This post has potentially manipulated dice roll results.
Kristyl heads over to Baerdin, reaching for her axe and grabbing it from him, holding it strongly in one had, wielding it like it was toothpick. She moves to the other side of the man, her Battleaxe in hand and she reaches for the man, attempting to grab him by the arm.
Rolls:
Str (Athletics) Check: 15
If it succeeds:
Kristyl will reach for the man and grab his arm, pulling him away from whoever he's engaged with and holding him close to her so the others can do whatever they need to.
Kasimir attacks with his 2 short swords 2 attacks plus bonus using dread ambusher
Dread Ambusher
At 3rd level, you master the art of the ambush. You can give yourself a bonus to your initiative rolls equal to your Wisdom modifier.
At the start of your first turn of each combat, your walking speed increases by 10 feet, which lasts until the end of that turn. If you take the Attack action on that turn, you can make one additional weapon attack as part of that action. If that attack hits, the target takes an extra 1d8 damage of the weapon's damage type.
Seeing the man get a good hit in on some but get slice up right after Baerdin moves up close trying to get around the guy to cut off his escape(and hopefully set up flanking for adv). He looks up at him dead serious “This is the part where you give up lad cause ur well n truly up shit creek” and you watch as the filigree on his armor seems to leap of into the air skinny molten clockwork humanoid shaped spiritual creatures leap out all around you all attacking the man and impending his movement!
(Ooc): movement to get in melee range and hopefully block any escape route and casting Spirit Guardians he has a wis save and take damage if he fails.
Now its the mans turn, seeing that he is surrounded he laughs. ‘‘I’m supposed to take that halfling alive, but im sure they can resurrect him.’’ As he says this he targets Bear, realizing his spell is impeding his movement. He throws out two fast kicks to the side of the head and two punches to the face for a total of 36 bludgeoning damage. I need you to make a concentration check dc 18. Callon you are up next.
(Sure, if thats what your going for specifically) Callon you swing hitting the man in the side, however he seems to still have a lot of energy to fight. Kristyl it is now your turn.
Kristyl, upset that he was able to escape her grasp, takes her Greataxe and swings it for the man's legs, hoping to disable him in some way. A look of determination and frustration on her face. "JUST STOP ALREADY! WE JUST WANT ANSWERS!"
Kristyl, upset that he was able to escape her grasp, takes her Greataxe and swings it for the man's legs, hoping to disable him in some way. A look of determination and frustration on her face. "JUST STOP ALREADY! WE JUST WANT ANSWERS!"
Greataxe Attack: Dice rolls not yet available for this section. Damage: Dice rolls not yet available for this section.
(If it would kill, it will be non-lethal.)
Adding Divine Smite to that, adding another 12 Radiant Damage
Kristyl, upset that he was able to escape her grasp, takes her Greataxe and swings it for the man's legs, hoping to disable him in some way. A look of determination and frustration on her face. "JUST STOP ALREADY! WE JUST WANT ANSWERS!"
Greataxe Attack: Dice rolls not yet available for this section. Damage: Dice rolls not yet available for this section.
(If it would kill, it will be non-lethal.)
(It got rid of it after showing it >.> It was 23 to hit for 4 damage.)
As you channel the energy of the forest into your attack you're able to hit him hard in the side but, he is able to break the vines away as they creep around him.
Kristyl heads over to Baerdin, reaching for her axe and grabbing it from him, holding it strongly in one had, wielding it like it was toothpick. She moves to the other side of the man, her Battleaxe in hand and she reaches for the man, attempting to grab him by the arm.
Rolls:
Str (Athletics) Check: 15
If it succeeds:
Kristyl will reach for the man and grab his arm, pulling him away from whoever he's engaged with and holding him close to her so the others can do whatever they need to.
I don't have a signature.
The man barely pulls away from your grasp ‘‘I’ll break all your fingers!’’ Kasimir you are up next.
Kasimir attacks with his 2 short swords 2 attacks plus bonus using dread ambusher
Dread Ambusher
At 3rd level, you master the art of the ambush. You can give yourself a bonus to your initiative rolls equal to your Wisdom modifier.
At the start of your first turn of each combat, your walking speed increases by 10 feet, which lasts until the end of that turn. If you take the Attack action on that turn, you can make one additional weapon attack as part of that action. If that attack hits, the target takes an extra 1d8 damage of the weapon's damage type.
1st shortsword
Attack: 18 Damage: 6
2nd shortsword
Attack: 21 Damage: 8
Dread Ambusher extra attack
Attack: 15 Damage: 5
If it hits then and extra 1d8 damage
Damage 3
Your first two swings connect cleanly into the mans sides, however he manages to dodge the third attack. ‘‘Bastard!’’ Bear it is your turn.
Seeing the man get a good hit in on some but get slice up right after Baerdin moves up close trying to get around the guy to cut off his escape(and hopefully set up flanking for adv). He looks up at him dead serious “This is the part where you give up lad cause ur well n truly up shit creek” and you watch as the filigree on his armor seems to leap of into the air skinny molten clockwork humanoid shaped spiritual creatures leap out all around you all attacking the man and impending his movement!
(Ooc): movement to get in melee range and hopefully block any escape route and casting Spirit Guardians he has a wis save and take damage if he fails.
Radient Damage: 17
You watch as the man manages to doge and weave around some but still gets hit by your spirit guardians. Next it is Welri’s turn.
Welri is going to cast Mind Sliver on the man for a total of 9 psychic damage and reduce 2 from the next saving throw he makes.
Now its the mans turn, seeing that he is surrounded he laughs. ‘‘I’m supposed to take that halfling alive, but im sure they can resurrect him.’’ As he says this he targets Bear, realizing his spell is impeding his movement. He throws out two fast kicks to the side of the head and two punches to the face for a total of 36 bludgeoning damage. I need you to make a concentration check dc 18. Callon you are up next.
Callon gets closer to the man and attacks him with his rapier. Attack: 25 Damage: 6
He then attacks him again with his dagger. Attack: 9 Damage: 2
Half orc monk Khaddim- Lost Mine of Phandelver (modern setting), Variant human ranger Frekor- The Darness Below, Half elf bard Callon, Aasimar life domain cleric/blood hunter Idris- Hunt for the 7, Tiefling warlock Charis- Ghosts of Saltmarsh, Goliath fighter Garrett- Ghosts of Saltmarsh
(OOC: If one of our attacks gets the man to 0 hp, could we say that he falls unconscious? Obviously if that is what the player/character wants)
Half orc monk Khaddim- Lost Mine of Phandelver (modern setting), Variant human ranger Frekor- The Darness Below, Half elf bard Callon, Aasimar life domain cleric/blood hunter Idris- Hunt for the 7, Tiefling warlock Charis- Ghosts of Saltmarsh, Goliath fighter Garrett- Ghosts of Saltmarsh
(Sure, if thats what your going for specifically) Callon you swing hitting the man in the side, however he seems to still have a lot of energy to fight. Kristyl it is now your turn.
Kristyl, upset that he was able to escape her grasp, takes her Greataxe and swings it for the man's legs, hoping to disable him in some way. A look of determination and frustration on her face. "JUST STOP ALREADY! WE JUST WANT ANSWERS!"
Greataxe Attack: 23 Damage: 4
(If it would kill, it will be non-lethal.)
I don't have a signature.
Adding Divine Smite to that, adding another 12 Radiant Damage
I don't have a signature.
(It got rid of it after showing it >.> It was 23 to hit for 4 damage.)
I don't have a signature.
The man yells out in pain as you strike him ‘‘Over my dead body!’’
Kasimir it is now your turn, Beardin feel free to prepare your turn in case Kasimir doesn’t kill.
Kasimi cast ensnaring strike with my first attack. Strength save DC 14
Shortsword attack
Attack: 16 Damage: 9
As you channel the energy of the forest into your attack you're able to hit him hard in the side but, he is able to break the vines away as they creep around him.
Beardin it is now your turn.
Baerdin at this point is pissed! “Alright ya little shart! It’s nap time!”
Warhammer Attack: 18
Damage: 7
Searing smite if hit: 2