This post has potentially manipulated dice roll results.
Famh's mind is in a bit of a whirl as she follows her countryman and the rest of the group farther into Karvala's tower. Had Cainneach really just returned her endearment in nearly the same inflection of warmth she'd given it?! She had actually not meant to let it slip out, the first time she'd called him, 'dearest Cainneach', and her heart had nearly stopped at the time for fear she'd been too bold too soon and scared him away forever. But he hadn't seemed to react at all one way or the other at the time, and though that had left hope alive the uncertainty of it had been almost as bad. But he'd been so wonderful since the cruise began, and now ... She sighed. ' a ghràidh ' was fairly unmistakable, and though it could also be used to address a good friend quite warmly (the only reason she'd been able to say it to him without instantly melting away into a puddle of blushes and modesty), it was undeniably most commonly heard between lovers. She almost says something more to him, and only her memory of Ori's words hold her back. "They don't like clingy. I'm sure HE especially wouldn't like clingy. The last thing I want to do is put him in a trap." Instead, she contents herself with smiling at him whenever their eyes cross paths as both young Thules gaze about the part of the tower they are entering with the rest.
=======
Perception 14
Investigation 8
Rollback Post to RevisionRollBack
Famh Thrawn Fiadhaich - 'half elven' sorcerer (wild magic) 2, Sleeping Gods - A Dragon Warriors campaign in the Lands of Legend
Quspira Inirali - tiefling cleric (Life domain) 4, Painted's "He'll be the father of my child"
---RETIRED HEROES' REST HOME---
Sae Ivui Nailo - wood elf rogue (inquisitive) 5 , Sea of Death: Captain Hailstorm's Lost Treasure
Ryshraxea "Shra" Naranthi - tabaxi artificer 1, Nyx's Tomb of Annihilation - Group 1
Fergus puts the skull away, rubbing his hands quickly to try and chase away the cold that had seeped into his fingers. Falling in step with Sir Almeric, he gives wears a warm smile at the sight of the blossoming courtship. Getting back to business "Sir Almeric, shall we investigate one of the other towers? Perhaps it will be less dangerous and provide more answers as to what is happening here.
As Cainneach utters the secret magic words, 'each other', he triggers a nearly instantaneous transmutation of the weather in Famh's eyes. Her tears quickly dry, replaced by a tremulous smile. "I'm sorry, Cainneach bu ghràidh. I don't know what came over me for a moment. Of course I'll keep you safe, I don't know what I'd do without you. Besides, I swore you gheasa." She smiles happily as if this settles the matter in the most luminous and satisfactory fashion and resumes her usual place in the group by his side.
Cainneach is initially dumbstruck upon hearing Famh's words. He's not sure whether he heard her correctly or if it was just wishful thinking, but he realizes that he must be blushing mightily, his face as red as a sunset over the peaks of the Pagans. Cainneach manages a weak smile and nod and turns to look toward the path, managing to only barely point it out to her in a coherent manner, stumbling over his words. Famh, however, seems to have no issue in understanding, as she slips away up the route with surprising speed.
When he points to the path he sees, she looks it over for a moment. Then she says, "I can check it to see if the footing's safe. Learned a thing or two about climbing lightfooted after the highland ewes when they strayed." Suiting action to word, she begins to climb nimbly up the indicated route ...
Fergus is able to grasp a single item with his spectral claw before retreating back down the stairs, as the three men regroup at the base an unseen ( well Cainneach sees) blur of rustic skirts skips up the stairs and across the balcony grasps two items and races back down the stairs to stand beside Sir Almeric.....there is a pause of three heartbeats and the entire balcony collapses showering everyone with dust and stone chips.
Cainneach manages to catch Famh as she barrels back toward the group, gasps as the balcony crumbles, gives her a concerned look that quickly changes into an incredulous smile, whispers to her, "Bi faiceallach, a ghràidh!", and gently pivots her to face Almeric with the treasures in hand. Salt barks and jumps at the commotion, ducking quickly behind Cainneach while the dust settles. Once assured by Cainneach that the worst of that is over, the young hound will then venture out and sniff among the rubble for any additional items of note while Cainneach observes him and casts his own gaze over the ruined grounds.
(Looking for treasure in the rubble) Salt: Perception21 (w/Advantage when using smell) Cainneach: Perception22
Thatch steps from the shadows, placing his gladius back in its scabbard and brushing dust and flecks of stone out of his hair. He looks over Almeric’s shoulder at the items Fergus and Famh recovered from the balcony. “Trinkets the spirit stole from other travelers, or treasures she was guarding for another reason?”The chalice reminds him of the silver cup they destroyed under the forest and he looks over to Tana and Cainneach “In the Bear King’s tomb some items served as keys to unlock the way ahead. These may be the same, aid for those seeking to wake this Karvala.”
"I think you're right, friend, we should be keeping these peculiar items in mind with whatever we encounter further inside this crumbling place. The Bear King's treasures saved our lives in his tomb, these could very well do the same here."Cainneach nods to Thatch with an approving smile, always grateful for his insights.
"Whomever this poor woman was, she appeared to have been no friend of Karvala. Fahm, Is that her own skull, do you think? These items are curious and may yet serve us some purpose. Tana, any insight you can give would be appreciated. There seems to be little else of interest here. Cairneach, shall we investigate the Obelisk in the centre?"
Almeric strides out of the Fortress to the grand ruined plaza.
Cainneach looks back to Thatch and Ori, hoping to see them moving to follow Almeric toward the ominous obelisk. He then whistles to call Salt to his side, takes a look toward Famh, and says, "Of course, let's see what we can find!", while silently hoping that no doors or windows will be discovered on that imposing structure. Cainneach and Salt move to catch up to Almeric and observe the obelisk.
(Looking for an entrance or anything of note on the obelisk) Salt: Perception22 (w/Advantage when using smell) Cainneach: Perception13 (can speak/read Elvish, Sylvan, Giant, and Goblin, for what it's worth)
Sadly there is no sign of treasure ( or to Salts disappointment....jerky...) within the rubble of the balcony.
Moving across to the immense obelisk it appears to have no visible entrance or window at ground level.....or above as you look up...****y the strange carvings decorating it.
Famh's mind is in a bit of a whirl as she follows her countryman and the rest of the group farther into Karvala's tower. Had Cainneach really just returned her endearment in nearly the same inflection of warmth she'd given it?! She had actually not meant to let it slip out, the first time she'd called him, 'dearest Cainneach', and her heart had nearly stopped at the time for fear she'd been too bold too soon and scared him away forever. But he hadn't seemed to react at all one way or the other at the time, and though that had left hope alive the uncertainty of it had been almost as bad. But he'd been so wonderful since the cruise began, and now ... She sighed. ' a ghràidh ' was fairly unmistakable, and though it could also be used to address a good friend quite warmly (the only reason she'd been able to say it to him without instantly melting away into a puddle of blushes and modesty), it was undeniably most commonly heard between lovers. She almost says something more to him, and only her memory of Ori's words hold her back. "They don't like clingy. I'm sure HE especially wouldn't like clingy. The last thing I want to do is put him in a trap." Instead, she contents herself with smiling at him whenever their eyes cross paths as both young Thules gaze about the part of the tower they are entering with the rest.
=======
Perception 7
Investigation 5
Famh is....somewhat distracted....for some reason...
Almeric strides with a purpose towards the Obelisk at the centre of the grand plaza. As Fergus joins him, Almeric responds.
"The rest of the fortress is in ruins, with little else of interest. We have made enough noise to rouse the dead, yet nothing has happened. It is safe enough."Looking at the obelisk, " I have seen ancient ruins in Emphidor, but this obelisk is beyond anything I have seen before."
Fergus puts the skull away, rubbing his hands quickly to try and chase away the cold that had seeped into his fingers. Falling in step with Sir Almeric, he gives wears a warm smile at the sight of the blossoming courtship. Getting back to business "Sir Almeric, shall we investigate one of the other towers? Perhaps it will be less dangerous and provide more answers as to what is happening here.
Of the other towers of the fortress there is only one that seems somewhat intact and safe, one of the others is almost completely collapsed and the other lists terribly. Risking a glance into the intact tower he notes that only the exterior is extant, the interior floors and stairs have all collapsed into a pile choking the entry at the base.
Whilst the fortress may well have more secrets concealed it is likely a long process of excavation involving a lot of manpower.
With the obelisk seemingly without entry the only remaining building in any sort of shape is the squat temple like structure.......Salt does not like this building whatsover.
With the obelisk seemingly without entry the only remaining building in any sort of shape is the squat temple like structure.......Salt does not like this building whatsover.
(Would you say that's more of a growling or a whimpering dislike?)
Almeric observes Salt's reaction to the Temple and ponders their next move. The dog was certainly triggered by the place, which suggests a few things - potential hazards, injury or even death within, as well as the potential for wealth and hidden treasures.
"Salt is indicating a danger within the Temple, that he finds unsettling. To be sure the site is pacified, we should investigate further. What say you?"
Cainneach is thoroughly puzzled by the obelisk, wondering what could be the purpose of such a structure with no door. He'll have to leave it to his friends with greater magic than he possesses to solve this puzzle. Someone like Famh, perhaps ... his mind drifts as he catches a glance and a smile from the peculiar lass he'd taken such a liking to. "Ach, no time to get distracted, especially if you want to keep her safe. Can't lose another one ...", Cainneach thinks to himself. His reverie is disrupted by Almeric's inquiry regarding the temple.
"Hmm, Salt certainly doesn't like the look of the place, and I'm not sure I'll be able to drag him in with us, but if this temple is the only way forward, then I suppose we can either forge ahead or let sleeping dogs lie, right Salt? It's your call, Almeric."Cainneach tries to sound ambivalent about the choice, but he nervously clenches his shortsword in one hand while trying to reassure Salt with the other. The hound continues to emit an unsettling low growl, while glued to Cainneach's legs. He glances around at the others, trying to gauge how eager they are to continue exploring the ruins.
Seeing Cainneach's shift in demeanor as he responds to the Capellar's question, Famh too is reminded that they are investigating a perilous ruin with good friends and need to keep their wits about them if tragedy of many sorts is to be averted. And she has known enough hounds herself as working companions not to be troubled by Salt's response to the temple. She bites her lip before slowly responding to Sir Almeric, "It does seem like the only way forward, Sir, and we're far enough in now that it might be just as dangerous to leave a place behind us that something could spring out upon our backs from. That horrible spirit went right through the balcony stone, and it wasn't that crumbly! A word of advice, Sir, though. More than once on the moors, a sheepdog's instinct saved my life. If Cainneach is able to get Salt to go in, we'd best pay heed to what his nose is trying to tell us." As she speaks, she draws closer in to the group, a certain young Thulish forester in particular. Not too obviously, of course ... unless of course one has a particular reason to delve beneath the unfathomability she hides behind as artfully as she knows how.
Fergus watches the others survey the obelisk. "The runes tell no particular secrets" he reminds them. "A testament to self praise by all accounts. Perhaps one of the items we just found will resonate with it?" he wonders aloud.
"The temple, though appearing dangerous, seems like a better source of truth for us on this place in my opinion. It is our duty to the baron to ensure the dangers in this place are handled or at least identified." he urges Sir Almeric.
Almeric considers the treaties from the companions carefully before making a decision.
"We were ordered to reconnoitre this place, determine any serious threats and savage any treasures we can. Needs must we enter the temple to accomplish this. Fall in on me in skirmish order." Almeric readies his weapons and leads the way towards the temple.
Famh gazes around her as she resumes her place in the familiar battle line that saw everyone safe through Hob's Dell. This place is none she has ever heard of, and yet everything about it rings with some echo or other of the old sagas; every stone is steeped in the blood of her people; deeds of great note were clearly done here that should have rung in the tales of some side's bards or skalds long enough for the faeries of this place to have heard them. She cannot believe that this many Clansfolk and Mercanians could just vanish out of all ken without the land itself taking note of it, much less all who loved them. To those lost memories she reaches out with sympathy and kinship, seeking to unearth the faintest recollection of their fate.
======
History 21
Arcana 19
Religion 16
Rollback Post to RevisionRollBack
Famh Thrawn Fiadhaich - 'half elven' sorcerer (wild magic) 2, Sleeping Gods - A Dragon Warriors campaign in the Lands of Legend
Quspira Inirali - tiefling cleric (Life domain) 4, Painted's "He'll be the father of my child"
---RETIRED HEROES' REST HOME---
Sae Ivui Nailo - wood elf rogue (inquisitive) 5 , Sea of Death: Captain Hailstorm's Lost Treasure
Ryshraxea "Shra" Naranthi - tabaxi artificer 1, Nyx's Tomb of Annihilation - Group 1
Famh racks her brain but the nearest she can come to tales of this place are old whispers of the Lost Clans, some succumbed to disease or war but others it was rumoured went to the sea and were never heard from again, not attending gathers or ancient moots....it was said sometimes that members of these Lost Clans were found wandering the hills with no recollection of who they were or where they had been. Most took them for prisoners of the Good Folk, but others had a scent of seaweed and salt about them that could not be denied. Famh had never seen any herself and the tales were old indeed, further back than the Legions that warred upon her folks in the days of her grandmothers grandmother....or earlier....time was a little fluid in the old stories.
One final memory she dredged up of a great stone menhir placed in the sands by a foreign demon to forever show its contempt for Rimfax, Balor, Fengris and the ancient darkness of her own shores....
.........................................
Almeric moves carefully towards the temple, Cainneach wary at his side.......
Across the main square, north-east of the black obelisk, stands a hexagonal pavilion atop a flat pyramidal base.
There must once have been a huge statue above the pavilion, for the rubble scattered about this edifice has been carefully worked.
Ascending the worn steps, you see the broken feet of this statue still flank the pavilion.
The door ahead of you is decorated with a grinning skull above a crescent moon. To either side of the door stands the white marble statue of a large hound. The hounds sit upright on their haunches higher than a man’s shoulder, and their stone gums are bared to display wicked fangs.
Thatch cocks his head and looks at the obelisk, making out very little on structure before heeding Sir Almeric’s instructions and heading toward the temple. Along the way, he stops to scratch Salt behind the ears and nods at Famh’s wise words. “Something has Salt’s hackles up for sure. I’ll just take a quick look ahead mi’lord” Thatch ducks into the entrance of the building cautiously, careful to look for any traps across the threshold and the entry room.
Almeric considers the treaties from the companions carefully before making a decision.
"We were ordered to reconnoitre this place, determine any serious threats and savage any treasures we can. Needs must we enter the temple to accomplish this. Fall in on me in skirmish order." Almeric readies his weapons and leads the way towards the temple.
Perception = 16
Cainneach attempts to settle Salt sufficiently to accompany the party into the temple. He is a bit embarrassed to have to negotiate with the hound, especially in front of his companions. Afraid of falling behind, Cainneach calls over to Tana for assistance, who had some success in connecting with Salt while they were drenched and freezing on the Linden. "Tana, I hate to have to ask, but do you think you could give me a hand with this stubborn dog here? I know he has a fondness for ya!" Salt whimpers, growls, and paces in a tight circle around Cainneach's legs, avoiding attempts to be held.
However it goes with the hound, Cainneach will try to keep an eye out for danger as they enter the ominous temple. Given that he has at least one hand occupied with directing Salt, he will wield his shortsword as they proceed.
Tana is about to respond to Cainneach when Thatch moves up the stairs towards the door, as he reaches the top few steps there is sudden flurry of movement from either side and the two, very much stone, hounds launch themselves at him in utter silence.
( Everyone roll Initiative and take your turn if you beat the Moon Hounds Init of 14.)
Famh's mind is in a bit of a whirl as she follows her countryman and the rest of the group farther into Karvala's tower. Had Cainneach really just returned her endearment in nearly the same inflection of warmth she'd given it?! She had actually not meant to let it slip out, the first time she'd called him, 'dearest Cainneach', and her heart had nearly stopped at the time for fear she'd been too bold too soon and scared him away forever. But he hadn't seemed to react at all one way or the other at the time, and though that had left hope alive the uncertainty of it had been almost as bad. But he'd been so wonderful since the cruise began, and now ... She sighed. ' a ghràidh ' was fairly unmistakable, and though it could also be used to address a good friend quite warmly (the only reason she'd been able to say it to him without instantly melting away into a puddle of blushes and modesty), it was undeniably most commonly heard between lovers. She almost says something more to him, and only her memory of Ori's words hold her back. "They don't like clingy. I'm sure HE especially wouldn't like clingy. The last thing I want to do is put him in a trap." Instead, she contents herself with smiling at him whenever their eyes cross paths as both young Thules gaze about the part of the tower they are entering with the rest.
=======
Perception 14
Investigation 8
Famh Thrawn Fiadhaich - 'half elven' sorcerer (wild magic) 2, Sleeping Gods - A Dragon Warriors campaign in the Lands of Legend
Quspira Inirali - tiefling cleric (Life domain) 4, Painted's "He'll be the father of my child"
---RETIRED HEROES' REST HOME---
Sae Ivui Nailo - wood elf rogue (inquisitive) 5 , Sea of Death: Captain Hailstorm's Lost Treasure
Ryshraxea "Shra" Naranthi - tabaxi artificer 1, Nyx's Tomb of Annihilation - Group 1
Fergus puts the skull away, rubbing his hands quickly to try and chase away the cold that had seeped into his fingers.
Falling in step with Sir Almeric, he gives wears a warm smile at the sight of the blossoming courtship. Getting back to business
"Sir Almeric, shall we investigate one of the other towers? Perhaps it will be less dangerous and provide more answers as to what is happening here.
Sadly there is no sign of treasure ( or to Salts disappointment....jerky...) within the rubble of the balcony.
Moving across to the immense obelisk it appears to have no visible entrance or window at ground level.....or above as you look up...****y the strange carvings decorating it.
Famh is....somewhat distracted....for some reason...
Almeric strides with a purpose towards the Obelisk at the centre of the grand plaza. As Fergus joins him, Almeric responds.
"The rest of the fortress is in ruins, with little else of interest. We have made enough noise to rouse the dead, yet nothing has happened. It is safe enough." Looking at the obelisk, " I have seen ancient ruins in Emphidor, but this obelisk is beyond anything I have seen before."
Of the other towers of the fortress there is only one that seems somewhat intact and safe, one of the others is almost completely collapsed and the other lists terribly. Risking a glance into the intact tower he notes that only the exterior is extant, the interior floors and stairs have all collapsed into a pile choking the entry at the base.
Whilst the fortress may well have more secrets concealed it is likely a long process of excavation involving a lot of manpower.
With the obelisk seemingly without entry the only remaining building in any sort of shape is the squat temple like structure.......Salt does not like this building whatsover.
(Would you say that's more of a growling or a whimpering dislike?)
Active - Player: Sleeping Gods ---- Complete - Player: Masquerade, Teleportation Machine ---- Complete - DM: Extradimensional Spaces
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( Somewhat whimpery growling...scared but trying to look brave for 'dad'.)
Almeric observes Salt's reaction to the Temple and ponders their next move. The dog was certainly triggered by the place, which suggests a few things - potential hazards, injury or even death within, as well as the potential for wealth and hidden treasures.
"Salt is indicating a danger within the Temple, that he finds unsettling. To be sure the site is pacified, we should investigate further. What say you?"
Cainneach is thoroughly puzzled by the obelisk, wondering what could be the purpose of such a structure with no door. He'll have to leave it to his friends with greater magic than he possesses to solve this puzzle. Someone like Famh, perhaps ... his mind drifts as he catches a glance and a smile from the peculiar lass he'd taken such a liking to. "Ach, no time to get distracted, especially if you want to keep her safe. Can't lose another one ...", Cainneach thinks to himself. His reverie is disrupted by Almeric's inquiry regarding the temple.
"Hmm, Salt certainly doesn't like the look of the place, and I'm not sure I'll be able to drag him in with us, but if this temple is the only way forward, then I suppose we can either forge ahead or let sleeping dogs lie, right Salt? It's your call, Almeric." Cainneach tries to sound ambivalent about the choice, but he nervously clenches his shortsword in one hand while trying to reassure Salt with the other. The hound continues to emit an unsettling low growl, while glued to Cainneach's legs. He glances around at the others, trying to gauge how eager they are to continue exploring the ruins.
Active - Player: Sleeping Gods ---- Complete - Player: Masquerade, Teleportation Machine ---- Complete - DM: Extradimensional Spaces
Come join the Worlds of Pphost, a new and growing PbP community! Adventures are currently running in the world of Haven or do some role-playing!
It never hurts to help! ---- PbP: [Rolling Dice] [Tooltips] ---- DDB Content: [Free Adventures] [Encounter of the Week]
Seeing Cainneach's shift in demeanor as he responds to the Capellar's question, Famh too is reminded that they are investigating a perilous ruin with good friends and need to keep their wits about them if tragedy of many sorts is to be averted. And she has known enough hounds herself as working companions not to be troubled by Salt's response to the temple. She bites her lip before slowly responding to Sir Almeric, "It does seem like the only way forward, Sir, and we're far enough in now that it might be just as dangerous to leave a place behind us that something could spring out upon our backs from. That horrible spirit went right through the balcony stone, and it wasn't that crumbly! A word of advice, Sir, though. More than once on the moors, a sheepdog's instinct saved my life. If Cainneach is able to get Salt to go in, we'd best pay heed to what his nose is trying to tell us." As she speaks, she draws closer in to the group, a certain young Thulish forester in particular. Not too obviously, of course ... unless of course one has a particular reason to delve beneath the unfathomability she hides behind as artfully as she knows how.
Famh Thrawn Fiadhaich - 'half elven' sorcerer (wild magic) 2, Sleeping Gods - A Dragon Warriors campaign in the Lands of Legend
Quspira Inirali - tiefling cleric (Life domain) 4, Painted's "He'll be the father of my child"
---RETIRED HEROES' REST HOME---
Sae Ivui Nailo - wood elf rogue (inquisitive) 5 , Sea of Death: Captain Hailstorm's Lost Treasure
Ryshraxea "Shra" Naranthi - tabaxi artificer 1, Nyx's Tomb of Annihilation - Group 1
Fergus watches the others survey the obelisk. "The runes tell no particular secrets" he reminds them. "A testament to self praise by all accounts. Perhaps one of the items we just found will resonate with it?" he wonders aloud.
"The temple, though appearing dangerous, seems like a better source of truth for us on this place in my opinion. It is our duty to the baron to ensure the dangers in this place are handled or at least identified." he urges Sir Almeric.
Almeric considers the treaties from the companions carefully before making a decision.
"We were ordered to reconnoitre this place, determine any serious threats and savage any treasures we can. Needs must we enter the temple to accomplish this. Fall in on me in skirmish order." Almeric readies his weapons and leads the way towards the temple.
Perception = 16
Famh gazes around her as she resumes her place in the familiar battle line that saw everyone safe through Hob's Dell. This place is none she has ever heard of, and yet everything about it rings with some echo or other of the old sagas; every stone is steeped in the blood of her people; deeds of great note were clearly done here that should have rung in the tales of some side's bards or skalds long enough for the faeries of this place to have heard them. She cannot believe that this many Clansfolk and Mercanians could just vanish out of all ken without the land itself taking note of it, much less all who loved them. To those lost memories she reaches out with sympathy and kinship, seeking to unearth the faintest recollection of their fate.
======
History 21
Arcana 19
Religion 16
Famh Thrawn Fiadhaich - 'half elven' sorcerer (wild magic) 2, Sleeping Gods - A Dragon Warriors campaign in the Lands of Legend
Quspira Inirali - tiefling cleric (Life domain) 4, Painted's "He'll be the father of my child"
---RETIRED HEROES' REST HOME---
Sae Ivui Nailo - wood elf rogue (inquisitive) 5 , Sea of Death: Captain Hailstorm's Lost Treasure
Ryshraxea "Shra" Naranthi - tabaxi artificer 1, Nyx's Tomb of Annihilation - Group 1
Famh racks her brain but the nearest she can come to tales of this place are old whispers of the Lost Clans, some succumbed to disease or war but others it was rumoured went to the sea and were never heard from again, not attending gathers or ancient moots....it was said sometimes that members of these Lost Clans were found wandering the hills with no recollection of who they were or where they had been. Most took them for prisoners of the Good Folk, but others had a scent of seaweed and salt about them that could not be denied. Famh had never seen any herself and the tales were old indeed, further back than the Legions that warred upon her folks in the days of her grandmothers grandmother....or earlier....time was a little fluid in the old stories.
One final memory she dredged up of a great stone menhir placed in the sands by a foreign demon to forever show its contempt for Rimfax, Balor, Fengris and the ancient darkness of her own shores....
.........................................
Almeric moves carefully towards the temple, Cainneach wary at his side.......
Across the main square, north-east of the black obelisk, stands a hexagonal pavilion atop a flat pyramidal base.
There must once have been a huge statue above the pavilion, for the rubble scattered about this edifice has been carefully worked.
Ascending the worn steps, you see the broken feet of this statue still flank the pavilion.
The door ahead of you is decorated with a grinning skull above a crescent moon. To either side of the door stands the white marble statue of a large hound. The hounds sit upright on their haunches higher than a man’s shoulder, and their stone gums are bared to display wicked fangs.
Thatch cocks his head and looks at the obelisk, making out very little on structure before heeding Sir Almeric’s instructions and heading toward the temple. Along the way, he stops to scratch Salt behind the ears and nods at Famh’s wise words. “Something has Salt’s hackles up for sure. I’ll just take a quick look ahead mi’lord” Thatch ducks into the entrance of the building cautiously, careful to look for any traps across the threshold and the entry room.
Perception: 7.
.
Cainneach attempts to settle Salt sufficiently to accompany the party into the temple. He is a bit embarrassed to have to negotiate with the hound, especially in front of his companions. Afraid of falling behind, Cainneach calls over to Tana for assistance, who had some success in connecting with Salt while they were drenched and freezing on the Linden. "Tana, I hate to have to ask, but do you think you could give me a hand with this stubborn dog here? I know he has a fondness for ya!" Salt whimpers, growls, and paces in a tight circle around Cainneach's legs, avoiding attempts to be held.
Animal Handling 7 (w/Advantage assuming Tana offers Help)
However it goes with the hound, Cainneach will try to keep an eye out for danger as they enter the ominous temple. Given that he has at least one hand occupied with directing Salt, he will wield his shortsword as they proceed.
Perception 12
Active - Player: Sleeping Gods ---- Complete - Player: Masquerade, Teleportation Machine ---- Complete - DM: Extradimensional Spaces
Come join the Worlds of Pphost, a new and growing PbP community! Adventures are currently running in the world of Haven or do some role-playing!
It never hurts to help! ---- PbP: [Rolling Dice] [Tooltips] ---- DDB Content: [Free Adventures] [Encounter of the Week]
Tana is about to respond to Cainneach when Thatch moves up the stairs towards the door, as he reaches the top few steps there is sudden flurry of movement from either side and the two, very much stone, hounds launch themselves at him in utter silence.
( Everyone roll Initiative and take your turn if you beat the Moon Hounds Init of 14.)
(um, never mind lol ... slow updating cponnection. Famh's initiative 9 )
Famh Thrawn Fiadhaich - 'half elven' sorcerer (wild magic) 2, Sleeping Gods - A Dragon Warriors campaign in the Lands of Legend
Quspira Inirali - tiefling cleric (Life domain) 4, Painted's "He'll be the father of my child"
---RETIRED HEROES' REST HOME---
Sae Ivui Nailo - wood elf rogue (inquisitive) 5 , Sea of Death: Captain Hailstorm's Lost Treasure
Ryshraxea "Shra" Naranthi - tabaxi artificer 1, Nyx's Tomb of Annihilation - Group 1