"If those glimmers are a sign o' danger, then how do we tell 'em apart from someone lost on tha moors at night, or someone else looking for them?"Vardi asks quietly, wondering if an unomened bird has led them astray, or if they have gotten themselves good and lost on their own in the confusingly featureless fenlands. The great cat sitting atop the basket on her shoulders stares after the raven's last seen location, eyes gleaming greenly in the moonlit night.
OOC: Vardi attempts to recall if there's anything she knows about wandering lights with Arcana and gets 10. Using her height as well as her head, she looks for any previous landmark the party have recently passed that might help figure out where they are now with Survival and gets 15.
Famh reaches out to take Cainneach's hand for mutual reassurance as the pale lights appear. Their time sharing stories at the luncheon break has made her feel even closer to him, as she learned how similar the traditions of his mountainous birthplace are to her own. Now, seeing the flickering gleams appear, she wonders if similar concerns and memories are flickering through his mind as are stirring in hers. When Thatch broaches the subject, she replies nervously, "I'm no sure. I suppose the Cailleach might have lights like that, but in the tales ... Dinna follow them too close. They could be spunkies, or Teine sith, or some other bogle -- and Cainneach, didna ye say the gallowglass back in Marrowglen warned ye against the wee lights dancing on the muirlands?" As she speaks, she sifts through her memories of beasts and bogies natural and unnatural, hoping for some useful tidbit of information on how to deal with manifestations like these and what danger in particular they present (besides being led astray) if her fears are true.
"You're right leannan, they certainly did, and from what I can hear from those ones, I'd venture their words are true. I dinnae think we should confront them, let's look for a path around."
Arcana18 (what are those things?) Survival21 (is there a path past them we can safely navigate?)
Cainneach is unsure what the lights are exactly....perhaps lost spirits, some form of fae trickery or something else entirely.....but his gut told him to avoid them if possible and his keen eyes spied what seemed a clear path ahead....though the fading light was going to make keeping to it difficult....
Thatch turns to Vardi “Listen, do you hear that? Are those sounds coming from the lights? A sure sign of trickery, or spirits. But look over there, looks like a fire. I wager we find our wise women there.” He points out the firelight to the others, helping to point Cainneach to a path.
The companions move forward across the moors lighting lanterns and torches so as not to lose the path, the light seems to attract the other lights closer but none come overly near the path....though the voices grow more plaintive and pleading as they pass....
Coming near the marshy shore of the lake they see a great plate of stone jutting out of the moist ground at an angle, beneath it is another as if the monolith split at some time in the distant past, outside the stone a bonfire burns dried sedge and heather......someone could probably squeeze down through the narrow gap between the two cleft stones if they so chose.
A raven sits atop the upper stone, beside it is curled a fox sleeping deeply, the raven cocks its head as the group approaches, behind them the pale lights gather...seemingly unwilling to approach the lake or stone.....
Thatch approaches the bonfire cautiously. On alert because it is unattended, aside from the fox and raven, he is nevertheless glad to be out of the damp and quickly cooling air of the moors and away from the unsettling murmuring from the pale lights. “A fire, who set it, do you suppose? And should we at least rest here until they return? We will be warm at least.” Thatch peers down into the cleft between the rocks, looking to see if it is a passage or hides anything in the darkness.
Thatch approaches the bonfire cautiously. On alert because it is unattended, aside from the fox and raven, he is nevertheless glad to be out of the damp and quickly cooling air of the moors and away from the unsettling murmuring from the pale lights. “A fire, who set it, do you suppose? And should we at least rest here until they return? We will be warm at least.” Thatch peers down into the cleft between the rocks, looking to see if it is a passage or hides anything in the darkness.
Perception: 20.
Thatchs keen eyes noted bare human footprints leading from the bonfire down into the earth through the cleft between the stone.
The raven fixed him with a look before croaking, " Feasgar Math! "
"If I had to guess, Thatch, I'd say it's most like to be the lady we're seeking. Those enchanting lights don't approach, the raven and the fox attend her. I don't know whether to be relieved or afeared if it is her. Famh, do you have the right words to inquire with a dweller of the moors? I feel I'd make a fool of myself spouting on about the legends of the Cailleach ... Let me see if I can get a look down there as well, though. Salt, stay here boy, and stay quiet."Cainneach joins Thatch in creeping around to get a better view, keeping low to the ground and trying to stay in the shadows. He also keeps an eye on the animals.
Cainneach notes the same footprints as Thatch but because he is somewhat local he also notes a number of carvings around the entry...spirals and inlaid patterns similar to those seen on some of the ancient standing stones back home....and then the raven speaks...
"If I had to guess, Thatch, I'd say it's most like to be the lady we're seeking. Those enchanting lights don't approach, the raven and the fox attend her. I don't know whether to be relieved or afeared if it is her. Famh, do you have the right words to inquire with a dweller of the moors? I feel I'd make a fool of myself spouting on about the legends of the Cailleach ... Let me see if I can get a look down there as well, though. Salt, stay here boy, and stay quiet."Cainneach joins Thatch in creeping around to get a better view, keeping low to the ground and trying to stay in the shadows. He also keeps an eye on the animals.
Famh lays her hand on Cainneach's wrist as he starts off towards the cleft stone. "I'll try an speak her as best I can, leannan. It looks like we'll have tae chat wi' her gatekeepers first, thouch, and it micht be best no tae seem ower inquisitive at first till they know we mean na harm." She turns to the raven and bows her head. "Feasgar math, a charaid. We've come tae speir counsel o' yer lady. Thare's a fachan doin' great harm tae the countryfolk round aboot here, an' we've promisit tae aid thaim as best we can. May we speak wi' her tae seek her advice?"
=========
Persuasion 16
Rollback Post to RevisionRollBack
Famh Thrawn Fiadhaich - 'half elven' sorcerer (wild magic) 2, Sleeping Gods - A Dragon Warriors campaign in the Lands of Legend
Quspira Inirali - tiefling cleric (Life domain) 4, Painted's "He'll be the father of my child"
---RETIRED HEROES' REST HOME---
Sae Ivui Nailo - wood elf rogue (inquisitive) 5 , Sea of Death: Captain Hailstorm's Lost Treasure
Ryshraxea "Shra" Naranthi - tabaxi artificer 1, Nyx's Tomb of Annihilation - Group 1
"If I had to guess, Thatch, I'd say it's most like to be the lady we're seeking. Those enchanting lights don't approach, the raven and the fox attend her. I don't know whether to be relieved or afeared if it is her. Famh, do you have the right words to inquire with a dweller of the moors? I feel I'd make a fool of myself spouting on about the legends of the Cailleach ... Let me see if I can get a look down there as well, though. Salt, stay here boy, and stay quiet."Cainneach joins Thatch in creeping around to get a better view, keeping low to the ground and trying to stay in the shadows. He also keeps an eye on the animals.
Famh lays her hand on Cainneach's wrist as he starts off towards the cleft stone. "I'll try an speak her as best I can, leannan. It looks like we'll have tae chat wi' her gatekeepers first, thouch, and it micht be best no tae seem ower inquisitive at first till they know we mean na harm." She turns to the raven and bows her head. "Feasgar math, a charaid. We've come tae speir counsel o' yer lady. Thare's a fachan doin' great harm tae the countryfolk round aboot here, an' we've promisit tae aid thaim as best we can. May we speak wi' her tae seek her advice?"
=========
Persuasion 11
The raven croaked once in reply then pecked at the fox which suddenly shot awake taking in the group, it growled at the Raven but leapt down from the rock and padded into the cleft in the stone disappearing from sight.....
Cainneach waits in nervous anticipation of the fox's return, gripping Famh's hand. He whispers to her, "I thought you spoke beautifully! How long do you think we should wait? I can't imagine she'd like for us to slip on in there after the fox..."
A piercing womans scream echoed from the cleft after a few moments, the majority of those present recognised it as a foxes cry....a few moments later a high reedy voice whistled out from deep in the earth, " Come then, dinnae drag yer feet. I may be died if ye wait too lange."
This post has potentially manipulated dice roll results.
A shrill cry, whether of fox or woman, was NOT the response Famh had been expecting to her inquiry. She gives a startled jump of her shoulders that sends a quiver down through the hand that is holding Cainneach's. Bending towards him for a moment, she whispers in his ear, "I shoud have let ye leuk doun after aw. We'll be gang in blind. She did say tae come thouch -- but maybe some coud stay back a bit i case o' trouble ... " Moving up to the cleft, she calls down, "Has yer fox turnit on ye? We'll be thare straichtaway." Then, lighting one of the torches in her pack, she steps inside the entrance and peers ahead ready to move whichever way the situation calls for.
=========
Perception 7
Rollback Post to RevisionRollBack
Famh Thrawn Fiadhaich - 'half elven' sorcerer (wild magic) 2, Sleeping Gods - A Dragon Warriors campaign in the Lands of Legend
Quspira Inirali - tiefling cleric (Life domain) 4, Painted's "He'll be the father of my child"
---RETIRED HEROES' REST HOME---
Sae Ivui Nailo - wood elf rogue (inquisitive) 5 , Sea of Death: Captain Hailstorm's Lost Treasure
Ryshraxea "Shra" Naranthi - tabaxi artificer 1, Nyx's Tomb of Annihilation - Group 1
A shrill cry, whether of fox or woman, was NOT the response Famh had been expecting to her inquiry. She gives a startled jump of her shoulders that sends a quiver down through the hand that is holding Cainneach's. Bending towards him for a moment, she whispers in his ear, "I shoud have let ye leuk doun after aw. We'll be gang in blind. She did say tae come thouch -- but maybe some coud stay back a bit i case o' trouble ... " Moving up to the cleft, she calls down, "Has yer fox turnit on ye? We'll be thare straichtaway." Then, lighting one of the torches in her pack, she steps inside the entrance and peers ahead ready to move whichever way the situation calls for.
=========
Perception 9
"No worries, leannan, we'd already left it to the fates coming this close. Going in or not won't change anything now. I think you and I should go down, perhaps the rest should stay. Between the two of us, we know this land and legend best."Cainneach also peers down into the cleft, wondering if we'd indeed be walking into our doom, but doing his best not to show any fear.
Thatch lets Famh and Cainneach go ahead, but he bravely follows them through the narrow cleft into the passageway beyond. “Lead on”he whispers “I will follow your guidance, but I am not missing this.”
The trio head down into the earth, it would be a tight squeeze for Vardi and Ori regardless, Thatch and Famh are finding it hard going and the torch light seems to cast strange shadows even though the crawlspace is clear of anything that might cause them. Cainneach moves ahead, Salt remains outside not wanting anything to do with the tunnel, ahead Cainneach hears the sounds of conversation....the same high reedy voice chattering away with someone muttering under their breath....
After several minutes the crawlspace opens up into a wide but low ceilinged chamber, with a floor and roof of bare stone. At the far rear of the cave sits a strangely hunched spindly form wrapped in a voluminous plaid, long fingers drift in and out of a strange blue smokeless flame set against the bare stone. The fox sits attentively at her side regarding the entering trio.
Thatch:“Listen, do you hear that? Are those sounds coming from the lights? A sure sign of trickery, or spirits. But look over there, looks like a fire. I wager we find our wise women there.”
Vardi says quietly "Tha' be possible, on both counts. Leastways it is nay impossible, so I will take yer word for it." then "Fox and Raven. A good sign." after a moment of looking to Skuggavardi to divine his reaction to this intriguing development.
The voice from the earth: " Come then, dinnae drag yer feet. I may be died if ye wait too lange."
The Lyften lass looks concerned, then glances at the cleft doubtfully, wondering if she's going to fit, in or out of of her coat'o'chain.
She murmurs to Ori "If that be the lady we're lookin' fer ta talk wit', she's nay going ta want her doorway chipped by the likes o' me trying ta squeeze past. Tha' or I could maybe poke my heid in and leave tha' rest o' me on tha' other side like?"
She busies herself with keeping watch for anything else abroad in the dark, lantern in hand and prays under her breath "May tha raven and tha fox be signs of yer favor..." then listens intently and hopes that the three have not come to any harm for swift compliance.
Cainneach forges ahead cautiously, his keen ears picking up the conversation between what he could only assume was the woman they were seeking and ... her fox? The voices carried well through the narrow cave, as it took some time to reach the main chamber. The forester could see along the far wall a peculiar sight, but then ...
This post has potentially manipulated dice roll results.
Thatch follows Cainneach and Famh through the narrow passageway, eyes adjusting to the light thrown off by the blue flame as he tries to take in the contents of the wide chamber.
Wisdom saving throw: 22.
Perception: 22.
.
Rollback Post to RevisionRollBack
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"If those glimmers are a sign o' danger, then how do we tell 'em apart from someone lost on tha moors at night, or someone else looking for them?" Vardi asks quietly, wondering if an unomened bird has led them astray, or if they have gotten themselves good and lost on their own in the confusingly featureless fenlands. The great cat sitting atop the basket on her shoulders stares after the raven's last seen location, eyes gleaming greenly in the moonlit night.
OOC: Vardi attempts to recall if there's anything she knows about wandering lights with Arcana and gets 10. Using her height as well as her head, she looks for any previous landmark the party have recently passed that might help figure out where they are now with Survival and gets 15.
Cainneach is unsure what the lights are exactly....perhaps lost spirits, some form of fae trickery or something else entirely.....but his gut told him to avoid them if possible and his keen eyes spied what seemed a clear path ahead....though the fading light was going to make keeping to it difficult....
Thatch turns to Vardi “Listen, do you hear that? Are those sounds coming from the lights? A sure sign of trickery, or spirits. But look over there, looks like a fire. I wager we find our wise women there.” He points out the firelight to the others, helping to point Cainneach to a path.
20
The companions move forward across the moors lighting lanterns and torches so as not to lose the path, the light seems to attract the other lights closer but none come overly near the path....though the voices grow more plaintive and pleading as they pass....
Coming near the marshy shore of the lake they see a great plate of stone jutting out of the moist ground at an angle, beneath it is another as if the monolith split at some time in the distant past, outside the stone a bonfire burns dried sedge and heather......someone could probably squeeze down through the narrow gap between the two cleft stones if they so chose.
A raven sits atop the upper stone, beside it is curled a fox sleeping deeply, the raven cocks its head as the group approaches, behind them the pale lights gather...seemingly unwilling to approach the lake or stone.....
Thatch approaches the bonfire cautiously. On alert because it is unattended, aside from the fox and raven, he is nevertheless glad to be out of the damp and quickly cooling air of the moors and away from the unsettling murmuring from the pale lights. “A fire, who set it, do you suppose? And should we at least rest here until they return? We will be warm at least.” Thatch peers down into the cleft between the rocks, looking to see if it is a passage or hides anything in the darkness.
Perception: 20.
.
Thatchs keen eyes noted bare human footprints leading from the bonfire down into the earth through the cleft between the stone.
The raven fixed him with a look before croaking, " Feasgar Math! "
"If I had to guess, Thatch, I'd say it's most like to be the lady we're seeking. Those enchanting lights don't approach, the raven and the fox attend her. I don't know whether to be relieved or afeared if it is her. Famh, do you have the right words to inquire with a dweller of the moors? I feel I'd make a fool of myself spouting on about the legends of the Cailleach ... Let me see if I can get a look down there as well, though. Salt, stay here boy, and stay quiet." Cainneach joins Thatch in creeping around to get a better view, keeping low to the ground and trying to stay in the shadows. He also keeps an eye on the animals.
Perception 17
Active - Player: Sleeping Gods ---- Complete - Player: Masquerade, Teleportation Machine ---- Complete - DM: Extradimensional Spaces
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Cainneach notes the same footprints as Thatch but because he is somewhat local he also notes a number of carvings around the entry...spirals and inlaid patterns similar to those seen on some of the ancient standing stones back home....and then the raven speaks...
Famh lays her hand on Cainneach's wrist as he starts off towards the cleft stone. "I'll try an speak her as best I can, leannan. It looks like we'll have tae chat wi' her gatekeepers first, thouch, and it micht be best no tae seem ower inquisitive at first till they know we mean na harm." She turns to the raven and bows her head. "Feasgar math, a charaid. We've come tae speir counsel o' yer lady. Thare's a fachan doin' great harm tae the countryfolk round aboot here, an' we've promisit tae aid thaim as best we can. May we speak wi' her tae seek her advice?"
=========
Persuasion 16
Famh Thrawn Fiadhaich - 'half elven' sorcerer (wild magic) 2, Sleeping Gods - A Dragon Warriors campaign in the Lands of Legend
Quspira Inirali - tiefling cleric (Life domain) 4, Painted's "He'll be the father of my child"
---RETIRED HEROES' REST HOME---
Sae Ivui Nailo - wood elf rogue (inquisitive) 5 , Sea of Death: Captain Hailstorm's Lost Treasure
Ryshraxea "Shra" Naranthi - tabaxi artificer 1, Nyx's Tomb of Annihilation - Group 1
The raven croaked once in reply then pecked at the fox which suddenly shot awake taking in the group, it growled at the Raven but leapt down from the rock and padded into the cleft in the stone disappearing from sight.....
Cainneach waits in nervous anticipation of the fox's return, gripping Famh's hand. He whispers to her, "I thought you spoke beautifully! How long do you think we should wait? I can't imagine she'd like for us to slip on in there after the fox..."
Active - Player: Sleeping Gods ---- Complete - Player: Masquerade, Teleportation Machine ---- Complete - DM: Extradimensional Spaces
Come join the Worlds of Pphost, a new and growing PbP community! Adventures are currently running in the world of Haven or do some role-playing!
It never hurts to help! ---- PbP: [Rolling Dice] [Tooltips] ---- DDB Content: [Free Adventures] [Encounter of the Week]
A piercing womans scream echoed from the cleft after a few moments, the majority of those present recognised it as a foxes cry....a few moments later a high reedy voice whistled out from deep in the earth, " Come then, dinnae drag yer feet. I may be died if ye wait too lange."
A shrill cry, whether of fox or woman, was NOT the response Famh had been expecting to her inquiry. She gives a startled jump of her shoulders that sends a quiver down through the hand that is holding Cainneach's. Bending towards him for a moment, she whispers in his ear, "I shoud have let ye leuk doun after aw. We'll be gang in blind. She did say tae come thouch -- but maybe some coud stay back a bit i case o' trouble ... " Moving up to the cleft, she calls down, "Has yer fox turnit on ye? We'll be thare straichtaway." Then, lighting one of the torches in her pack, she steps inside the entrance and peers ahead ready to move whichever way the situation calls for.
=========
Perception 7
Famh Thrawn Fiadhaich - 'half elven' sorcerer (wild magic) 2, Sleeping Gods - A Dragon Warriors campaign in the Lands of Legend
Quspira Inirali - tiefling cleric (Life domain) 4, Painted's "He'll be the father of my child"
---RETIRED HEROES' REST HOME---
Sae Ivui Nailo - wood elf rogue (inquisitive) 5 , Sea of Death: Captain Hailstorm's Lost Treasure
Ryshraxea "Shra" Naranthi - tabaxi artificer 1, Nyx's Tomb of Annihilation - Group 1
"No worries, leannan, we'd already left it to the fates coming this close. Going in or not won't change anything now. I think you and I should go down, perhaps the rest should stay. Between the two of us, we know this land and legend best." Cainneach also peers down into the cleft, wondering if we'd indeed be walking into our doom, but doing his best not to show any fear.
Perception 20
Active - Player: Sleeping Gods ---- Complete - Player: Masquerade, Teleportation Machine ---- Complete - DM: Extradimensional Spaces
Come join the Worlds of Pphost, a new and growing PbP community! Adventures are currently running in the world of Haven or do some role-playing!
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Thatch lets Famh and Cainneach go ahead, but he bravely follows them through the narrow cleft into the passageway beyond. “Lead on” he whispers “I will follow your guidance, but I am not missing this.”
The trio head down into the earth, it would be a tight squeeze for Vardi and Ori regardless, Thatch and Famh are finding it hard going and the torch light seems to cast strange shadows even though the crawlspace is clear of anything that might cause them. Cainneach moves ahead, Salt remains outside not wanting anything to do with the tunnel, ahead Cainneach hears the sounds of conversation....the same high reedy voice chattering away with someone muttering under their breath....
After several minutes the crawlspace opens up into a wide but low ceilinged chamber, with a floor and roof of bare stone. At the far rear of the cave sits a strangely hunched spindly form wrapped in a voluminous plaid, long fingers drift in and out of a strange blue smokeless flame set against the bare stone. The fox sits attentively at her side regarding the entering trio.
( Wisdom Save- DC 12.)
Thatch: “Listen, do you hear that? Are those sounds coming from the lights? A sure sign of trickery, or spirits. But look over there, looks like a fire. I wager we find our wise women there.”
Vardi says quietly "Tha' be possible, on both counts. Leastways it is nay impossible, so I will take yer word for it." then "Fox and Raven. A good sign." after a moment of looking to Skuggavardi to divine his reaction to this intriguing development.
The voice from the earth: " Come then, dinnae drag yer feet. I may be died if ye wait too lange."
The Lyften lass looks concerned, then glances at the cleft doubtfully, wondering if she's going to fit, in or out of of her coat'o'chain.
She murmurs to Ori "If that be the lady we're lookin' fer ta talk wit', she's nay going ta want her doorway chipped by the likes o' me trying ta squeeze past. Tha' or I could maybe poke my heid in and leave tha' rest o' me on tha' other side like?"
She busies herself with keeping watch for anything else abroad in the dark, lantern in hand and prays under her breath "May tha raven and tha fox be signs of yer favor..." then listens intently and hopes that the three have not come to any harm for swift compliance.
Cainneach forges ahead cautiously, his keen ears picking up the conversation between what he could only assume was the woman they were seeking and ... her fox? The voices carried well through the narrow cave, as it took some time to reach the main chamber. The forester could see along the far wall a peculiar sight, but then ...
Saving Throw WIS 22
Active - Player: Sleeping Gods ---- Complete - Player: Masquerade, Teleportation Machine ---- Complete - DM: Extradimensional Spaces
Come join the Worlds of Pphost, a new and growing PbP community! Adventures are currently running in the world of Haven or do some role-playing!
It never hurts to help! ---- PbP: [Rolling Dice] [Tooltips] ---- DDB Content: [Free Adventures] [Encounter of the Week]
Thatch follows Cainneach and Famh through the narrow passageway, eyes adjusting to the light thrown off by the blue flame as he tries to take in the contents of the wide chamber.
Wisdom saving throw: 22.
Perception: 22.
.