembodied voice says "Well, what are we waiting for?"
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1)
DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
Frandal start descending the tunnel and, before his head dissapeares he says “We will need a ligt down there” and he keeps descending.
PbP Character: A few ;)
The metal rungs are secure for the entire descent, and within two or three minutes all five of you are standing at the beginning of a tunnel that leads in a southerly direction (toward the keep). The floors and walls of the tunnels are constructed of smooth stone blocks; the ceiling appears to be a series of thick wooden beams that have been sealed with tar. The passageway is 4' wide and 6' tall; so you will need to walk single file.
The tunnel runs in a straight line for over one hundred feet before it makes a left turn of roughly 45 degrees. Not long after that the tunnel abruptly ends. You can see that, in order to continue any farther you will need to open a very small, sturdy oak door that is nearly a perfect 3' x 3' square. An examination of the hinge configuration tells you that the door will open toward you. A simple sliding mechanism serves to latch the door.
Kurt walks behind Frandal, prepared for anything
Kurt Stoneseeker
Ragmin Graybeard
“Not my field of expertise but I don´t think this is trapped. Any of you can or want to check it?” Says Frandal in low voice.
Investigation: 17.
PbP Character: A few ;)
Frandal: Other than its size and location, there's nothing out of the ordinary with the door. You don't see any evidence to suggest that it will trigger a trap.
Cool! I think we should wait for the others to post before openig it...
PbP Character: A few ;)
"There are a lot of squares here. I wonder if that means anything."
History: 7
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1)
DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
Arissa: You're unable to recall any lore that seems relevant to this place or its construction.
Ozum chants a druidic incantation and waves his hand before touching Frandal. "I am read when you are, lead the way."
Ozum casts guidance on Frandal.
Everyone: The sliding latch mechanism moves without any real difficulty, and the small, square door swings open (toward all of you) with a faint creak. A gentle rush of slightly warmer air enters the tunnel from whatever room it is that lies on the other side of the door. Because the door is positioned at ground level, you must, with the exception of Ozum, kneel if you wish to see through the opening. The door has been set into a stone wall that is nearly eighteen inches thick; directly on the other side of the opening the only thing you can see is an upright wooden barrel. This does not surprise you because, after all, Bharash has told you that the secret entrance leads into the wine cellar. Until you move this wooden barrel, you will be unable to proceed any farther or to see anything else in the room ahead of you. The room into which you are peering is just as dark as your current surroundings in the tunnel. It is also just as quiet. A quick investigation of the wine barrel that blocks your path into the next room tells you that the barrel is empty and is, therefore, relatively light.
"Are we prepared to enter?" Kurt asks everyone and looks for nods of assent.
Kurt Stoneseeker
Ragmin Graybeard
Frandal will nod and says to Kurt.
“I move the barrel to the left, enter and cover you at the right side of the entance. Let’s go”
Then Frandal does as he as said, moving the barrel to the left and pushing himself through the door and keenling on the right side of the entrance, bow and arrow at the ready.
Acrobatics just in case or just to see how smooth goes his movement... 27
PbP Character: A few ;)
Frandal: Slowly and deliberately, you slide the barrel to the left and attempt to make as little noise as possible as you do so. All in all, you're very pleased with your effort, and you feel confident that you haven't alerted anyone who might be above ground in the keep. You enter the wine cellar and you see barrels sitting on end on the floor as well as barrels on their sides in metal racks. The room has an irregular shape; it is nearly a triangle. There's a door in the wall to your left.
Frandal whispers “it’s ok” and waits for the others to enter while aiming to the door.
PbP Character: A few ;)
You hear soft knocks and pats on all of the barrels. One of them moves a little. "Just checking out these barrels, in case we need to celebrate later."
Investigation: 17
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1)
DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
Arissa: Of the twelve barrels in the cellar, you determine that exactly half of them are empty.
After we all pile into the cellar, Xellos moves the barrel back into place to re-cover the secret passage. "Just to case anyone comes down here."
He puts his ear to the keyhole or if there none, just to the door itself to see if he hears anything on the other side.
Perception 22
If there's disadvantage: 5
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Xellos: You press your ear to the door and listen intently. You hear nothing.
“Let’s proceed” says the elf “I can be on the front but I am more effective covering you”
PbP Character: A few ;)