With the effects of Ozum's Pass without Trace in full effect, you safely approach the southern wall of the ruins and peer into what remains of an ancient fortress of some sort. The final moments of daylight are passing as you do so. The chill in the air grows more acute, and you sense a gloominess about this strange place. As the sun disappears behind the horizon, you notice a soft, warm glowing light that emanates from within the square tower-like structure at G5/H5. You cannot determine the source of the light, however. (Reminder: Arissa stated she was heading to the possible entrance located at 04; she is definitely out of range of Ozum's spell).
Arissa:
You look into the ruins from your location at the southwestern corner; Ozum'sPass without Trace has hidden the rest of the party from you, but you suspect that they are gathered near the broken down part of the wall (P16). As the sun sets, you can clearly feel the drop in temperature in the evening air; furthermore, these ruins have an unexpected sense of gloom attached to them.
NOTE to all: The map squares = 10 feet; here's an updated map:
This post has potentially manipulated dice roll results.
Arissa follows the right wall until she meets the others, keeping her eyes out.
Perception: 18
Rollback Post to RevisionRollBack
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1) DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
Everyone: In the next few moments you notice the following.
The light inside the tower (G5/H5) changes in color slightly. What began as a pale yellow light has now become orange.
A source of light suddenly "appears" to the east of all of you in the area marked by squares K19 and K20. Once again, you cannot see the source of the light (because the circular wall is hiding it), but a pale yellow light streams through the opening in L20. (see map below)
Xellos: You suspect something unnatural is causing the light, but because you haven't seen its source yet you cannot be sure.
Arissa starts to head towards the orange light, staying close to the wall.
Rollback Post to RevisionRollBack
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1) DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
Ozum moves up with the group advancing, heading toward the wall (M12ish) and then skirting around to try to see what might be making that orange light.
This post has potentially manipulated dice roll results.
Everyone: From the tower-like structure, four small spheres of light suddenly emerge. They're hovering approximately four feet above the ground, and they begin moving rapidly in your direction. Please roll initiative.
Initiative for DM-controlled creatures: 13
Updated map below (Please let me know if I've placed your character accurately):
"Hello, fine fellows! You seem to be a very bright bunch, perhaps we could have a nice discussion?"
Initiative: 14
Rollback Post to RevisionRollBack
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1) DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
Xellos will go wherever the group decides to go.
After Apocalypse - Liavyre Withrethin Elf Ranger
Dragon of Autumn - Geoff Krowly Human Cleric
Princes of the Apocalypse - Leofir Sylvaranth Elf Rogue
The Windhovers' Call - Xellos Mazoku Tiefling Sorcerer
High Times at Low Tides - DM
Ozum will follow the group, trying to keep everyone within the aura of his spell.
Stealth: 20
Kurt, Frandal, Ozum, and Xellos:
With the effects of Ozum's Pass without Trace in full effect, you safely approach the southern wall of the ruins and peer into what remains of an ancient fortress of some sort. The final moments of daylight are passing as you do so. The chill in the air grows more acute, and you sense a gloominess about this strange place. As the sun disappears behind the horizon, you notice a soft, warm glowing light that emanates from within the square tower-like structure at G5/H5. You cannot determine the source of the light, however. (Reminder: Arissa stated she was heading to the possible entrance located at 04; she is definitely out of range of Ozum's spell).
Arissa:
You look into the ruins from your location at the southwestern corner; Ozum's Pass without Trace has hidden the rest of the party from you, but you suspect that they are gathered near the broken down part of the wall (P16). As the sun sets, you can clearly feel the drop in temperature in the evening air; furthermore, these ruins have an unexpected sense of gloom attached to them.
NOTE to all: The map squares = 10 feet; here's an updated map:
Arissa follows the right wall until she meets the others, keeping her eyes out.
Perception: 18
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1)
DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
Arissa: As you join the others you also see the soft, glowing light that emanates from the tower-like structure (G5/H5).
Xellos says softly to Arissa, "See anything over there? I can only see that light."
After Apocalypse - Liavyre Withrethin Elf Ranger
Dragon of Autumn - Geoff Krowly Human Cleric
Princes of the Apocalypse - Leofir Sylvaranth Elf Rogue
The Windhovers' Call - Xellos Mazoku Tiefling Sorcerer
High Times at Low Tides - DM
“Let me take a look” says Frandal entering the fortress and stoping at the left of the entrance. ( O 14)
Perception: 5.
”no, nothing more. Let’s go there and see who’s there “ and he moves the resto fo his movement towards the light. (N13 I guess)
PbP Character: A few ;)
Xellos follows Frandal and will keep his eyes focused on the light source. Whether it's from something natural like a torch or magical.
Perception 5
Arcana (if needed): 11
He would relay the information the moment he can determine its origin to the group, and possibly manipulate it if applicable.
After Apocalypse - Liavyre Withrethin Elf Ranger
Dragon of Autumn - Geoff Krowly Human Cleric
Princes of the Apocalypse - Leofir Sylvaranth Elf Rogue
The Windhovers' Call - Xellos Mazoku Tiefling Sorcerer
High Times at Low Tides - DM
Everyone: In the next few moments you notice the following.
Xellos: You suspect something unnatural is causing the light, but because you haven't seen its source yet you cannot be sure.
Xellos says, "This is no mere orange torch light. Something is unnatural about it. We should be extra careful."
He decides to be as stealthy as he can wherever the group goes (waits for the others to catch up)
Stealth (if needed again) 6 +10 if we still have rhe benefit if Pass without Trace
After Apocalypse - Liavyre Withrethin Elf Ranger
Dragon of Autumn - Geoff Krowly Human Cleric
Princes of the Apocalypse - Leofir Sylvaranth Elf Rogue
The Windhovers' Call - Xellos Mazoku Tiefling Sorcerer
High Times at Low Tides - DM
"Let's investigate!"
Arissa starts to head towards the orange light, staying close to the wall.
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1)
DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
(DM assumes Arissa, using full movement of 30', is at O13)
Frandal nods at Arissa suggestion. He doesn’t seem to have noticed the new light behind them.
Stealth: 15.
+10 if the spell is still active or in range.
PbP Character: A few ;)
Ozum moves up with the group advancing, heading toward the wall (M12ish) and then skirting around to try to see what might be making that orange light.
Stealth: 17
Perception: 17
Everyone: From the tower-like structure, four small spheres of light suddenly emerge. They're hovering approximately four feet above the ground, and they begin moving rapidly in your direction. Please roll initiative.
Initiative for DM-controlled creatures: 13
Updated map below (Please let me know if I've placed your character accurately):
Arissa speaks to the lights.
"Hello, fine fellows! You seem to be a very bright bunch, perhaps we could have a nice discussion?"
Initiative: 14
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1)
DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
Initiative: 24
Arcana (?) to try to identify the creatures: 10
PbP Character: A few ;)
Frandal and Xellos:
You have knowledge of these creatures. They are Will -o'-Wisps.
Initiative: 14
Xellos Initiative 9
He quickly (and softly) says, "Will-o'-wisps, they're more dangerous than they look."
After Apocalypse - Liavyre Withrethin Elf Ranger
Dragon of Autumn - Geoff Krowly Human Cleric
Princes of the Apocalypse - Leofir Sylvaranth Elf Rogue
The Windhovers' Call - Xellos Mazoku Tiefling Sorcerer
High Times at Low Tides - DM