Neither door appears trapped nor locked, though it does take you a short time to sort out how they open. There seems to be a lever on the side wall that would causes these doors to open and close by splitting in the middle and sliding into the sides of the hallway.
((That plus the undecideds is enough of a quorum to continue on from here.))
Working the lever contraption and opening the left-most door, you find yourselves in a dim, cold room that is rectangular in shape, about 30 feet across and about 70 feet long. You're pretty sure it would likely be longer if not for the collapse of white stone and ice along the southern end near where you enter. Across from you, along the western wall, there is another familiar looking arched stone tube hallway that leads deeper elsewhere. To your immediate right along the eastern wall, you see another door that likely belongs to the parallel tunnel you didn't take. At the northern end of this large room, there is an open archway that leads to a room beyond. Soft light from this beyond room spills out into the large rectangular room on that end, revealing what looks like a huddle or pile of bodies in the shadowy northwest corner.
Rollback Post to RevisionRollBack
"The mongoose blew out its candle and was asleep in bed before the room went dark." —Llanowar fable
This post has potentially manipulated dice roll results.
Kathra would like to carefully investigate the pile of bodies, to see what manner of humanoid (or otherwise) they are. If possible, she'd also like to see if she can determine a cause of death.
You count roughly eight humanoids in this pile of "people" in the corner, all huddled together arm-in-arm. Each looks big and brawny, wearing leathers and various trinkets. When you get to a head you clearly see that these things are some sort of walrus-folk, though you've never seen their like or heard tell of them in all of your travels.
Example picture:
All of them are cloaked in a frost and appear dead. It's likely that they froze to death here huddling for warmth.
Rollback Post to RevisionRollBack
"The mongoose blew out its candle and was asleep in bed before the room went dark." —Llanowar fable
A full eight of these brawny folk are huddled together, arm in arm, frozen in the room's corner. You notice that all of their tusks have carvings similar to the tusk you have in your possession, though each bears its own sorts of designs that probably indicate something special about each one. Seven of the bodies seem centered around the eighth, a more well dressed specimen with silver inlay on his tusks. You see at his hip there is a sword scabbard formed of a fine woven silver metal laced with blue jade. Whatever weapon once lived there appears to be missing.
For Peren:
It looks like something large must have made contact with the wall. That combined with the glacier's instability, which this room is technically built inside, led to the cave in. You see large scrapes and gouges along the edges of the wall around the collapse.
Gavin will take the next 10 min to cast ritual [spell]detect magic[/spell} and start looking around for anything radiating, magic paying more attention to the bodies and collapsed area. ((Is there any furniture or decor in these rooms or are they pretty bare?))
”Well those are odd creatures. Never seen anything like them before. Inverted tusks like the wounds on the travelers.”
"I'll be damned... Mirabel, you were right about it being walrus folk." Kathra seems to have trouble saying it out loud. "Strange, though. They appear to have frozen to death here. Something trapped them." She peers closer at the bodies. Do they wear medallions similar to the druidic coins they found earlier?
There seems to be no magic in this room, but, as you near the bodies you faintly sense the aura of magic in the northern room beyond where the soft glow is coming from.
For Kathra:
Poking around, you don't see any metal disks, though the circular carvings on their tusks share a similar design to the scrolls you all found in the forge room earlier. What their meaning is, you couldn't say, but it vaguely reminds you of the ritual tattoos some of your people use to track their ancestry.
Rollback Post to RevisionRollBack
"The mongoose blew out its candle and was asleep in bed before the room went dark." —Llanowar fable
Curious two tunnels with two doors, heading the same place. Thont looks at the door we didn't take for a moment, and then looks to see if the collapsed end of the room is covering anything, or collapsed on anything...
Judging from roughly where you think you should be within the glacier right now, it's likely that there is still another 20-30 feet of room that is either on the other side of this collapse, or completely filled in. Either way it would take some serious digging and time to find out, and that's hoping you don't cause more of the room you are in to cave in further as well.
Rollback Post to RevisionRollBack
"The mongoose blew out its candle and was asleep in bed before the room went dark." —Llanowar fable
You are not 100% sure this guy is dead. I mean, he looks pretty dead and frozen, but you think that it's maybe more likely that he and some of his friends may be in some sort of suspended hibernative state.
Rollback Post to RevisionRollBack
"The mongoose blew out its candle and was asleep in bed before the room went dark." —Llanowar fable
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For Peren:
Neither door appears trapped nor locked, though it does take you a short time to sort out how they open. There seems to be a lever on the side wall that would causes these doors to open and close by splitting in the middle and sliding into the sides of the hallway.
"Well? Left or right?" Kathra shifts, perhaps impatient to be on their way.
Gavin votes left
Peren votes left
((That plus the undecideds is enough of a quorum to continue on from here.))
Working the lever contraption and opening the left-most door, you find yourselves in a dim, cold room that is rectangular in shape, about 30 feet across and about 70 feet long. You're pretty sure it would likely be longer if not for the collapse of white stone and ice along the southern end near where you enter. Across from you, along the western wall, there is another familiar looking arched stone tube hallway that leads deeper elsewhere. To your immediate right along the eastern wall, you see another door that likely belongs to the parallel tunnel you didn't take. At the northern end of this large room, there is an open archway that leads to a room beyond. Soft light from this beyond room spills out into the large rectangular room on that end, revealing what looks like a huddle or pile of bodies in the shadowy northwest corner.
Kathra would like to carefully investigate the pile of bodies, to see what manner of humanoid (or otherwise) they are. If possible, she'd also like to see if she can determine a cause of death.
Investigation: 19
Nature: 18
((THE NINE HELLS TAKE THESE DICE))
For Kathra:
You count roughly eight humanoids in this pile of "people" in the corner, all huddled together arm-in-arm. Each looks big and brawny, wearing leathers and various trinkets. When you get to a head you clearly see that these things are some sort of walrus-folk, though you've never seen their like or heard tell of them in all of your travels.
Example picture:
All of them are cloaked in a frost and appear dead. It's likely that they froze to death here huddling for warmth.
Mirabel looks intently at the pile of bodies... Are they walruses?
Investigation: 17
Peren would like to investigate the collapse and see if he can see any clues as to what caused it
investigation = 22
For Mirabel:
In fact they are!....sort of.
Example Picture:
A full eight of these brawny folk are huddled together, arm in arm, frozen in the room's corner. You notice that all of their tusks have carvings similar to the tusk you have in your possession, though each bears its own sorts of designs that probably indicate something special about each one. Seven of the bodies seem centered around the eighth, a more well dressed specimen with silver inlay on his tusks. You see at his hip there is a sword scabbard formed of a fine woven silver metal laced with blue jade. Whatever weapon once lived there appears to be missing.
For Peren:
It looks like something large must have made contact with the wall. That combined with the glacier's instability, which this room is technically built inside, led to the cave in. You see large scrapes and gouges along the edges of the wall around the collapse.
Gavin will take the next 10 min to cast ritual [spell]detect magic[/spell} and start looking around for anything radiating, magic paying more attention to the bodies and collapsed area. ((Is there any furniture or decor in these rooms or are they pretty bare?))
”Well those are odd creatures. Never seen anything like them before. Inverted tusks like the wounds on the travelers.”
"I'll be damned... Mirabel, you were right about it being walrus folk." Kathra seems to have trouble saying it out loud. "Strange, though. They appear to have frozen to death here. Something trapped them." She peers closer at the bodies. Do they wear medallions similar to the druidic coins they found earlier?
Investigation: 11
"I knew it! It's walruses from hell to breakfast around here. Where did they come from, I wonder?"
Mirabel pauses. "....and are they going to stay dead?"
Arcana: 9 to check to see if there's any magic that's going to animate them or revive them or whatever.
For Gavin:
There seems to be no magic in this room, but, as you near the bodies you faintly sense the aura of magic in the northern room beyond where the soft glow is coming from.
For Kathra:
Poking around, you don't see any metal disks, though the circular carvings on their tusks share a similar design to the scrolls you all found in the forge room earlier. What their meaning is, you couldn't say, but it vaguely reminds you of the ritual tattoos some of your people use to track their ancestry.
For Mirabel:
Nothing you can see or sense would lead you to believe that these bodies are going anywhere anytime soon.
Curious two tunnels with two doors, heading the same place. Thont looks at the door we didn't take for a moment, and then looks to see if the collapsed end of the room is covering anything, or collapsed on anything...
Perception: 16
I share the next room has some kind of magic emulating from it.
I strip the center walrus and inspect his body to make sure we haven’t missed anything using a medicine check after using guidance
Guidance will add 1
Medicine check: 14
For Thont:
Judging from roughly where you think you should be within the glacier right now, it's likely that there is still another 20-30 feet of room that is either on the other side of this collapse, or completely filled in. Either way it would take some serious digging and time to find out, and that's hoping you don't cause more of the room you are in to cave in further as well.
Peren walks over to see the walrus people and says “Mirabel said it was a walrus” and scratches his head
He then looks into the room to the north to see what is giving off the light
Investigation = 8
For Gavin:
You are not 100% sure this guy is dead. I mean, he looks pretty dead and frozen, but you think that it's maybe more likely that he and some of his friends may be in some sort of suspended hibernative state.