As the creature appears at Frandal’s side and the electricty starts cracking around the sphere he almost instinctively raises a magical barrirer that protects him from it.
Kurt: Your first two swings come up empty; you feel only the air whistling past your blade. Your third attempt, however, is successful, and you feel your scimitar make contact with something that immediately crackles with energy and lights up momentarily. Hopeful that you can strike the wisp a second time, you take your final swing but come up empty once again.
This post has potentially manipulated dice roll results.
Frandal casts an spell and a silver mist appears where he is and he reappears inmediatly at a safe distance to attack the same creature that Kurt attacked. strikes and, thanks to the speed that Ozum’s spell gives to him, he attacks it again, hoping to end it or at least make it flee.
Bonus Action:
Action: attacks it with his bow. Attack: 15 Damage: 12
Extra Action: Attack: 27 Damage: 13
If the one creature dies, he will attack the one that attacked him.
Frandal: Both arrows, missing their target, fly across the ruins and disappear into the darkness. You can hear them as they skitter across the stone floor.
Xellos: Your turn is next, followed by Arissa's and Ozum's.
If possible, he will send the line forward towards the one on himself and the 2 (that he believes are still there) on Kurt (hitting 3 total) N-13 to N-14
If he cannot hit all 3 (or is in danger of hitting Kurt), then he will send the line towards the one on himself and on Frandal (hitting 2 total). N-13 to M-13.
Dexterity saving throw for the three wisps in Xellos' line of fire:
Wisp next to Xellos: 15
First wisp next to Kurt: 15
Second wisp next Kurt: 23
Xellos' spell blasts directly through three wisps, one of which seems to crackle and explode as the fire scorches it. The other wisps are moved away and upward by the effect of the spell. (One wisp is destroyed, one takes 6 hp fire damage, and one takes 13 hp fire damage).
Ozum: Your staff whistles through the air as you swing at the area where the wisps had just appeared. Unfortunately, you do not make contact with any of the creatures.
This post has potentially manipulated dice roll results.
Arissa ensure she is ready to cast vicious mockery when she sees an enemy within range.
If it's activated, she says: "You're pretty dim if you think you can take us on."
Damage: 6 (WIS 15)
Rollback Post to RevisionRollBack
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1) DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
Everyone: The Will-o'-Wisps seems to have lost interest in continuing their conflict with all of you. The ruins show no signs of their presence, and the illuminated areas that you initially saw have gone completely dark. The leaves rustle in the nearby trees as the night wind blows, but you hear no other sounds.
Everyone:Here's a clear map as you determine where you'll explore next. Keep in mind that the yellow areas indicate where you can pass through the outer wall.
Everyone: Several Will-o'-Wisps suddenly materialize next to four members of the party, and as the wisps do so they make melee attacks as follows:
After making their attacks, the wisps once again disappear.
Arissa: The illusory creature appears next to you within the confines of the Wind Wall.
Everyone: (See updated battle map below)
As the creature appears at Frandal’s side and the electricty starts cracking around the sphere he almost instinctively raises a magical barrirer that protects him from it.
Reaction, cast Shield.
His rapier appears in his hand as he gets ready to fight in close quarters to the creatures.
PbP Character: A few ;)
Kurt: Your action is next, followed by Frandal's.
Frandal: By casting Shield you successfully prevent the wisp's melee attack against you.
Xellos senses the wisps behind him, and manages to nimbly do a cartwheel out the way.
(Kurt and Frandal remember your +2 AC from Haste)
After Apocalypse - Liavyre Withrethin Elf Ranger
Dragon of Autumn - Geoff Krowly Human Cleric
Princes of the Apocalypse - Leofir Sylvaranth Elf Rogue
The Windhovers' Call - Xellos Mazoku Tiefling Sorcerer
High Times at Low Tides - DM
Kurt swings trying to hit the invisible wisps.
attack 1:Attack: 25 Damage: 7 Slashing
attack 2:Attack: 16 Damage: 9 Slashing
Hasted 3rd attack:Attack: 11 Damage: 7 Slashing
bonus action(off-hand attack):Attack: 21 Damage: 9 Piercing
(if any attacks kill a wisp I will just move on to the next one)
Kurt Stoneseeker
Ragmin Graybeard
Kurt: Your first two swings come up empty; you feel only the air whistling past your blade. Your third attempt, however, is successful, and you feel your scimitar make contact with something that immediately crackles with energy and lights up momentarily. Hopeful that you can strike the wisp a second time, you take your final swing but come up empty once again.
Frandal: Your turn is next, followed by Xellos'.
Frandal casts an spell and a silver mist appears where he is and he reappears inmediatly at a safe distance to attack the same creature that Kurt attacked. strikes and, thanks to the speed that Ozum’s spell gives to him, he attacks it again, hoping to end it or at least make it flee.
Bonus Action:
Action: attacks it with his bow. Attack: 15 Damage: 12
Extra Action: Attack: 27 Damage: 13
If the one creature dies, he will attack the one that attacked him.
I think both attacks fail.
PbP Character: A few ;)
Frandal: Both arrows, missing their target, fly across the ruins and disappear into the darkness. You can hear them as they skitter across the stone floor.
Xellos: Your turn is next, followed by Arissa's and Ozum's.
Xellos points his palms forward and a line of fire erupts along the ground! "Fazzbolt!"
Aganazzar's Scorcher 18 Fire dmg (DEX 17 for half)
If possible, he will send the line forward towards the one on himself and the 2 (that he believes are still there) on Kurt (hitting 3 total) N-13 to N-14
If he cannot hit all 3 (or is in danger of hitting Kurt), then he will send the line towards the one on himself and on Frandal (hitting 2 total). N-13 to M-13.
After Apocalypse - Liavyre Withrethin Elf Ranger
Dragon of Autumn - Geoff Krowly Human Cleric
Princes of the Apocalypse - Leofir Sylvaranth Elf Rogue
The Windhovers' Call - Xellos Mazoku Tiefling Sorcerer
High Times at Low Tides - DM
Dexterity saving throw for the three wisps in Xellos' line of fire:
Xellos' spell blasts directly through three wisps, one of which seems to crackle and explode as the fire scorches it. The other wisps are moved away and upward by the effect of the spell. (One wisp is destroyed, one takes 6 hp fire damage, and one takes 13 hp fire damage).
Arissa and Ozum: Your turns are next.
Ozum will take his shillelagh and swing wildly at one of the wisps he just saw.
To hit 13 damage 12
Ozum: Your staff whistles through the air as you swing at the area where the wisps had just appeared. Unfortunately, you do not make contact with any of the creatures.
Arissa: Your turn is next.
Arissa ensure she is ready to cast vicious mockery when she sees an enemy within range.
If it's activated, she says: "You're pretty dim if you think you can take us on."
Damage: 6 (WIS 15)
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1)
DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
Xellos smirks and shakes his head at the pun.
(Frandal and Kurt just a reminder of +2 AC and other benefits of Haste on the wisps incoming attacks)
After Apocalypse - Liavyre Withrethin Elf Ranger
Dragon of Autumn - Geoff Krowly Human Cleric
Princes of the Apocalypse - Leofir Sylvaranth Elf Rogue
The Windhovers' Call - Xellos Mazoku Tiefling Sorcerer
High Times at Low Tides - DM
Everyone: The Will-o'-Wisps seems to have lost interest in continuing their conflict with all of you. The ruins show no signs of their presence, and the illuminated areas that you initially saw have gone completely dark. The leaves rustle in the nearby trees as the night wind blows, but you hear no other sounds.
“Are you all ok friends?” Says Frandal going to look for his lost arrows. “Perhaps is good idea if the stealthier of us go ahead. I’ll be back soon.”
Stealth: 28
Perception: 9 or Investigation to look for them: 21
PbP Character: A few ;)
Frandal: You don't detect anything.
The elf comes back somehow dissapointed.
“Let’s go explore the place.”
PbP Character: A few ;)
Xellos says, "Bah, I wanted to rid this place of those things. But, yes, let's take a look around, if no one is hurt."
(Xellos is at full HP)
For when we're ready to explore:
Stealth 18 (I assume pass without trace is not in effect, if so +10)
After Apocalypse - Liavyre Withrethin Elf Ranger
Dragon of Autumn - Geoff Krowly Human Cleric
Princes of the Apocalypse - Leofir Sylvaranth Elf Rogue
The Windhovers' Call - Xellos Mazoku Tiefling Sorcerer
High Times at Low Tides - DM
Everyone: Here's a clear map as you determine where you'll explore next. Keep in mind that the yellow areas indicate where you can pass through the outer wall.