”This two are potions of heroism. They could aid us in battle. I’ve used them before and are a real boon to one’s performance. Wich reminds me, thanks for that spell my friend, it was quite helpful. “
Once upstairs Frandal will try to open the door at I.
Room F - You can tell that this large, stately room belongs to the Lord or Lady of The Keep; it contains the following items:
A large four-poster bed
One large chest (it's locked)
A desk and chair
Four silver candelabras
Three chests of drawers
Two wardrobes
A large armor case
A coat/cape rack
A large basin for bathing
A small wash basin with a mirror above it
Four ornate tapestries, one on each wall
The room shows signs of normal use. Nothing unusual seems to have occurred here. A search of the room reveals what one would expect: a wide variety of clothing and personal items, pieces of written correspondence, and so forth. The armor case, however, does contain a set of leather armor.
Room G - This room contains one large four-poster bed, two wardrobes, two chests of drawers, a large trunk, a coat/cape rack, and a wash basin located beneath an enormous oval-shaped mirror. There is nothing to indicate that anyone has recently stayed in the room. Everything is neat, and the bed is immaculately made. Both wardrobes, both chests of drawers, and the trunk are completely empty.
Room H - This room is nearly identical to room G; it contains one large four-poster bed, two wardrobes, two chests of drawers, a large trunk, a coat/cape rack, and a wash basin located beneath an enormous oval-shaped mirror. From the coat/cape rack, however, hangs a thick, scarlet cloak and black cavalier hat. Next to the coat rack stands a pair of black leather boots. One of the chest of drawers contains other personal items: stockings, a shirt, a robe, a comb, and small leather pouch with some coins (17 gp and 19 sp).
Room I: This room contains two medium-sized beds, two wardrobes, two chests of drawers, two small trunks, a coat/cape rack and twin wash basins. This room has been furnished to accommodate small humanoids--gnomes, dwarves, and halflings. Everything is neat, and both beds are made. A search of the room and its furnishings reveals nothing.
The elf moves towards the other rooms. He doesn’t look throughfully just checking if there are survivors, corpses ( moving or static as it should be ) He will check under the beds, in closets and move to the next one.
Frandal:Upon entering the remaining rooms (J, K, L, and M), you see the following:
(J) Library - This room houses a large collection of books, parchment scrolls, and maps from a wide variety of regions, on a wide variety of subjects, and in a wide variety of languages. In the center of the room are three tables, each with two chairs, that provide a place for reading and studying. On one of these tables, you an open book: "A General History of Syndaris."
(K) Guest bedroom - This bedroom contains the same furniture as the other guest bedrooms on this floor. The room is undisturbed and neat.
(L) Garderobe - Another small, nondescript room containing only a privy.
(M) Chapel - This open room contains altars, imagery, and religious items pertaining to three deities commonly revered by the inhabitants of Syndaris: Kiri-Jolith, god of honor and war; Habbakuk, god of animal life and the sea; and Solinari, god of good magic. Tapestries adorn the walls, multiple silver candlestick holders are placed around the room. More importantly, this room contains the aftermath of substantial melee battle. In total, there are five dead in the room: four wights and a young male half-elf. You surmise that the half-elf must have been a fearsome opponent, for he is not wearing any armor and his weapons seem to have been a pair of daggers. All of the wights show extensive slashing wounds. So too does the half-elf.
Kurt will pocket the bag of coins to split with the group later. Grabs the leather armor from the rack to show the others.
"When I was looking around the Lords room the was a locked chest, not sure if we even want to bother looking into it, How ever I found some coins and this leather armor I thought one of you could look at it, or we can just store it in this room for the future", gestures to the armory.
*Kurts peeks into the armory to see what is inside*
Xellos moves upstairs after inspecting the potions, "We have to come back for Ro Venna anyway, I'll leave them here for now. Going upstairs."
After going upstairs he sees Kurt and Frandal rummaging around then sees the bodies, "I'll check upstairs real quick to make sure the wall is clear, then we can get those potions and gear at the armory before burying the 3 bodies."
Before going up to the outside wall, he says to lighten the mood, "How about taking the good silver?" He says with a wink before going.
Just in case it's needed when checking the top of the wall
Arissa reads a passage of A General History of Syndaris looking for anything useful or interesting.
Investigation: 8
Rollback Post to RevisionRollBack
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1) DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
Frandal Lends the book to Arissa while they start to pile the dead to get ready to bring them downstairs “ just be sure to bring it with you.” He says with a smile “ I was thinking on read it in our journey back. “
If you are ok I’ll fast forward a little bit. This could be talk about later if we want/need to do more things.
After taking care of the bodies of the wighs in a pyre, and the half-elf and Ro Venna are buried, Frandal will say to the others.
”Well, that will have to do until better arragments could be done” he says at Ro Venna and the unknown half-ef tombs feet. “Now, I fear the consequences of this events are dire for the entire region. I think that we should take as many objects that we could find useful, at least until the crisis is resolved. Taking the money with us... I am not sure about that friends. It’s true that we will need funds for the deeds ahead to be done, but it feel kind of stealing... “
Frandal (and others):The somber work of burying the dead and and disposing of the undead is a task that takes approximately ninety minutes. While you are outside, the stars and the sliver of the moon begin to disappear behind some dense clouds, and you can tell that more rainy weather is soon approaching. You estimate that nearly three hours have passed from the time you parted from Dennigan at the dock.
After collecting the items they need they head back to the docks. Frandal sends the eagle ahead with instructions to come back if she sees any trouble along the way or the boat.
Ozum:You're able to identify the contents of the flask that contains the orange, flickering liquid; it's a Potion of Fire Breath. The remaining two potions with the yellow liquid, however, you cannot identify.
Frandal:Celebquesse confirms that all is well; nothing seems out of the ordinary.
“She tells me that there is no trouble ahead. They say that bad news travel fast. Let’s make the words true and be swift in our return to the rest of them.”
Kurt lights a nearby candle and could continues to explore the upstairs. Enters room F
Perception:17
then moves to room g then h
perception: 11
perception:2
Kurt Stoneseeker
Ragmin Graybeard
Before going upstairs:
”This two are potions of heroism. They could aid us in battle. I’ve used them before and are a real boon to one’s performance. Wich reminds me, thanks for that spell my friend, it was quite helpful. “
Once upstairs Frandal will try to open the door at I.
PbP Character: A few ;)
Kurt:
Room F - You can tell that this large, stately room belongs to the Lord or Lady of The Keep; it contains the following items:
The room shows signs of normal use. Nothing unusual seems to have occurred here. A search of the room reveals what one would expect: a wide variety of clothing and personal items, pieces of written correspondence, and so forth. The armor case, however, does contain a set of leather armor.
Room G - This room contains one large four-poster bed, two wardrobes, two chests of drawers, a large trunk, a coat/cape rack, and a wash basin located beneath an enormous oval-shaped mirror. There is nothing to indicate that anyone has recently stayed in the room. Everything is neat, and the bed is immaculately made. Both wardrobes, both chests of drawers, and the trunk are completely empty.
Room H - This room is nearly identical to room G; it contains one large four-poster bed, two wardrobes, two chests of drawers, a large trunk, a coat/cape rack, and a wash basin located beneath an enormous oval-shaped mirror. From the coat/cape rack, however, hangs a thick, scarlet cloak and black cavalier hat. Next to the coat rack stands a pair of black leather boots. One of the chest of drawers contains other personal items: stockings, a shirt, a robe, a comb, and small leather pouch with some coins (17 gp and 19 sp).
Frandal:
Room I: This room contains two medium-sized beds, two wardrobes, two chests of drawers, two small trunks, a coat/cape rack and twin wash basins. This room has been furnished to accommodate small humanoids--gnomes, dwarves, and halflings. Everything is neat, and both beds are made. A search of the room and its furnishings reveals nothing.
The elf moves towards the other rooms. He doesn’t look throughfully just checking if there are survivors, corpses ( moving or static as it should be ) He will check under the beds, in closets and move to the next one.
PbP Character: A few ;)
Frandal: Upon entering the remaining rooms (J, K, L, and M), you see the following:
(J) Library - This room houses a large collection of books, parchment scrolls, and maps from a wide variety of regions, on a wide variety of subjects, and in a wide variety of languages. In the center of the room are three tables, each with two chairs, that provide a place for reading and studying. On one of these tables, you an open book: "A General History of Syndaris."
(K) Guest bedroom - This bedroom contains the same furniture as the other guest bedrooms on this floor. The room is undisturbed and neat.
(L) Garderobe - Another small, nondescript room containing only a privy.
(M) Chapel - This open room contains altars, imagery, and religious items pertaining to three deities commonly revered by the inhabitants of Syndaris: Kiri-Jolith, god of honor and war; Habbakuk, god of animal life and the sea; and Solinari, god of good magic. Tapestries adorn the walls, multiple silver candlestick holders are placed around the room. More importantly, this room contains the aftermath of substantial melee battle. In total, there are five dead in the room: four wights and a young male half-elf. You surmise that the half-elf must have been a fearsome opponent, for he is not wearing any armor and his weapons seem to have been a pair of daggers. All of the wights show extensive slashing wounds. So too does the half-elf.
Frandal takes the book and laments not to have had the opportunity to have came here in better circumstances and spent more time at this library.
Once he found the bodies he calls for the others and inform them of his discoveries.
“ We should burn all the undead and bury the half-elf too.”
There are more stairs up,right? .
PbP Character: A few ;)
The remaining stairs lead to the outside, allowing you to walk along the top of the outer wall of the keep.
Kurt will pocket the bag of coins to split with the group later. Grabs the leather armor from the rack to show the others.
"When I was looking around the Lords room the was a locked chest, not sure if we even want to bother looking into it, How ever I found some coins and this leather armor I thought one of you could look at it, or we can just store it in this room for the future", gestures to the armory.
*Kurts peeks into the armory to see what is inside*
Kurt Stoneseeker
Ragmin Graybeard
Xellos moves upstairs after inspecting the potions, "We have to come back for Ro Venna anyway, I'll leave them here for now. Going upstairs."
After going upstairs he sees Kurt and Frandal rummaging around then sees the bodies, "I'll check upstairs real quick to make sure the wall is clear, then we can get those potions and gear at the armory before burying the 3 bodies."
Before going up to the outside wall, he says to lighten the mood, "How about taking the good silver?" He says with a wink before going.
Just in case it's needed when checking the top of the wall
Perception 8
After Apocalypse - Liavyre Withrethin Elf Ranger
Dragon of Autumn - Geoff Krowly Human Cleric
Princes of the Apocalypse - Leofir Sylvaranth Elf Rogue
The Windhovers' Call - Xellos Mazoku Tiefling Sorcerer
High Times at Low Tides - DM
Arissa reads a passage of A General History of Syndaris looking for anything useful or interesting.
Investigation: 8
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1)
DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
Frandal Lends the book to Arissa while they start to pile the dead to get ready to bring them downstairs “ just be sure to bring it with you.” He says with a smile “ I was thinking on read it in our journey back. “
If you are ok I’ll fast forward a little bit. This could be talk about later if we want/need to do more things.
After taking care of the bodies of the wighs in a pyre, and the half-elf and Ro Venna are buried, Frandal will say to the others.
”Well, that will have to do until better arragments could be done” he says at Ro Venna and the unknown half-ef tombs feet. “Now, I fear the consequences of this events are dire for the entire region. I think that we should take as many objects that we could find useful, at least until the crisis is resolved. Taking the money with us... I am not sure about that friends. It’s true that we will need funds for the deeds ahead to be done, but it feel kind of stealing... “
PbP Character: A few ;)
Arissa: The book is lying open to this page:
You recognize the poem on this page immediately. The words to it match the song that was sung in The Singing Fire right before you met Ardavi.
Frandal (and others): The somber work of burying the dead and and disposing of the undead is a task that takes approximately ninety minutes. While you are outside, the stars and the sliver of the moon begin to disappear behind some dense clouds, and you can tell that more rainy weather is soon approaching. You estimate that nearly three hours have passed from the time you parted from Dennigan at the dock.
After collecting the items they need they head back to the docks. Frandal sends the eagle ahead with instructions to come back if she sees any trouble along the way or the boat.
PbP Character: A few ;)
Ozum will head silently along with the group healing when he can.
Arcana checks for remaining potion types:
10
17
Ozum: You're able to identify the contents of the flask that contains the orange, flickering liquid; it's a Potion of Fire Breath. The remaining two potions with the yellow liquid, however, you cannot identify.
Frandal: Celebquesse confirms that all is well; nothing seems out of the ordinary.
“She tells me that there is no trouble ahead. They say that bad news travel fast. Let’s make the words true and be swift in our return to the rest of them.”
PbP Character: A few ;)
Everyone: Let me know if you're on board with Frandal, and you're prepared to return to the boat.
Ozum is on board.