Thatch pushes down a sudden feeling of panic as the others begin to turn into some sort of chalky white statues. As Tana begins to change, he rushes over to her and grabs the helm they found earlier off of her. Jamming it on his head, the strange song goes silent and he rushes toward the woman. “Stop her song, it may be the only way to save them”he shouts to the others, any response from them prevented by the helm. He pulls out his gladius and strikes as he gets within range.
Attack: 13 Damage: 6. plus 2 sneak attack damage if Dru is still within melee of the witch.
.
( In order to move things along I'm gonna assume Hotspur assists with Bardic Inspiration)
With Hotspur singing another discordant note to disrupt the fell song and Thatchs mind clear with the helmet on Thatch runs the gladius through the chalkstone womans breast and her song falters and fades away. She sways on her feet for a moment before a peaceful smile lights her lips and she crumbles to chunks of broken chalkstone on the ground.
Those companions turned to stone find themselves flesh once again as the chalk dust falls from them and they cough it from their lungs. Bretwald falls to all fours with hacking coughs.
Cainneach collapses to his knees, coughing violently from the dust sloughing off his body. In between the spasms of hacking up chalk, he manages to spit out, "I don't know who I have to thank for getting us out of this predicament, but you have my undying gratitude! Never in my life have I been so close to death." He then looks around in a slight panic, realizing the danger might still be present. Between the absence of the song and then failing to spot the hag anywhere, his attention turns to spotting Dru, who he sees is safe. Finally, he rocks back on his butt and wraps his hands around his knees, trying to catch his breath.
Thatch pulls the helm off of his head as the figure collapses into a pile of chalky dust and races back to the others, checking to make sure they are okay and helping them to their feet. “I was going to ask you the same thing, Father”he replies to Bretwald “who or what was she? How does she fit into the test?” He helps the others up and gives the helm back to Tana.
Tana shakes herself from the petrification, rapidly blinking to take in the scene. She flashes Thatch a grateful look, silently taking the helm back – looking at it in consideration while the others also gather their bearings.
This post has potentially manipulated dice roll results.
As the others start to shake off the effects of the spell or curse, whatever it was, Thatch moves to inspect the remains of the witch. He cautiously places a boot in the pile of chalk remains and pushes it around to see if it gives up any secrets of what it was in life. “The other tests left clues for the next ones, I wonder if this one did as well.”
Thatch pulls the helm off of his head as the figure collapses into a pile of chalky dust and races back to the others, checking to make sure they are okay and helping them to their feet. “I was going to ask you the same thing, Father”he replies to Bretwald “who or what was she? How does she fit into the test?” He helps the others up and gives the helm back to Tana.
Bretwald looked at Thatch, " I'm not sure she was a test.....perhaps this was her punishment?"
Hotspur searches his memory for any lore regarding the chalk-witch.
History 17
Hotspur wracks his brain trying to recall the womans name, from her dress it is likely she was a contemporary of Vallandar, a long lost drift of memory comes to mind....a woman....a Lady..Chieftess?.....Wise Woman?...who aided Vallandars half-brother in his attempted overthrow.....struck down by the Gods?
Tana shakes herself from the petrification, rapidly blinking to take in the scene. She flashes Thatch a grateful look, silently taking the helm back – looking at it in consideration while the others also gather their bearings.
As Tana takes back the helm the blur of thoughts she felt from the strange woman begins to fade from her mind crumbling to fragments...
As the others start to shake off the effects of the spell or curse, whatever it was, Thatch moves to inspect the remains of the witch. He cautiously places a boot in the pile of chalk remains and pushes it around to see if it gives up any secrets of what it was in life. “The other tests left clues for the next ones, I wonder if this one did as well.”
Perception: 5.
.
There is nothing among the chalky remains no semblance of the human form remains.
This post has potentially manipulated dice roll results.
Cainneach's mind is still clouded by the effects of the hag's magic and his resultant petrification, but his instincts point in the same direction as Thatch's. Despite seeing the rogue sift briefly through the chalky remains of their tormentor, Cainneach feels compelled to repeat the ritual. Something simple, yet hopefully productive, to help him reorganize his thoughts.
Cainneach's mind is still clouded by the effects of the hag's magic and his resultant petrification, but his instincts point in the same direction as Thatch's. Despite seeing the rogue sift briefly through the chalky remains of their tormentor, Cainneach feels compelled to repeat the ritual. Something simple, yet hopefully productive, to help him reorganize his thoughts.
The bard shares what he remembers. "That is quite the punishment, to be sealed up in here for centuries, just waiting for the occasional intruder to turn them into a pillar of salt..."
He looks around. Are there any other statues of previous adventurers that fell victim to the curse?
The bard shares what he remembers. "That is quite the punishment, to be sealed up in here for centuries, just waiting for the occasional intruder to turn them into a pillar of salt..."
He looks around. Are there any other statues of previous adventurers that fell victim to the curse?
There are not....it seems you are the first here....or someone tidies up.
A 3m-wide corridor which leads east towards the shrine room. Where you are standing, it is joined by brightly lit corridor leading north. The western corridor is gloomy, illuminated only by the murky light of your lanterns.
Everyone appears to be at least somewhat recovered from the battle and their transformations....
Thatch watches as Cainneach looks through the pile of chalky stone as well, turning up nothing more. “Not another test then, but a prisoner trapped here themselves.” He shakes his head and turns back to the corridor “The northern path has better light, shall we start there?” He moves ahead of the party cautiously, fully remembering the last trap he triggered, and keeps a sharp watch for additional dangers.
Drurefrains from hugging Cainneach. He is a man now and danger will be a part of his life. She looks him over and he seems fine. She claps him on a shoulder and walks to the pile of dust that was the woman, spitting in it. Then she readies her bow and watches over Thatchas he explores.
Thatch watches as Cainneach looks through the pile of chalky stone as well, turning up nothing more. “Not another test then, but a prisoner trapped here themselves.” He shakes his head and turns back to the corridor “The northern path has better light, shall we start there?” He moves ahead of the party cautiously, fully remembering the last trap he triggered, and keeps a sharp watch for additional dangers.
Drurefrains from hugging Cainneach. He is a man now and danger will be a part of his life. She looks him over and he seems fine. She claps him on a shoulder and walks to the pile of dust that was the woman, spitting in it. Then she readies her bow and watches over Thatchas he explores.
The northern branch of the corridor, where the strange woman was lying in wait, extends only a few metres and then ends in stout oak doors bound with iron. The light comes from a glowing crystal globe hanging from the ceiling. Shining your lanterns west, you discover that the transverse corridor also ends in double doors after another eight or ten metres.
Thatch watches as Cainneach looks through the pile of chalky stone as well, turning up nothing more. “Not another test then, but a prisoner trapped here themselves.” He shakes his head and turns back to the corridor “The northern path has better light, shall we start there?” He moves ahead of the party cautiously, fully remembering the last trap he triggered, and keeps a sharp watch for additional dangers.
Cainneach, acknowledges Dru's reassuring pat with a slightly embarrassed smile. As is becoming the usual case, he agrees to follow Thatch into the northern path. With the good lighting, Cainneach hopes that detecting any dangers should be easier. He'll inspect the floor and walls carefully.
"Hold up there, stable-boy," says Hotspur. The bard walks over to the young man and claps him on the shoulder. "I want you to know that you are serving Sir Valor well, and bringing honor to your family and kin. We have seen some pretty harrowing things on our journey, but you have shown yourself courageous and loyal. Your family would be very proud if they could see you right now. Keep up the good work."
(Bardic Inspiration die granted 1d6 to ability check, attack roll or saving throw).
Syr Valor looks slightly nonplussed, " Indeed you are all performing admirably in most trying circumstances, you are a credit to your house...."
He looks to Dru and Cainneach, ".....or your future House...."
" Hopefully we can win through without any further losses....double doors nor and west....which is the favourable do you think?"
Bretwald was still dusting chalk from his clothing, " I am certainly a fool....I should have stayed in my home and lived this tales through books rather than with my own two eyes...still....there may be riches here still..."
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( In order to move things along I'm gonna assume Hotspur assists with Bardic Inspiration)
With Hotspur singing another discordant note to disrupt the fell song and Thatchs mind clear with the helmet on Thatch runs the gladius through the chalkstone womans breast and her song falters and fades away. She sways on her feet for a moment before a peaceful smile lights her lips and she crumbles to chunks of broken chalkstone on the ground.
Those companions turned to stone find themselves flesh once again as the chalk dust falls from them and they cough it from their lungs. Bretwald falls to all fours with hacking coughs.
All else is silent....
Cainneach collapses to his knees, coughing violently from the dust sloughing off his body. In between the spasms of hacking up chalk, he manages to spit out, "I don't know who I have to thank for getting us out of this predicament, but you have my undying gratitude! Never in my life have I been so close to death." He then looks around in a slight panic, realizing the danger might still be present. Between the absence of the song and then failing to spot the hag anywhere, his attention turns to spotting Dru, who he sees is safe. Finally, he rocks back on his butt and wraps his hands around his knees, trying to catch his breath.
Active - Player: Sleeping Gods ---- Complete - Player: Masquerade, Teleportation Machine ---- Complete - DM: Extradimensional Spaces
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Bretwald continued wretching and coughing, " Who was she?"
Thatch pulls the helm off of his head as the figure collapses into a pile of chalky dust and races back to the others, checking to make sure they are okay and helping them to their feet. “I was going to ask you the same thing, Father” he replies to Bretwald “who or what was she? How does she fit into the test?” He helps the others up and gives the helm back to Tana.
Hotspur searches his memory for any lore regarding the chalk-witch.
History 20
Tana shakes herself from the petrification, rapidly blinking to take in the scene. She flashes Thatch a grateful look, silently taking the helm back – looking at it in consideration while the others also gather their bearings.
Noire Havensong | Harengon Archfey Warlock 6/Lore Bard 4 | Westmarch - Guild of the Phoenix (Discord)
Tanatari Crelieu | Kalashtar Druid 2 | Damian_May's Sleeping Gods
Jynx Starrkeep | Changling GOO Warlock 2 | Astien's Tyranny of Dragons
DM | Eberron Eternal (Discord)
As the others start to shake off the effects of the spell or curse, whatever it was, Thatch moves to inspect the remains of the witch. He cautiously places a boot in the pile of chalk remains and pushes it around to see if it gives up any secrets of what it was in life. “The other tests left clues for the next ones, I wonder if this one did as well.”
Perception: 11.
.
Bretwald looked at Thatch, " I'm not sure she was a test.....perhaps this was her punishment?"
Hotspur wracks his brain trying to recall the womans name, from her dress it is likely she was a contemporary of Vallandar, a long lost drift of memory comes to mind....a woman....a Lady..Chieftess?.....Wise Woman?...who aided Vallandars half-brother in his attempted overthrow.....struck down by the Gods?
As Tana takes back the helm the blur of thoughts she felt from the strange woman begins to fade from her mind crumbling to fragments...
There is nothing among the chalky remains no semblance of the human form remains.
Cainneach's mind is still clouded by the effects of the hag's magic and his resultant petrification, but his instincts point in the same direction as Thatch's. Despite seeing the rogue sift briefly through the chalky remains of their tormentor, Cainneach feels compelled to repeat the ritual. Something simple, yet hopefully productive, to help him reorganize his thoughts.
Investigation 18
Active - Player: Sleeping Gods ---- Complete - Player: Masquerade, Teleportation Machine ---- Complete - DM: Extradimensional Spaces
Come join the Worlds of Pphost, a new and growing PbP community! Adventures are currently running in the world of Haven or do some role-playing!
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Even the bronze jewellry the woman was wearing seems to have crumbled to nothing....
The bard shares what he remembers. "That is quite the punishment, to be sealed up in here for centuries, just waiting for the occasional intruder to turn them into a pillar of salt..."
He looks around. Are there any other statues of previous adventurers that fell victim to the curse?
There are not....it seems you are the first here....or someone tidies up.
A 3m-wide corridor which leads east towards the shrine room. Where you are standing, it is joined by brightly lit corridor leading north. The western corridor is gloomy, illuminated only by the murky light of your lanterns.
Everyone appears to be at least somewhat recovered from the battle and their transformations....
Thatch watches as Cainneach looks through the pile of chalky stone as well, turning up nothing more. “Not another test then, but a prisoner trapped here themselves.” He shakes his head and turns back to the corridor “The northern path has better light, shall we start there?” He moves ahead of the party cautiously, fully remembering the last trap he triggered, and keeps a sharp watch for additional dangers.
Dru refrains from hugging Cainneach. He is a man now and danger will be a part of his life. She looks him over and he seems fine. She claps him on a shoulder and walks to the pile of dust that was the woman, spitting in it. Then she readies her bow and watches over Thatch as he explores.
Tamryn - lvl 4 Wood Elf Rogue - Circle of Light Campaign || Drusilla - lvl 1 Half-Elf Ranger - Sleeping Gods || Grrzark - lvl 1 Goblin Barbarian - Danger at Darkshelf Quarry || DM - LTG - Curse of Strahd
The northern branch of the corridor, where the strange woman was lying in wait, extends only a few metres and then ends in stout oak doors bound with iron. The light comes from a glowing crystal globe hanging from the ceiling. Shining your lanterns west, you discover that the transverse corridor also ends in double doors after another eight or ten metres.
Cainneach, acknowledges Dru's reassuring pat with a slightly embarrassed smile. As is becoming the usual case, he agrees to follow Thatch into the northern path. With the good lighting, Cainneach hopes that detecting any dangers should be easier. He'll inspect the floor and walls carefully.
Investigation 18
Passive WIS (Perception) 20
Active - Player: Sleeping Gods ---- Complete - Player: Masquerade, Teleportation Machine ---- Complete - DM: Extradimensional Spaces
Come join the Worlds of Pphost, a new and growing PbP community! Adventures are currently running in the world of Haven or do some role-playing!
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( The walls and floors appear solid and strong, with no hidden suprises.)
"Hold up there, stable-boy," says Hotspur. The bard walks over to the young man and claps him on the shoulder. "I want you to know that you are serving Sir Valor well, and bringing honor to your family and kin. We have seen some pretty harrowing things on our journey, but you have shown yourself courageous and loyal. Your family would be very proud if they could see you right now. Keep up the good work."
(Bardic Inspiration die granted 1d6 to ability check, attack roll or saving throw).
Syr Valor looks slightly nonplussed, " Indeed you are all performing admirably in most trying circumstances, you are a credit to your house...."
He looks to Dru and Cainneach, ".....or your future House...."
" Hopefully we can win through without any further losses....double doors nor and west....which is the favourable do you think?"
Bretwald was still dusting chalk from his clothing, " I am certainly a fool....I should have stayed in my home and lived this tales through books rather than with my own two eyes...still....there may be riches here still..."