"You'll pay for what you've done to this town!"Duncan snarls as he continues his attacks at the soldiers, keeping an eye on the other group of three.
since Kas attacked from range and Duncan charged in, all at number 3, that lightly means that in order for #3 to attempt to attack Kas it would need to leave Duncan's range, giving Duncan an opportunity attack. hopefully this will hit and drop #3 so that it wouldn't be able to hit Kas in the first place: Reaction for round 1 against #1: Attack: 18 Damage: Unable to parse dice roll. For his turn, since #3 and 4 left his range to attack the others, Duncan will focus on #1, who hit him with a pretty strong hit... Action: Attack: 12 Damage: 8 Bonus: Attack: 11 Damage: 7
This post has potentially manipulated dice roll results.
Kasbis hisses, and focuses his hex on Soldier 1 who is attacking Duncan. A crackling beam of energy shoots out of his hand again, attempting to strike him. Gaz, who had dropped down to the ground, moves over to that soldier and entwines himself around the feet of the soldier, giving help to Kas as he attacks him, and hopefully to Duncan on his turn.
This post has potentially manipulated dice roll results.
((Why do they keep hitting me with max f’n dmg! :P ))
Duncan dodges the first attack, quickly sending a riposte towards the solider, and then follows up with his normal swings, grimacing from the pain as the second soldier stabs him in the side, as he is now in bleeding rather seriously.
Kasbis gasps as the longsword bites into his side, and he turns his face toward the soldier, his jaws come open and his teeth and forked tongue are revealed with a long hiss. “Fool!” he seethes, “You’re next!” He urges Gaz to squeeze and constrict around soldier 1’s ankles (if he is still alive), helping Kas and Duncan in their attacks. With the damage, he struggles to maintain concentration on his hex spell.
Kasbis grows angrier but in the heat of battle, he loses focus on his hex spell. He shoots a beam of energy at Soldier 1, however if he is down, he focuses on Soldier 2. He cries out to Oriyas, “Help us, heal us, if you can!”
Chalice. A constellation of a life-giving goblet appears on you. Whenever you cast a spell using a spell slot that restores hit points to a creature, you or another creature within 30 feet of you can regain hit points equal to 1d8 + your Wisdom modifier.
This post has potentially manipulated dice roll results.
Kas seems frantic, trying to get away from the soldier, frustrated that he followed him and closed the distance. He holds his hand up again and poison spray comes out again in his face, hoping to drop the soldier that keeps chasing him.
Poison spray : DC 13 constitution save or take 5 poison damage.
Rollback Post to RevisionRollBack
A wizard is never late, nor is he early, he arrives precisely when he means to.
(Just waiting for Hrathen. Then I will continue)
Enemy Initiative
Initiative Order
The barrage of attacks severely injures Soldier 3. The soldiers quickly pull out their longswords and attacks the party
Soldier 1 attacks Duncan
Attack: 13 Damage: 9
Soldier 2 attacks Duncan
Attack: 25 Damage: 16
Soldier 3 attacks Kasbis
Attack: 25 Damage: 18
Soldier 4 attacks Kasbis
Attack: 15 Damage: 13
Oryias takes a stab at Soldier 3 with the given dagger
Attack: 12 Damage: 5
Round 2 post when able
Soldier 3 is bleeding heavily and is barely standing
"You'll pay for what you've done to this town!" Duncan snarls as he continues his attacks at the soldiers, keeping an eye on the other group of three.
since Kas attacked from range and Duncan charged in, all at number 3, that lightly means that in order for #3 to attempt to attack Kas it would need to leave Duncan's range, giving Duncan an opportunity attack. hopefully this will hit and drop #3 so that it wouldn't be able to hit Kas in the first place:
Reaction for round 1 against #1: Attack: 18 Damage: Unable to parse dice roll.
For his turn, since #3 and 4 left his range to attack the others, Duncan will focus on #1, who hit him with a pretty strong hit...
Action: Attack: 12 Damage: 8
Bonus: Attack: 11 Damage: 7
PbP 🎲: Tyekanik; Moneo Noree; Korba Muris; & occasional DM:
That opportunity attack does not drop Soldier 3, but brings him very low, enough to die by the stabbing by Oriyas
Kasbis hisses, and focuses his hex on Soldier 1 who is attacking Duncan. A crackling beam of energy shoots out of his hand again, attempting to strike him. Gaz, who had dropped down to the ground, moves over to that soldier and entwines himself around the feet of the soldier, giving help to Kas as he attacks him, and hopefully to Duncan on his turn.
Eldritch blast : Attack: 20 Damage: 11 + 2 thunder damage + 5 necrotic damage from hex.
A wizard is never late, nor is he early, he arrives precisely when he means to.
Oriyas takes a stab at Soldier 1
Attack: 18 Damage: Unable to parse dice roll.
Soldier 1 is severely wounded. Bleeding and suffering from magical scorch marks
Soldier 1 swings at Duncan with his longsword
Attack: 17 Damage: 11
Soldier 2 attacks Duncan
Attack: 11 Damage: 10
Soldier 4 attacks Kasbis
Attack: 15 Damage: 10
Round 3 post when able
((Why do they keep hitting me with max f’n dmg! :P ))
Duncan dodges the first attack, quickly sending a riposte towards the solider, and then follows up with his normal swings, grimacing from the pain as the second soldier stabs him in the side, as he is now in bleeding rather seriously.
Riposte reaction: Attack: 21 Damage: 13
action: Attack: 23 Damage: 8
bonus: second wind: 7
PbP 🎲: Tyekanik; Moneo Noree; Korba Muris; & occasional DM:
Kasbis gasps as the longsword bites into his side, and he turns his face toward the soldier, his jaws come open and his teeth and forked tongue are revealed with a long hiss. “Fool!” he seethes, “You’re next!” He urges Gaz to squeeze and constrict around soldier 1’s ankles (if he is still alive), helping Kas and Duncan in their attacks. With the damage, he struggles to maintain concentration on his hex spell.
Con save to maintain hex : 9
A wizard is never late, nor is he early, he arrives precisely when he means to.
Kasbis grows angrier but in the heat of battle, he loses focus on his hex spell.
He shoots a beam of energy at Soldier 1, however if he is down, he focuses on Soldier 2.He cries out to Oriyas, “Help us, heal us, if you can!”[
spell]Eldritch blast[/spell] : Attack: 23 Damage: 13 force damage + 2 thunder damage.A wizard is never late, nor is he early, he arrives precisely when he means to.
Soldier 1 dies to Duncan, but attacks Oryias before dying
Attack: 22 Damage: 8
Soldier 2 attacks Duncan
Attack: 19 Damage: 6
Solder 4 con save vs poison spray
16
Soldier 4 moves to where Kasbis teleported and attacks
Attack: 23 Damage: 7
Oriyas
Heals Kasbis using healing word
6
Chalice. A constellation of a life-giving goblet appears on you. Whenever you cast a spell using a spell slot that restores hit points to a creature, you or another creature within 30 feet of you can regain hit points equal to 1d8 + your Wisdom modifier.
He uses the Chalice effect to also heal Duncan
9
For his action he stabs Soldier 2
Attack: 23 Damage: 4
Round 4 post when able
Kasbis please roll Poison Spray damage
((thank the gods I healed (second wind) last turn or I'd be down!))
Duncan, grunting again after another gash to his leg retaliates at #2 in front of him.
Attack: 20 Damage: 4
Attack: 18 Damage: 6
PbP 🎲: Tyekanik; Moneo Noree; Korba Muris; & occasional DM:
Poison spray poison damage against Soldier 4 : 10
A wizard is never late, nor is he early, he arrives precisely when he means to.
Kas seems frantic, trying to get away from the soldier, frustrated that he followed him and closed the distance. He holds his hand up again and poison spray comes out again in his face, hoping to drop the soldier that keeps chasing him.
Poison spray : DC 13 constitution save or take 5 poison damage.
A wizard is never late, nor is he early, he arrives precisely when he means to.
Oriyas uses healing word on Duncan
4
Then use the Chalice effect to heal Kasbis
11
For his action he tries to stab soldier 2
Attack: 15 Damage: 4
Soldier 2 viciously swings his longsword at Duncan
Attack: 18 Damage: 12
Soldier 4 attacks Kasbis
Attack: 23 Damage: 5