Valen, reversing course with a skid which sends up a sheet of water, you charge back across the stones to engage the unwounded hound. Focused on Dahme'dre, it doesn't turn in time to dodge your attack and a mighty blow of your sword carves into its thigh. It turns, snarling and heavily wounded, but still in the fight.
Haseren, you charge over to the building and begin shoveling whatever you can throw at the flames. There is little soil in the cobblestone streets, but there is plenty of filthy water and your shovel makes for an adequate vessel. You throw shovel-load after shovel-load at the fire, quickly saturating the curtains. The flames flicker and hiss, dimming rapidly under your efforts. If you keep at it, you should be able to prevent them moving to the wooden beams or rotten floorboards and setting the entire structure ablaze.
The two wounded beasts size up their new opponents, pain and fury lending an air of madness to their eyes. Blood flows freely from the wounds you've inflicted on them, staining the water a crimson shade of its usual matte black.
The hound facing Aio darts forward, faking left before lashing out with a claw. Despite your skill, you are only able to turn the blow and not deflect it entirely, as it opens a gash on your calf (Aio, take 2 damage).
Stumbling to its feet, the other beast attempts to take revenge on Velen for the grievous wound it has been dealt. Maddened by pain, it throws itself at you in a simple frontal assault. Discipline born of Bastion training means you do not blink when faced with a snapping mouth full of bloody, slavering jaws. With a half-step forward you slam your shield into its face, arresting its momentum in mid leap and sending it tumbling back onto the cobblestones with a thud and a splash.
Erdan, with your assailant distracted by Velen's armored bulk, you have a moment to act. Two grievously wounded hounds confront Aio and Velen, while two more slumber under the effects of your spell. Haseren is frantically battling the blaze before it becomes a signal pyre for the entire city. Dahme'dre stands beside you, badly wounded by conscious and still in the fight. The last you saw of your elven tormentor, he was disappearing out of sight behind the lip of a rooftop. What do you do?
Aio, lightly wounded by the hound, you are still a formidable combatant. Erdan's actions will open a window for you to act. What do you do?
Erdan, a smooth roll of your shoulders causes your crossbow to fall into the crook of your elbow, already wound and with quarrel in place. Though not as large as the shield-buster fired by the elf, your weapon is still formidable and at such close range, its stopping power is immense. Too simple or too frenzied to note the threat, the hound ignores you and prepares to savage Aio right up until the moment your shoot bursts through its rib-cage, puncturing its heart and killing it instantly.
Aio, with the hound hassling you slain, you are free to launch yourself into the sky to try and spot the elf, flying in that direction with long powerful beats of your wings. In the distance, you can barely make out a shadow speeding eastward over the rooftops, leaping between them with inhuman grace. He is already more than 150 feet away from you, and moving fast, even as he weaves between the remnants of chimneys and half-collapsed upper floors.
Dahme'dre, the last of the hounds who is not dead or asleep lunges at you, bowling you over and trying to rip out your throat. In your weakened state you fall backward, but manage to keep a hold on your dagger. With a frantic thrust, you drive the point through the hound's ear and into its brain. The creature spasms a few more times as if unwilling to give up the last remnants of life, and then collapses on you, its bulk a heavy mess of blood and wet fur.
((Ending initiative order as no one left standing is currently trying to actively murder you. Act as you would normally until fighting begins anew. ))
Haseren, your frantic efforts with the shovel leave your shoulders aching and your arms on figurative fire, but the literal flames before you are successfully smothered. A column of black smoke rises up, mostly invisible against the night sky and no blazing inferno identifies your position.
Bruja's head appears looming over the boat barricade, now that the fighting is over. His halfling companion climbs nimbly up the side of the half-ogre and sits atop the barricade, looking at the party curiously through his layered clothing. "So, anybody dead?" he asks, conversationally.
Erdan is going to go over to the sleeping hounds and put a crossbow bolt in each. (OOC: Do you want me to roll for this? Since they're asleep, we get advantage and a hit is a critical.)
"It would take a lot more than a few pups to kill us. Apologies for the interruption. I believe we were discussing passage out of the city?"
Erdan, you walk over and, reloading your crossbow carefully position the quarrel above the head of the first peacefully slumbering hound. You pull the release, and the bolt thuds home, slaying the creature in an explosion of skull-fragments and gore. You repeat the operation with the second hound, leaving two sad, brown corpses lying in pools of their own blood behind you.
The halfling hops lightly off the barricade-boat, landing on his feet.
"Business, business, that's what I like to talk, oh it most certainly is", he says with relish. He turns to Bruja and gives a nod of ascent, at which the half-ogre once again lifts the boat, this time depositing it, none-too-gently back in the water with a mighty splash.
"You look like the kind of folk who might have need of a boat in something of a hurry, with something of a desperate need, yes?" he asks you all, a greedy gleam in his eye.
Dahme'dre, with Aio's help pushes the beasts lifeless body off of her. She retrieves her dagger from the creatures skull, wipes it off against its fur and slides it back into her belt.
Her dress and hair whip in a magical breeze as her eyes glow with fierce raw power, as she turns to the pair and with a pleasant smile the effects cease like a candle snuffed out.
"Now, where were we?" She asks. "We're going to need passage to the gate. Most of our assets are tied up in this venture, but we'll be able to work something out. Instead of coins you could have financial security... Just an option to consider."
(Persuasion: (4)12)
(If advantage for our remarkable display of martial prowess: Unable to parse dice roll.)
Dahme'dre sees her audience is dumb to the potential for a lucrative investment, and she pulls out her coin pouch...
Dahme'dre, the pair look thoroughly unimpressed by your display and your suggestion. Bruja just continues to glare at you with the same expression he has likely worn exclusively since shortly after birth and the halflings reply is dripping with sarcasm.
"Oh yes, please do tell me more about all the financial security you can offer us as you stand there half dead with a crossbow bolt barely out of your thigh in time for the teeth-marks to appear," he says rolling his eyes. "what could be a safer long-term bet than a bunch of blood smeared strangers who came sprinting out of the city chased by some psychotic pointy eared archer and his mangy menagerie."
He pauses, so you can feel the full weight of his scorn.
"No no, my friends," he says, growing suddenly conspiratorial, "business we can do but you'll not get one of our boats with a fairy tale of future riches." He rubs his chin theatrically, as if sizing you up, "still, I think we can make a deal. You all seem handy with blade and spell and it just so happens I've a need for someone to sail west across the lake, with just the most minor of detours."
Valen strides forward, arms bared for all to see, blood flecked across his tabard and mail, "If we help you, then you give us passage with no extra strings. You'll also help us in this endeavour. After all, you can clearly see that we've been through enough today without having to clear out some den of murderers, or something similar." Valen will reach out through prayer to his deity for a bit of divine influence to his words.
(Persuassion: 20+1 for Guidance)
Rollback Post to RevisionRollBack
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
Aio just stared at the pair with her unblinking gaze.
I wonder how they came to be partners. Despite the size difference, it seems like the halfling rules the roost. Interesting.
She gave a nod to her companions. "I will scout from above." She said. Without waiting for a response, Aio took to the sky, keeping an eye out for any other nasty surprises.
(What formulas are you using for your rolls? Could be some characters flipped around)
Rollback Post to RevisionRollBack
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
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Haseren runs to the burning building, digs up his shovel from his backpack, and starts shoveling soggy ground at the flames.
"If we let this fire spread, they will surely find us. Same to that sneaky coward escaping", he lets the others know.
Dahme'dre looks over the situation, trying to keep her head clear and ignore her injury for the time being. She decides on her options...
If this creature grants her space she'll take any Oppertunity to use her dagger.
Opportunity Attack: 10 for 2 piercing
If the beasts live and she is afforded room to act unimpeded she will strike with her spell.
Eldritch Blast: 16 for 7 force
If this creature continues to harass her she will continue to fight with her knife.
Dagger: 4 for 4 piercing
If the beasts fall she will aid Haseren.
Use Thaumaturgy to dampen the flames.
She may not be able to act at all if she endures another attack.
(2 HP) Death save: 3
(Headed to bed so I thought I'd lay her actions out to keep from holding anything up in,the morning.)
Extended Signature
Valen, reversing course with a skid which sends up a sheet of water, you charge back across the stones to engage the unwounded hound. Focused on Dahme'dre, it doesn't turn in time to dodge your attack and a mighty blow of your sword carves into its thigh. It turns, snarling and heavily wounded, but still in the fight.
Haseren, you charge over to the building and begin shoveling whatever you can throw at the flames. There is little soil in the cobblestone streets, but there is plenty of filthy water and your shovel makes for an adequate vessel. You throw shovel-load after shovel-load at the fire, quickly saturating the curtains. The flames flicker and hiss, dimming rapidly under your efforts. If you keep at it, you should be able to prevent them moving to the wooden beams or rotten floorboards and setting the entire structure ablaze.
The two wounded beasts size up their new opponents, pain and fury lending an air of madness to their eyes. Blood flows freely from the wounds you've inflicted on them, staining the water a crimson shade of its usual matte black.
The hound facing Aio darts forward, faking left before lashing out with a claw. Despite your skill, you are only able to turn the blow and not deflect it entirely, as it opens a gash on your calf (Aio, take 2 damage).
Stumbling to its feet, the other beast attempts to take revenge on Velen for the grievous wound it has been dealt. Maddened by pain, it throws itself at you in a simple frontal assault. Discipline born of Bastion training means you do not blink when faced with a snapping mouth full of bloody, slavering jaws. With a half-step forward you slam your shield into its face, arresting its momentum in mid leap and sending it tumbling back onto the cobblestones with a thud and a splash.
Erdan, with your assailant distracted by Velen's armored bulk, you have a moment to act. Two grievously wounded hounds confront Aio and Velen, while two more slumber under the effects of your spell. Haseren is frantically battling the blaze before it becomes a signal pyre for the entire city. Dahme'dre stands beside you, badly wounded by conscious and still in the fight. The last you saw of your elven tormentor, he was disappearing out of sight behind the lip of a rooftop. What do you do?
Aio, lightly wounded by the hound, you are still a formidable combatant. Erdan's actions will open a window for you to act. What do you do?
Erdan, recognizing the truth in Haseren words, will resist the urge in his blood to burn his enemies to a cinder.
He will point his crossbow at the hound in front of Aio.
Attack 19
Damage 4
He will stand between Dahme'dre and the roof where the elf went to, just in case there are more bolts coming this way.
To Aio "You need to go after the elf, you're the only one who can make it up there quickly! Bring him back, if you can."
Aio nodded at Erdan's words and (if the dog is still alive, disengaged first) took to the skies in each of their elven assailant.
Perception: 19
Pit of Vipers: Watl Wiggins - Halfling Rogue(10)
League of Improbable Adventurers: Alan Quatermain - Human Fighter(3)
Erdan, a smooth roll of your shoulders causes your crossbow to fall into the crook of your elbow, already wound and with quarrel in place. Though not as large as the shield-buster fired by the elf, your weapon is still formidable and at such close range, its stopping power is immense. Too simple or too frenzied to note the threat, the hound ignores you and prepares to savage Aio right up until the moment your shoot bursts through its rib-cage, puncturing its heart and killing it instantly.
Aio, with the hound hassling you slain, you are free to launch yourself into the sky to try and spot the elf, flying in that direction with long powerful beats of your wings. In the distance, you can barely make out a shadow speeding eastward over the rooftops, leaping between them with inhuman grace. He is already more than 150 feet away from you, and moving fast, even as he weaves between the remnants of chimneys and half-collapsed upper floors.
Dahme'dre, the last of the hounds who is not dead or asleep lunges at you, bowling you over and trying to rip out your throat. In your weakened state you fall backward, but manage to keep a hold on your dagger. With a frantic thrust, you drive the point through the hound's ear and into its brain. The creature spasms a few more times as if unwilling to give up the last remnants of life, and then collapses on you, its bulk a heavy mess of blood and wet fur.
((Ending initiative order as no one left standing is currently trying to actively murder you. Act as you would normally until fighting begins anew. ))
Haseren, your frantic efforts with the shovel leave your shoulders aching and your arms on figurative fire, but the literal flames before you are successfully smothered. A column of black smoke rises up, mostly invisible against the night sky and no blazing inferno identifies your position.
Bruja's head appears looming over the boat barricade, now that the fighting is over. His halfling companion climbs nimbly up the side of the half-ogre and sits atop the barricade, looking at the party curiously through his layered clothing. "So, anybody dead?" he asks, conversationally.
Erdan is going to go over to the sleeping hounds and put a crossbow bolt in each. (OOC: Do you want me to roll for this? Since they're asleep, we get advantage and a hit is a critical.)
"It would take a lot more than a few pups to kill us. Apologies for the interruption. I believe we were discussing passage out of the city?"
((No you monster, you don't have to roll to kill defenseless sleeping puppies. ))

(Monster.)
Aio caught sight of the fleeing figure dashing from rooftop to rooftop in a graceful display that confirmed his heritage.
He flew the coop! I could catch up to him. It's not worth the risk. I carry the deed, after all.
Aio landed on the ground next to Dahm'edre and attempted to help her up, shooting glances at Haseren and the halfling.
Pit of Vipers: Watl Wiggins - Halfling Rogue(10)
League of Improbable Adventurers: Alan Quatermain - Human Fighter(3)
Erdan, you walk over and, reloading your crossbow carefully position the quarrel above the head of the first peacefully slumbering hound. You pull the release, and the bolt thuds home, slaying the creature in an explosion of skull-fragments and gore. You repeat the operation with the second hound, leaving two sad, brown corpses lying in pools of their own blood behind you.
The halfling hops lightly off the barricade-boat, landing on his feet.
"Business, business, that's what I like to talk, oh it most certainly is", he says with relish. He turns to Bruja and gives a nod of ascent, at which the half-ogre once again lifts the boat, this time depositing it, none-too-gently back in the water with a mighty splash.
"You look like the kind of folk who might have need of a boat in something of a hurry, with something of a desperate need, yes?" he asks you all, a greedy gleam in his eye.
Dahme'dre, with Aio's help pushes the beasts lifeless body off of her. She retrieves her dagger from the creatures skull, wipes it off against its fur and slides it back into her belt.
Her dress and hair whip in a magical breeze as her eyes glow with fierce raw power, as she turns to the pair and with a pleasant smile the effects cease like a candle snuffed out.
"Now, where were we?" She asks. "We're going to need passage to the gate. Most of our assets are tied up in this venture, but we'll be able to work something out. Instead of coins you could have financial security... Just an option to consider."
(Persuasion: (4)12)
(If advantage for our remarkable display of martial prowess: Unable to parse dice roll.)
Dahme'dre sees her audience is dumb to the potential for a lucrative investment, and she pulls out her coin pouch...
Extended Signature
Dahme'dre, the pair look thoroughly unimpressed by your display and your suggestion. Bruja just continues to glare at you with the same expression he has likely worn exclusively since shortly after birth and the halflings reply is dripping with sarcasm.
"Oh yes, please do tell me more about all the financial security you can offer us as you stand there half dead with a crossbow bolt barely out of your thigh in time for the teeth-marks to appear," he says rolling his eyes. "what could be a safer long-term bet than a bunch of blood smeared strangers who came sprinting out of the city chased by some psychotic pointy eared archer and his mangy menagerie."
He pauses, so you can feel the full weight of his scorn.
"No no, my friends," he says, growing suddenly conspiratorial, "business we can do but you'll not get one of our boats with a fairy tale of future riches." He rubs his chin theatrically, as if sizing you up, "still, I think we can make a deal. You all seem handy with blade and spell and it just so happens I've a need for someone to sail west across the lake, with just the most minor of detours."
"Go on..." Dahme'dre says as her mage hand straightens her hair and dress.
Extended Signature
Valen strides forward, arms bared for all to see, blood flecked across his tabard and mail, "If we help you, then you give us passage with no extra strings. You'll also help us in this endeavour. After all, you can clearly see that we've been through enough today without having to clear out some den of murderers, or something similar." Valen will reach out through prayer to his deity for a bit of divine influence to his words.
(Persuassion: 20+1 for Guidance)
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
Erdan will say, to the halfling, "Yes, please tell us, what do you have in mind....erm.... what should we call you?"
Aio just stared at the pair with her unblinking gaze.
I wonder how they came to be partners. Despite the size difference, it seems like the halfling rules the roost. Interesting.
She gave a nod to her companions. "I will scout from above." She said. Without waiting for a response, Aio took to the sky, keeping an eye out for any other nasty surprises.
Perception: Unable to parse dice roll.
Pit of Vipers: Watl Wiggins - Halfling Rogue(10)
League of Improbable Adventurers: Alan Quatermain - Human Fighter(3)
(Attempt 2 at rolls)
Perception: 19
Pit of Vipers: Watl Wiggins - Halfling Rogue(10)
League of Improbable Adventurers: Alan Quatermain - Human Fighter(3)
With little thought, Dahme'dre hums her song as Aio lifts into the air, granting her guidance. (2)
Extended Signature
(What formulas are you using for your rolls? Could be some characters flipped around)
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero