(Round 2 for Kasbis, mistakenly posted in OOC chat.)
Kasbis casts hex on the first suit of armor and then launches an attack on it, he hears signs of others coming in, but can’t see them yet and he stays where he is. He shoots a bolt of energy out of his hand at the suit of armor, and he hexes the monster’s dexterity checks. Right after he does that, he shouts out so that the villagers wielding axes can hear him, “We are here to help you, rise up against these metal beasts and smash them down with your axes. Come to our aid, help us! Together we will destroy them!”
Eldritch blast : Attack: 26 Damage: 14 force energy plus 2 thunder damage.
Hex : If the above attack hits, hex will do 2additional points of necrotic damage.
If the first suit of armor goes down, he will move hex to the next attacking suit of armor that he sees.
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A wizard is never late, nor is he early, he arrives precisely when he means to.
Kas sees the suit of armor drop to the ground and in his line of sight, he sees the third suit of armor come into view, as the closest one he shifts his hex to that one.
This post has potentially manipulated dice roll results.
Seeing and hearing the people's replies Aisha steps out and calls out, "From what my new companions tell me, if the person behind this gets what they're after your families and the families of everyone not just in the Enclave but from everywhere will be in greater danger."
She will then point at the armor Kasbis is attacking and cast Toll the Dead on it.
DC 13 Wisdom Saving throw or take the following damage.
This post has potentially manipulated dice roll results.
Duncan steps forward towards #3 staying at range of his glaive and surges to attack it as much as possible, then stepping 5 feet back so that it will need to approach him in order to attack.
I assume that 3 and 4 will approach to attack Duncan on their turns. Wanting to focus on 3, Duncan will use his reaction to attack it once it is 10 feet away. If this attack hits, 3 is stopped in its tracks unable to advance and attack, if not, it can reach him of course. I only have one reaction, so 4 will be able to approach regardless. reaction: Attack: 13 Damage: 4
Being pummeled now by the two armors, Duncan ripostes to one of the missed attacks, and continues swinging his glaive at 3, calling out to the commoners, "Throw stones at them if nothing else! I'll keep them busy!"
Kasbis continues on the third suit of armor, hurling a bolt of energy. “I can shatter them but it will hurt you too Duncan. Tell me if you need me to change tactics. Good people, please hurl stones at them and help us!”
This post has potentially manipulated dice roll results.
Aisha manages to sidestep the first attack from the armor but lets out a little grunt of pain when the second blow hits. Hands cracking with energy she reaches down and grabs the armor by its wrist casting Shocking Grasp "A little gift from the sky." To Hit: 25 Damage: 5 Lighting
Kasbis is getting progressively more angry, scowling at the suits of armor. He hisses, saying “Drop I sssay! Let the magic in you begone! Leave us alone! Duncan, hang on, dodge and dart, just like you taught me!”
This post has potentially manipulated dice roll results.
This time Duncan focuses entirely on #3, hoping to reduce the number of metal fists flying at his face.
I'm assuming we still have adv from stones? if not use the first roll in each of these reaction: Attack: 9 Damage: 9 action: Attack: 24 Damage: 10 bonus: Attack: 20 Damage: 6
update for the team... Duncan is starting to look pretty rough. Still standing, but struggling a bit.
Seeing the state Duncan is in Aisha grasps her holy symbol, "Elestine give us strength to stand." She'll use her action to use her Channel Divinity: Preserve Life to distribute 20 HP giving Duncan all 20 points.
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(Round 2 for Kasbis, mistakenly posted in OOC chat.)
Kasbis casts hex on the first suit of armor and then launches an attack on it, he hears signs of others coming in, but can’t see them yet and he stays where he is. He shoots a bolt of energy out of his hand at the suit of armor, and he hexes the monster’s dexterity checks. Right after he does that, he shouts out so that the villagers wielding axes can hear him, “We are here to help you, rise up against these metal beasts and smash them down with your axes. Come to our aid, help us! Together we will destroy them!”
Eldritch blast : Attack: 26 Damage: 14 force energy plus 2 thunder damage.
Hex : If the above attack hits, hex will do 2additional points of necrotic damage.
If the first suit of armor goes down, he will move hex to the next attacking suit of armor that he sees.
A wizard is never late, nor is he early, he arrives precisely when he means to.
Round 3 Kas -
Kas sees the suit of armor drop to the ground and in his line of sight, he sees the third suit of armor come into view, as the closest one he shifts his hex to that one.
Eldritch blast : Attack: 13 Damage: 10 force damage.
If this hits, Hex does an additional 2 necrotic damage to the suit of armor.
A wizard is never late, nor is he early, he arrives precisely when he means to.
Seeing and hearing the people's replies Aisha steps out and calls out, "From what my new companions tell me, if the person behind this gets what they're after your families and the families of everyone not just in the Enclave but from everywhere will be in greater danger."
She will then point at the armor Kasbis is attacking and cast Toll the Dead on it.
DC 13 Wisdom Saving throw or take the following damage.
6 Necrotic if it is at full HP
11 Necrotic if it has already taken damage.
Duncan steps forward towards #3 staying at range of his glaive and surges to attack it as much as possible, then stepping 5 feet back so that it will need to approach him in order to attack.
action: Attack: 23 Damage: 6
action surge: Attack: 6 Damage: 8
bonus: Attack: 18 Damage: 7
I assume that 3 and 4 will approach to attack Duncan on their turns. Wanting to focus on 3, Duncan will use his reaction to attack it once it is 10 feet away. If this attack hits, 3 is stopped in its tracks unable to advance and attack, if not, it can reach him of course. I only have one reaction, so 4 will be able to approach regardless.
reaction: Attack: 13 Damage: 4
PbP 🎲: Tyekanik; Moneo Noree; Korba Muris; & occasional DM:
Armor 3 wis save
20
Everybody misses accept for Duncan's bonus action
Armor 3 attacks Duncan
Slam 1 - Attack: 17 Damage: 3
Slam 2 - Attack: 24 Damage: 11
Armor 4 attacks Duncan
Slam 1 - Attack: 19 Damage: 8
Slam 2 - Attack: 16 Damage: 5
Armor 2 heads for Aisha
Round 4 Post when able
Being pummeled now by the two armors, Duncan ripostes to one of the missed attacks, and continues swinging his glaive at 3, calling out to the commoners, "Throw stones at them if nothing else! I'll keep them busy!"
reaction: Attack: 23 Damage: 17
action: Attack: 11 Damage: 8
bonus: Attack: 12 Damage: 6
PbP 🎲: Tyekanik; Moneo Noree; Korba Muris; & occasional DM:
Seeing Armor 2 heading for her Aisha takes a shot with her crossbow, before calling out "Duncan you got this?!"
To Hit: 7 Damage: 9
Kasbis continues on the third suit of armor, hurling a bolt of energy. “I can shatter them but it will hurt you too Duncan. Tell me if you need me to change tactics. Good people, please hurl stones at them and help us!”
Eldritch blast : Attack: 22 Damage: 9 force damage + 2 thunder damage.
If the bolt hits, and additional 1 necrotic damage from hex.
A wizard is never late, nor is he early, he arrives precisely when he means to.
Some of the commoners chuck stones offering help. Though the rocks just bounce off the suit of armors.
Now you have advantage on attacks for the next rounds due to help action
Duncan and Kasbis hit
Armor 3 attacks Duncan
Attack: 21 Damage: 7
Attack: 17 Damage: 5
Armor 4 attacks Duncan
Attack: 12 Damage: 8
Attack: 15 Damage: 4
Armor 2 attacks Aisha
Attack: 10 Damage: 4
Attack: 23 Damage: 6
Round 5 Post when able.
Armor 3 is moderately damaged
Kasbis continues with his attack on the hexed third set of armor.
Eldritch blast : Attack: 24 Damage: 12 plus 2 points of thunder damage.
If the bolt hits, an additional 1 points of necrotic damage happen with hex.
A wizard is never late, nor is he early, he arrives precisely when he means to.
"Just getting warmed up!" Duncan says as he spits blood to the ground glaring at the armors in front of him.
reaction against #4 (both 3's attacks hit so I can't riposte to it) - Attack: 25 Damage: 20
action @#3 - Attack: 10 Damage: 8
bonus action Second Wind - 8
PbP 🎲: Tyekanik; Moneo Noree; Korba Muris; & occasional DM:
Aisha manages to sidestep the first attack from the armor but lets out a little grunt of pain when the second blow hits. Hands cracking with energy she reaches down and grabs the armor by its wrist casting Shocking Grasp "A little gift from the sky."
To Hit: 25 Damage: 5 Lighting
Everyone misses except for Aisha as lightning crackles across armor 2.
Armor 3 punches Duncan
Attack: 9 Damage: 6
Attack: 22 Damage: 3
Armor 4 throws in some haymakers at Duncan
Attack: 20 Damage: 7
Attack: 10 Damage: 5
Armor 2 attacks Aisha
Attack: 12 Damage: 7
Attack: 11 Damage: 5
Round 6 post when able
Kasbis is getting progressively more angry, scowling at the suits of armor. He hisses, saying “Drop I sssay! Let the magic in you begone! Leave us alone! Duncan, hang on, dodge and dart, just like you taught me!”
Eldritch blast : Attack: 23 Damage: 9 + 2 thunder damage.
Hex damage : 3 necrotic damage if the bolt hits.
A wizard is never late, nor is he early, he arrives precisely when he means to.
This time Duncan focuses entirely on #3, hoping to reduce the number of metal fists flying at his face.
I'm assuming we still have adv from stones? if not use the first roll in each of these
reaction: Attack: 9 Damage: 9
action: Attack: 24 Damage: 10
bonus: Attack: 20 Damage: 6
update for the team... Duncan is starting to look pretty rough. Still standing, but struggling a bit.
PbP 🎲: Tyekanik; Moneo Noree; Korba Muris; & occasional DM:
Armor 3 cracks then falls into pieces under Duncan's attack
Seeing the state Duncan is in Aisha grasps her holy symbol, "Elestine give us strength to stand." She'll use her action to use her Channel Divinity: Preserve Life to distribute 20 HP giving Duncan all 20 points.