Cainneach is mightily confused by Famh's outburst, as he had not yet seen her in such a state. Or did he hallucinate it? The obscenities, undulations of the road, the bellowing all around him, Thatch's seeming disappearance, and he and Ori somehow knocking over countless buckets and causing a general ruckus ... it all seemed incredibly unlikely and the product of his exhausted mind. And now what? Under the Houses of Aldred AND Dayne? How does one go from absolute freedom to having two lords in the span of a few weeks?
Cainneach feels an emptiness descend upon him as he trudges toward whatever bed would hold him for the night. Tomorrow, or the day after, or whenever he'd recovered from this madness, he'd figure out how to get back to the forest where he belonged.
As Cainneach walks wearily off, something in the cast of his shoulders gives Famh a glimmer of the soul weariness and confusion he is feeling. She quickly steps after him and rests her hand on his shoulder to pause him a moment. Seeming to read his unease from the quiver in his muscles as he glances at Almeric and Aldred, she lets out a gentle sigh that she hopes will be calming and then smiles shyly. "Strange times we've stumbled into, caraid dileas. Two wandering freefolk of Thuland suddenly twined up with so many others. But Sir Aldred's stood by us in battle already, and his laird doesn't seem a bad man thus far. Better than if we'd sworn service to some laird's householdman back in Thuland ... we'd been caught up in raiding and plundering and battle and likely fallen long since with no more care from the laird than ... " She seems to become aware suddenly that she is rambling, and lets Cainneach go to his rest with no more words.
Baron Aldred holds both the letters from Sir Olvar and from Sir Valor as he examines the assembled retinue, with Sir Almeric beside him:
“As for you all, you have done well and Sirs Olvar and Valor are clearly impressed by your abilities. These are hard times, there are many who seek my patronage, but I have a constant need for people who acquit themselves well in the service of others."
" You may take quarters in the garrison—report to the sergeant-at-arms Sir Frazer, tell him what I said—and we will find employment for your talents during your stay with us as long as there are no objections from yourselves or Sir Almeric.”
The companions received board and lodging as well as a small salary ( of ten gold a week) for as long as they chose to remain in Baron Aldred’s service.
Letters were drafted and sent to Baron Grisaille asking that Sir Beorn be sent back to face punishment, his brother Alcuin was jailed with Le Cloche.....which the Baron quipped may well be punishment enough as Le Cloches whining was already legendary amongst the staff and guard. Beorns wife and children were turned out of their cottage in the village and it was given to Sir Almeric to use during his stay. For his part Baron Aldred arranged for Beorns wife and family to be escorted to Clyster where her parents lived and he chose not to enact any further punishment on them abandoned as they were.
The month passes in relative peace, there are few demands made upon you and as the winter snow closes in you are all thankful for the warmth afforded by the stout walls and fires of Aldreds home.
( Feel free to detail your activities and interactions over the first month of winter within the castle as you take your leisure and recover.)
As the weeks go on Famh finds her footsteps haunted by Alais, the youngest of Baron Aldreds two children. The girl is often found watching Famh curiously from the shadows or trailing behind her as she goes about her day. She seems quite the book worm and is very studious with her lessons from Baron Aldreds castellan Myrrdin. On one occasion Famh fancies she sees a strange light in the girls eyes as she watches her....Alais approaches and places a delicate pink and brown seashell into Famhs hand....
The first thing that becomes apparent as Famh settles into her new home at Castle Gorham is that she spends most of her time curiously wandering about and speaking with all manner of folk -- especially the herds and boumen -- and seems much more comfortable sleeping in the byres and sheepfolds or spending a night out under the stars than sleeping in the bed the Baron's courtesy has provided her. She aids those she visits in return for hospitality and is more than willng to sit up with a sick lamb or range the moors in search of a lost ewe. But her curiosity ranges far beyond the life she knew before and leads her to seek out all manner of folk to talk to
She seems to regard her quarters in the garrison mostly as a delightfully warm squirrel's nest ...or perhaps a magpie's, since she delights in collecting all sorts of odd trinkets with the same childlike delight Alais hands her the shell with. She smiles warmly at the girl as she receives the ... gift? Or did Alais simply mean for her to admire it?
"Oh, how pretty! Thank you! You know, this brings back memories ... I used to live near the sea myself when I was a girl. Far north in Thuland ... you may have heard your father mention that land, or your teacher? Anyhow, if you were to sail north on the Mergeld Sea from here you'd pass where I was born eventually, near the free city of Brymstone." She giggles, sternly suppressing her darker memories and how well she really did think the name fir many of the inhabitants. Enough the darkness in her own heart, she will not share it with this girl, so much more innocent than even she. "No devils there that I know of, I don't know why folk called the place that when they founded it."
Cainneach is mightily confused by Famh's outburst, as he had not yet seen her in such a state. Or did he hallucinate it? The obscenities, undulations of the road, the bellowing all around him, Thatch's seeming disappearance, and he and Ori somehow knocking over countless buckets and causing a general ruckus ... it all seemed incredibly unlikely and the product of his exhausted mind. And now what? Under the Houses of Aldred AND Dayne? How does one go from absolute freedom to having two lords in the span of a few weeks?
Cainneach feels an emptiness descend upon him as he trudges toward whatever bed would hold him for the night. Tomorrow, or the day after, or whenever he'd recovered from this madness, he'd figure out how to get back to the forest where he belonged.
As Cainneach walks wearily off, something in the cast of his shoulders gives Famh a glimmer of the soul weariness and confusion he is feeling. She quickly steps after him and rests her hand on his shoulder to pause him a moment. Seeming to read his unease from the quiver in his muscles as he glances at Almeric and Aldred, she lets out a gentle sigh that she hopes will be calming and then smiles shyly. "Strange times we've stumbled into, caraid dileas. Two wandering freefolk of Thuland suddenly twined up with so many others. But Sir Aldred's stood by us in battle already, and his laird doesn't seem a bad man thus far. Better than if we'd sworn service to some laird's householdman back in Thuland ... we'd been caught up in raiding and plundering and battle and likely fallen long since with no more care from the laird than ... " She seems to become aware suddenly that she is rambling, and lets Cainneach go to his rest with no more words.
Famh's kind words pierce the veil of exhaustion and ennui that loomed over Cainneach and he quickly turns and embraces her, whispers "Tapadh leibh ...", holds for a just a second longer, then releases the girl and turns back to resume his walk toward the garrison.
Also, winter is Cainneach's favourite season and he revels in his time spent ranging in the moors and forests as the leaves fall and the snow and ice form their rimy blanket over the land. He further bonds with Salt as the young hound too enjoys romping through the snow-covered woods and meadows.
After a moment Famh goes on, looking the younger girl in the eye with a frank curiosity. If it had been anyone else but Famh, the political advantage of befriending the Baron's daughter would have their mind in a whirl of hope and calculation the sharp-eyed Allais has probably seen in the eyes of a thousand would-be false friends and which would most likely instantly repel her.. But Famh's only interest truly is to befriend this intriguing person so similar to and different from herself; except that she also has a wistful hope her new friend will be able to introduce her to this mysteriously fascinating new world of court and hall where one ... as far as she can tell ... talks to people and makes friends all day long. She is not quite so naive as to suppose that everyone in that world is a good person who should be trusted ... the behavior of Sir Beorn and Sir Alcuin quickly disabused her of that notion ... but she knows little of the more vicious undercurrents of politics. Besides, there is one court occasion she is most determined to be present at: if for no other reason, at least for her own personal satisfaction. And she is an honest enough person that it doesn't even occur to her she might not tell Alais all of this without concealment. But also, she never before has had another girl to be any sort of friends with. The few her own age back in her village outside Cradoc's Ford who hadnot been terrified of her were fanatically guarded by their mothers from having so much as the edge of Famh's shadow or the corner of Famh's gaze even graze their darlings, though one or two had been curious about her too and might have wanted to befriend her. She speaks gently.
"I get the feeling we're not that different in some ways. I'm guessing you might be lonely sometimes too. But I don't know if you're the kind of girl who doesn't really mind that all that much. Until recently, I wasn't sure what I thought of it, but folk were scared of me so I had no choice. No use me trying to pretend I haven't been touched by the Good People ... the faeries ... and they thought they'd get bad luck by me. But Brither Cadfael ... he's the hedge priest who christened me ... he say the True Faith holds that faeries are neither of heaven nor ... the other place ... and he thought the reason was that they're so precisely balanced between light and darkness that for every bad faerie there's a good one just as strong, and the good ones are balanced out by the bad in just that precise degree, so that faeriekind as a whole could neither climb up nor down. And I'm but a mortal girl touched by the faeries, so you don't need to be scared of me. And I think we could both use a friend. One of the fellows in Sir Almeric's retinue with me is kind of a friend, but ..." she leans over to whisper conspiatorially into Alais' earafter a moment of palpitating silence,, "...he's a BOY ..."
Ori never was one to wear armor, he was much more intimidating without it. Back in his show days, it was all about the looks, the scarier he could look, the more dramatic his fights would look. Unfortunately for Ori, he was the face of evil threat in the shows. The crow would fall in love for the underdog, and Ori never could fill that roll, but he made for a great villain. Working his charm on the crowd to get them to like him, and yet want to see the cocky confident merciless barbarian champion fall. The crowd would get what what they wanted and Ori would go out in a blaze of glory against the hero of the night, who was based on who ever the crowd was feeling that night. But never Ori, he always played the one who would fall. They couldn't afford to buy armor that would convey the arrogance and power that Ori could portray without. Now Ori finds himself as a Man-at-Arms in the Dayne Household, not really sure how he even got here. He thought he was well past his prime and trying to fill in the time before getting put to pasture, again. Even getting to this point, he still felt like he was just putting on his same old song and dance for the crowd before making his exit. That was until Sir Frazer handed down this well used old rounded steel plate, well made but well used. That simple piece of armor changed Ori's outlook, he was no longer the big bad villain. Ori dressed up the armor and shined it the best he could, but it never looked as good as the first time he tried it on. He felt better then he did back in showman days, he may have lost a step or too but he uses his head more then he did back then too. Now it's hard to see Ori not wearing the armor. He carries his club around less and less often as it feels like the two collide for Ori, the club of his past, the armor of his future, and hes still trying to make the two fit together.
He really felt like he had a crew again, which he liked keeping tabs on the rest, without them knowing what he's up to. To most it looks like he's just wonders the whole place, looking for the next person to joke around with. He hopes nobody puts together that they see him around because he purposely passes by where the crew member normally are. Some are harder to keep track of then others. Cainneach was always out and about, plus he was a hard read for Ori. Tana and Thatch were the most predictable to find and Ori found himself growing rather attached to those two. Sir Almeric was a different story. Ori didn't put much effort trying to keep tabs on the fellow. He seemed more sure and more knowledgeable then Ori could hope too be in this place. Plus Ori noticed Sir Almeric seemed better at finding Ori to spar and train with then the other way around. Ori may feel like he's no longer the bad guy, but he's no noble and doesn't trust his tongue around them. Plus he feels there's a greyer line of good and bad among the higher born.
By mid-winter Alais is firmly ensconced at Famhs side most days and Famh learns a few of the girls secrets as well: though barely 11 she studies most nights with Myrrdin and already speaks and writes Beaulangue, Bacchile, Elleslandic, Mercanian and something she calls Arcane ( though she is not supposed to speak about that), she is quite proud that her much older brother can barely do half of what she can in terms of letters. As Famh teachs her of the Fay Alais tells Famh of other things, and, in secret, shows her what Myrrdin has taught her blowing on her fingertips and leaving Famhs travel stained dress as clean as the day she had bought it. She makes Famh swear not to tell as 'father would be very cross', but pledges to aid Famh if ever she should need it.
Over time with the sea shell you realises that Alais must have taken it from Myrrdins collection, if you hold it up to your ear you can hear the sea.....but as you listen over time you realise that the sound alters depending where you are....and grows louder the nearer you move to the coast.... ( It will act as a compass of sorts allowing Famh to find the sea no matter how lost she may be.)
Fergus settles in well and is schooled by Myrrdin in the politics and societies of Albion as best he knows them ( Advantage on History Rolls regarding the region). He keeps in contact with his companions and is only occasionally troubled by dreams of ancient ice and shadows beneath a baleful eye....
Keeping the crystal on his person he realises that it seems to have some ancient echo with his magics...... ( Once per day it can be used to refresh a single Level 1 Spell Slot)
Thatch grows in skill and comfort with his position and the blade that he carries. He stands out as gifted with horses and ponies understanding their needs almost instinctively ( Advantage on Animal Handling checks involving equines.) Shuck takes well to him, especially after Tana visits to pet and scritch the cantankerous black beast.....the pony is fierce and seems to have no fear of larger animals or men. A number of the young grooms look up to him as a mentor...
Shuck is incredibly sure-footed and seems to have no issue traversing hillsides and gullys that most humans would struggle with, but Thatch quickly learns not to ride the pony beside bodies of water as it seems inordinately fond of breaking off the path and leaping into the water leaving Thatch soaking and straining and cajoling the beast to come back onto dry land.
Ori settles in well, his comfort in his role increasing greatly, he receives a number of bundles of potpourri, wildflowers and lace left on his bunk likely from admirers in the kitchen and the other guardsmen soon find themselves seeking him out to share a game, tale or pint. One day near mid-winter he finds on his bunk instead of the usual gifts what lay there was a Mummers Mask like they used to wear back in the troupe for plays, no one seems to know where it came from but it looks and feels ancient....perhaps from the old Selentine or Emphidian dramas and comedies.
If Ori tries to dispose of the mask it always returns the next night as if reminding him of an unfulfilled past or perhaps a promise.......he notes that when he carries the mask on his person he does not feel as tongue-tied as usual though he is unsure exactly why as it disconcerts him more than a little. ( When the mask is in your inventory you have advantage on Persuasion Checks.)
Cainneach fulfils his duties admirably and there are no complaints even regarding his somewhat unorthodox take on timber harvesting, Salt is always at his side and is fiercely protective. His two blades attract quite a bit of attention whenever he spars and in passing he hears all sorts of rumours about how they came into his possesion, much as Thatch hears similar about his gladius.
Salt uses Wolf stat block and may aid Cainneach with Pack Tactics and knocking enemies prone as wolves can. All of the lands regardless of type within 30 miles of Aldreds Castle count as Cainneachs Favoured Terrain regardless of terrain type.
Tanatari settles in well and enjoys both the solitude and socialisation that are equally available to her.
Shuck- The black moor pony is more than a little taciturn, but she does express that she likes Thatch much more than her previous owner. She requests that no saddle be placed upon her, and that Thatch will never try to learn her true name. Until the day he breaks that condition she will serve him faithfully. She does not give you any name other than Shuck.
Salt- Salt is very excited, Salt likes to run, he likes to chase he likes to catch. He is very happy with his new father/brother and will kill anyone who tries to hurt him. Mostly he likes to run.....sometimes he likes lying by the fire.....but only sometimes.
The ring- The age-polished metal seems almost enthused with the warmth of a mothers embrace and Tana notes when she wears it that the chill of winter does not bite so fiercely for some reason. ( Ring of Warmth)
Almeric enjoys his time though it is very different to his recent years in Outremer and he finds himself missing some of the sights and smells of warmer lands as winter closes in.
Whilst cleaning his housekeepers discover a strange green wax candle in the back of one of the wardrobes and pass it over to him.
The candle is strangely slick and cool to the touch.....he is unsure if he wants to light it....
One morning, Famh approaches Alais with a slightly uncertain look in her eyes. "Alais, I'd like your advice. I'm part of the retinue of Sir Almeric, but I'm not family myself, so I don't know if there are courtesies involved that would make this impossible but ... " All that happened since Sir Beorn tried to involve us in his treachery suddenly comes together for Famh in one single moment, and there is no mistaking the sincerity of her sudden passionate outburst: "...OH! would I not love to be there at the court of honour and see that traitor Sir Alcuin get the punishment he deserves for trying to betray your father! Even if I was only a silent page to Sir Almeric, I would guess he'll be there?"
Almeric would attend the funeral of Harold the Tax Collector, representing the House of Dayne. Almeric would speak at a suitable time, extolling Harold's sense of duty, honour and loyalty right to the very end. Sacrificing his own life for the protection if his lord and identifying Beorn as the traitor with his last breathe. Such acts are an inspiration to all and should give some comfort and great pride to his family.
During combat training, Almeric destroys a quintain with a single blow, much to Sir Grisso's displeasure (Smite). Almeric spends time with herbalist? When Fahm and Tana are not there, to acquire some poltices for his oersonal use (Healing). Almeric drills the young squires every day in tactics abd discipline (Command). There is one session where 6 Grooms and Squires gang up on Almeric, but none can get a palpable hit (Shield of Faith).
Almeric will seek council from Tana regarding the strange candle...
Harald is indeed buried with honours and Sir Almerics eulogy appreciated, Sir Alcuins guilt cannot be proven to Baron Aldreds satisfaction and he opts instead for banishment, though Aldred openly suspects he will simply disembark the ship he is sent on further south and journey overland to join his brother.
On a dark and bitterly cold midwinters night Sir Almeric and his retinue are summoned to the great hall where Baron Aldred, Almeric and Myrrdin sit in council with a representative of the Merchants Guilds of Clyster, Sir Hadwin of Blunton ( which lies on the border of Montombre and Aldreds lands).
Baron Aldred looks up when the others enter, " Sir Almeric! Welcome to you all, take some mulled wine and sit, all of you."
" None but the bravest or most desperate of men would risk a passage north to Port Beltayn in mid-winter, yet that is what I propose."
" The White Coast is treacherous at the best of times and in winter still more dangerous than usual, and there is no truly secure anchorage between Clyster and Beltayn bar Brymstone. And making harbour there will mean treating with Laird Erek Langsvard....and I'd rather he didn't know about my meeting with Duke Carnasse just yet."
"I hope to strike an alliance with Duke Carnasse, against my foes to the south, and he is wintering in Beltayn. Thus, the journey though perilous, must be made."
" And I can think of no finer or more proven household than your own to accompany us."
This post has potentially manipulated dice roll results.
(ooc: idk if this would cause too many problems, but it's what Famh has been longing desperately to do ever since making her remark about Sir Beorn; so you can rule it an alternate reality in her daydreams if you prefer. She also feels guilty about involving Alais (if she had to to gain access, and would want to do it in a way that wouldn't get her new friend in trouble)
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As Sir Alcuin multiples his devious words, the wild Thulish girl looks on with an expression of feigned innocence on her face, as if she were grateful to him for enlightening her in heights of sophisticated and civilized courtesy her wild mind could even now only dimly grasp. Sometimes she will even mouth his most recent words to herself, wiggling her fingers as if she could almost but not quite understand while the puzzled wrinkles of her brow deepen. The frequency and accuracy of Famh's imitations gradually increases, though, until it becomes evident to anyone paying attention that she is in fact mimicking and mocking him. Shortly before this, too, a dull noise that had slowly become audible becomes clear enough that all can tell it for the muffled braying of a jackass, emanating from the back of Sir Alcuin's head and partially muffled by his hair. This, too, quickly grows more and more uncannily synchronization with the lying words spilling forth from Sir Alcuin's mouth. (Tides of Chaos to grant advantage)
Famh listens with interest as Baron Aldred proposes the journey north. Though her own girlhood home was so close to the harbor and city of Brymstone, the long years of wandering by land since then have left her with only vague memories of that place. All she truly knows of the coast now is fragmented, detailed knowledge of the kind she'd needed to survive in those coastal places she'd actually wandered mixed with the profoundest ignorance of all the rest. She runs over her memories as she listens to see what Sir Almeric will reply, hoping she will have some knowledge helpful to her lairds.
(ooc: idk if this would cause too many problems, but it's what Famh has been longing desperately to do ever since making her remark about Sir Beorn; so you can rule it an alternate reality in her daydreams if you prefer. She also feels guilty about involving Alais (if she had to to gain access, and would want to do it in a way that wouldn't get her new friend in trouble)
==========
As Sir Alcuin multiples his devious words, the wild Thulish girl looks on with an expression of feigned innocence on her face, as if she were grateful to him for enlightening her in heights of sophisticated and civilized courtesy her wild mind could even now only dimly grasp. Sometimes she will even mouth his most recent words to herself, wiggling her fingers as if she could almost but not quite understand while the puzzled wrinkles of her brow deepen. The frequency and accuracy of Famh's imitations gradually increases, though, until it becomes evident to anyone paying attention that she is in fact mimicking and mocking him. Shortly before this, too, a dull noise that had slowly become audible becomes clear enough that all can tell it for the muffled braying of a jackass, emanating from the back of Sir Alcuin's head and partially muffled by his hair. This, too, quickly grows more and more uncannily synchronization with the lying words spilling forth from Sir Alcuin's mouth. (Tides of Chaos to grant advantage)
( I like it but honestly the amount of utter chaos, outraged clergy and nobles: not to mention the damage to Baron Aldreds reputation if such an obvious sign of demonic possession or fay bewitchment takes place within his hall mean that Myrrdin would slap a Counterspell on that the moment she started casting. Still a fun daydream and definitely something to keep in your pocket for when your in places you don't mind destroying the social fabric of. :) )
Famh listens with interest as Baron Aldred proposes the journey north. Though her own girlhood home was so close to the harbor and city of Brymstone, the long years of wandering by land since then have left her with only vague memories of that place. All she truly knows of the coast now is fragmented, detailed knowledge of the kind she'd needed to survive in those coastal places she'd actually wandered mixed with the profoundest ignorance of all the rest. She runs over her memories as she listens to see what Sir Almeric will reply, hoping she will have some knowledge helpful to her lairds.
===========
Nature 20
Famh knows there will be wild weather and hopes they clear Cape Calogan before it hits, she knows they could find safe harbour in Brymstone but Baron Aldred has already discounted that....as long as they can avoid the smaller islands they should be alright....and there are a few stony beaches to pull up on if truly desperate....
Ori always liked attention of his adoring fans, though he always tried to be open and inviting enough that all would feel comfortable to come to instead of from afar, even in his villainous portrayaling days. So he certainly was surprised when gifts and trinkets where left for him, certainly not an unwanted surprise. Some may see it as an invasion of privacy, but Ori figures that locks only keep honest Theives out, and he kept anything of real value on him anyways so his room were always open. That was until the day he discovered the mask in his room. Afraid to what it might mean, his past was found, is that something he still needs to hide. Was is someone pointing out he's only playing a part he couldn't possibly really be. Trying to make himself believe it was meant as just a simple gift he disposed of the mask before anyone else saw it. When it returned the next day, Ori tried to be rid of it again, this time hiding it against a broken vase (that he broke trying to put the mask in). After it returned again. Ori decided to hide the mask amongst his person to see if its a new mask each time or. When a new mask didn't show up, Ori found it more preturbing then before. He noticed his tougher getting away from him even more then normal while carrying this mask, must be him trying to over compensate for the nervousness having the mask gives him.
While listening to the thise in hall that called forth him and his compadres, Ori found it hard to stay focus on what was being said, more focused on who was in the room and trying to read them. Once Ori realized that Fahn was starting to draw attention to herself, mumbling and muttering, he addresses the on lookers. "Memory technique, strange but effective." He tries to act like this was a normal thing they see and not look as nervous as he felt inside about it and tries to gives her a bit of a nudge to try and snap her out of it before it gets too disrupting.
Tanatari settles in well and enjoys both the solitude and socialisation that are equally available to her.
Shuck- The black moor pony is more than a little taciturn, but she does express that she likes Thatch much more than her previous owner. She requests that no saddle be placed upon her, and that Thatch will never try to learn her true name. Until the day he breaks that condition she will serve him faithfully. She does not give you any name other than Shuck.
Salt- Salt is very excited, Salt likes to run, he likes to chase he likes to catch. He is very happy with his new father/brother and will kill anyone who tries to hurt him. Mostly he likes to run.....sometimes he likes lying by the fire.....but only sometimes.
The ring- The age-polished metal seems almost enthused with the warmth of a mothers embrace and Tana notes when she wears it that the chill of winter does not bite so fiercely for some reason. ( Ring of Warmth)
Tana will relay bits of information from the two creatures to their new respective owners. Drops hints here and there of their particular preferences.
She keeps the ring on at all times as well, enjoying the comfortable warmth it brings in the wintered times.
Almeric will seek council from Tana regarding the strange candle...
When approached by Almeric, Tana turns the offered object over in her hands. Attempting to identify its origins or perhaps its purpose – particularly in relation to potential arcane connections.
Almeric salutes Aldred smartly "It will be my honour to serve, my lord. I will confer with the free members of my retinue and ask for volunteers to accompany me. Such a dangerous and complex mission would be best served by willing servants and not those pressed into service, as I avoid giving orders, except when in the heat of battle"
Almeric nods to Sir Hadwin of Blunton, Merchant Guildsman of Clyster, aware that the Free City of Clyster endorses such progressive sensibilities.
"I do have some questions my lord, which can be dealt with here or privately, as you wish. Do we have a good ship and crew to transport us safely?
Do you wish me to just deliver letters of treaty to Duke Carnasse and make pleasantries? Or do you need me to finalise the terms of a treaty? If is is the latter, I would need to know what you are prepare to offer and what you would not accept, lord."
At some point during the month, Almeric will take the weird candle to Myrrdin and consult him about its use?
Tanatari settles in well and enjoys both the solitude and socialisation that are equally available to her.
Shuck- The black moor pony is more than a little taciturn, but she does express that she likes Thatch much more than her previous owner. She requests that no saddle be placed upon her, and that Thatch will never try to learn her true name. Until the day he breaks that condition she will serve him faithfully. She does not give you any name other than Shuck.
Salt- Salt is very excited, Salt likes to run, he likes to chase he likes to catch. He is very happy with his new father/brother and will kill anyone who tries to hurt him. Mostly he likes to run.....sometimes he likes lying by the fire.....but only sometimes.
The ring- The age-polished metal seems almost enthused with the warmth of a mothers embrace and Tana notes when she wears it that the chill of winter does not bite so fiercely for some reason. ( Ring of Warmth)
Tana will relay bits of information from the two creatures to their new respective owners. Drops hints here and there of their particular preferences.
She keeps the ring on at all times as well, enjoying the comfortable warmth it brings in the wintered times.
Almeric will seek council from Tana regarding the strange candle...
When approached by Almeric, Tana turns the offered object over in her hands. Attempting to identify its origins or perhaps its purpose – particularly in relation to potential arcane connections.
Almeric salutes Aldred smartly "It will be my honour to serve, my lord. I will confer with the free members of my retinue and ask for volunteers to accompany me. Such a dangerous and complex mission would be best served by willing servants and not those pressed into service, as I avoid giving orders, except when in the heat of battle"
Almeric nods to Sir Hadwin of Blunton, Merchant Guildsman of Clyster, aware that the Free City of Clyster endorses such progressive sensibilities.
"I do have some questions my lord, which can be dealt with here or privately, as you wish. Do we have a good ship and crew to transport us safely?
Do you wish me to just deliver letters of treaty to Duke Carnasse and make pleasantries? Or do you need me to finalise the terms of a treaty? If is is the latter, I would need to know what you are prepare to offer and what you would not accept, lord."
At some point during the month, Almeric will take the weird candle to Myrrdin and consult him about its use?
" We do. The Linden, a longship in the Mercanian fashion."
" No, no. I will deliver them myself, Duke Carnasse prefers to speak directly......he's equal parts Laird and Jarl that far north..."
" I simply need some company that knows how to take care of itself that I can trust implictly, and that is yours I believe."
Myrrdin is puzzled by the candle and its construction, after examining it overnight he ventures it may be something of Murdúchann manufacture, though he has no idea where Beorn may have found it he does advise against lighting it.
Cainneach sits toward the back, listening quietly with Salt at his feet. The description of the journey, by potentially rough seas, is concerning to Cainneach, as he has not spent any part of his life venturing out on open water. Salt takes note of Cainneach's uneasiness and looks up at him with a quiet whimper. Cainneach scratches his faithful companion's head and looks at the young hound with a slight smile. "I know boy, I'm not sure about how you and I might fare on a big boat out on the sea. After all, where will you stretch those long legs of yours?", he whispers to Salt. Then thinking to himself, "I guess we'll see what the others want to do and what they know of this voyage. I am familiar with the land out to Clyster, but not beyond that, and have no skill as a deckhand."
(ooc: idk if this would cause too many problems, but it's what Famh has been longing desperately to do ever since making her remark about Sir Beorn; so you can rule it an alternate reality in her daydreams if you prefer. She also feels guilty about involving Alais (if she had to to gain access, and would want to do it in a way that wouldn't get her new friend in trouble)
==========
As Sir Alcuin multiples his devious words, the wild Thulish girl looks on with an expression of feigned innocence on her face, as if she were grateful to him for enlightening her in heights of sophisticated and civilized courtesy her wild mind could even now only dimly grasp. Sometimes she will even mouth his most recent words to herself, wiggling her fingers as if she could almost but not quite understand while the puzzled wrinkles of her brow deepen. The frequency and accuracy of Famh's imitations gradually increases, though, until it becomes evident to anyone paying attention that she is in fact mimicking and mocking him. Shortly before this, too, a dull noise that had slowly become audible becomes clear enough that all can tell it for the muffled braying of a jackass, emanating from the back of Sir Alcuin's head and partially muffled by his hair. This, too, quickly grows more and more uncannily synchronization with the lying words spilling forth from Sir Alcuin's mouth. (Tides of Chaos to grant advantage)
( I like it but honestly the amount of utter chaos, outraged clergy and nobles: not to mention the damage to Baron Aldreds reputation if such an obvious sign of demonic possession or fay bewitchment takes place within his hall mean that Myrrdin would slap a Counterspell on that the moment she started casting. Still a fun daydream and definitely something to keep in your pocket for when your in places you don't mind destroying the social fabric of. :) )
(I'm not sure Famh is entirely aware there is such a thing as a social fabric LOL,,,at least, only just dimly becoming cognizant of it now)
Thatch spent more time with Shuck, often taking the pony out on the rangings he completed with Cainneach. High spirited, the animal still did not suffer to be handled by just anyone and took a bite out of one of the older grooms who thought that if Thatch could handle him, so could he. But Thatch was delighted that Tana got along with Shuck almost as well as he did. He wasn’t sure how she knew so much about the animal, but when she recommended that he start mixing in apples with his treats of carrots, Shuck seemed even happier.
When Sir Almeric brought news of the journey with the Baron, Thatch did not hesitate to join. “I am at your service, mi’lord, as long as you will have me.” The time in the castle was well spent, but Thatch was eager to see more of the country and Fergus spoke very little of anything further away than Port Clyster, if at all. But Thatch’s face fell a little when he learned the voyage would be by longship. Even if he could take Shuck the pony took to water like it was part fish and would likely try to jump overboard every chance it could.
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As Cainneach walks wearily off, something in the cast of his shoulders gives Famh a glimmer of the soul weariness and confusion he is feeling. She quickly steps after him and rests her hand on his shoulder to pause him a moment. Seeming to read his unease from the quiver in his muscles as he glances at Almeric and Aldred, she lets out a gentle sigh that she hopes will be calming and then smiles shyly. "Strange times we've stumbled into, caraid dileas. Two wandering freefolk of Thuland suddenly twined up with so many others. But Sir Aldred's stood by us in battle already, and his laird doesn't seem a bad man thus far. Better than if we'd sworn service to some laird's householdman back in Thuland ... we'd been caught up in raiding and plundering and battle and likely fallen long since with no more care from the laird than ... " She seems to become aware suddenly that she is rambling, and lets Cainneach go to his rest with no more words.
The first thing that becomes apparent as Famh settles into her new home at Castle Gorham is that she spends most of her time curiously wandering about and speaking with all manner of folk -- especially the herds and boumen -- and seems much more comfortable sleeping in the byres and sheepfolds or spending a night out under the stars than sleeping in the bed the Baron's courtesy has provided her. She aids those she visits in return for hospitality and is more than willng to sit up with a sick lamb or range the moors in search of a lost ewe. But her curiosity ranges far beyond the life she knew before and leads her to seek out all manner of folk to talk to
She seems to regard her quarters in the garrison mostly as a delightfully warm squirrel's nest ...or perhaps a magpie's, since she delights in collecting all sorts of odd trinkets with the same childlike delight Alais hands her the shell with. She smiles warmly at the girl as she receives the ... gift? Or did Alais simply mean for her to admire it?
"Oh, how pretty! Thank you! You know, this brings back memories ... I used to live near the sea myself when I was a girl. Far north in Thuland ... you may have heard your father mention that land, or your teacher? Anyhow, if you were to sail north on the Mergeld Sea from here you'd pass where I was born eventually, near the free city of Brymstone." She giggles, sternly suppressing her darker memories and how well she really did think the name fir many of the inhabitants. Enough the darkness in her own heart, she will not share it with this girl, so much more innocent than even she. "No devils there that I know of, I don't know why folk called the place that when they founded it."
Famh Thrawn Fiadhaich - 'half elven' sorcerer (wild magic) 2, Sleeping Gods - A Dragon Warriors campaign in the Lands of Legend
Quspira Inirali - tiefling cleric (Life domain) 4, Painted's "He'll be the father of my child"
---RETIRED HEROES' REST HOME---
Sae Ivui Nailo - wood elf rogue (inquisitive) 5 , Sea of Death: Captain Hailstorm's Lost Treasure
Ryshraxea "Shra" Naranthi - tabaxi artificer 1, Nyx's Tomb of Annihilation - Group 1
Famh's kind words pierce the veil of exhaustion and ennui that loomed over Cainneach and he quickly turns and embraces her, whispers "Tapadh leibh ...", holds for a just a second longer, then releases the girl and turns back to resume his walk toward the garrison.
Also, winter is Cainneach's favourite season and he revels in his time spent ranging in the moors and forests as the leaves fall and the snow and ice form their rimy blanket over the land. He further bonds with Salt as the young hound too enjoys romping through the snow-covered woods and meadows.
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After a moment Famh goes on, looking the younger girl in the eye with a frank curiosity. If it had been anyone else but Famh, the political advantage of befriending the Baron's daughter would have their mind in a whirl of hope and calculation the sharp-eyed Allais has probably seen in the eyes of a thousand would-be false friends and which would most likely instantly repel her.. But Famh's only interest truly is to befriend this intriguing person so similar to and different from herself; except that she also has a wistful hope her new friend will be able to introduce her to this mysteriously fascinating new world of court and hall where one ... as far as she can tell ... talks to people and makes friends all day long. She is not quite so naive as to suppose that everyone in that world is a good person who should be trusted ... the behavior of Sir Beorn and Sir Alcuin quickly disabused her of that notion ... but she knows little of the more vicious undercurrents of politics. Besides, there is one court occasion she is most determined to be present at: if for no other reason, at least for her own personal satisfaction. And she is an honest enough person that it doesn't even occur to her she might not tell Alais all of this without concealment. But also, she never before has had another girl to be any sort of friends with. The few her own age back in her village outside Cradoc's Ford who hadnot been terrified of her were fanatically guarded by their mothers from having so much as the edge of Famh's shadow or the corner of Famh's gaze even graze their darlings, though one or two had been curious about her too and might have wanted to befriend her. She speaks gently.
"I get the feeling we're not that different in some ways. I'm guessing you might be lonely sometimes too. But I don't know if you're the kind of girl who doesn't really mind that all that much. Until recently, I wasn't sure what I thought of it, but folk were scared of me so I had no choice. No use me trying to pretend I haven't been touched by the Good People ... the faeries ... and they thought they'd get bad luck by me. But Brither Cadfael ... he's the hedge priest who christened me ... he say the True Faith holds that faeries are neither of heaven nor ... the other place ... and he thought the reason was that they're so precisely balanced between light and darkness that for every bad faerie there's a good one just as strong, and the good ones are balanced out by the bad in just that precise degree, so that faeriekind as a whole could neither climb up nor down. And I'm but a mortal girl touched by the faeries, so you don't need to be scared of me. And I think we could both use a friend. One of the fellows in Sir Almeric's retinue with me is kind of a friend, but ..." she leans over to whisper conspiatorially into Alais' earafter a moment of palpitating silence,, " ...he's a BOY ..."
Famh Thrawn Fiadhaich - 'half elven' sorcerer (wild magic) 2, Sleeping Gods - A Dragon Warriors campaign in the Lands of Legend
Quspira Inirali - tiefling cleric (Life domain) 4, Painted's "He'll be the father of my child"
---RETIRED HEROES' REST HOME---
Sae Ivui Nailo - wood elf rogue (inquisitive) 5 , Sea of Death: Captain Hailstorm's Lost Treasure
Ryshraxea "Shra" Naranthi - tabaxi artificer 1, Nyx's Tomb of Annihilation - Group 1
Ori never was one to wear armor, he was much more intimidating without it. Back in his show days, it was all about the looks, the scarier he could look, the more dramatic his fights would look. Unfortunately for Ori, he was the face of evil threat in the shows. The crow would fall in love for the underdog, and Ori never could fill that roll, but he made for a great villain. Working his charm on the crowd to get them to like him, and yet want to see the cocky confident merciless barbarian champion fall. The crowd would get what what they wanted and Ori would go out in a blaze of glory against the hero of the night, who was based on who ever the crowd was feeling that night. But never Ori, he always played the one who would fall. They couldn't afford to buy armor that would convey the arrogance and power that Ori could portray without. Now Ori finds himself as a Man-at-Arms in the Dayne Household, not really sure how he even got here. He thought he was well past his prime and trying to fill in the time before getting put to pasture, again. Even getting to this point, he still felt like he was just putting on his same old song and dance for the crowd before making his exit. That was until Sir Frazer handed down this well used old rounded steel plate, well made but well used. That simple piece of armor changed Ori's outlook, he was no longer the big bad villain. Ori dressed up the armor and shined it the best he could, but it never looked as good as the first time he tried it on. He felt better then he did back in showman days, he may have lost a step or too but he uses his head more then he did back then too. Now it's hard to see Ori not wearing the armor. He carries his club around less and less often as it feels like the two collide for Ori, the club of his past, the armor of his future, and hes still trying to make the two fit together.
He really felt like he had a crew again, which he liked keeping tabs on the rest, without them knowing what he's up to. To most it looks like he's just wonders the whole place, looking for the next person to joke around with. He hopes nobody puts together that they see him around because he purposely passes by where the crew member normally are. Some are harder to keep track of then others. Cainneach was always out and about, plus he was a hard read for Ori. Tana and Thatch were the most predictable to find and Ori found himself growing rather attached to those two. Sir Almeric was a different story. Ori didn't put much effort trying to keep tabs on the fellow. He seemed more sure and more knowledgeable then Ori could hope too be in this place. Plus Ori noticed Sir Almeric seemed better at finding Ori to spar and train with then the other way around. Ori may feel like he's no longer the bad guy, but he's no noble and doesn't trust his tongue around them. Plus he feels there's a greyer line of good and bad among the higher born.
By mid-winter Alais is firmly ensconced at Famhs side most days and Famh learns a few of the girls secrets as well: though barely 11 she studies most nights with Myrrdin and already speaks and writes Beaulangue, Bacchile, Elleslandic, Mercanian and something she calls Arcane ( though she is not supposed to speak about that), she is quite proud that her much older brother can barely do half of what she can in terms of letters. As Famh teachs her of the Fay Alais tells Famh of other things, and, in secret, shows her what Myrrdin has taught her blowing on her fingertips and leaving Famhs travel stained dress as clean as the day she had bought it. She makes Famh swear not to tell as 'father would be very cross', but pledges to aid Famh if ever she should need it.
Over time with the sea shell you realises that Alais must have taken it from Myrrdins collection, if you hold it up to your ear you can hear the sea.....but as you listen over time you realise that the sound alters depending where you are....and grows louder the nearer you move to the coast.... ( It will act as a compass of sorts allowing Famh to find the sea no matter how lost she may be.)
Fergus settles in well and is schooled by Myrrdin in the politics and societies of Albion as best he knows them ( Advantage on History Rolls regarding the region). He keeps in contact with his companions and is only occasionally troubled by dreams of ancient ice and shadows beneath a baleful eye....
Keeping the crystal on his person he realises that it seems to have some ancient echo with his magics...... ( Once per day it can be used to refresh a single Level 1 Spell Slot)
Thatch grows in skill and comfort with his position and the blade that he carries. He stands out as gifted with horses and ponies understanding their needs almost instinctively ( Advantage on Animal Handling checks involving equines.) Shuck takes well to him, especially after Tana visits to pet and scritch the cantankerous black beast.....the pony is fierce and seems to have no fear of larger animals or men. A number of the young grooms look up to him as a mentor...
Shuck is incredibly sure-footed and seems to have no issue traversing hillsides and gullys that most humans would struggle with, but Thatch quickly learns not to ride the pony beside bodies of water as it seems inordinately fond of breaking off the path and leaping into the water leaving Thatch soaking and straining and cajoling the beast to come back onto dry land.
Ori settles in well, his comfort in his role increasing greatly, he receives a number of bundles of potpourri, wildflowers and lace left on his bunk likely from admirers in the kitchen and the other guardsmen soon find themselves seeking him out to share a game, tale or pint. One day near mid-winter he finds on his bunk instead of the usual gifts what lay there was a Mummers Mask like they used to wear back in the troupe for plays, no one seems to know where it came from but it looks and feels ancient....perhaps from the old Selentine or Emphidian dramas and comedies.
If Ori tries to dispose of the mask it always returns the next night as if reminding him of an unfulfilled past or perhaps a promise.......he notes that when he carries the mask on his person he does not feel as tongue-tied as usual though he is unsure exactly why as it disconcerts him more than a little. ( When the mask is in your inventory you have advantage on Persuasion Checks.)
Cainneach fulfils his duties admirably and there are no complaints even regarding his somewhat unorthodox take on timber harvesting, Salt is always at his side and is fiercely protective. His two blades attract quite a bit of attention whenever he spars and in passing he hears all sorts of rumours about how they came into his possesion, much as Thatch hears similar about his gladius.
Salt uses Wolf stat block and may aid Cainneach with Pack Tactics and knocking enemies prone as wolves can. All of the lands regardless of type within 30 miles of Aldreds Castle count as Cainneachs Favoured Terrain regardless of terrain type.
Tanatari settles in well and enjoys both the solitude and socialisation that are equally available to her.
Shuck- The black moor pony is more than a little taciturn, but she does express that she likes Thatch much more than her previous owner. She requests that no saddle be placed upon her, and that Thatch will never try to learn her true name. Until the day he breaks that condition she will serve him faithfully. She does not give you any name other than Shuck.
Salt- Salt is very excited, Salt likes to run, he likes to chase he likes to catch. He is very happy with his new father/brother and will kill anyone who tries to hurt him. Mostly he likes to run.....sometimes he likes lying by the fire.....but only sometimes.
The ring- The age-polished metal seems almost enthused with the warmth of a mothers embrace and Tana notes when she wears it that the chill of winter does not bite so fiercely for some reason. ( Ring of Warmth)
Almeric enjoys his time though it is very different to his recent years in Outremer and he finds himself missing some of the sights and smells of warmer lands as winter closes in.
Whilst cleaning his housekeepers discover a strange green wax candle in the back of one of the wardrobes and pass it over to him.
The candle is strangely slick and cool to the touch.....he is unsure if he wants to light it....
One morning, Famh approaches Alais with a slightly uncertain look in her eyes. "Alais, I'd like your advice. I'm part of the retinue of Sir Almeric, but I'm not family myself, so I don't know if there are courtesies involved that would make this impossible but ... " All that happened since Sir Beorn tried to involve us in his treachery suddenly comes together for Famh in one single moment, and there is no mistaking the sincerity of her sudden passionate outburst: "...OH! would I not love to be there at the court of honour and see that traitor Sir Alcuin get the punishment he deserves for trying to betray your father! Even if I was only a silent page to Sir Almeric, I would guess he'll be there?"
Famh Thrawn Fiadhaich - 'half elven' sorcerer (wild magic) 2, Sleeping Gods - A Dragon Warriors campaign in the Lands of Legend
Quspira Inirali - tiefling cleric (Life domain) 4, Painted's "He'll be the father of my child"
---RETIRED HEROES' REST HOME---
Sae Ivui Nailo - wood elf rogue (inquisitive) 5 , Sea of Death: Captain Hailstorm's Lost Treasure
Ryshraxea "Shra" Naranthi - tabaxi artificer 1, Nyx's Tomb of Annihilation - Group 1
(Ooh, I forgot!)
Almeric would attend the funeral of Harold the Tax Collector, representing the House of Dayne. Almeric would speak at a suitable time, extolling Harold's sense of duty, honour and loyalty right to the very end. Sacrificing his own life for the protection if his lord and identifying Beorn as the traitor with his last breathe. Such acts are an inspiration to all and should give some comfort and great pride to his family.
During combat training, Almeric destroys a quintain with a single blow, much to Sir Grisso's displeasure (Smite). Almeric spends time with herbalist? When Fahm and Tana are not there, to acquire some poltices for his oersonal use (Healing). Almeric drills the young squires every day in tactics abd discipline (Command). There is one session where 6 Grooms and Squires gang up on Almeric, but none can get a palpable hit (Shield of Faith).
Almeric will seek council from Tana regarding the strange candle...
Harald is indeed buried with honours and Sir Almerics eulogy appreciated, Sir Alcuins guilt cannot be proven to Baron Aldreds satisfaction and he opts instead for banishment, though Aldred openly suspects he will simply disembark the ship he is sent on further south and journey overland to join his brother.
On a dark and bitterly cold midwinters night Sir Almeric and his retinue are summoned to the great hall where Baron Aldred, Almeric and Myrrdin sit in council with a representative of the Merchants Guilds of Clyster, Sir Hadwin of Blunton ( which lies on the border of Montombre and Aldreds lands).
Baron Aldred looks up when the others enter, " Sir Almeric! Welcome to you all, take some mulled wine and sit, all of you."
" None but the bravest or most desperate of men would risk a passage north to Port Beltayn in mid-winter, yet that is what I propose."
" The White Coast is treacherous at the best of times and in winter still more dangerous than usual, and there is no truly secure anchorage between Clyster and Beltayn bar Brymstone. And making harbour there will mean treating with Laird Erek Langsvard....and I'd rather he didn't know about my meeting with Duke Carnasse just yet."
"I hope to strike an alliance with Duke Carnasse, against my foes to the south, and he is wintering in Beltayn. Thus, the journey though perilous, must be made."
" And I can think of no finer or more proven household than your own to accompany us."
" What say you?"
(ooc: idk if this would cause too many problems, but it's what Famh has been longing desperately to do ever since making her remark about Sir Beorn; so you can rule it an alternate reality in her daydreams if you prefer. She also feels guilty about involving Alais (if she had to to gain access, and would want to do it in a way that wouldn't get her new friend in trouble)
==========
As Sir Alcuin multiples his devious words, the wild Thulish girl looks on with an expression of feigned innocence on her face, as if she were grateful to him for enlightening her in heights of sophisticated and civilized courtesy her wild mind could even now only dimly grasp. Sometimes she will even mouth his most recent words to herself, wiggling her fingers as if she could almost but not quite understand while the puzzled wrinkles of her brow deepen. The frequency and accuracy of Famh's imitations gradually increases, though, until it becomes evident to anyone paying attention that she is in fact mimicking and mocking him. Shortly before this, too, a dull noise that had slowly become audible becomes clear enough that all can tell it for the muffled braying of a jackass, emanating from the back of Sir Alcuin's head and partially muffled by his hair. This, too, quickly grows more and more uncannily synchronization with the lying words spilling forth from Sir Alcuin's mouth. (Tides of Chaos to grant advantage)
=============
Stealth 22
Minor illusion
Famh Thrawn Fiadhaich - 'half elven' sorcerer (wild magic) 2, Sleeping Gods - A Dragon Warriors campaign in the Lands of Legend
Quspira Inirali - tiefling cleric (Life domain) 4, Painted's "He'll be the father of my child"
---RETIRED HEROES' REST HOME---
Sae Ivui Nailo - wood elf rogue (inquisitive) 5 , Sea of Death: Captain Hailstorm's Lost Treasure
Ryshraxea "Shra" Naranthi - tabaxi artificer 1, Nyx's Tomb of Annihilation - Group 1
Famh listens with interest as Baron Aldred proposes the journey north. Though her own girlhood home was so close to the harbor and city of Brymstone, the long years of wandering by land since then have left her with only vague memories of that place. All she truly knows of the coast now is fragmented, detailed knowledge of the kind she'd needed to survive in those coastal places she'd actually wandered mixed with the profoundest ignorance of all the rest. She runs over her memories as she listens to see what Sir Almeric will reply, hoping she will have some knowledge helpful to her lairds.
===========
Nature 20
Famh Thrawn Fiadhaich - 'half elven' sorcerer (wild magic) 2, Sleeping Gods - A Dragon Warriors campaign in the Lands of Legend
Quspira Inirali - tiefling cleric (Life domain) 4, Painted's "He'll be the father of my child"
---RETIRED HEROES' REST HOME---
Sae Ivui Nailo - wood elf rogue (inquisitive) 5 , Sea of Death: Captain Hailstorm's Lost Treasure
Ryshraxea "Shra" Naranthi - tabaxi artificer 1, Nyx's Tomb of Annihilation - Group 1
( I like it but honestly the amount of utter chaos, outraged clergy and nobles: not to mention the damage to Baron Aldreds reputation if such an obvious sign of demonic possession or fay bewitchment takes place within his hall mean that Myrrdin would slap a Counterspell on that the moment she started casting. Still a fun daydream and definitely something to keep in your pocket for when your in places you don't mind destroying the social fabric of. :) )
Famh knows there will be wild weather and hopes they clear Cape Calogan before it hits, she knows they could find safe harbour in Brymstone but Baron Aldred has already discounted that....as long as they can avoid the smaller islands they should be alright....and there are a few stony beaches to pull up on if truly desperate....
( Map for clarity:- https://www.cobwebbedforest.co.uk/Images/Ellesland_fs.JPG )
Ori always liked attention of his adoring fans, though he always tried to be open and inviting enough that all would feel comfortable to come to instead of from afar, even in his villainous portrayaling days. So he certainly was surprised when gifts and trinkets where left for him, certainly not an unwanted surprise. Some may see it as an invasion of privacy, but Ori figures that locks only keep honest Theives out, and he kept anything of real value on him anyways so his room were always open. That was until the day he discovered the mask in his room. Afraid to what it might mean, his past was found, is that something he still needs to hide. Was is someone pointing out he's only playing a part he couldn't possibly really be. Trying to make himself believe it was meant as just a simple gift he disposed of the mask before anyone else saw it. When it returned the next day, Ori tried to be rid of it again, this time hiding it against a broken vase (that he broke trying to put the mask in). After it returned again. Ori decided to hide the mask amongst his person to see if its a new mask each time or. When a new mask didn't show up, Ori found it more preturbing then before. He noticed his tougher getting away from him even more then normal while carrying this mask, must be him trying to over compensate for the nervousness having the mask gives him.
While listening to the thise in hall that called forth him and his compadres, Ori found it hard to stay focus on what was being said, more focused on who was in the room and trying to read them. Once Ori realized that Fahn was starting to draw attention to herself, mumbling and muttering, he addresses the on lookers. "Memory technique, strange but effective." He tries to act like this was a normal thing they see and not look as nervous as he felt inside about it and tries to gives her a bit of a nudge to try and snap her out of it before it gets too disrupting.
Tana will relay bits of information from the two creatures to their new respective owners. Drops hints here and there of their particular preferences.
She keeps the ring on at all times as well, enjoying the comfortable warmth it brings in the wintered times.
When approached by Almeric, Tana turns the offered object over in her hands. Attempting to identify its origins or perhaps its purpose – particularly in relation to potential arcane connections.
(Arcana: 6 | AND Detect Magic)
Noire Havensong | Harengon Archfey Warlock 6/Lore Bard 4 | Westmarch - Guild of the Phoenix (Discord)
Tanatari Crelieu | Kalashtar Druid 2 | Damian_May's Sleeping Gods
Jynx Starrkeep | Changling GOO Warlock 2 | Astien's Tyranny of Dragons
DM | Eberron Eternal (Discord)
Almeric salutes Aldred smartly "It will be my honour to serve, my lord. I will confer with the free members of my retinue and ask for volunteers to accompany me. Such a dangerous and complex mission would be best served by willing servants and not those pressed into service, as I avoid giving orders, except when in the heat of battle"
Almeric nods to Sir Hadwin of Blunton, Merchant Guildsman of Clyster, aware that the Free City of Clyster endorses such progressive sensibilities.
"I do have some questions my lord, which can be dealt with here or privately, as you wish. Do we have a good ship and crew to transport us safely?
Do you wish me to just deliver letters of treaty to Duke Carnasse and make pleasantries? Or do you need me to finalise the terms of a treaty? If is is the latter, I would need to know what you are prepare to offer and what you would not accept, lord."
At some point during the month, Almeric will take the weird candle to Myrrdin and consult him about its use?
its definitely magical..........other than that she has no idea........
" We do. The Linden, a longship in the Mercanian fashion."
" No, no. I will deliver them myself, Duke Carnasse prefers to speak directly......he's equal parts Laird and Jarl that far north..."
" I simply need some company that knows how to take care of itself that I can trust implictly, and that is yours I believe."
Myrrdin is puzzled by the candle and its construction, after examining it overnight he ventures it may be something of Murdúchann manufacture, though he has no idea where Beorn may have found it he does advise against lighting it.
Cainneach sits toward the back, listening quietly with Salt at his feet. The description of the journey, by potentially rough seas, is concerning to Cainneach, as he has not spent any part of his life venturing out on open water. Salt takes note of Cainneach's uneasiness and looks up at him with a quiet whimper. Cainneach scratches his faithful companion's head and looks at the young hound with a slight smile. "I know boy, I'm not sure about how you and I might fare on a big boat out on the sea. After all, where will you stretch those long legs of yours?", he whispers to Salt. Then thinking to himself, "I guess we'll see what the others want to do and what they know of this voyage. I am familiar with the land out to Clyster, but not beyond that, and have no skill as a deckhand."
Active - Player: Sleeping Gods ---- Complete - Player: Masquerade, Teleportation Machine ---- Complete - DM: Extradimensional Spaces
Come join the Worlds of Pphost, a new and growing PbP community! Adventures are currently running in the world of Haven or do some role-playing!
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(I'm not sure Famh is entirely aware there is such a thing as a social fabric LOL,,,at least, only just dimly becoming cognizant of it now)
Famh Thrawn Fiadhaich - 'half elven' sorcerer (wild magic) 2, Sleeping Gods - A Dragon Warriors campaign in the Lands of Legend
Quspira Inirali - tiefling cleric (Life domain) 4, Painted's "He'll be the father of my child"
---RETIRED HEROES' REST HOME---
Sae Ivui Nailo - wood elf rogue (inquisitive) 5 , Sea of Death: Captain Hailstorm's Lost Treasure
Ryshraxea "Shra" Naranthi - tabaxi artificer 1, Nyx's Tomb of Annihilation - Group 1
Thatch spent more time with Shuck, often taking the pony out on the rangings he completed with Cainneach. High spirited, the animal still did not suffer to be handled by just anyone and took a bite out of one of the older grooms who thought that if Thatch could handle him, so could he. But Thatch was delighted that Tana got along with Shuck almost as well as he did. He wasn’t sure how she knew so much about the animal, but when she recommended that he start mixing in apples with his treats of carrots, Shuck seemed even happier.
When Sir Almeric brought news of the journey with the Baron, Thatch did not hesitate to join. “I am at your service, mi’lord, as long as you will have me.” The time in the castle was well spent, but Thatch was eager to see more of the country and Fergus spoke very little of anything further away than Port Clyster, if at all. But Thatch’s face fell a little when he learned the voyage would be by longship. Even if he could take Shuck the pony took to water like it was part fish and would likely try to jump overboard every chance it could.