Immediately after returning to their room, Cainneach will consult with Thatch about what he's seen in order to confirm that he is not off base with his observations. Additionally, he suggests that the two of them should speak with whoever is currently tending to the baron's security regarding the odd Crusader and the state of the pilgrims. Maybe Thatch is more knowledgeable regarding these groups of people and why they seem a bit off. Cainneach is also curious about the reports regarding Katorheim. Though he has never travelled there, he has heard tales of the place.
Insight Dice rolls not yet available for this section. (attempting to understand the motivations of the Crusader and pilgrims)
Survival Dice rolls not yet available for this section. (trying to recall similarly cold and snowy winters in the Pagans and their cause)
( The Crusader reminds Cainneach of a hunter stalking his prey on the moors......but all knights are predators of a sort so perhaps it is nothing. The pilgrims, at least some of them, are almost certainly up to no good but Cainneach hasn't had much to do with various orders or branches of the 'New' Faith so he could be wrong.
Their have been similarly winters in the past both in the Pagans and in the lowlands, at least once every few decades it grows bitterly cold.......the old ones used to say it was the deathly breath of Balor bringing the frigid cold or that the sreaming gales where the howls of Fengris the Devourer echoing over the peaks.)
Ori, unlike his normal self, is relativity quiet compared to how he has been. The mystery of the mask unnerved him, and now the weight of his new found role is weighing on him. Now that the Baron is traveling with them, Ori is feeling like he needs to take the safety of one that so many depend on more seriously then he expected. Ori was naturally a protective by nature, but it had been a long time since Ori had to one person above others. He was afraid he couldn't provide expected protection, where he normally he liked to watch from afar. Over protective friend was a much easier part to play then a bodyguard.
Hearing his room mates mention a number of folks that seemed out of place didn't help his nerves either. Debating if he should see for himself of the suspicious nature of the crowd, he decides that discretion is the better play as they were trying not to bring attention to themselves and questioning the interests of the crowd screams the questioner has something to hide.
Famh sighs, looking around the room from her place in the shadows on the far side of the main hearth from the door where they all came in. She has picked up nothing untoward with her finely honed instinct for things on the edge of her awareness; but every time she tries to focus and consciously watch the specific events and people around her, she finds herself getting ... distracted. Her eyes stray to Cainneach moving quietly but surely about the room, clearly doing much what she has been and perhaps as little suited to it by his natural bent as she is, and she smiles. She has never had the chance to giggle with other girls ... until Alais ... and gain even a rumor of the knowledge that would allow her to understand what she was feeling. All she knows for certain is that she is happy to be traveling with Cainneach again, and that she feels safer when he is around. She rises soon after and slowly walks back to the room she shares with Tana to ask the young druid what she knows about their mutual Thulish friend. Hopefully not TOO mutual, though ...
Famh is at a distinct disadvantage in the crowded bar, she is seeing all the same things but without terms of reference she has no way of knowing what is out of place and what is not.....
As she passes the knight that attracted Cainneach and Thatchs attention she gets a sudden flash in her mind of a.....lion?.....leaping upon its prey in a frenzy of bloodlust......at least it might be a lion....the only lions she has seen have been recently on heraldry....which are perhaps not the best guide based on the depictions of other animals she has seen.
Thatch shares what he noticed in the common room with Cainneach and Ori, focusing more on the odd feeling he gets from the lone crusader than the awkwardness of the pilgrims. He is relieved to find out that Cainneach has picked up on most of the same points. He considers what happened the last time he spoke up around Sir Beorn and instead this time approaches Fergus quietly and whispers into the scribe’s ear. “Pardon, but Sir Almeric should know that the Crusader in the corner has a hungry look, he scans the room like he is looking for someone. The pilgrims are an odd lot as well, likely up to something.”
Famh sighs, looking around the room from her place in the shadows on the far side of the main hearth from the door where they all came in. She has picked up nothing untoward with her finely honed instinct for things on the edge of her awareness; but every time she tries to focus and consciously watch the specific events and people around her, she finds herself getting ... distracted. Her eyes stray to Cainneach moving quietly but surely about the room, clearly doing much what she has been and perhaps as little suited to it by his natural bent as she is, and she smiles. She has never had the chance to giggle with other girls ... until Alais ... and gain even a rumor of the knowledge that would allow her to understand what she was feeling. All she knows for certain is that she is happy to be traveling with Cainneach again, and that she feels safer when he is around. She rises soon after and slowly walks back to the room she shares with Tana to ask the young druid what she knows about their mutual Thulish friend. Hopefully not TOO mutual, though ...
Tana seems slightly surprised when approached by Famh. Despite having been traveling together for a fair amount of time by now, the odd Thulish woman never seemed to seek her out for much of anything – often found lingering by Cainneach's side instead.
There's a glimmer of curiousity in Tana's eye when Famh asks about Cainneach. She tips her head in though as she recalls the time spent with him, relaying information on their journey to the tomb in the forest – voice trailing off slightly when she mentions Dru. There's a lingering shine of guilt when she speaks of Cainneach's former mentor, a sudden clearing of her throat before quickly moving on to describe the rest of their travels up until the groups had met up. Her smile brightens once again when she mentions Salt, the new companion having clearly already made an impression on her. She'll note that their loyalty is likely matched, the two making a wonderful pair.
(Inslight: 11 | For if Tana catches onto Famh's feelings)
(Inslight: 11 | For if Tana catches onto Famh's feelings)
When Tana turns her eyes back to Famh, she'll blink at her in light amusement. Though she doesn't seem to quite catch onto Famh's hidden intentions, there is an air of knowing around her regardless.
"Not that I do not enjoy your presence. But why ask me what I know? I was under the impression you two were already quite close." She flashes Famh a curious smile, sweeping long strands of white hair over her shoulder while leaning in closer to the other woman.
Famh sighs. "Not as much as I'd like. He's a shy, secret man sometimes ... like his forests. But there's a pain about him somewhere I don't dare rub too close, and yet I'd do anything to soothe it away! I'm not sure I even understand it properly, and since you've been traveling with him longer ... " She seems not quite sure what more to say to Tana except to smile a little pensively, a slightly complicated smile. Finally she says,. "It could most likely of been that the death of his teacher was all I was sensing, so thank you. I'm sure it wasn't easy to remember for you, either. Apologies."
As soon as Fergus brings the intelligence to Almeric, he will take Fergus to Cairnnach, Thatch and Ori's room. He will not involve the women, as there are in a populated city with a thousand eyes upon them. No, magic was to be avoided at this time and can wait for the wilderness.
Almeric quickly formulates a plan to contain the suspicious Crusader is he tries to escape. Thatch can wait by the stables, warning if the knight makes run for it. Ori can cover the front to stop the knight leaving that way. Cairnnach can cover the back door, being close to Thatch. Almeric and Fergus will approach the knight directly and begin subtle questioning. Almeric quickly scratches a note for Aldred, giving it to Thatch to pass to the lord on his way out to the stables.
"Unknown Knight acting suspiciously. Will investigate discretely. AD"
Almeric with survey the taproom as he enters with Fergus, assessing threats from the Pilgrim or the Crusader Knight. Perception = 18
Almeric will buy some drinks and engage the Crusader in small talk, throwing in casual remarks about people and places that someone who has been to Outremer would know. Almeric will check this with his knowledge to check the veracity of the man. This will be subtle and as casual as possible. Insight = 16
Hopefully Fergus will keep an eye on the Pilgrims during this time.
The knight cocks his head as Almeric approaches accepting the proffered drink, introducing himself as Sir Trafford of the Hospitalers and conversing sparsely but amiably by his answers he seems to have been to or near many of the same places Almeric has though he seems more knowledgable about the regions closer to Ibrahim. Almeric does note that speaks less like a soldier and more...perhaps like some of the more subtle members of the Capellars.....referring to enemys as prey and giving the impression he works alone most of the time.
The pilgrims are evenly split between apparent earnest mendicants and a rather more martial group, though they seem to all get along with each other, after another half an hour they all rise from the table as one move to leave through the front door some of the larger ones eyeing Ori as they depart.
As they leave the knight Almeric is speaking with places his drink down, " Excuse me, I have places to be."
He levers himself off the wall and begins walking toward the front door, the taproom at this point is almost empty....
Ori being his jolly self by the door is using his culb as as a stool, is joking around with the patrons at the nearest table. He actively ignores the looks from the pilgrims as they pass, though he does notice the turning heads. As the knight gets up Ori glances towards Almeric to see if he should stop the man or not. They did talk a bit, hard to tell how the conversation went from over here and the man isn't rushing to thr door either. Don't want to cause a ruckus over stopping the man if it's not warranted.
Almeric has met many different types of knight during the crusades. This knight may be troubled, he may be dangerous, but he doesn't appear to be a threat to them at the moment. Whomever his prey was, Almeric feared for them. As the knight leaves and moves towards the front door, Almeric gives the nod to Ori to 'let him go'. Turning to Fergus, he whispers "Stand Down. pass the word to the others." Almeric remains by the fire in thought.
(I know exactly what is going on, but Almeric does not have a scoobie doo!)
This post has potentially manipulated dice roll results.
Thatch nods dutifully at Sir Almeric’s instructions and heads for the stables, pausing only to knock lightly on the door leading to the Baron’s rooms and passing the note along to one of the Baron’s retinue. “A message for the Baron from Sir Almeric, if you please.” Not waiting for a response, Thatch hurries to the stable and sees if he can locate a horse with the tack bearing the sigil of the knight, straining his memory to see if he can remember it or what order it signifies. He becomes familiar with the grooms and stablehands on duty, sharing a joke or story, and listens for any details of strange comings and goings from the town recently. If the knight from the tavern enters the stable, Thatch doesn’t attempt to slow or hinder his progress, but will make note of what direction he leaves.
Perception: 23.
Persuasion (to get information from the stablehands): 14.
Thatch nods dutifully at Sir Almeric’s instructions and heads for the stables, pausing only to knock lightly on the door leading to the Baron’s rooms and passing the note along to one of the Baron’s retinue. “A message for the Baron from Sir Almeric, if you please.” Not waiting for a response, Thatch hurries to the stable and sees if he can locate a horse with the tack bearing the sigil of the knight, straining his memory to see if he can remember it or what order it signifies. He becomes familiar with the grooms and stablehands on duty, sharing a joke or story, and listens for any details of strange comings and goings from the town recently. If the knight from the tavern enters the stable, Thatch doesn’t attempt to slow or hinder his progress, but will make note of what direction he leaves.
Perception: 15.
Persuasion (to get information from the stablehands): 13.
There appear to be no horses at all within the stable only a half dozen ponies and one annoyed looking mule and the knight does not approach the stable but heads out into the streets.
The stablehands are soon swapping stories with Thatch though nothing particulary interesting seems to have occured recently, the most interesting thing to them being one of the new chambermaids.
( If anyone wishes to add in anything else feel free to do so, otherwise........)
The retinue was roused shortly before sun up and headed to the docks where The Linden sat at rest, near 30m in length with a crew of near 50 men she was an impressive sight but her low slung nature meant that rough seas would mean no escape from wash and sea spray. A Canvas awning over a hold near the front of the ship would serve as the retinues quarters for the voyage with the crew making do with the deck and finding space within the main hold. The Baron would be sharing quarters with the captain.
With supplies being loaded off of the snow spattered docks she was soon ready to be underway......
" Get aboard, we'll be casting off soon.", said Captain Thangvald, greeting the Baron as one would an old friend.
After waking early to run Salt prior to boarding the ship, Cainneach backs his belongings and heads to the docks. He is visibly disheartened at the sight of the ship and with the recognition that it would be a cold, wet journey. Cainneach turns to Salt and looks him in the eyes, scratches his chin, and says, "Well boy, I hope everyone likes the smell of wet dog. We'll do our best to keep dry and hopefully the journey won't take too long." He shivers involuntarily, adjusts the loaded pack on his back, and leads the reluctant hound up the gang plank.
After receiving the assignment of their quarters, Cainneach will attempt to engage with the deck hands to see if there's any way he can contribute. Knowing that they would be displacing the crew from the only shelter from the wind and spray makes him feel bad. He tries to survey his companions for their reactions to the nature of the ship, curious if they have the same level of discomfort that he has.
(IRL, I love the cold, snow, etc., but my least favourite weather is when it's about 2 degrees C and raining. To me, that feels much colder than -20 and snowing for some reason, so I'm projecting that onto Cainneach.)
Almeric will ensure his maille is packed in the hold, ideally oiled and wrapped waxed linen. If not a box of sand will do. He will keep his sword about him.
Thatch boards the Linden with all of the glee and excitement of one who has never sailed before. He wears a wide grin and he leans over the railing to let the salt spray hit his face and the sea breeze tousle his straw colored hair. He talks with the sailors to see what he can do to help, but is careful to stay out of the way while they are on duty. While they are off duty, he is eager to hear stories of the sea and the ports ahead. The novelty of sailing soon wears off and he huddles under the canvas awning with his companions, trying to stay warm and dry and asking Cainneach and Famh again about the land ahead. “At Port Clyster, I heard that the winter up north is one of the hardest in recent memory. Katorheim is said to be near buried in snow. Is that near where we are traveling?”
Tana finds herself rubbing at the new ring adorning her finger, grateful for the warmth she feels within her soul while aboard the surely cold seas. She wanders the ship from time to time, finding the initial constant wobble disorienting at first but quickly adapts to the sway of the ground.
Though Tana does not interact much with the crew of the ship, she casts a faint smile in the direction of anyone who greets her and occasionally listens in whenever Thatch starts up a conversation. She approaches Cainneach as well, asking to see Salt every once in a while to perhaps gauge the hound's wellbeing during the journey. She always comes back a bit brighter after seeming conversing with the canine.
Thatch boards the Linden with all of the glee and excitement of one who has never sailed before. He wears a wide grin and he leans over the railing to let the salt spray hit his face and the sea breeze tousle his straw colored hair. He talks with the sailors to see what he can do to help, but is careful to stay out of the way while they are on duty. While they are off duty, he is eager to hear stories of the sea and the ports ahead. The novelty of sailing soon wears off and he huddles under the canvas awning with his companions, trying to stay warm and dry and asking Cainneach and Famh again about the land ahead. “At Port Clyster, I heard that the winter up north is one of the hardest in recent memory. Katorheim is said to be near buried in snow. Is that near where we are traveling?”
"I wouldn't know, I'm afraid.," Famh replies. "I was born on a little steading between Scalcombe and Cradoc's Ford, just outside the city of Brymstone. What with all my wandering since then I'm a little mixed on the geography and what I do know is more inland than not. But Tana tells me Brymstone isn't even halfway to where we're going. We'll have ... quite some time on shipboard ... together ... " She seems a little distracted, and clearly has to work to keep her eyes on the person she is speaking to.
After a moment she sighs and goes off to find Myrrdin, who she wants to ask about a courier since she has now finished her first letter to Alais telling her all about Port Clyster. It perhaps doesn't occur to her that the younger girl might have had much more opportunity to see that place than she has, so her letter is a little ... long.
( The Crusader reminds Cainneach of a hunter stalking his prey on the moors......but all knights are predators of a sort so perhaps it is nothing. The pilgrims, at least some of them, are almost certainly up to no good but Cainneach hasn't had much to do with various orders or branches of the 'New' Faith so he could be wrong.
Their have been similarly winters in the past both in the Pagans and in the lowlands, at least once every few decades it grows bitterly cold.......the old ones used to say it was the deathly breath of Balor bringing the frigid cold or that the sreaming gales where the howls of Fengris the Devourer echoing over the peaks.)
Famh is at a distinct disadvantage in the crowded bar, she is seeing all the same things but without terms of reference she has no way of knowing what is out of place and what is not.....
As she passes the knight that attracted Cainneach and Thatchs attention she gets a sudden flash in her mind of a.....lion?.....leaping upon its prey in a frenzy of bloodlust......at least it might be a lion....the only lions she has seen have been recently on heraldry....which are perhaps not the best guide based on the depictions of other animals she has seen.
The night goes on and the crowd begins to thin as more and more people retire for the evening.....
Thatch shares what he noticed in the common room with Cainneach and Ori, focusing more on the odd feeling he gets from the lone crusader than the awkwardness of the pilgrims. He is relieved to find out that Cainneach has picked up on most of the same points. He considers what happened the last time he spoke up around Sir Beorn and instead this time approaches Fergus quietly and whispers into the scribe’s ear. “Pardon, but Sir Almeric should know that the Crusader in the corner has a hungry look, he scans the room like he is looking for someone. The pilgrims are an odd lot as well, likely up to something.”
Tana seems slightly surprised when approached by Famh. Despite having been traveling together for a fair amount of time by now, the odd Thulish woman never seemed to seek her out for much of anything – often found lingering by Cainneach's side instead.
There's a glimmer of curiousity in Tana's eye when Famh asks about Cainneach. She tips her head in though as she recalls the time spent with him, relaying information on their journey to the tomb in the forest – voice trailing off slightly when she mentions Dru. There's a lingering shine of guilt when she speaks of Cainneach's former mentor, a sudden clearing of her throat before quickly moving on to describe the rest of their travels up until the groups had met up. Her smile brightens once again when she mentions Salt, the new companion having clearly already made an impression on her. She'll note that their loyalty is likely matched, the two making a wonderful pair.
(Inslight: 11 | For if Tana catches onto Famh's feelings)
Noire Havensong | Harengon Archfey Warlock 6/Lore Bard 4 | Westmarch - Guild of the Phoenix (Discord)
Tanatari Crelieu | Kalashtar Druid 2 | Damian_May's Sleeping Gods
Jynx Starrkeep | Changling GOO Warlock 2 | Astien's Tyranny of Dragons
DM | Eberron Eternal (Discord)
When Tana turns her eyes back to Famh, she'll blink at her in light amusement. Though she doesn't seem to quite catch onto Famh's hidden intentions, there is an air of knowing around her regardless.
"Not that I do not enjoy your presence. But why ask me what I know? I was under the impression you two were already quite close." She flashes Famh a curious smile, sweeping long strands of white hair over her shoulder while leaning in closer to the other woman.
Noire Havensong | Harengon Archfey Warlock 6/Lore Bard 4 | Westmarch - Guild of the Phoenix (Discord)
Tanatari Crelieu | Kalashtar Druid 2 | Damian_May's Sleeping Gods
Jynx Starrkeep | Changling GOO Warlock 2 | Astien's Tyranny of Dragons
DM | Eberron Eternal (Discord)
Famh sighs. "Not as much as I'd like. He's a shy, secret man sometimes ... like his forests. But there's a pain about him somewhere I don't dare rub too close, and yet I'd do anything to soothe it away! I'm not sure I even understand it properly, and since you've been traveling with him longer ... " She seems not quite sure what more to say to Tana except to smile a little pensively, a slightly complicated smile. Finally she says,. "It could most likely of been that the death of his teacher was all I was sensing, so thank you. I'm sure it wasn't easy to remember for you, either. Apologies."
Famh Thrawn Fiadhaich - 'half elven' sorcerer (wild magic) 2, Sleeping Gods - A Dragon Warriors campaign in the Lands of Legend
Quspira Inirali - tiefling cleric (Life domain) 4, Painted's "He'll be the father of my child"
---RETIRED HEROES' REST HOME---
Sae Ivui Nailo - wood elf rogue (inquisitive) 5 , Sea of Death: Captain Hailstorm's Lost Treasure
Ryshraxea "Shra" Naranthi - tabaxi artificer 1, Nyx's Tomb of Annihilation - Group 1
As soon as Fergus brings the intelligence to Almeric, he will take Fergus to Cairnnach, Thatch and Ori's room. He will not involve the women, as there are in a populated city with a thousand eyes upon them. No, magic was to be avoided at this time and can wait for the wilderness.
Almeric quickly formulates a plan to contain the suspicious Crusader is he tries to escape. Thatch can wait by the stables, warning if the knight makes run for it. Ori can cover the front to stop the knight leaving that way. Cairnnach can cover the back door, being close to Thatch. Almeric and Fergus will approach the knight directly and begin subtle questioning. Almeric quickly scratches a note for Aldred, giving it to Thatch to pass to the lord on his way out to the stables.
"Unknown Knight acting suspiciously. Will investigate discretely. AD"
Almeric with survey the taproom as he enters with Fergus, assessing threats from the Pilgrim or the Crusader Knight. Perception = 18
Almeric will buy some drinks and engage the Crusader in small talk, throwing in casual remarks about people and places that someone who has been to Outremer would know. Almeric will check this with his knowledge to check the veracity of the man. This will be subtle and as casual as possible. Insight = 16
Hopefully Fergus will keep an eye on the Pilgrims during this time.
The knight cocks his head as Almeric approaches accepting the proffered drink, introducing himself as Sir Trafford of the Hospitalers and conversing sparsely but amiably by his answers he seems to have been to or near many of the same places Almeric has though he seems more knowledgable about the regions closer to Ibrahim. Almeric does note that speaks less like a soldier and more...perhaps like some of the more subtle members of the Capellars.....referring to enemys as prey and giving the impression he works alone most of the time.
The pilgrims are evenly split between apparent earnest mendicants and a rather more martial group, though they seem to all get along with each other, after another half an hour they all rise from the table as one move to leave through the front door some of the larger ones eyeing Ori as they depart.
As they leave the knight Almeric is speaking with places his drink down, " Excuse me, I have places to be."
He levers himself off the wall and begins walking toward the front door, the taproom at this point is almost empty....
Ori being his jolly self by the door is using his culb as as a stool, is joking around with the patrons at the nearest table. He actively ignores the looks from the pilgrims as they pass, though he does notice the turning heads. As the knight gets up Ori glances towards Almeric to see if he should stop the man or not. They did talk a bit, hard to tell how the conversation went from over here and the man isn't rushing to thr door either. Don't want to cause a ruckus over stopping the man if it's not warranted.
Almeric has met many different types of knight during the crusades. This knight may be troubled, he may be dangerous, but he doesn't appear to be a threat to them at the moment. Whomever his prey was, Almeric feared for them. As the knight leaves and moves towards the front door, Almeric gives the nod to Ori to 'let him go'. Turning to Fergus, he whispers "Stand Down. pass the word to the others." Almeric remains by the fire in thought.
(I know exactly what is going on, but Almeric does not have a scoobie doo!)
Thatch nods dutifully at Sir Almeric’s instructions and heads for the stables, pausing only to knock lightly on the door leading to the Baron’s rooms and passing the note along to one of the Baron’s retinue. “A message for the Baron from Sir Almeric, if you please.” Not waiting for a response, Thatch hurries to the stable and sees if he can locate a horse with the tack bearing the sigil of the knight, straining his memory to see if he can remember it or what order it signifies. He becomes familiar with the grooms and stablehands on duty, sharing a joke or story, and listens for any details of strange comings and goings from the town recently. If the knight from the tavern enters the stable, Thatch doesn’t attempt to slow or hinder his progress, but will make note of what direction he leaves.
Perception: 23.
Persuasion (to get information from the stablehands): 14.
.
There appear to be no horses at all within the stable only a half dozen ponies and one annoyed looking mule and the knight does not approach the stable but heads out into the streets.
The stablehands are soon swapping stories with Thatch though nothing particulary interesting seems to have occured recently, the most interesting thing to them being one of the new chambermaids.
( If anyone wishes to add in anything else feel free to do so, otherwise........)
The retinue was roused shortly before sun up and headed to the docks where The Linden sat at rest, near 30m in length with a crew of near 50 men she was an impressive sight but her low slung nature meant that rough seas would mean no escape from wash and sea spray. A Canvas awning over a hold near the front of the ship would serve as the retinues quarters for the voyage with the crew making do with the deck and finding space within the main hold. The Baron would be sharing quarters with the captain.
With supplies being loaded off of the snow spattered docks she was soon ready to be underway......
" Get aboard, we'll be casting off soon.", said Captain Thangvald, greeting the Baron as one would an old friend.
Almeric sleeps on the issue, then shares his thoughts about the suspicious knight with Aldred at the quayside. Something is not right.
Almeric is encouraged by the Linden and her full crew. The ship will be fast and versatile, the crew toughed and skilled
After waking early to run Salt prior to boarding the ship, Cainneach backs his belongings and heads to the docks. He is visibly disheartened at the sight of the ship and with the recognition that it would be a cold, wet journey. Cainneach turns to Salt and looks him in the eyes, scratches his chin, and says, "Well boy, I hope everyone likes the smell of wet dog. We'll do our best to keep dry and hopefully the journey won't take too long." He shivers involuntarily, adjusts the loaded pack on his back, and leads the reluctant hound up the gang plank.
After receiving the assignment of their quarters, Cainneach will attempt to engage with the deck hands to see if there's any way he can contribute. Knowing that they would be displacing the crew from the only shelter from the wind and spray makes him feel bad. He tries to survey his companions for their reactions to the nature of the ship, curious if they have the same level of discomfort that he has.
(IRL, I love the cold, snow, etc., but my least favourite weather is when it's about 2 degrees C and raining. To me, that feels much colder than -20 and snowing for some reason, so I'm projecting that onto Cainneach.)
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Baron Aldred simply nods at Almerics report his mind obviously on the upcoming negotiations.
Once everyone is aboard the ship casts off and oars are slung to bring her out from the dock and into open water where the sail can be utilised.
As the light snow begins to turn to sleet the begin their progress north through the grey waves.......
( Same. I was fine in Sverige and Norge at -32....but 11 and raining in Melbourne feels much colder and more miserable.)
Almeric will ensure his maille is packed in the hold, ideally oiled and wrapped waxed linen. If not a box of sand will do. He will keep his sword about him.
Thatch boards the Linden with all of the glee and excitement of one who has never sailed before. He wears a wide grin and he leans over the railing to let the salt spray hit his face and the sea breeze tousle his straw colored hair. He talks with the sailors to see what he can do to help, but is careful to stay out of the way while they are on duty. While they are off duty, he is eager to hear stories of the sea and the ports ahead. The novelty of sailing soon wears off and he huddles under the canvas awning with his companions, trying to stay warm and dry and asking Cainneach and Famh again about the land ahead. “At Port Clyster, I heard that the winter up north is one of the hardest in recent memory. Katorheim is said to be near buried in snow. Is that near where we are traveling?”
Tana finds herself rubbing at the new ring adorning her finger, grateful for the warmth she feels within her soul while aboard the surely cold seas. She wanders the ship from time to time, finding the initial constant wobble disorienting at first but quickly adapts to the sway of the ground.
Though Tana does not interact much with the crew of the ship, she casts a faint smile in the direction of anyone who greets her and occasionally listens in whenever Thatch starts up a conversation. She approaches Cainneach as well, asking to see Salt every once in a while to perhaps gauge the hound's wellbeing during the journey. She always comes back a bit brighter after seeming conversing with the canine.
Noire Havensong | Harengon Archfey Warlock 6/Lore Bard 4 | Westmarch - Guild of the Phoenix (Discord)
Tanatari Crelieu | Kalashtar Druid 2 | Damian_May's Sleeping Gods
Jynx Starrkeep | Changling GOO Warlock 2 | Astien's Tyranny of Dragons
DM | Eberron Eternal (Discord)
"I wouldn't know, I'm afraid.," Famh replies. "I was born on a little steading between Scalcombe and Cradoc's Ford, just outside the city of Brymstone. What with all my wandering since then I'm a little mixed on the geography and what I do know is more inland than not. But Tana tells me Brymstone isn't even halfway to where we're going. We'll have ... quite some time on shipboard ... together ... " She seems a little distracted, and clearly has to work to keep her eyes on the person she is speaking to.
After a moment she sighs and goes off to find Myrrdin, who she wants to ask about a courier since she has now finished her first letter to Alais telling her all about Port Clyster. It perhaps doesn't occur to her that the younger girl might have had much more opportunity to see that place than she has, so her letter is a little ... long.
Famh Thrawn Fiadhaich - 'half elven' sorcerer (wild magic) 2, Sleeping Gods - A Dragon Warriors campaign in the Lands of Legend
Quspira Inirali - tiefling cleric (Life domain) 4, Painted's "He'll be the father of my child"
---RETIRED HEROES' REST HOME---
Sae Ivui Nailo - wood elf rogue (inquisitive) 5 , Sea of Death: Captain Hailstorm's Lost Treasure
Ryshraxea "Shra" Naranthi - tabaxi artificer 1, Nyx's Tomb of Annihilation - Group 1