As the cleric pulls out a torch to light it Duncan quietly snaps at him, "Do you want to just send up a damn flare announcing our location to everyone with a mile?!"
This post has potentially manipulated dice roll results.
Duncan Initiative 9
As the first dust creature appears and moves towards them, Duncan immediately responds with a quick attack. It then lashes out at Duncan, its claws digging into his side sharpening his focus. He returns the attacks by quickly bringing his glaive around again.
reaction (pole arm master opportunity attack when something enters my attack range): Attack: 17 Damage: 10 action: Attack: 17 Damage: 6 bonus action: Attack: 21 Damage: 5
This post has potentially manipulated dice roll results.
Kasbis initiative : 10
Gaz remains curled up inside one of his inner pockets.
When the dust creatures appear, Kasbis pulls a little bit of sand / mica out of his pocket and tosses it in the air, shouting “Calambusto!” He casts shatter at a point behind the dust mephits, to encompass them but not affect Duncan, Hrathen or himself. A sudden, loud ringing noise and a thunderous sound erupts. The mephits take 13 thunder damage.
Con save DC 13 to take half damage. Due to the nature of the spell and these creatures, I think their save would be at disadvantage since they are made of inorganic material (he thinks), up to DM.
Rollback Post to RevisionRollBack
A wizard is never late, nor is he early, he arrives precisely when he means to.
(All the mephits pass and they move for the attacks as listed above)
Duncsan kills Mephit 1 and it explodes
Death Burst. When the mephit dies, it explodes in a burst of dust. Each creature within 5 feet of it must then succeed on a DC 10 Constitution saving throw or be blinded for 1 minute. A blinded creature can repeat the saving throw on each of its turns, ending the effect on itself on a success.
This post has potentially manipulated dice roll results.
Duncan, holding his breath as the dust of the first creature coats him, quickly turns his weapon towards the second.
action: Attack: 25 Damage: 14 bonus: Attack: 14 Damage: 7 ((Note, if the other Mephits are in melee with his friends, Duncan will stay at range (he can attack from 10ft), to avoid future dust bursts))
This post has potentially manipulated dice roll results.
Kasbis is startled when the dust mephits survive his attack and one has the audacity to attack him. As a bonus action, he casts misty step to get some distance from the mephits, teleports 30 feet away from them. Then he points at the closest mephit and force energy shoots out of his arm toward the mephit.
Eldritch blast : Attack: 10 Damage: 7 force damage plus 2 points thunder damage.
Rollback Post to RevisionRollBack
A wizard is never late, nor is he early, he arrives precisely when he means to.
Death Burst. When the mephit dies, it explodes in a burst of dust. Each creature within 5 feet of it must then succeed on a DC 10 Constitution saving throw or be blinded for 1 minute. A blinded creature can repeat the saving throw on each of its turns, ending the effect on itself on a success.
"Would you rather whatever that is have the chance to sneak up on us?" Duncan says, looking over towards the dune where they heard the noise. "The desert does not make noises like that naturally, let's see what's out there." He then begins to walk towards the noise, waiting only shortly for the others to join.
As Duncan crests the sand dune he sees 2 giant scorpions locked in combat. The noise came from the the clack of their claws. One is trying to restrain the other with its large claws. Seeing Duncan a scorpion lashes out with its tail with frightening speed onto the sand, causing Duncan to be covered by a wave of sand.
Anyone can roll insight check or nature check to figure out why are they fighting.
Kasbis would not be using a torch, would be relying on his dark vision when he is watching, on lookout.
A wizard is never late, nor is he early, he arrives precisely when he means to.
Hrathen does get out a torch so he can see, and points out the motion to the group.
I will protect those I hate. Even ... even if the one I hate most ... is ... myself.
As the cleric pulls out a torch to light it Duncan quietly snaps at him, "Do you want to just send up a damn flare announcing our location to everyone with a mile?!"
PbP 🎲: Tyekanik; Moneo Noree; Korba Muris; & occasional DM:
You see 3 of these creatures rising from the sand. Roll initiative and post your actions.
Dust Mephit 1 initiative 19
It attacks Duncan with its claw
Attack: 20 Damage: 5
Dust Mephit 2 initiative 12
It attacks Kasbis with its claws
Attack: 10 Damage: 3
Dust Mephit 3 initiative 10
It attacks Hrathen with its claws
Attack: 22 Damage: 5
Duncan Initiative 9
As the first dust creature appears and moves towards them, Duncan immediately responds with a quick attack. It then lashes out at Duncan, its claws digging into his side sharpening his focus. He returns the attacks by quickly bringing his glaive around again.
reaction (pole arm master opportunity attack when something enters my attack range): Attack: 17 Damage: 10
action: Attack: 17 Damage: 6
bonus action: Attack: 21 Damage: 5
PbP 🎲: Tyekanik; Moneo Noree; Korba Muris; & occasional DM:
Kasbis initiative : 10
Gaz remains curled up inside one of his inner pockets.
When the dust creatures appear, Kasbis pulls a little bit of sand / mica out of his pocket and tosses it in the air, shouting “Calambusto!” He casts shatter at a point behind the dust mephits, to encompass them but not affect Duncan, Hrathen or himself. A sudden, loud ringing noise and a thunderous sound erupts. The mephits take 13 thunder damage.
Con save DC 13 to take half damage. Due to the nature of the spell and these creatures, I think their save would be at disadvantage since they are made of inorganic material (he thinks), up to DM.
A wizard is never late, nor is he early, he arrives precisely when he means to.
(No disadvantage as they are made of sand and dust)
Dust Mephit 1
Con Save 5
Dust Mephit 2
Con Save 13
Dust Mephit 3
Con Save 11
(All the mephits pass and they move for the attacks as listed above)
Duncsan kills Mephit 1 and it explodes
Death Burst. When the mephit dies, it explodes in a burst of dust. Each creature within 5 feet of it must then succeed on a DC 10 Constitution saving throw or be blinded for 1 minute. A blinded creature can repeat the saving throw on each of its turns, ending the effect on itself on a success.
Hrathen initiative: 11
Hrathen looks at the mephits, then casts toll the dead on one of them. It is a dc 13 wis save or 9 necrotic damage.
I will protect those I hate. Even ... even if the one I hate most ... is ... myself.
Dust Mephit 3 Wis Save
16
The Mephit is unharmed by Hrathen's cantrip
Round 2 Post when able
Initiative Order
Duncan, holding his breath as the dust of the first creature coats him, quickly turns his weapon towards the second.
action: Attack: 25 Damage: 14
bonus: Attack: 14 Damage: 7
((Note, if the other Mephits are in melee with his friends, Duncan will stay at range (he can attack from 10ft), to avoid future dust bursts))
PbP 🎲: Tyekanik; Moneo Noree; Korba Muris; & occasional DM:
Kasbis is startled when the dust mephits survive his attack and one has the audacity to attack him. As a bonus action, he casts misty step to get some distance from the mephits, teleports 30 feet away from them. Then he points at the closest mephit and force energy shoots out of his arm toward the mephit.
Eldritch blast : Attack: 10 Damage: 7 force damage plus 2 points thunder damage.
A wizard is never late, nor is he early, he arrives precisely when he means to.
Hrathen frowns at the failure to damage the mephits, and casts toll the dead on one of them again. It is a dc 13 wis save or 6 necrotic damage.
I will protect those I hate. Even ... even if the one I hate most ... is ... myself.
Mephit 2 and 3 die in an explosion
End of Combat
Death Burst. When the mephit dies, it explodes in a burst of dust. Each creature within 5 feet of it must then succeed on a DC 10 Constitution saving throw or be blinded for 1 minute. A blinded creature can repeat the saving throw on each of its turns, ending the effect on itself on a success.
Hrathen please give me a Con Save
Off over to your right over a large sand dune you hear a flurry of shifting sand and a loud thwack.
Do you investigate or move on?
Con save: 21
Hrathen says "I say we move on. This could be dangerous."
I will protect those I hate. Even ... even if the one I hate most ... is ... myself.
"Would you rather whatever that is have the chance to sneak up on us?" Duncan says, looking over towards the dune where they heard the noise. "The desert does not make noises like that naturally, let's see what's out there." He then begins to walk towards the noise, waiting only shortly for the others to join.
PbP 🎲: Tyekanik; Moneo Noree; Korba Muris; & occasional DM:
As Duncan crests the sand dune he sees 2 giant scorpions locked in combat. The noise came from the the clack of their claws. One is trying to restrain the other with its large claws. Seeing Duncan a scorpion lashes out with its tail with frightening speed onto the sand, causing Duncan to be covered by a wave of sand.
Anyone can roll insight check or nature check to figure out why are they fighting.